STATUS:
So I've learned that I have low-level adult ADHD, and that's helped me understand a little bit why I can never seem to stick with an adventure for longer than a month at a time.
5 yrs ago
Current
So I've learned that I have low-level adult ADHD, and that's helped me understand a little bit why I can never seem to stick with an adventure for longer than a month at a time.
7
likes
6 yrs ago
I've started the process of writing an adventure book for my most ambitious GUTS+ campaign, and hoo boy, it's exhausting.
6 yrs ago
1 month later...
1
like
7 yrs ago
I'm attempting to make some one-page adventures for my GUTS+ system. We'll see how that goes!
1
like
7 yrs ago
I'm not a spambot, I'm just excited about my hard work on my app and I want people to not use spreadsheets to make conlangs anymore because that sucks!
3
likes
Bio
A web developer who makes apps for extremely niche interests. If you happen to find the username "Alamantus" anywhere else on the internet, it's pretty likely that you've found me, so say hello! :D Just be sure to say where you're from and how I know you when you do or else I'll have to ask. :P Random Details:
You could check out my [Earthbound RP](http://www.roleplayerguild.com/topics/75668) if you want! It's just starting out and I don't have any players yet. Even if you don't know what Earthbound is, it should be a fun experience because it's not directly tied to the video games at all, just the style and silly spirit of them. :)
Check it out! It's got a loose structure to follow, but I'm hoping that just makes it more fun.
@Nemaisare
> It's not a big issue, though it does make it a little more difficult to make lists that aren't actual lists, but I've noticed that paragraphs are only acknowledged in posts if they're double spaced.
>
> So
> I
> get
> this
> when
> I only hit enter once.
>
> But
>
> it
>
> works
>
> if
>
> I hit enter twice.
>
> It'd be nice if it worked single spaced too.
>
> Also, thanks for doing this big update session. It's appreciated. :)
Actually, it's using Markdown formatting. If you do 2 or more spaces (I always do 4 to be safe) at the end of a line and press enter
Like
this
then you'll get a line break.
Also, the special formatting only works if you've double-spaced your line, i.e. numbered and unordered lists..
[hider=Does this work?]I don't know if it does because the Preview function doesn't seem to display it.
I'll just post and hope this super necro-post doesn't bother anyone. I found it using a Google search...[/hider]
EDIT: Apparently not. How the heck do you do those things? I'm pretty sure they're still available?
EDIT 2: Sorry, Mahz! I just saw [this topic](http://www.roleplayerguild.com/topics/75077/posts/ooc) where you explained.
@Lord Santa
> How many items can we start with?
You can start with as many items as you want, just know that items don't stack (I should add that to the post above) and that you'll probably want to have space for when you find newer, better items.
> Do you divide the 10 stat points amongst the custom stats as well?
Yes. Your stats will start pretty low. If you run out of points before you get to a custom stat, though, you can leave it at level 0 for it to gain points later.
> Does 10 items max refer to how many itens we can start with or how many items we can hold?
10 items total, but that's just because 10 is a nice number and is easier to remember. Because items don't stack, like I said above, I can be persuaded to allow either bigger pockets or let your character carry a backpack to hold more items.
**EDIT:** *I upped this to 16 after looking at the original Earthbound item screen, which allows for 14 items.*
Alright! I've set it up here: [http://www.roleplayerguild.com/topics/75668](http://www.roleplayerguild.com/topics/75668)
Not much has changed, but you should still read the rules and stuff to make sure you know what's what. They're in the OOC tab. So yeah! Let's do this! :D
Alright! I've set it up here: [http://www.roleplayerguild.com/topics/75668](http://www.roleplayerguild.com/topics/75668)
Not much has changed, but you should still read the rules and stuff to make sure you know what's what. They're in the OOC tab. So yeah! Let's do this! :D
Name: <example: Ness>
Quality: <example: Determined>
Description: <example: you don't need an example for this one>
Main Weapon/Fighting Style: <example: sports equipment>
Skills: <example:
PK Flash: Blinds the enemy with a bright light of PSI energy!
PK Fire: Burns enemies within a small area of effect.
PK Heal: Removes status effects from a party member.
>
Stats: <this is where you allocate your stat points! You'll earn more stat points for specific stats as you fight.>
Speed: 4 (influences your turn in a fight and how fast you can avoid things outside of battle)
Strength: 1 (influences how much damage your attacks do and how much you can lift outside of battle)
Guts: 2 (influences how many hits you can take and how long you can stay alive)
Wits: 3 (influences how perceptive you are (how much information you can gather from a certain situation), i.e. how an enemy is described so you can find a weak spot or if you can find a hidden trapdoor)
New Players pretty much always welcome! We'll sort out details here OOC.
Story
Startere is a sleepy, "all-American" town situated in the middle of Nowhere. There are no paved roads into or out of the town, and there's just desert all around--temperate desert, but a wasteland all the same. Along the main road, there's the general store, mostly stocked with local woodwork from tables and chairs to toys though it sometimes has some factory-made things when a rare shipment comes in; there's the farm stalls once a week where everyone trades the fruits (and vegetables and eggs and other farm things) of their labor; and a bunch of other useful things like the tailor, a diner, and the big, elaborate Town Hall building. Most of the time, most people are found just milling around this main street, but they're always sure to get their work done.
For the past couple of weeks, the residents of Startere have been complaining about loud noises and bright, colorful lights coming from the sky at night. A few people have stayed out at night to see what was causing it, but the sound was so loud and the lights were so bright that they couldn't actually see what was causing it. Rumors about aliens started going around, and a general unease settled on the town.
But the mayor finally had enough. Just last night, he went out shooting blindly into the night with his shotgun when the lights showed up again, and after a few shots, the lights began to flicker and the noise shifted, closely followed by a fiery explosion out to the south of town. Now a small group is gearing up to go check out the crash site...
Gameplay
General
This is just like any other RP except that there are battles. You can walk around and do what you like and manage your reactions and go where you please, but let the GM describe the locations and places you go. If you keep it within reason, you can decide to go somewhere completely different! Like if you're in a forest, you can "investigate the cave" even when it hasn't been pointed out/expected by the GM. We want to focus on world and character building while pushing the adventure forward.
Fighting
Dice Roller(Open this in a new tab!)
The battles are not random--just like in Earthbound/Mother you can see your enemies and decide if you want to fight or avoid them, though your chances of avoiding the enemies depends upon where you are (i.e. is it an open space with lots of room to walk around or a narrow hallway) and often upon the roll of a die (6-sided - the GM will decide what you need, typically 4 or higher). Each battle is turn-based, and the order of the turns depends on your character's Speed stat.
When your turn comes, announce what you would like to do first, and then roll a 6-sided die (a digital die will be provided for all your die-rolling needs) and write your result. The higher your roll, the more successful your action, with a 6 being a SMAAAAAAAAASH for attacks or a highly effective healing PSI move. The opposite is true as well, with a 1 being anything from a miss to a backfire. Based on your roll, write your action's outcome. Be fair, ok? The GM(s) will roll for the enemies and will follow the same rules.
To best emulate Earthbound's rolling HP counter, there will be no HP. Just be fair and know when you've died. If it's clear that a fatal blow has been dealt (and the GM should always say if it is), the GM(s) will probably announce your death the next time the enemy's turn comes around. Within that time, however, a healer can heal a party member with PSI or items and keep them from dying. There's no easy way to do this in this format, so just be fair, OK?
The same goes for special attacks, particularly PSI attacks. There is no PSI amount to keep track of, but they must be used within reason. Let your character "run out" of PSI or energy once in a while. Don't just spam the same attack unless it actually seems reasonable.
During battles, you can talk/do "free actions" out of turn, but don't do anything that influences the battle unless it's your turn. An exception is non-actively-fighting characters in the immediate vicinity. For example, once per turn, a character like that can, say, "throw a rock" or "tell <so and so> to be careful". If those characters intend to do damage or defend a player, they will need to follow the action rules above.
Pockets (Inventory)
You can carry up to 16 items total in your pockets. The catch is that you carry everything in your pockets--both healing items and equipment--and items do not stack. This means that if you have 3 hamburgers, each hamburger takes up 1 of your 16 item slots, so you'll need to be careful with what you want too keep. You can use items any time--on your turn during battle (in place of an attack/guard) or outside of battle as long as it's relevant. It's your responsibility to keep track of your items in your character post by editing it and updating your pockets there (because the GM can't). Keeping your pockets updated will help everyone (especially you!) remember what items you have and can use.
You can trade/move items amongst yourselves, but do so in a very clear way. Make sure you ask clearly so both you and the person you're moving items around with know what's being moved. The most important part is that everyone knows what items they have and don't have. :)
Characters
Your character can be of an independent age (that's a huge range, I know), but they've got to be human. Make sure you're as descriptive as you can be in your character post so you and everyone know what your character is like. I probably don't need to say this, but take your character seriously! Don't do things in game that your character wouldn't do, and of course, do things they would do.
Use the following template and allot 10 skill points to the stats of your choice. In addition to the stats listed below, you can also give your character up to 3 custom stats! It can be anything to help fill out your character. For instance, it can be "Cooking" or "Cow Tipping" or whatever. You will still need to distribute your skill points across them from the same pool of 10 points, so be careful!
Suggestion: Let your stat distribution influence how you describe and act as your character. Interpret that suggestion as you please.
You can also pick 3 special attacks/skills to use in (or outside of) battle. Let what you choose be influenced by your character's "Quality" (see below). Also, describe what your skills do. Be creative! Because there's no HP, just describe what it does (i.e. heals a party member a lot/heals all party members a little).
Note: You don't need to have PSI attacks! You can just use general skills like "Focus" or "Wild Swing" if you want.
Name: <example: Ness>
Quality: <example: Determined>
Description: <example: you don't need an example for this one>
Main Weapon/Fighting Style: <example: sports equipment>
Skills: <example:
PK Flash: Blinds the enemy with a bright light of PSI energy!
PK Fire: Burns enemies within a small area of effect.
PK Heal: Removes status effects from a party member.
>
Stats: <this is where you allocate your stat points! You'll earn more stat points for specific stats as you fight.>
Speed: 4 (influences your turn in a fight and how fast you can avoid things outside of battle)
Strength: 1 (influences how much damage your attacks do and how much you can lift outside of battle)
Guts: 2 (influences how many hits you can take and how long you can stay alive)
Wits: 3 (influences how perceptive you are (how much information you can gather from a certain situation), i.e. how an enemy is described so you can find a weak spot or if you can find a hidden trapdoor)
<custom stats here>
Pockets (16 items max):
<example:
Sandwich
Baseball Bat (equipped)
Baseball Cap (equipped)
Odd Key
>
Rules
The players decide where to go and what to do, but the GM(s) handles the descriptions and explanations of what happens.
Don't worry too much about #1, the GM(s) will not be dictators about this. Just be sure to discuss OOC before you do anything drastic.
Your characters will be confined to their own skills and skills directly related to who they are. For example, if your character's main weapon is, let's say, a frying pan, keep your skills related to that.
Don't cheat on your die rolls. That's just lame.
Be at least reasonable with what you decide to pick up. For example, you can pick up a pencil, but you can't pick up a motorcycle (unless you're a crazy body builder or something).
Keep track of your stats and items! Off the top of my head, I'd recommend keeping your character sheet open in another tab and editing it to keep your inventory (pockets) and stats up-to-date. The GM(s) will keep track of your things based on that.
The essential rule: Don't be a jerk! Be respectful to each other. Banter is OK in character, just make sure you're OK with each other bantering and don't take it seriously. If you get into a real, actual fight, take it somewhere else.
Let's keep this RP at most PG-13.
Try to be here with some consistency. It's no fun if it's your turn in a battle and you're gone for a week and nobody can fight. If you are gone that long, the GM(s) will have to take your turn into their hands and make you, like, be drooling or picking your nose instead of taking an action. Just make sure if you need to be gone, let us know in the OOC tab. Otherwise, make sure you're subscribed to this topic so it doesn't get lost in Casual's constant flood of newer posts.
The town hall was as packed with as many people as a small town like Startere could muster, all insisting to know what happened and brandishing telescopes and newspapers and other assorted things that didn't really have anything to do with the topic at hand. The excitement was building upon itself, causing the crowd to surge and intensify as time went on and even more rumors started flying around. With a little effort, the mayor managed to squeeze through the admittedly quite small crowd to stand behind the short podium at the front of the hall. After banging a comedically-oversized gavel on the podium a few times with no success at calming the really small and actually quite orderly crowd, he had Johnson, Startere's only police officer (who incidentally was also self-appointed), shout into a megaphone to get everyone's attention.
"HEY! EVERYONE LOOK UP HERE AND YOUR QUESTIONS WILL BE ANSWERED!" The megaphone screamed mechanically with every other word and everyone in the building stopped and covered their ears and some screamed.
"Thank you, Johnson." The diminutive mayor cleared his throat and continued, his bushy white moustache shuffling as he spoke, "Fair citizens, over the past few weeks, we have all seen the bright lights flying over our town. And if you haven't seen it, you've surely heard it! I can't imagine how anyone could sleep through that blasted whooshing and whirring and buzzing."
This comment was met with nods and murmurs of agreement throughout the crowd.
"Last night, I decided that enough was enough, so I took matters into my own hands and shot the damned thing down, whatever it was. So today, we are putting together a task force to go investigate the crash."
At this, the crowd started bubbling with activity again as everyone started talking about seeing what that thing was and "giving it a piece of their mind" and such comments. Johnson shouted into the megaphone again and everyone stopped talking again.
The extremely short mayor continued talking. "We are looking for volunteers to come and help us figure out--" The crowd exploded again with statements like "I'll go!" and "Take me!", cutting off the mayor. For a third time, Johnson shouted into the megaphone, the squeals of which were again more effective than Johnson's shouting.
The tiny mayor (who really could easily have been confused for a child if it wasn't for his white hair and wrinkles, I mean come on) continued again, more urgently this time.
"Please know, we don't know what this thing is, so it could be dangerous! We need any volunteers to know this and be willing to charge headlong into danger nonetheless!" A slight, uneasy silence gripped the crowd. "So those who are willing to risk their lives for the sake of curiosity, please come forward and we'll figure out a plan!"
Only three men came forward: Ronnie the general store owner, a gangly man with patchy stubble and a hammer looped into his gray canvas apron; Stewart, Harry's grandfather, a wrinkly old gentleman in a fancy-but-old-fashioned suit; and Hans, the gigantic foreign body builder who nobody knows how he ended up in Startere but who helps with construction and other heavy lifting jobs.
RonnieQuality: Orderly
Main Weapon/Fighting Style: Hammers
Skills:
Deep Pockets: A passive skill that allows Ronnie to hold twice as many items as normal.
Cheer: Encourages the whole party, doubling each member's Guts.
Flee!: Escape a fight without fail.
Stats:
Speed: 3
Strength: 2
Guts: 0
Wits: 3
Friendliness: 10
Generosity: 8
Pockets (32 items total)(stacked for convenience only)
Candy Piece x16
Granola Bar x6
Sandwich x6
Mallet (Equipped)
Apron (Equipped)
StewartQuality: Uptight
Main Weapon/Fighting Style: N/A
Pockets (8 items total)(stacked for convenience only)
Peppermint x2
Pocketwatch (Equipped)
Monocle (Equipped)
Tacky Suit (Equipped)
Brass Key
HansQuality: Hulking, Dim-witted
Main Weapon/Fighting Style: Fists
Skills:
Throw: Pick up anything and throw it at anything else. In battle, the size of the thrown thing influences the amount of damage done.
Flex: Increases Strength but decreases Speed.
Suplex: Slam an enemy into the ground, dealing heavy damage. Has a low success rate.
Stats:
Speed: 1
Strength: 10
Guts: 10
Wits: 0
Manliness: 11
Pockets No pockets. Hans only wears a speedo at all times.
"Oh, and you two, Isaac and Harry. You come, too! You two youngsters are the oldest youngsters in town, and you need to learn how to become men. So you'll be coming with us!" Stewart piped up, pointing at the boys as the crowd dispersed around them.
A web developer who makes apps for extremely niche interests. If you happen to find the username "Alamantus" anywhere else on the internet, it's pretty likely that you've found me, so say hello! :D [sub]Just be sure to say where you're from and how I know you when you do or else I'll have to ask. :P[/sub]
Random Details:[list][*] US Mountain Time Timezone
[*] Male
[*] Married
[*] Dog owner[/list]
[h3]Current RPs:[/h3]
[b]Closed:[/b][list][*] None[/list]
[b]Available:[/b][list][*] [url=https://www.roleplayerguild.com/topics/86339]The East Market *Rebooted!*[/url] (Free and Open)[/list]
[b]Dead:[/b][list][*] [url=https://www.roleplayerguild.com/topics/177895]You Awake in a Dark Room[/url] (GUTS+)
[*] [url=https://www.roleplayerguild.com/topics/170750-guts-the-swifts-fate-rpg-system-test-run-and-workshop-session]The Swift's Fate (GUTS+)[/url]
[*] [url=http://www.roleplayerguild.com/topics/75668-earthbound-mother-earth/ooc]Earthbound RP[/url] (Open)
[*] [url=http://www.roleplayerguild.com/topics/76067-the-last-wizard-ena-format/ooc]The Last Wizard (EnA)[/url] (Open in the Free forum)
[*] [url=http://www.roleplayerguild.com/topics/78058-cybrolix-cybernetic-mystery-adventure-ena/ooc]Cybrolix (EnA)[/url] (Open in the Advanced forum)[/list]
[h3]Things I've Done/Made:[/h3][list][*] [url=http://www.roleplayerguild.com/topics/75957-epics-n-awesomes-handbook/ooc]Epics 'n Awesomes[/url] (Free to use!)
[*][url=https://guts.plus]The GUTS+ RPG System[/url] (Free to use!)
[*] [url=https://alamantus.itch.io]Itch.io Games[/url]
[*] [url=https://github.com/Alamantus]Code on Github[/url]
[*] [url=https://www.lexiconga.com]Lexiconga[/url] (a place to store and develop constructed languages)
[*] [url=https://alamantus.com/zirka]Zirka Language[/url] (an easy-to-use fictional language I developed over a span of about 8 years. Super cool, check it out!)
[*] [url=https://library.alamantus.com]Little Library[/url] (a little give-a-book, take-a-book library for eBooks)
[*] Probably some other stuff I'm forgetting, but that's all I'm really excited about at the moment.[/list]
<div style="white-space:pre-wrap;">A web developer who makes apps for extremely niche interests. If you happen to find the username "Alamantus" anywhere else on the internet, it's pretty likely that you've found me, so say hello! :D <sub>Just be sure to say where you're from and how I know you when you do or else I'll have to ask. :P</sub><br>Random Details:<ul class="bb-list" style="white-space: normal;"><li>US Mountain Time Timezone</li><li>Male</li><li>Married</li><li>Dog owner</li></ul><br><div class="bb-h3">Current RPs:</div><br><span class="bb-b">Closed:</span><ul class="bb-list" style="white-space: normal;"><li>None</li></ul><br><span class="bb-b">Available:</span><ul class="bb-list" style="white-space: normal;"><li><a href="https://www.roleplayerguild.com/topics/86339">The East Market *Rebooted!*</a> (Free and Open)</li></ul><br><span class="bb-b">Dead:</span><ul class="bb-list" style="white-space: normal;"><li><a href="https://www.roleplayerguild.com/topics/177895">You Awake in a Dark Room</a> (GUTS+)</li><li><a href="https://www.roleplayerguild.com/topics/170750-guts-the-swifts-fate-rpg-system-test-run-and-workshop-session">The Swift's Fate (GUTS+)</a></li><li><a href="http://www.roleplayerguild.com/topics/75668-earthbound-mother-earth/ooc">Earthbound RP</a> (Open)</li><li><a href="http://www.roleplayerguild.com/topics/76067-the-last-wizard-ena-format/ooc">The Last Wizard (EnA)</a> (Open in the Free forum)</li><li><a href="http://www.roleplayerguild.com/topics/78058-cybrolix-cybernetic-mystery-adventure-ena/ooc">Cybrolix (EnA)</a> (Open in the Advanced forum)</li></ul><br><div class="bb-h3">Things I've Done/Made:</div><ul class="bb-list" style="white-space: normal;"><li><a href="http://www.roleplayerguild.com/topics/75957-epics-n-awesomes-handbook/ooc">Epics 'n Awesomes</a> (Free to use!)</li><li><a target="_blank" rel="nofollow noopener" href="https://guts.plus">The GUTS+ RPG System</a> (Free to use!)</li><li><a target="_blank" rel="nofollow noopener" href="https://alamantus.itch.io">Itch.io Games</a></li><li><a target="_blank" rel="nofollow noopener" href="https://github.com/Alamantus">Code on Github</a></li><li><a target="_blank" rel="nofollow noopener" href="https://www.lexiconga.com">Lexiconga</a> (a place to store and develop constructed languages)</li><li><a target="_blank" rel="nofollow noopener" href="https://alamantus.com/zirka">Zirka Language</a> (an easy-to-use fictional language I developed over a span of about 8 years. Super cool, check it out!)</li><li><a target="_blank" rel="nofollow noopener" href="https://library.alamantus.com">Little Library</a> (a little give-a-book, take-a-book library for eBooks)</li><li>Probably some other stuff I'm forgetting, but that's all I'm really excited about at the moment.</li></ul></div>