Avatar of Afina
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
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    1. Afina 11 yrs ago

Status

Recent Statuses

11 yrs ago
Spotify has a unique sense of humor, let's see how this plays out.
3 likes
11 yrs ago
Time to decide if I keep writing this story or to stop, only time will tell.
11 yrs ago
Happy All Saints Day
11 yrs ago
Oh so done with today, time to sleep ~passes out on the keyboard~ djeicjdjsididjdk
11 yrs ago
If you knock on my door in costume and are over 15.. I will so give you candy, lol The older tue more I fork over, :p

Bio

Now known as @Lady Amalthea

Most Recent Posts

Name: Sana Rawn
Age: 31
Alignment: Chaotic Good
Race: Human
Class: Marksman/Gypsy(Bard)
Appearance/Clothing:

Height: 5' 7"
Weight: 125 lbs
Hair color, texture, length, style: Dirty ash blonde with layers from ears to shoulders. Her hair is usually worn with shorter layers crimped and pulled back with a few loose strands around her face, the longer layers are curled under and left loose falling to her shoulders.
Eye look, shape & color: Milk Chocolate with amber specks, round eyes with a slight slant at the outer corners.
Skin Tone: Tanned with olive undertones.
Body Type: Toned body over all with very defined arm muscles.
Voice/Accent: Her voice has a tad deeper intonation than most women and is slightly raspy. Sana has a stunningly beautiful voice when she sings but it is something that she rarely does.
Clothing:
Warm Weather - She wears a very simple halter top made of tanned leather that tied around the back of her neck and is trimmed in a deep brown rawhide. She wears a matching shorts that is slit on each side of her thighs as to not to hinder her movements. Her boots are a soft suede material that come up to just below her knees and lace up the entire way, soft soles, no heels. She wears a sheer mantle that flows to the ground and is trimmed in the same material as her halter top, usually pulled over her arms to hide their definition.

Moderate to Cold Weather


Gypsy Clothing -




Skills: Agility, acrobatics, gymnastics, ambidextrous, riding, fletching; excellent marksman with a bow and skilled dagger thrower. Knows some close combat fighting, using her bow in a staff like manner. When weaponless Sana will use her knowledge of acrobatics and gymnastics, combined with her agility, to attack and defend herself.

Natural Abilities: None - Human

Magic/Spells: Sana knows many bard songs but is unaware of which ones she can actually cast. Below is a list of songs she has been able to cast successfully so far.

Trust Me: Beauty From Pain - An inspire trust spell that is activated when she sings. Spell has a 75% chance of working on one target in the line of sight. Effect lasts 20 minutes - can cast once a day

Courageous Heal: Everything Burns - A triple effect spell activated when she sings. It hits all allys in a fight. It heals up to moderate wounds, gives a +2 to attack hits and +2 to damage. Does not work on Sana and drains her terribly after casting. Plus to damage and to hit lasts 5 rounds. (Side effect is due to the nature of the spell it will make those that it hits feel more courageous during the casting.) - Can cast once every three days.

Beacon: Flashlight - This song brings about a pillar of light that breaks through low light, darkness and obscured vision. (Such as mist, fog, smoke and rain). It has no special effect other than being able to be seen from up to a mile away no matter the level of light or density of obscurity. Cannot be seen through rock or stone but will follow a path until it reaches the sky if possible. The song itself will carry with the light and can be heard as far as the light can be seen. The light will continue as long as the song continues and fade once it stops. The end verse can continue to be repeated to last as long as the singer can sing. It can be cast once a day but if it is an extended version of the song it takes away from the next days ability. Each time it is extended, it takes another day to recharge it.

Masquerade: Burn With Me - During the course of the song Sana is able to completely change the look and voice of herself and up to one more party member. The illusion is true even if touched and lasts 24 hours, it can be dispersed by break illusion spells or if the person it is cast on speaks the words "The Masquerade Is Over" - Can be cast once every 12 hours

Winter Storm: Cold But I'm Still Here - This is currently Sanas only true attack spell. During casting the temperature of an area that spans out in a 60 foot radius around her will begin to cool down, the ground will frost over as well as other materials that normally would in such conditions. Using her hand movements she can direct up to five beams of ice from her palms during the song to strike opponents or other applications as she made need.(such as a wall of ice or to freeze a lake to be able to walk on) - she may contain her five beams to the end of the song and let it out as a single attack that will form a wall of ice three feet thick and ten feet high in a circle with a 30 foot diameter. Ice attacks will melt as normal for air temp. Wall will last until she stops singing as long as it isn't destroyed. (She may repeat the song until she cannot sing anymore to keep the wall up but may not do anything else but sing.) - can be cast once a week.

Additional Information:
Significant Other: Hugh Van Halder - Does not know where he is anymore
Sister: Ramara Rawn - presumed dead
Cousin: Ariana Rawn

Sana is scarred now with a line from her right ear to her jaw on her face, small puncture scars on her right shoulder from a hound bite and a burn scar from the right side of her neck at her jaw line, that front side of her chest, down her arm to the elbow and her back to the bottom of her shoulder blade.

Armor: An arm cuff that is enchanted with Barkskin.


Weapons: She carried one small dagger that is used for cutting up meat before cooking for the most part though is works as a throwing dagger if need be. Nothing special about it, the blade is 6 inches of plain steel while the hilt is carved oak. Her other and main weapon is a Recurve Bow that was hand carved for her; she uses cedar arrows that resist warping. She possesses a Silver Dagger found in the chest of a Liches Layer as well as a second quiver of silver arrows provided to her by the Elven Army of Corellan Larethian.




Possessions: Clothing, weapons, pack, dried fruits and meats, water skin, rope, fletching items, rags, needle, threads, horse, grooming items, tent, chain with her parents wedding bands on it that she wears around her neck.

Personality: Sana in the past has been known to be rather quiet and untrusting, hard to get close to. She preferred to be left alone and detests asking for help; a very stubborn woman who preferred to do things alone than in a group. Though since meeting Hugh she has softened some and come to accept things. Now a days she doesn’t mind the group setting so much but prefers to be alongside Hugh during most situations. She can be rather outspoken at times but has a good heart and tends to help people in need even without being asked. Handing over items that one may need without a word and just walking away. If she does get mad though she will lash out either verbally or physically and when a new comer approaching she will draw and stand ready to strike them down if provoked.

History: She comes from a wandering band of gypsy that she left long ago for she refused to become what they wanted her to be. Another dancer and entertainer for the group. She was a tom boy growing up who preferred to spend time with a bow and arrow than a person. Though she never sought the way of her people she is very defensive of them and knows their ways. Skilled in song, dance, showmanship. Nothing traumatic happened during her childhood or growing up but being the typical teenager, hated what her parents wanted for her and in the end left those she knew for a world she wanted to know.

After she reached maturity she decided to leave the home and family she knew and set out on her own. Over the years she has worked in various towns trading furs from animals she has killed on her journeys and worked mercenary from time to time as wars broke out, utilizing her skills as a marksman.

During a journey through the desert when she was grouped with adventurers she met an older and kind hearted man by the name of Hugh whom she found herself drawn to. She was captured by a Lich and taken off to be sacrificed, if it had not been for Hugh she would have been slaughtered on the granite sacrificial tomb she was tied to. Though she has never out right stated that she loves him, it is more than evident in the way she acts around him and carries herself now.

Sana traveled with Hugh for a long time. During an adventure she was snatched by a traveling fog that divided up her, as well as some others in the group she was adventuring with. When this happened, Hugh left the group but before Sana was taken. She is unaware of him walking away and has no idea why because of this. Since she was dropped off by the fog she had worked to get back with the adventuring party to find Hugh once again, thinking he is still with them.

Previous Rp: Sands Of Blood, Cinder Sickness
Name: Regalia Montoya

Age: 47

Gender: Female

Race: Human

Personality: Regalia is an older woman and with age comes patience, to a point. Her outward demeanor is calm and collected, much more proper in her speech than one of her background would one would think. She is ever calculating in both her words and her movements, always weighing all the possible options before her before she acts or speaks. Though time has taught her that sometimes all the patience in the world cannot accomplish things and has been known to turn completely in her demeanor at a moment notice to get the job at hand done. Not surprisingly these outbursts have cause new issues to arrive but in the end they get the job done and her point across. Regalia will fight for how ever can afford her skills and will do as she must to fulfill her contractual obligations. Her word is her bond as long as those she is signed too do the same. When not under contract she will do what she needs to survive as best she can and has a tendency to push herself into situations that have nothing to do with her if she feels that some injustice is being dealt.

Religion: None. Being born and raised on the high seas one would think that she would have a head full of superstitions but she has found little use for them over the course of her lifetime. Seeing the damage and divide that various religions have caused, she has chosen to remain neutral when it comes to these manners. She has never been able to grasp the need to blame a God or Goddess for death or peace. Life is life and if she is going to go through life, she plans to do it on her own terms and not on the whispered answers to those who claim to speak for the powers that be.

Political Stance: Regalia has none, she feels not allegiance to any kingdom. Alliances can change at the drop of the hat or at the flip of a coin. She is from the sea, ever changing, and acts like the sea. She wanders through her life as the winds direct her. Sometimes the times are rough and brutal; at others they are clam and make your marvel at your surroundings. In her life, she has only ever sworn her allegiance to one and it was not for God or Country, it was for ideals. That was long ago though and now the only allegiance she has it to the coin until she finds a cause worthy of her attention.

Magics: None

Appearance: Regalia is an older woman, though not the less stunning; standing 5 foot 7 inches tall without her boots, with an athletic build. Long raven hair falls from a side part on the crown of her head, it speckled with grey and white strands that bring out her cobalt eyes. Though she has long left the sea behind, she still dresses as she would when she was a captain. Somethings never change. She has sharp features but time and age have softened her over all appearance. She speaks in a soft yet commanding voice, never wanting to be mistaken as an easy target. She is too old for such trivial games.


Dragon and Gun, not included, accessories sold separately.

Possessions: The Schiavona that she carries was her fathers, beautiful as it is deadly, crafted by her grandfather long before she was born. A well crafted blade, it moves quickly through the air when swung and never let Regalia down. On her person, she has a small satchel attached to her belt that holds her papers of identification, her title as Wizard, some money for day to day expenses and letters of recommendation from various people of nobility she has worked for over the years. When traveling, she rides an Ebony stallion that has been with her for years and knows how to deal with her riding style. The saddle bags hold changes of clothing, dried foods, skins of water and wine, grooming and cleaning materials as well as a few odds and ends like parchment, coal, wax and her seal. Tied to the back of the saddle rests her sleeping items and a small canvas tent she can set up if the rains hit.

Skills/Abilities: Being raised on the sea she knows all there is to know about running a ship, having captained The Maelstrom for nearly a decade before she retired. A Pirate at heart, she is a true swashbuckler, a skilled swimmer and diver. She knows how to raise the sails, control the crew and has a vast knowledge of knots. (What else is a girl do to when out at sea for months on end.) She has commanded fleets at sea and is a walking encyclopedia of Sea Warfare. A skilled fencer, one of the few to obtain the title of Wizard, she is deadly and quick with her Schiavona, following in her families footsteps. The fact that she is ambidextrous doesn’t hurt.

Though she is not a Corsair anymore, she has taken the last decade coming to grips with her land legs and has spent that time training in various fighting form. Having had to learn to brawl at the high seas, she is knowledgeable in close quarter hand to hand combat and knife throwing, but that is not enough to the lands. Over the years she has worked on keeping her footing both on deck and off, slowly transitioning to being a woman of solid terrain but has never lost her abilities to fight during even the roughest of storms the seas can bring.

Having to rely now on a steed instead of her ship to get around, much of her first years on land were spent becoming skilled with riding and fighting on horseback as well as wilderness survival and land military tactics. Her skills have been utilized by many an army and her ability to think differently than most who are in such positions, due to her upbringing and gender, she has proven time and time again to be a valuable asset.

Having seen and participated in so much over the course of her life and remaining in no one place for too long, she has become well versed in the art of diplomacy and tact, never using her female wiles to accomplish the job. She prefers tactics where she does not have to worry about some young fledgling subterfuging.

History: Regalia was born on the high seas to the Captain and one of his flings, aboard The Maelstrom. During a hurricane while she was young her mother was tossed overboard, never to be retrieved. Her father was anything but the parental type, especially to a daughter. He had no idea how to raise her and was tempted for a time to leave her at the first orphanage he could find at the next port.

Packing her bags he was about to lead her off the deck when she picked up his Schiavona to hand to him and began to play around like children do. He found it amusing and yet it was time to go, reaching for the Schiavona she quickly side stepped him and switch hands with the blade, swinging it around with equal skill in her other. This intrigued him, seeing something in her for the first time that reminded him of himself. The decision had been made and he would raise her.

Over the years he trained her as any apprentice, never giving her any breaks due to her blood or gender. In fact he pushed her so much harder than what was needed, fearing that she would be at a disadvantage. She proved him wrong and the day when she was presented to his Fencing Master for testing she received the rank of Wizard. As she received the title she remembers looking at her father and for the first time in her life, she saw pride. From that moment on her life was set; she would take over for him when he passed.

The next few years were spent teaching her everything he knew about the seas and The Maelstrom. The crew, having known her since she was small, was ever faithful to her and her father. She was the daughter so many of them never had and did all they could to make sure she was ready when the day came. It came peacefully one night when out on calm waters. Entering the captains’ room, she dropped the tray of food she had brought him for dinner when she saw him hunched over his desk atop of his maps. Finding he had passed away, she kissed his brow and had him buried at sea. She was now the Captain of The Maelstrom.

Life was good on the High Seas, even finding love in her first mate Tseng but it was not to last. During a battle in one of the many unnamed wars for God and Country, he fell to cannon fire as it ripped through the main deck. In one fell swoop, she lost her ship, her love and her home. Swimming to shore she decided that unless mountains were moved, she would not step back on the deck of a ship. She hasn’t since.

Since that fateful day she has wandered the lands, selling her skills and knowledge to whomever she felt was worthy or, in desperate times, whoever paid the best.

Reaching the outskirts of town, Sana took a deep breath and began to brush the layers of sand from her body, shaking out her mantle as she did so before taking a good look around. Seeing the guards, she slightly perked a thin brow before making her way slowly through Zaphere, keeping her head down but her eyes darting about quickly as she searched for some place of refuge for the evening. The trek through the surrounding desert had been a bit more than she would have liked, her throat was parched and she needed it sated. Her flask had run dry earlier in the day and she cursed herself inwardly. I should have known better than to bring such a small supply of water through a forsaken land such as this. Shrugging inwardly she continued her pace through the city until her eyes fell on The Oasis. “Oh well, this place is as good as any,” she muttered to herself before pushing her way passed the crowd outside and into the tavern proper.

Walking over to the bar she leaned over and attempted to get the barkeeps attention, but to no avail. Her voice was quiet, her throat dry and the noise in the establishment was anything but peaceful. Raising her hand she tried to flag him down but his attentions were elsewhere. Finally loosing what little patience she snapped. “Hey! Think you could stop for five seconds and get me something to drink?” she yelled in a low toned raspy voice. The bartender shot her a look and walked over to her, looking slightly agitated when he did.

“What do you want?” he quipped.

“Hrm, I want a long night in silk sheets, the key to the city and food fit for a king. What I will settle for is water that doesn’t look like it was pulled from a mud hole,” she stated quickly. The bartender looked at her confused for a moment, her voice had been so serious with her request it took him a moment to realize she was being sarcastic. Letting out a slight laugh he served her some water and shook his head.

“Attitudes like that could get you killed.”

“And?” she whispered before she downed the water and tossed a few copper pieces on the bar top. Turning around, she rested her elbows on the bar top as she examined the room. Typical, she thought to herself. It was a tavern; she really shouldn’t have thought it would be much more. Though it was nicer than some she had seen but it wasn’t grand on any scale. At least the water was pure. Noticing the billboard out of the corner of her eye, she wandered over to it. Slowly turning her body this way and that to weave through the crowd.

“Lost child, bounties, find my goat? What kind of place is this?” she whispered quietly before her eyes fell on a piece of parchment that described what seemed to be a simple enough job, find an artifact, bring it back, get paid. Seems simple enough, she thought being cringing inwardly when she realized it stated that payment for each person, meaning more than one. “I hate groups but I ain’t hunting down no goat,” she grumbled before turning around and seeking out the aforementioned table on the advertisement.

It didn’t take long to find it, a table out of the way, a wizard sitting there with a group of people. Taking a deep breath she slowly pushed her way through the crowd and wandered over to the group. She nodded respectfully to those there as she pulled up a chair, bowing slightly to the wizard. “Sana Rawn, marksman, at your service,” she said quietly before seating herself on the edge of her chair, refusing to relax as she sat there.
Okay, I'm up, I'm up, going to post now.
Holy beejebus, I log out for a little while and ooc explodes!
First impulse is a tavern, lol


Name: Sana Rawn
Gender: Female
Race: Human
Age: 31
Height: 5' 7"
Weight: 125 lbs
Alignment: Chaotic Good
Significant Other: Hugh Van Halder
Hair color, texture, length, style: Dirty ash blonde with layers from ears to shoulders. Her hair is usually worn with shorter layers crimped and pulled back with a few loose strands around her face, the longer layers are curled under and left loose falling to her shoulders.

Eye look, shape & color: Milk Chocolate with amber specks, round eyes with a slight slant at the outer corners.

Skin Tone: Tanned with olive undertones.

Body Type: Toned body over all with very defined arm muscles.

Voice/Accent: Her voice has a tad deeper intonation than most women and is slightly raspy. Though not skilled in the magical arts of her people Sana has a stunningly beautiful voice when she sings but it is something that she rarely ever does.

Clothing: She wears a very simple halter top made of tanned leather that tied around the back of her neck and is trimmed in a deep brown rawhide. She wears a matching shorts that is slit on each side of her thighs as to not to hinder her movements. Her boots are a soft suede material that come up to just below her knees and lace up the entire way, soft soles, no heels. She wears a sheer mantle that flows to the ground and is trimmed in the same material as her halter top, usually pulled over her arms to hide their definition.



Armor: Snake Band Arm Cuff with Enchanted Garnet (Barkskin)



Weapons: She carried one small dagger that is used for cutting up meat before cooking for the most part though is works as a throwing dagger if need be. Nothing special about it, the blade is 6 inches of plain steel while the hilt is carved oak. Her other and main weapon is a Recurve Bow that was hand carved for her, she uses cedar arrows that resist warping. Silver Dagger found in the chest of a Liches Layer.



Spells: None

Natural Abilities: Agility, acrobatics, gymnastics, ambidextrous

Skilled: Excellent marksman with a bow and skilled dagger thrower. Knows some close combat fighting, using her bow in a staff like manner. When weaponless Sana will use her knowledge of acrobatics and gymnastics, combined with her agility, to attack and defend herself.

Personality: Quiet and untrusting, hard to get close to. She prefers to be left alone and detests asking for help. A very stubborn woman who prefers to do things alone than in a group. She can be quite volatile if provoked and tends to be a bit moody.

History: She comes from a wandering band of gypsy that she left long ago for she refused to become what they wanted her to be. Another dancer and entertainer for the group. She was a tom boy growing up who preferred to spend time with a bow and arrow than a person. Though she never sought the way of her people she is very defensive of them and knows their ways. Skilled in song, dance, showmanship. Nothing traumatic happened during her childhood or growing up but being the typical teenager, hated what her parents wanted for her and in the end left those she knew for a world she wanted to know.

After she reached maturity she decided to leave the home and family she knew and set out on her own. Over the years she has worked in various towns trading furs from animals she has killed on her journeys and worked mercenary from time to time as wars broke out, utilizing her skills as a marksman. Currently she wanders the land hunting and selling fur when she reaches a new town.
(A more in-depth history can be provided if needed.)
Ooh, cannot wait!

Main Earth Tower and City



















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