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    1. Aleranicus 10 yrs ago

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Edit: Unfortunately, I need to cancel this RP before it even starts due to IRL issues. My apologies to everyone who started working on a CS. If I'm able to restart it later, I will be sure to invite you back if interested.
Question: Is there interest for an Eastern/Western Front, or would ya'll rather keep things unified?
Nerd Hello Squirtle, I may be interested (if Takanis starts to go smoother)


Would be glad to have you, Empress ;)

As for everyone else, I'll post the initial OOC later today once I get it streamlined and have the Front Lines map created.
@golani I'm more interested in creative storytelling than I am in the minutiae of what is and isn't on the horizon, so realistically if you wanted to mix and match to your heart's content, I'd say go for it. But for the sake of uniform writing... let's just say biplanes are a thing and tanks haven't been invented yet? We'll put a hard stop at 1914 as far as the technology is concerned.

Like, the stat numbers will determine how well you do things, but if you'd like to have a Wyvern based air force that throws bombs or biplanes with mages that chuck fireballs, go for it. Just know that the numbers for stats will determine how effective things are.
Citizens of the Great Alliance of nations! Your governments, your gods, and your good countrymen need YOU! The forces of chaos and destruction arise in the Easterlands, an unrelenting horde of gibbering shadows and demons has arisen in the snowy wastes, and everyone is called upon to do their part to resist the encroaching darkness! From the great city streets to the far green countrysides, every mage and rifleman is needed to protect our way of life. Will you stand with shoulder to shoulder with your fellows, or will you shirk your duty and leave yourself and your neighbors exposed to the horrid menace of the Shadowlanders?

ENLIST TODAY!


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Hello, and welcome to a project I had in mind called A Jolly Good War. This project is aimed to focus on military (rather than political) writing, though there will be space for politics if one so chooses to pursue that route.

The basis for this project is one part World War One, and one part Warhammer Fantasy/Warcraft Two. Essentially, a Generic Fantasy World (TM) is being confronted with a Sauron-like dark lord in the east, but rather than being a strictly medieval society, this universe has gone through the Steampunk phase and is firmly on the way to dieselpunk, but magic still abounds. As this unrelenting wave of destructive armies have washed over one of the larger nations of the world and forced them into servitude within the Dark Lord's armies, the remaining societies have banded together to create a unified front to resist the tide and hopefully take the fight to a rumored Dark Citadel in the east.

The war proper has been going on for about 3 months when the game will begin, and the battle will take place in a region along a wide front (I'm touching up on an INkarnate map regularly as this idea has been generating interest in my head, and I hope to post it if enough interest is shown).

Players will command the army of their home region, contributed to the Grand Alliance and I, as GM, will throw curveballs at you guys to see how things play out.

Part of the conflict will be military, but another conflict source will be supplies. If someone wants to exploit any openings, you'll be drawing on a shared pool of "Allied Supplies" to do so. Supplies will regenerate at a fixed rate (depending on interest shown in this scenario) so it won't be finite. This might encourage conflict among your top brass but would also present a great opening for interpersonal writing and clashing combat styles.

A stat system will be used to help determine conflict outcomes and your army's abilities.






So. Any thoughts, suggestion, or interest?
In progress...

Neferher Dynasty

Species: Human/Construct

Culture and Society:

History:

Territorial Claims: The Neferher claim dominion over the entirety of the Sikhala River delta, from the hundreds of small springs in the north Savana, all the way to the Great Delta where sit the many palaces and Necropoli of the noble Hierarchs. Once, long ago, they held the grasslands far to their east and west. After successive wars which drained the magical capabilities of the land, these grasslands were reduced to salt wastes over which none but the hardiest camel and caravan might cross. The Neferher nominally claim these lands as their own, but have not lifted a finger to claim or defend them in centuries.

Economy: The Economy of Neferher relies exclusively on the river of Sikhala. The Sikhala floods regularly and such floods are rarely a surprise- thus farmers can plan their crops by the cycle of the river in the lowlands. Famine is unheard of in Sikhala and most of the Delta's exports come in the form of grains, fruits, and beers. Smaller luxury exports of gold nuggets and ivory from beasts comes from the upriver territories. Despite this natural wealth, the average Neferher peasant lives in squalor serving the Priesthood and the Pharaoh. Many who cannot afford to pay taxes must pay their tithes in labor, working on construction and maintenance of public works.

Army: The Armies of the Pharaohs are a fearsome force on the battlefield when they are called upon. They are not the most numerous- it is forbidden for common folk to bear weapons. They are not the fastest, as calling upon the army is a lengthy process that involves many rituals and the cooperation of the Priest Castes.

But the Armies of the Neferher are terrifying, for they require no sleep and no sustenance. They feel no pride, no anxiety, no jealousy, no fear. They feel nothing- because they are not human.



The warriors of the Neferher Dynasty are preserved beneath the sands of the Kingdom in ancient tombs, great constructs of stone and gold imbued with the souls of the Pharaoh's house guards in lengthy entombing rituals. Every generation a new batch of champions compete for this honor in festivals to the Warrior Goddess Nesp, the greatest among them are granted the honor of slumbering forever beneath the sands until they may be awakened by a descendant of the Sun God Irasha in their hour of great need.

To awaken one of these warriors will see the enchantments eventually broken and their soul freed to travel across the Ghost River, into the afterlife. Thus they are not awakened unless the need is dire, and only in such numbers as the Pharaohs and Priests deem necessary.

Navy:

Traits:

The Loyal Dead: The Armies of the Dynasty lie in wait, buried in great tomb-garrisons along the banks of the Sikhala- the souls of the loyal House Guards bound in these stone sarcophagi. They do not tire in their marches, they do not mutiny against commanders. They need not eat, sleep, or drink. So long as their priest commanders live, they will continue on their mission- and when the Pharaoh declares their campaign ended, the constructs disintegrate into dust.

Priest and Prince, in Accord: The Pharaohs of the Dynasty claim an unbroken lineage back to the Sun God Irasha, but much of their power lies in the hands of the mortal priesthood. The Priest Caste are the ones that perform rituals of Entombing for the great army, they collect taxes and tithes, and they oversee the harvests. While the Pharaohs may be the face of the Dynasty to the outside world, the priests ensure the kingdom runs smoothly- and command the Construct Armies in battle with their mastery of magic. The Pharaoh may awaken and dismiss the armies of the Dynasty- for their entombed souls owe their loyalty to Irasha and his Holy Line- but the Priests maintain their function on the battlefields. If the Priests and the Pharaoh do not agree on a military course of action, the armies will not march.

The Far Kingdom: The Dynasty lies at the heart of a vast swath of salt wastes, an oasis overflowing with food, water and magic- if anyone could only live to reach it by land. Because of its isolation, the Dynasty is comparatively backwards when viewed against the other kingdoms of the world and their economy suffers all the more for it.

Foreign Relations:

Rolls:

Land Area: 4 (+3)
Land Fertility: 20 (+4)
Development: 10 (-3)
Land Power: 19
Naval Power: 4 (+3)
Economy: 9 (+1)
Magical Reserves: 16 (-2)
Magical Sophistication: 15 (-1)
Population (Determined by other rolls): 12

Other:


The Republic of Faenaria

Government: Autocracy, with a Human Senate to advise and consent

Her Majesty the Autocrat, Scion of Faenar, Ayiti Faenar
Great Cacique (Prime Minister) Karaya, the Speaker of The Yarana
Chancellor of the Purse, Liana Ginaran
Lord of the Admiralty Ralay, Sailor of the Baral

Species: Merfolk (Formerly Cethosi; see History), Human, Imperial Fae


(A "Merfolk" warrior, circa 1608)

The Sea Peoples of Faenaria are an exiled clan of Cethosi, fleeing the isles in the face of what they viewed as a senseless waste of life. The normally insular Cethosi were confronted with cultures that viewed them as almost mythical beings called "merfolk". Rather than correct the humans, the Sea Peoples decided to accept this rechristening of their species. For three-hundred years now, they have presented themselves as Merfolk to other races.

A small community of Fae from the Kratorian Empire call Loa Nota home. While they are Imperial Citizens, they enjoy a protected status within Faenaria so long as they posses proper documentation.

Culture: Faenarian culture is that of two peoples that have joined as one. Having abandoned the madness of the Cethosi homeland, the Merfolk were adopted by the human tribes of the Sunrise Isles. This is both literally and metaphorically- the Rahuri tribal law allow any fit adult to adopt an individual into their family. As part of the price for their settlement, the Merfolk had to consent to being joined as family with their new hosts. This Great Joining of peoples gave the Merfolk hope and purpose by adopting the ways of their new hosts.

Rahuri art and culture reflects struggle against the sea- its storms, its monsters, and its deprivations. The worship two deities. Mama Tortue, the Great Turtle, She who Shepherds and Protects. And Tiburon, The Protector, The Shark Whose Maw Consumes. They also practice a form of ancestor worship, seeking guidance from those who came before.

Rahuri hold hospitality sacred. Denying shelter to one who means no harm is a grave taboo, but it is acceptable to shut one's door in the face of danger. They also place special emphasis on curiosity and exploration. The normally insular, isolationist Cethosi were content to shut themselves off from the world. The Merfolk have gone a full one-hundred-eighty degrees in the opposite direction.

Households are made up of a mixture of humans and the adopted Merfolk. The heads of the household can be either male or female, and same-sex couples do exist within these households as a legal holdover from the Rahuri.


(A Rahuri seafarer, circa 1658)


Rahuri surnames are tied to location and profession. Rather than Joe Smith, a Rahuri would be titled "Joseph, Car Mechanic from New York."

While the Faenarians have maintained the culture of hospitality among themselves, their Golden Fleet has brought wealth and splendor unheard of in the past hundred years. The Merfolk arrived as beggars, desperate for a homeland. Within a century they began to build the Sunrise Isles into a nation-state. The Rahuri and the Merfolk chafe at these rapid changes, but so far the Rahuri have not repudiated their Hospitality. The Caciques have formed a Council of Rulers to interact with the Merfolk Autocrat, the direct descendant of Loanast Faenarie who holds the sacred pact of adoption.



(A Faenarian Water Shaper at work during High Tide)

"If we all must die for Cethos to survive, Cethos does not deserve to live." ~ Loanast Faenar


History: In the early 1600s, the Cethosi nation was embroiled in a bloody, hopeless battle for survival. The Faenarian clan answered the initial call to bring every ship to bear and defend the mother isles. Loanast Faenarie, the clan's Autarch, held his ships in place during the climactic battle and watched as clan after clan was thrown into combat, men, women, and children being sent to bloody the waves in neverending battle. When the signal came for Loanast to send his ships into battle, he refused. If freedom meant the genocide of their people and culture, then it would be better to let it die.

The clan turned their sails and fled the waves, sailing into the wild oceans for months until they came upon the Sunrise Isles.

Many vessels had sunk from storm damage, others turned and left the exodus to return home, never to be seen again. Hundreds had died from exposure and starvation. The leadership of Faenarie was in question. When the clan sighted the Sunrise Isles there was extended debate over whether this was a suitable place to settle. The presence of human villages and sailors made the situation more perilous and more intriguing. If these islands could support these inhabitants, then the well being of the clan could be assured.

The human tribes and Faenarians met on the beaches of Loa Nota, the Heart Island, and began discussing the plight of the Sea Folk and their need for a new homeland. The Humans, expert hunters of sea monsters and powerful shamans, had the power to drive off the tribe if they so desired. Generosity prevailed, however, and the great Cacique of Loa Nota allowed the Faenarians to make landfall and establish themselves.

The Faenarians took to calling themselves "Merfolk" in the parlance of the land-dwellers, to better separate themselves from their Cethosi roots. For three hundred years they were able to settle, build, and thrive on the Sunrise Isles. After turning their backs on their home culture, the humans of Loa Nota provided a new one to guide their people forward.

Within a decade, the beached vessels of the Merfolk were repaired and reused to begin trading ventures. The Merfolk had discovered an abundance of Magic-infused ores beneath the sands of Loa Nota and began trading trinkets and luxury goods with the mainland.

During the Kratorian Civil War, the newly formed Glass Bank was contacted by the mainland's Marble Bank. While their Mad Queen was winning the Civil War, Faenaria's merchant houses were losing more and more of their profits from the chaos of war. Their chief market for silk and tobacco was too busy fighting for its life to buy any such luxuries. With the Empire descending into anarchy and the Empress on the verge of bankruptcy, a rebel faction of Primarchs pooled their material wealth to provide to Faenaria as collateral for war loans. The normally calculating and neutral Faenarians looked at what was offered (and their balance sheets- deeply in the red from the chaos of the war) and decided to support the rebel faction. The Mad Queen's opponents were suddenly flush with hard coin and their ranks filled with new recruits. The Queen was confronted with a stark reality- ideology may start wars, but the power to pay for food and weapons would win them.

When the Mad Queen seized the Faenarian customs houses along the coast in retribution (as both the Primarchs and the Faenarians expected she would) the Golden Fleet took to sail and blockaded her ports, landed troops, and occupied the coastal regions until the Primarchs and their Princess could reclaim their territory. The Mad Queen was deposed and the Princess succeeded her, beginning what would be a long and mutually beneficial relationship.

The Sidara, another oceangoing people, had been occasional trade partners with Faenaria until their relationship blossomed in the 18th Century. The Clan-Companies found they could achieve satisfactory financial support from the Glass Bank to continue operating in the Depression of 1790 and offset this downturn by selling modern technology to the Faenarians along with beef and uisge. Faenarian continues to sell tobacco and magical objects (Coral blades and Stormshields) to the Highlands. The two have no formal alliance, but the financial entanglements with the Clan Companies made the need for one a moot point.

In the past half century, Faenaria's culture of unprecedented wealth and splendor was completely upended with the return of the Cethosi to the world stage. Normally isolated and insular, the Merfolk gave their Cethosi cousins a wide berth out of a cultural taboo more than any fear. When they became international players again it was clear their ancestors had neither forgotten nor forgiven Loanast Faenar's decision to flee the battle for the Cethos Isles. Multiple Faenarian vessels were seized by "pirates" in international waters, their crews ransomed, tortured, or killed. When it became equally clear that the Cethos Isles had built an armada to outmatch even Faenaria's, the Autarchs had to make hard political decisions. Longstanding trade routes with the Sidarid Isles were disrupted when merchant compacts began taking longer, safer routes to their destinations. The mainland of Etresna, normally an acknowledged trade partner, are now treated with suspicion and hostility since they began courting the Cethosi...



Territorial Claims: Faenaria Holds dominion over the oceans to the east. They have forsaken the Cethosi islands, believing them to be backward and bloodthirsty, but the Merchant Class is lobbying for dominion over the isles west of Segon and Arcanain to expand their financial empire.

Economy: The Faenarian Economy was once driven by the Privateer Fleet. Its ships move cargo between nations for a modest markup, protected by the Golden Fleet. The Privateers no longer rule the seas unchallenged, but their influence is still felt in the Coral Market. When the convoys of Merchants began returning from long voyages unchallenged during the Age of Piracy, their wealth was jealously guarded by Faenarians and re-invested. Banks and vaults in Faenaria hold accounts for major corporations, rulers, politicians and oligarchs from across the world. The Faenarian Guilder is one of the primary trade currencies against which other forms of cash are measured against- most Government Ministers of the Economy have direct lines to a Faenarian Banking house.

The two primary entities of the Faenarian Finance industry are the Glass Bank and the Coral Exchange. The Coral Exchange is a stock and bond market that is managed by private corporations, though interest rates and trade taxes are managed by Faenaria.

The Glass Bank is a government run institution. It provides loans to nations and corporations alike (the latter is overseen by the Minister of Finance, the former by bureaucrats), and hold enormous wealth in underground vaults. Bouillon from nations, kings, emperors and private individuals are stored on the remote island under intense scrutiny. While it is not readily available, nations and leaders sleep soundly knowing part of their nation's gold supply is secure deep within the Sunrise Sea.

Finally, the Sunset Isles provide a route for luxury goods that back up the Faenarian Guilder. Silks, tobacco, sugar and precious stones are shipped out from their colony regularly.

Technology: Faenarian technology relies heavily on their magical innovations. Rather than producing explosive gunpowders, their Water Shapers fire pressurized blasts of water from their Water Cannons, striking with the force of wrecking balls against concrete when they strike their targets. When they must rely on technology, they import it from trade partners.

Army: The Faenarian Army is entirely staffed by Human Auxiliaries. Going back to the beginning of the nation, the Human tribes were recognized as being better able to attack and defend deeper inland than their Merfolk comrades. Today the regular army is a modest size. The few Faenarian cities maintain garrisons to help maintain order with gendarmes, while smaller islands host outposts to defend against pirate attacks. All tolled, these garrisons host 60,000 individuals in Five Divisions. Each has limited towed modern artillery, medical support, and engineer battalions. Faenarian Army divisions tend to appear much more colorful than threatening,

Navy: The Golden Fleet and the Privateer Fleet are a mixed force of modern and turn-of-the-century vessels. One-hundred make up the Golden Fleet, combat worthy vessels always flying a military flag.
- 11 Battleships
- 18 Cruisers
- 53 Destroyers
- 18 Supply and Logistical Vessels
The Privateer Fleet is a force of roughly 300 private merchant ships. Registering as a Merchant Vessel under the Republic carries the caveat that at any point, in the event of a national emergency, they must return to the capital for armament by and for the Faenarian Navy. These vessels then take to the waves as Destroyers and Logistical Vessels with Letters of Marque issued.

Air Force: *laughter* No.



Traits:

(Mixed Perk) Power of the Purse: There is something crude and childlike about Faenarian diplomacy. Where other nations may seek cooperation with others through appealing to pure idealism or hard realpolitik, Faenarians are known to simply bust open a checkbook and begin bidding. The fact that their vaults are deep and filled with the wealth of the waves mean they have more luck influencing unaligned nations to see their way. But other major powers look down on them as little better than rich fools who can be bought by hard coin- unable or unwilling to believe in hard ideals. What good is an Alliance in ink when it may be overruled by another nation writing a large check?

(Positive Perk) Super Maria Ingrata: Many rulers and governments think twice about aggressive actions against Faenaria. Not out of fear of invasion, but out of fear of economic danger. Their merchant vessels will be sunk or taken as prizes by the Privateer Fleet, and their wealth in the Coral Markets seized. The safety of their seagoing vessels will not be guaranteed.

(Mixed Perk) They Came From the Sea: Faenarian Marines specialize in amphibious landings. When deployed with the support of the Golden Fleet's water cannons, they can subdue and occupy many coastal regions in a matter of weeks. Pushing inland is another problem entirely, and Faenarian marines cannot occupy more than a few miles inland without access to constant sources of fresh or salt water like rivers or lakes. Otherwise, they will hold their ground until counterattacked and driven off by their enemies.

Foreign Relations: Faenaria currently maintains exclusive trading rights with a single province of Kera-Bijan. The Shah allowed the Faenarians to establish a single port city on the northern coast of their domain, Locha Noa. Locha Noa is the most jealously guarded colonial possession of the Faenarians and perhaps the most fortified. The Golden Fleet's Second Flotilla is based here, protecting merchant ships from pirates and enemy warships.

Faenaria's first diplomatic interactions came when they aided the Kratorian Empire's overthrow of the Mad Queen. Since then, the two have enjoyed a lucrative and mutually beneficial relationship. The Empire supplies raw materials that Faenaria would normally not be able to secure like iron, lumber, and other resources. In exchange, Faenaria exports luxury goods like sugar and tobacco, while also financing Imperial industries at home. The mass production of their Air Corps was thanks to financing provided by the Glass Bank, and the Imperial Air Corps will soon be stationed on bases throughout the coral sea to help "stop the spread of piracy."

Sidara and Faenaria have an extensive trading history. Faenarian Magic is swapped for Sidaran Technology daily, and the Bank of Glass has financed the Sidaran Clan-companies' operations. Sidarans build wonderful technology while Faenarians cut checks to allow the clan companies to operate without significant fear of disruption. The two have never been formally hostile or allied, but the return of the Cethos to the world stage in recent decades has disrupted longstanding trade routes and caused no end of heartburn for their nations' accountants. They don't need a defensive alliance to expect Faenarian support. If you owe the bank a lot of money, the bank has a vested interest in keeping you alive...

During the Anvegad Civil War, the Valorgardes arranged for the nation's gold reserves to be moved from the mainland to the vaults of the Glass Bank. This kept the national currency afloat even through the war and a portion of the gold remains in the Glass Bank to this day. While Etresna invests in Anvegad's reconstruction, the Faenarians saw an opportunity to invest in their Alchemical industries, helping to rebuild their private sector as a bulwark against Collectivist thought and influence.
Still interested, hoping to make a city-state in the far south-east cluster of islands! Will try to find a flag and get an application written later.


Yabisi, Diplomat at Glenmagar, and Cynghyrd of Foreign Affairs Vercin Gator Discuss Various Matters; Tymhoris 16, 1910 (Mon 17 Jan, 1910)


The formal, full name of the Rahuri Ambassador to Sidara was "Yabisi, Diplomat at Glenmagar." When in the presence of Vercin Gator, he dropped the formalities and opted to simply go by "Yabisi" or even "ya daft, seabrained cockel" when the situation called for it. Vercin was likewise simply "Vercin" or "skirt-scampering bone brain." Oftentimes work between the two was done at the Foreign Affairs office as much as it was done at Vercin's ranch when more sensitive discussions were being had. As was the case today.

Highland cattle had an especially good taste at the dinner table, but as the dusk-skinned Rahuri human carefully stepped among the fields, he had to remind himself that raising such animals came with an unfortunate smell. And he'd only just bought these Kera-Bijan leather shoes.

"Vercin," he said, trying to choose his words with about as much care as was normal for his interactions with the tough-skinned Sidaran, "this document I received last night, your Aeronauts want to request a loan from the Glass Bank when the entire continent is arming for war, calling up their reserves, and we haven't a clue when the first shots will be fired- all with the Cethosi poised to take advantage of the chaos to launch a war of conquest that will turn the seas to blood. And this loan will divert enough funds for a dozen dreadnoughts to build what amounts to flying boats? The Bank of Glass is a government institution. A loan of this size requires substantial oversight from the Caciques."

Yabisi couldn't tell what stunk more- the bull shit or the bullshit of the proposal. He removed his cigarette case from a back pocket and struck a match, trying to mask the smell of what was likely be their dinners' final leavings on this mortal plane.

"Have you gone completely mad?"

Leaning on his shepherding stick, a pipe smoking gently in his mouth, the Cynghyrd of Foreign Affairs gestured for his Faenarian counterpart to hand him the letter. In the distance a prancing border collie barked frantically as it now dashed to keep a flock of sheep together and now paused and sat down to watch their next move.
Scanning the relatively short and nigh indecipherable letter, Vercin Gator frowned. ‘Well now ye brine-chewing rascal, how’d ye get yer hands on this eh? Those gold-sucking bankers passing everything onto you now are they?’ he paused for some moments, releasing a few puffs of smoke as his pale eyes read the letter more carefully. ‘And I can see why they would on this occasion - does seem to be a tad mistimed this venture of the Aeroflight Society’s. But look here now - this may be Her Grace’s Aeroflight Society, but it has little to do with the government or with me. It’s a civilian organisation - sure it has some links with the Aerial Warfare Corps, but neither I nor anyone in government has much of a say in its activities. And to be completely honest, maybe this venture isn’t too bad - the Cethosi presence on the sea is a real thorn in Faenaria’s side, perhaps looking heavenward would rid us of that thorn once and for all. Imagine that - flying boats. The Cethosi naval presence would never trouble us again.’ Vercin passed the letter back to Yabisi and began to stroll towards the rather simple farmhouse and the waiting dinner table.

Yabisi took a long draw on his cigarette, willing the tobacco to overcome the stink of the farmlands, following behind Vercin. The place had a rustic charm to it, as only a wealthy farmholder in this cold and rocky place would. For his part, Yabisi preferred the warmth of his own home in Loa Ghara, overlooking the sugar fields and ocean waves from the high hills.

“You know how this game works, Vercin. Your people- government, clan company, or private club- send a letter to the Bank, the Bank sends it to the Autocrat for consideration, she sends it back to me and asks me if you’re out of your damned minds before she cuts a check. That’s her decision to make, not mine. But I’m very closely aligned with her on this. Flying ships. Ha!”

Yabisi took a moment on the porch to draw on the cigarette again, measuring how to phrase his proposal with the literal builders of the modern Faenarian navy. In the end, as he flicked the spent cigarette onto the lawn, he opted for blunt honesty.

“The proposal requires a vote from the Caciques, and I must inform you that our government has been put into a difficult position by the escalating tensions on the mainland. Even if things were all rainbows and griffons, the Caciques would make inquiries, the bureaucrats would demand a working prototype, and the whole thing would flounder for years. The likelihood that we can run this through the Caciques without endangering the stability of the Autocrat’s government is next to zero.

“However, there may be a way around this.” Yabisi opened his own jacket, producing a folded note and offering it to Vercin. “Just came in from the embassy wire from Coral City. The real reason we can’t accept the proposal is we’ve just rammed a budget cut through with our party’s Caciques. Final vote was yesterday. 18 tribes for, 7 against. Spent a lot of political capital to get this vote as fast as we did, but we now have a nest egg for a war chest set aside. And as part of the use of that war chest, I’m to formally request an increase in our arms agreement by at least 40%. And let’s just say we do expect a markup in price for the last minute request. The Clan Companies may bid for the contract increases under the oversight of the Bhaenrhig and the clans, but we’ll make special clause for this ‘Aeroflight Society’ to be contracted to move some of the product to the isles with a working prototype. If they can get us the guns in a timely manner ahead of shipping by boat, it would go a long way to approving full funding of the project and setting up the factories.”

Vercin considered the note that had been handed to him as the two walked into the house and made themselves comfortable around the table. Laid before them was a homely meal of freshly baked bread, soup, cheese, and two pieces of Highland cattle steak. Vercin’s was well-done as meat was meant to be. Placing the note down Vercin looked away for a few moments, his eyes thoughtful.

‘What you propose involves a far more serious commitment from our government than the Aeroflight Society’s letter entails. The Society’s letter comes across as no more than a call for financial investment into research and development by a private group - there are certainly both professionals and amateurs involved in it, and it is no doubt connected to various clan-companies, but it is ultimately its own organisation. It is one thing for it to go about its theoretical research with investment from the Glass Bank, as the letter implies... but attempting to involve it in the active development and production of aircraft, in active and direct collaboration with clan-companies and investors, is something else entirely. I do not say that it cannot happen,’ Vercin tore some bread and dipped it into his bowl of soup before placing the moist morsel into his mouth, ‘I am just saying it will require a greater degree of attention, commitment, and support from the government, as well as the clan-companies involved. We are speaking of making all kinds of resources available to the Society so that it may not only develop theories and experiment on a small scale, but also actually produce functional prototypes which then may be used for transportation purposes and be produced on a massive scale - if, and ‘tis a big if, the Society succeeds. It is a great gamble for so untested an organisation as the Aeroflight Society.’ He paused as he cut into his steak, ‘but then again. no great thing ever happened without a great gamble. If you are still of the view that this can work, I will write to the Society on the matter, and I will make known to the clan-companies Faenaria’s desire for increased supply of arms. I am sure they will leap at the prospect.’

Yabisis spoke. “Still, if I handed them the keys to the vaults tomorrow, there is the question of ‘when’ they will have a prototype. Money makes things possible but not always inevitable.” Yabisi considered this over dinner, trying to come to a decision that could be reasonably promised. He saw the potential in what was being proposed. But the problem was that there would be other needs in the coming war. Bombs, bullets and bandages would take precedence over toys. But the shooting hadn’t started yet…

“I have some friends in the Bank. Arms I can twist and levers I can pull without the Caciques getting involved. I can get them approval for a conditional loan. Roughly one-tenth the requested amount. Hear me out- low interest and paid in full upon receipt and approval of the application. The other nine-tenths can be pushed through with the Caciques once that prototype lands at Coral City and offloads cargo for all the gods and newspapers to see. They’ll owe a working prototype within 12 months, and the bank will implement a penny tax on cargo flights made between Sidara and Faenaria. If they fail, the bank will demand its money and all blueprints and theories produced by the Society for the project.”

Yabisi drummed his fingers on the table, trying to come up with the best way to follow the proposal.

“It’s a steep price to pay in the event of failure. It may shutter the society if they fail. And the deadline won’t be forgiving. But it’s what I can promise without muddying the process up with politicians.”

Leaning back in his chair Vercin Gator rubbed his forehead gently, his eyebrows furrowed. Aeroflight in Sidara was considered a pleasurable pastime, nothing more. Aircraft could generally carry one or two people in his experience. Some clansfolk he was in constant contact with declared to him that there were planes now that could fly nonstop for over a thousand miles. If that was true - and he had no reason to doubt it - then that was in itself an encouraging milestone. But it remained the case that such planes were built for a driver and, at most, one passenger. They were not built to carry cargo.

And yet the fact could not be ignored that long-distance flight was in every way possible. Surely increased capacity on such long-distance flights was a natural next step - surely even now some innovative Sidarid mind was contemplating it and charting the possibilities… he allowed his eyes to wander to the window and out to the rolling hills and fields which were bathed in the glow of a wintry sunset. Glenmagar was not so far off from here, yet the hills and fields ran uninterrupted for miles. No factories here, no smoke and darkness...

And the Rahuri at his table. It was funny to think that one of the only foreigners permitted to set foot on the island proper was sat under his roof. All the ambassadors and diplomats and foreign dignitaries had to stay on Isle Taobh-Amuigh, except for Faenarians. It was an honour bestowed on that nation as a monument to the special relationship it shared with Sidara. That Yabisi was more of a friend to Vercin Gator than Sidarid diplomatic procedure strictly instructed was a testament to that also. It was only a shame that he did not share Vercin’s love for the earthy Sidarid ways; no matter how high in government or business they happened to be Sidarids were Sidarid still. Your cattle ‘n’ sheep, your family, your clan, and the big old rolling earth.

‘You strike a hard deal, but a fair one. I will have it conveyed to the Society at the soonest possible opportunity and relay their response to you.’ The Cynghyrd said at last. ‘If something comes of this… well, think of the possibilities. We will be paving the path ahead in aeroflight technology, no doubt about it.’ And he called out for Maehra, whom he employed to care for the ranch during his long absences, and told her to bring them some dessert. One of her boys, barely four or five years old, ran in after her and she attempted to shoo him away. He dodged his mother and dashed for the door to the great outdoors, but Vercin only laughed and caught the boy before he could realise an escape. ‘Yaeh l’il wee rascal ye.’ He muttered as he rubbed the little one’s head and, kicking him lightly on the bottom, sent him back the way he came. Maehra went after him, scolding and berating, and was soon back with two small plates of Carrageen Moss Pudding. ‘Cheers lassie. Hae th' wee ones sloch some tae.’

Yabisi carefully stirred his pudding, toying with the dessert to pass the time while waiting for the children and Maehra to leave the dinner table. Even then, knowing that they were surrounded by friends, family, and common cattle, he shifted his chair closer to Vercin, leaned in close, and lowered his voice many octaves to a whisper.

“There is one additional thing, Vercin. Something of a sensitive nature, but related to this proposal of your Society. The Kratorian Empyreum has long proposed the establishment of air bases within the isles to protect their shipping interests from piracy. The Caciques have resisted these proposals, fearing encroachment on our sovereignty. They’re not wrong. The Empire wanted a twenty-year lease on the land and we can’t just foreclose on a military base if the nation doesn’t want to leave. Recent events have forced a re-evaluation of this thinking.

“We’ll be accepting the Empire’s proposal in the coming weeks. If my sources are correct, air bases are already being built in the Outer Isles. A destroyer flotilla is also steaming there to lend its support to the effort. The Society’s prototype will have a landing pad roughly two-thirds the way across the ocean. If it can get that far, they’ll be home free.

“I know I don’t need to tell you this, but I must say it for my own peace of mind. This cannot be communicated to the Society before it becomes public knowledge. I don’t know if that’ll be in two days or ten months. But if the Cethosi find out before those bases are crewed, the ramifications will be upsetting to the balance of power on the seas. It may even be enough for them to start shooting.”

Sighing, Vercin nodded in understanding and thanked the other man for his trust. ‘But remember this always: the Krators are an imperialistic folk. They do not see other nations as sovereign equals, only upstart states that - if they had the power they wielded of old - they would subjugate and rule once more. Let your people be wary that, in their fear of the Cethosi shark, they do not let into their home the Kratori basiliskos.’ Vercin paused and, reaching for his pipe, began to fill the bowl with a mixture of quality Faenarian tobacco and various herbs long used in Sidara for their medicinal and relaxing qualities. Bringing the bit to his mouth he took a few test draws. Satisfied that air was flowing smoothly, he struck a match and applied it to the chamber. The aroma immediately filled the space around the two of them as he sat back. Striking another match, he applied it to the chamber once more.

‘I have been discussing a certain matter with my colleagues in the Priyetcyn for some time now, and it appears that it has begun to enjoy enough approval to warrant proposing it. This matter of the Cethosis targeting your shipping will not be offset - certainly not in the short-term at least - by aircraft. Their piracy against your ships has to be addressed. I have of late been in close communications with our Cethosi counterpart and it seems like some kind of reconciliation is on the table - but I cannot say when. Until then, however, it is our view that Faenarian trading vessels should be permitted to fly the Sidarid flag. Our clan-company ships making their way to and from Faenarian ports have never been targeted. And so we think this an intelligent way of counteracting this issue for the time being. What do you think?’

Yabisi was a bit taken aback by this offer, but it made a certain amount of sense. The modern Faenarian navy was built in the dockyards of the Sidarids, then armed and crewed by the Merfolk. At a distance it would be impossible to tell the difference between their two crews. It was an open secret that the Cethos was attempting to crack the relationship between Faenaria and the Sdarid Isles. He wouldn’t dare start sinking Sidarid ships though- especially if he couldn’t prove conclusively they were not Faenarians.

“I think the Autarch is a fool to accept the proposal from Kratoria without so much as a counter-offer. I also think that if Cethos went to war with us tomorrow, they’d win the war and plunge the global economy into depression and ruin- they can shoot better than any of us, but they can’t figure out heads or tails of a copper, much less international monetary policy. But I don’t make the decisions- I advise and communicate on behalf of my people. Be that as it may, we can make your proposal work… though there may need to be some representation from the clans aboard the ships that fly the flag. A fig leaf to provide some cover for the papers. I’m sure the merchant compacts in the Coral Exchange would happily provide hazard pay to any clan-company workers that consent to travel on these ships.” Vercin nodded in agreement, his pale eyes betraying his excitement at the prospect that a strategy he had had thought up and now engineered would come to see fruition.

Yabisi smiled and picked up his glass of uisge which had sat untouched for most of the dinner. “Vercin, I think we’re about to begin a wonderful new chapter in world history together.” The Sidarid grinned and reached for his own.
‘Ah kin aye 'n' dram tae that!’

The fire burned strong and bright in the hearth, and outside the sun disappeared beyond the hills and skies.


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