Avatar of Alamantus
  • Last Seen: 7 mos ago
  • Joined: 11 yrs ago
  • Posts: 515 (0.12 / day)
  • VMs: 0
  • Username history
    1. Alamantus 11 yrs ago
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Status

Recent Statuses

5 yrs ago
Current So I've learned that I have low-level adult ADHD, and that's helped me understand a little bit why I can never seem to stick with an adventure for longer than a month at a time.
7 likes
6 yrs ago
I've started the process of writing an adventure book for my most ambitious GUTS+ campaign, and hoo boy, it's exhausting.
6 yrs ago
1 month later...
1 like
7 yrs ago
I'm attempting to make some one-page adventures for my GUTS+ system. We'll see how that goes!
1 like
7 yrs ago
I'm not a spambot, I'm just excited about my hard work on my app and I want people to not use spreadsheets to make conlangs anymore because that sucks!
3 likes

Bio

A web developer who makes apps for extremely niche interests. If you happen to find the username "Alamantus" anywhere else on the internet, it's pretty likely that you've found me, so say hello! :D Just be sure to say where you're from and how I know you when you do or else I'll have to ask. :P
Random Details:
  • US Mountain Time Timezone
  • Male
  • Married
  • Dog owner

Current RPs:

Closed:
  • None

Available:
Dead:
Things I've Done/Made:

Most Recent Posts

Humphrey saw the jester shrink, clearly embarrassed by the lady's disgust and his expression warmed toward the jester.

"Hmm, a blue rose is a rare find, young lady! You should look past the color and see it for how special it really is." Humphrey grinned back at the lady.

"Now, a silver ring, eh? We have a small case of rings over by the desk. Lots of very finely crafted silver. How elaborate of a ring are you thinking of getting for your friend? Any special properties you'd like it to imbue?"
But Cork ignores Gencly and continue to follow her until that moment, on which she enters in a pawn shop.

And so, Cork enters in the pawn after her.


Humphrey was so focused on setting the last spring in the wind-up horse that he didn't hear the chime of the shop's bell as a pretty, young lady in a royal blue dress walked in and began perusing the shelves. The second chime snapped Humphrey out of his focus, and the spring shot up and away from his tweezers.

"Drat!" he muttered, wiping his sweat-dabbled forehead with his sleeve. He looked up and saw the lady and a man dressed in bright colors and a Jester's cap staring at her from the door.

"Ah, welcome! How can I help you two today? I just put out a lot of stuff last night. A group of adventurers came through and had quite a lot to sell!" Humphrey said, standing up from his chair.

At the sound of the phrase "you two", the lady looked around, uncomfortable, and, spotting the man in the door, walked a little bit deeper into the little shop, putting some more distance between herself and the man. Humphrey narrowed his eyes, thinking he might understand what might be happening. He clomped around the desk and moved to put his large body between the man and the lady, but kept a warm smile on his face directed at the man.

"Looking for anything in particular?"
I decided to do the Swordsman character. Is it Okay?


Yep, looks great! No need to ask. :)
What about a CEO of a chain of shops if not Then A swordsman( woman)


If you really want to, there's plenty of room! Just don't put yourself over anyone unless they want to be one of your franchisees. :)

And even then, why not both? :D
Humphrey opened the shutters on his storefront, breathing in the fresh morning air and feeling the warmth of the rising sun on his face.

He smiled. He loved working in his trinket shop in the East Market. It was his home. The sandstone bricks on the storefront clashed with the various other shops he shared a wall with, but he liked the variety. Some of the newer cities he had seen when he was adventuring were so uniform and boring compared to this chaotic-yet-comfortable place.

Walking back to the desk where he sat every day, his wooden leg clunked dully on the smooth gray stone that tiled the floor. He had been building a wind-up toy of a horse and wanted to make sure the spring mechanisms were still connected properly. Maybe when he finished, he'd go greet his neighbors, but for now, he was focused on this task. It was a gift for his nephew's 6th birthday, and he wanted it to be perfect.
Might be interested in a merchant shopkeeper.


Cool! Go for it! :D
Name: Humphrey Winheart
Appearance:
  • Overweight human with a thick, short brown beard on his weathered face.
  • Late 30's, early 40's.
  • Always in loose leather overalls.
  • Usually smiling.
  • Left leg is a wooden peg.

Personality:
  • Generally jovial, but always suspicious/untrusting of strangers.
  • Secretive regarding his personal life but always asking others about theirs.
  • Open about his past as an adventurer.

Additional Info:
  • Runs a trinket shop that functions a lot like a pawn shop.
  • Tinkers with simple machinery and spring-powered mechanical toys.
  • Is an ex-adventurer famous for discovering the hoard of Zetrag the dragon and subsequently having his left leg bitten off before narrowly escaping the hoard with a sizeable sack of treasure.
  • Speaking voice color.
Story
The East Market. The North Market merged with The East Market ages ago, making it stand apart from the South and West markets as the largest and most diverse market in the city. It's a place where people from all walks of life come and go and where worlds collide. The city guard force is slim in this part of the city in spite of having the greatest need for heightened security, so the regulars are forced to enforce their own peace. They do a good job most of the time, but there have been plenty of... disagreements in the past. These scuffles are rare in spite of the wide variety of beliefs and mindsets jostling about the streets every day, and fortunately for all, mob mentality only spreads through the ranks of the like-minded.

Hundreds of shopkeepers and merchants line the streets for miles, all vying for the attention and the coins of the passers by, all doing their best to put food on the table. Many shops are open all hours of the day and night to keep watch over their wares and those of nearby friends, but most are forced to trust their unguarded livelihood to fate. For these merchants, life in the market is everything. It's where they work, play, socialize, learn, and grow.

So we welcome you to join us in this place frozen in time and space yet linked to all time and space—this hub of unlimited potential. We hope you enjoy your stay!

Goals
This RP aims to be a place where all sorts of characters can pop in and out and interact. The setting is "general fantasy and steampunk," and you can add to the scenery whatever you feel would add to the environment so long as it does not depart from this general setting and does not lock it into a grander story. Your characters can come and go and have their own adventures, but your adventures must not hijack the the entire (or even the majority of) the setting without explicit consent from a majority of the players in your immediate vicinity. There must still be enough room for players not involved in your adventure. In fact, here's an idea, if you meet up with someone in the market and decide to go on an adventure, go make a new RP topic to have your adventure! The East Market will be here when you need supplies or return triumphant.

If you want to set up a shop and be a merchant, please do! Help populate the market with PCs and reduce the number of NPCs! If you just want to pass through and visit from time to time, by all means go ahead. The East Market is here to be a hub, a playground, or a home, however you want to play. Nobody will stop you from setting up your dream shop or from being a celebrated hero full of stories.

To reiterate:
The East Market is an open location that can be tied in with other RP locales with references if the settings are similar enough (i.e., fantasy/steampunk—no aliens/high tech futurism). The one important factor is consistency—The East Market stands on its own, and while it can tie together other RPs, it is not bound to the rules of any RPs that your characters might come from. By all means, do keep your characters bound to your RP's rules if you want, but The East Market is a place for character development, world building, and intermingling.

Rules
The rules are fairly open and free, but there are a few important ones you've got to pay attention to:
  • Add a character description to the Characters tab.
    • Anyone can jump in and out of this RP and can have as many characters as they want without approval, but don't forget to drop a description of your character in the Characters tab before posting in the IC tab!
    • When in doubt about what information to include for your characters, follow someone else's format and fill in the blanks for your character.
    • Post a link to your character's character sheet the first time you post as them! Post it as many times following as you feel is appropriate.
    • Be as creative and explanatory as you want, but the most important detail is character appearance.
  • Be clear about what character you are posting for.
    • We should be able to easily reference the Characters tab so we know what your character looks/sounds/acts like if we want.
    • I recommend wrapping your character's dialogue in a color that represents them well but that is still easy to read. Just copy and paste that same color when you want to make your character speak.
  • Make posts easy to follow.
    • If your character is interacting with or responding to another character, tag or quote the user you are responding to.
    • If responding to multiple characters, tag each one and what you are responding to. Optionally, put an hr tag between each interaction to help split it up.
  • Original characters only.
    • Make your own character—No licensed characters allowed!
    • Be creative. Even if it's just a foil of your real-life personality, don't use someone else's character.
  • Keep the theme appropriate.
    • Because this RP is so open, it might be tempting to slip in something that wouldn't fit in the world (like high tech alien equipment or perhaps even Saiyans/some other licensed thing). Don't.
    • It doesn't have to be Tolkien fantasy—if you have a different style of fantasy or steampunk or something you invented yourself, you are welcome to include it. Just make sure you explain it if perhaps it's not widely known.
  • Keep your post footprint small.
    • If you have multiple characters and you posted with one and now want to post with another, definitely go ahead and make a new post for that character.
    • But if you were the last person to post IC as a certain character and you want that character to do another thing, don't make a new post, just update your existing one.
    • Just to be clear, if another person posts something after you and you want to have your character do something else, make a new post. We just don't want 50 individual posts all from one person with one character in a row.
  • The City Guard has absolute authority if/when they show up—be respectful to their decisions.
    • The City Guard is basically just this RP's GMs who decide they need to step in and stop things from going bad.
  • Keep the RP thread local.
    • This RP should only contain events and conversations that occur within The East Market.
    • By all means, discuss and tell tales of your adventures to interested ears, but don't post an adventure in this RP if it's happening outside of the market.
    • The market is plenty big enough to have its own adventures, so have your external adventures elsewhere.
  • Follow the duel rules below if you want to fight PVP!
  • Don't kill anyone...
    • ...without permission.
    • If you get into an argument and want to fight, go ahead, just be sure to set out the rules for how you're going to fight with the other player beforehand in the OOC tab, but don't kill anyone unless they explicitly say in OOC that they want their character to be killed.
  • Check these rules for updates, because as this grows, there's a good chance more will be added.
  • Check the 0th post (above this one) for updates!


Duel Rules
Link to the Duel Thread
To keep fights between players fair, we need to have more strict rules for dueling.
If you want to duel, contact Alamantus first and we'll work out all the details over at the Duel Thread!
Follow the steps below after contacting Alamantus:
  • Before starting a duel, state that you are starting a duel in the IC tab and put a link to the Duel thread (roleplayerguild.com/topics/86465)!
  • After Alamantus starts the duel over there for you, update your post to include the start post's permalink instead of just the above link!
  • Contact Alamantus if you need help with this and he'll do his best to help!


Connected Locations
TFFN- External Locations
(The Free Form Network)

The East Market || The Tavern || The 'WOLF' Wastelands || Fight Club || The Basement

The above locations are thematically similar to The East Market, and your characters from here can travel there and vice-versa. All that you need to do is paste your existing character sheet into the RP you want and follow the rules for each individual RP.

Handy Tools
RSS Feeds for the last 10 posts:
In-Character || Out-Of-Character

Final Thoughts
The East Market is your playground! Be as creative as you want, and let's build a world together! My hope is that you'll be nice to each other, but who can really control such a hodgepodge of characters, right?

If you have any questions, need clarification, or aren't sure if something you want to do would be allowed by the City Guard, ask them here in OOC or PM a GM if you want.
Good point. I'll PM you, but I think we didn't hijack the thread toooo much... You have a functional example of dice-less play, so I think what we wrote is still within the topic's space. Anyway, yeah, I'm definitely curious!
That's very true. I suppose the GM is kind of the way you progress through a game, directing motion and painting scenery... I've been thinking too much in terms of video games. :P

Interesting! That makes a lot of sense and sounds like it helps with theme/location because it requires a lot of spatial awareness. It sounds like there are lots of number checks involved (though that's no different than DnD, I suppose). How do you keep track of all the numbers? Do you just use stacks of paper? Or would you recommend like a whiteboard or something for the players?

Also, are there specific weapon types that players can use, or can they improvise weaponry and just use logic to determine how they act? Or is that up to the GM, too?
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