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Bio

Ignore my small number of posts when compared to my time on RPG; I joined the site in 2016 but didn't start posting until 2019 and then took a break during Covid-19 to deal with real life issues.

I am female.

I write primary characters who are female and secondary characters who are female or male.

I write with both male and female writers but, to be honest, prefer to write with the latter.

I have a great many areas of interest when it comes to role play, which I will list at some point.

I will write more here later, but I must go for now.

Most Recent Posts

Sometime during the night of the blackout:

Soo Jin "Jinny" Cheong was more than overjoyed by the blackout. She and her all girl street gang, based in a Korean-heavy neighborhood of Borough of Queens, didn't hesitate to take the opportunity to enrich themselves. They hurried out into the unprecedented darkness of the unusual power outage to begin their night long looting of a nearby commercial-heavy neighborhood.

This kind of behavior was common nature for the girl who went by the nickname Jinny. It didn't match her name at all, though. Her given name, Soo Jin, translated as treasure, excellence, or truth, depending upon the region of Korean the naming parents originated from. Her surname of Cheong was even more of a contrast, meaning quiet or gentle.

Jinny may not have been either quiet or gentle, but treasure was most definitely something she liked. Since her early teens, she'd been involved in criminal activities all aimed as filling her pockets with cash. Her closed juvenile record included dozens of charges for theft and burglary. She'd spent a total of nearly 3 years in one form of detention or another. She hadn't minded it, really, as her home life (which included a sexually abusive uncle and cousin) sucked. Also, while locked up, she made some good friends and even better contacts, and she learned a great deal about how to commit crimes without ending up behind bars.

Since turning 18 -- she was 22 now -- and entering the arena of adult charges, convictions, and jail sentences, Jimmy had gone to great extremes to avoid being arrested, charged, and convicted of something that could see her put away in real prison. She'd been fairly successful at this. Sure, she'd been picked up often and even charged several times, but not once since reaching the age of Majority had she been convicted of anything more than a non-incarceration misdemeanor.

Tonight, in concert with an ever-growing crowd of looters and rioters, Jinny and her girls were involved in clearing out a jewelry store, a (relatively, for Queens) upscale clothing store, an electronics store, and more. The downside to this blackout, obviously, was that they had to pack away their loot by hand. It didn't make sense to her that cars, trucks, motorcycles, and other such vehicles would be affected by an electrical grid power outage.

Jinny might have been a gansta, but she was no idiot. She'd seen movies and television shows about the damage done by electromagnetic pulse weapons. She was certain that that was what had happened. She had the same thought many others had had since the lights went out: Russia.

Didn't matter why or who or how to Jinny tonight, though. Her mind was firmly on getting what she wanted.

As the evening went on, she found a shopping cart and, with one of her Girls sharing protection of it, began filling it with their loot. It was getting near 3am when Jinny heard her fellow gang member crying out and cursing someone who apparently was stealing their treasure. From inside the store she was currently perusing, Jinny came running out to find her friend on the ground. She was being punched by one man while a second one was ripping her clothes from her torso, likely preparing to rape her.

While this was happening, a third guy had snatched the cart and was pushing it away at a quick clip. Jinny pulled the stainless-steel bodied Beretta from her belt, aimed it carefully at the back of the man stealing her stolen shit, pulled back the hammer, and carefully squeezed off a shot. Her friend's cries for help and the wannabe rapists' laughs were interrupted by the loud explosion. The man stealing the cart jerked and fell down, the cart getting away from him.

Nearer her, the other two men stood tall with shocked looks on their faces. One froze at the sight of the gun pointing right at his chest, the light from a nearby structure fire glinting off its shiny surface. The other man hesitated only a moment, then turned to run away, not willing to risk death just to put his cock inside a warm, wet hole.

By now, Jinny was burning up with anger. She redirected the pistol's aim and popped off three shots at the fleeing man. She hit him two, maybe three times, sending him face first onto the pavement. The third man lifted his hands up and out, blurting out what he thought was a forgivable excuse: "We were just having fun, baby. We thought she looked like she wanted--"

That was all the farther he got before a bullet went through his upper chest, tearing through his trachea. Three more shots exploded in the night, each of them hitting the man as he was falling toward the pavement. Jinny's attention moved between the three dead men. If she had looked beyond them, she would have seen others scattering into the night, fearful that perhaps they were the next to be shot.

"Come on, we gotta go," she told her friend as she ran for the still rolling shopping cart. "Let's go!"

Miraculously (or maybe not, considering the night), the pair got back to Jinny's apartment without any more hassles, let alone involvement by the police. They dumped their cart of booty and rummaged through it for a while before Jinny went outside to survey they neighborhood. There seemed to be large, roaring fires in every direction, in addition to the occasional sound of gunfire.

She and her friend headed out again to see if they could find any of their Girls, which they eventually did shortly before dawn. Jinny did some more looting, but only for small stuff she could carry in a cloth bag she'd found.

At one point, looking at how many stores had been broken into, looted, and in some cases set a blaze, she thought to herself, There ain't gonna be anything more of value to steal round her tomorrow.

That was when she looked down the street to the northwest and saw the dark hulk of the Roosevelt Island bridge. She grabbed her friend by her newly acquired leather jacket, pointed, and said, "Tomorrow, if the power ain't back ... we make a visit to Minnehanonck."

Her fellow gang member asked, "To where?"

Jinny ignored her friend's lack of historical knowledge, saying, "I'm going home. Gotta look through out take and maybe find someone to fuck."

She smiled wide, finishing, "This has been a good day."
(OOC: My thanks to our hostess for allowing me to write Maria as a primary character and share Beverly as a secondary character. I have another primary character or two in mind, but I will start with Maria.)

.....................


At the condominium, after the blackout but before Naomi's most recent post:

Maria and Beverly gave each other a tight hug after Naomi departed. The latter told the former, "I'm so glad you're safe."

"Me the same for you," Maria said, immediately saying, "I have to get back to my family's store."

"We agreed to stay here."

Maria shook her head and turned for the door. "I can't. If I'm not there, the store'll get broken into and looted."

"You told Naomi you couldn't stop that if it happened, remember?"

Maria shrugged, then pulled a small revolver from her jacket pocket. "My father bought it for the store, for the nights I was alone."

Beverly was obviously shocked, just staring at the gun with wide eyes. As Maria turned to leave, Beverly said, "Wait! I'll go with you."

"You sure?"

"No, I'm not! We should stay here, like Naomi said! But ... you're going, so, I'm going, too."

Beverly went to her new lover's closet, pulled out a casual, comfortable coat, and put it on. While she stood inside the walk in closet, she saw a bag for baseball equipment. She considered taking one of the aluminum bats for protection. But she turned away without it. She didn't know whether she could actually hit someone with what was essentially a club, even if they were threatening her.

"Let's go," she told Maria back at the door. She flashed an actual, traditional key. "I found this in a drawer while I was snooping. It fits this door. The power is out, so the keypad doesn't work. We need to ask the doorman if the key will get us in and out of the building."

The pair of friends headed downstairs, where the doorman told them that the key would get them in and out. But then he added, "I'm sorry, Miss, but if you leave, I won't be able to let you back in, not without Mister Deering's approval."

Beverly started, "But I have permission to--"

"Sorry, Miss," the doorman said, shrugging. "Rules. You leave ... you leave until Mister Deering says you can come back again."

"Stay here," Maria said immediately. She took her friend's hands, squeezing them. "It's safe here. And when the power comes back on and you can call or text your boyfriend--"

Maria was using the word boyfriend rather freely. Beverly had only met Robert Deering a week ago, had coffee with him once after that, and then had their one magnificent night of dining, partying, and fucking. She saw Beverly smile at the use of the word, too. Looking to the doorman, Maria continued, "Then he will be able to tell ... what's your name...?"

"Peter," the doorman said. He tapped his nametag. "Peter Jackson."

"The movie maker," Maria said. They shared a smile. She looked to Beverly again. "Peter will keep you safe in here, and everything's going to be fine. The power will come back on in a couple of hours, maybe sooner. And tomorrow, which is actually today, you and me and Naomi will all sit down to espresso and scones and laugh about how scared we were over all of this silliness."

Beverly tried to argue for Maria to stay again. But after another hug and a whispering reminder about the revolver, Maria headed out. It was less than a hundred yards to the bodega. Despite the number of people on the street, Maria was there in no time at all with no problems at all either. She unlocked the door, entered, and quickly locked it again. She looked at all the vulnerable windows. When the family bought the store, Maria's mother had suggested security gates to prevent looting. Her father had been for the idea. The local ordinances were against it, though. Roosevelt Island wasn't Bushwick or Crown Heights or even Midtown, each of which had been horrifically looted and even burned during the 25 hour long July 1977 blackout of New York City.

Maria strolled about the bodega. She considered how the power outage would affect the store's contents. The refrigerated units were deenergized, obviously. Some of what was in them would go bad. Some of it would survive for days and still be marketable. That was, of course, if it was still here when the power came back on.

She began assembling candles and those little tourist lanterns and lighting them all about the front of the store. She wanted potential looters to know that someone was their to stop them. When she finished, the bodega had a rather homey, traditional feel to it, Maria thought.

There were a lot of people on the street. That concerned Maria, of course. But often, passersby would see her in the glow and wave to her. Several asked if she was okay. Most of those who did were locals she knew as bodega customers. One asked if he could buy candles for his own place. Maria was hesitant to unlock, but she knew the man well. She sold him candles, then gave him a big cloth bag full of refrigerated food and ice cream at half price -- cash, of course, as the card machines didn't work.

Tiring, Maria eventually sat in a chair near the front door and fell asleep. She figured being visible but asleep to potential troublemakers was still better than not being visible at all. But that sleep didn't last long. A solid rapping at the door awoke her. Maria was afraid at first, grasping at the pistol in her coat pocket. Then, she was flooded with joy at seeing her father pressing his face to the glass. He was already using his own key to get in. As soon as he was, Maria's arms were clutching him in a desperate bear hug.

"Where's mama? Where're my siblings?" she asked. It was silly asking

"She's at home, watching over your brothers and sisters," her father answered. They locked up again, and after half an hour of discussing the situation, he told her, "Go to the back and get some sleep."

Maria didn't argue. She was exhausted. There was a cot in the back for nights when one of the family members worked so late that going home wasn't worth it. She laid down, pulled the blankets up tight to her head, and was asleep within seconds.
ALLISON LEE (the character, not the GM)

Monday, 12 March 2024

Roll 1d10+3 for locale: 6, or average.

I wake up this beautiful Monday morning in my lover's bed. Unfortunately, I am all alone … frown and low growl at the absence of another warm body between the sheets. It was a wonderful night, though … unexpected and unusual as today is a school day.

Am I really alone though?

Roll 1d10 for other people and a safe feeling of place: 10, perfect score.

I rise, dress, and wander out into the dorm room's common area. Sarah, ONE of my current lovers is here, as are her roommate, Lois, and Lois's boyfriend, Kenneth. They are all standing at the window, which is open, looking out upon the city below their 4th floor apartment. I like Lois and Kenneth. They are very stable people. By stable, I mean not a lot of drama, they can be depended upon when needed, their secure in their lives, and that sort of shit.

I am surprised, though, to also find Carl, Yanni, and Lori here, all huddled close together on the couch before the television. Lori lives here on the women's floor, down the hall and directly across from my room where I room with Paula … Yanni, Lori's boyfriend, lives on the male floor above us … and Carl, a friend and sometimes lover to those of us with an itch, even the other guys, lives on the male floor below us.

"What the hell are all of you doing here?" I ask with a laugh. When I see what looks like a poorly filmed zombie movie on the television, I ask, "And what the hell are you watching at, what is it, six in the morning? Kinda early for brain eating zombies, isn't it?"

That's when they inform me of what's going on outside. It's no movie … it is really happening, right outside our building.

I bounce between the television and the window for the next hour or so, watching the mayhem taking place outside. Below us on the streets and in the park across the way, bodies are strewn about … and other people are EATING them. The apartment is alive with conversation, fear, disgust, concern, more fear.

"Are we in danger here … I mean, up here, in the apartment, on the 4th floor?" someone asks.

My first thought is about the people with me now. If I ever wanted someone to protect me, it would be these people. Each of them has some form of defense training or is good with weapons or is simply physically fit and ready to take on a challenge. But c'm'on … we are talking about rabid animal people … eating other people. This is not something for which I am prepared after Sandra Bullock's SING lesson from Miss Congeniality.

My second thought is of my own personal protection in a hidden drawer in my bedroom down the hallway...

Roll 1d10 for "personal protection": 8, nice.

Even though I am not supposed it in the building, I have a 5 shot .38 Special Ladysmith revolver in my purse in the bedroom. My daddy gave it to me when I moved into the city two years ago, after I got my carry permit. And I know how to use it after growing up with both side arms and long guns. Of course, I wasn't expecting the world to explode in madness during the night, so I only have the 5 rounds in the cylinder and a quite reload in the bottom of my purse.

There is a full box of shells in my own bedroom, less the 10 rounds I have. I grumble to myself, feeling unprepared. But then, last night I only came down here for a glass of wine, not a night of passion followed by a long, delightful cuddle. How could I have known I was going to end up here with the world exploding about me?

"I have to get back to my room," I tell the others, desperately wanting to be in a place where I feel the safest. Thinking about my family, I add, "I … I need to get home … to the farm."

My intention now is to get my purse to have my .38 close, return to my room, get my ammo and some things, get to my car, and get out of the city. End of turn.

This is not done. I am editing it. If you are considering joining, Subscribe to the thread. You will see when I am ready to take new players.

"Rabies 2.0"


Open: PM Hostess first!


(I will write the PC name "Allison".)

Monday, 12 March 2024 -- The Situation!

Viral epidemic outbreaks are being reported across the globe.

In our story's town of Springville, population 1 million (including the 'burbs), the first cases were reported just 2 days ago.

By yesterday morning, there were more than 1,000 cases.

Last night, mayhem erupted in Springville.

By sunup, the world was a changed place.

. . . . . . . . . .

INSTRUCTIONS TO INTRODUCE YOUR CHARACTER

Determine the safety and securing of you current location:
  • Using the RPG Dice Roller found here, create a Dice Campaign. (If you do not know how to do this, PM me. I will put instructions here soon in the form of a Hider, too.)
  • Roll 1d10+3 to determine your the safety of and your familiarity with your current locale:
    • The +3 is to ensure that you have somewhat of a chance to survive the first few days.
    • A roll of 1 would be someplace unfamiliar and unsecure.
    • A roll of 10 (or higher) would be someplace familiar and safe
    • In your IC post, describe the locale you rolled.


    If your locale allows for others to be present, roll 1d10 for companions. Imagine a roll of 5 being you alone with no immediate threats, a roll of 1 being "scary as fuck", and a roll of 10 being "Whew, I'm safe as can be!" Do not spend an unnecessary amount of time describing the people with you as they may not be with you long.

    Finally, if your locale and situation allow for it in your opinion, Roll 1d10 for "personal protection". Are you carrying a firearm or knife or other weapon? Do you have access to a weapon? Again, low roll bad, high roll good, but make adjustments for the two rolls above. Again, I am giving you a great deal of latitude here. End of turn. Compose and post your IC reply NOW.

. . . . . . . . . .

OOC Comments for readers and potential players

Obviously, "Allison" is me. Allison is not a major character in the game. She will post here for three reasons. First, to allow me to practice using the Dice Campaign. Second, to add color to the story in an IC format, rather than in the OOC. And third, to OCCASIONALLY interact with other characters as their players need.

I recently bought a cheapo, semi-intelligent smart phone that does not easily do punctuation, so you will see less fancy formatting from here out, unless I am on my relatively genius computer at home. I do like yellow, though. I use it to set things apart, such as dice rolls.

So, let us get this party started...
USING YOUR DICE CAMPAIGN IN RABIES 2.0

NOTE: I recently purchased a cheap assed phone on which punctuation is a bitch. It takes 4 keystrokes just to include 1 bracket in a reply. Therefore, my posts are going to be very basic in formatting. The exception will be the use of yellow at times. I like yellow.

. . . . . . . . . .

HOW TO CREATE A DICE CAMPAIGN

Go to the Roleplayerguild Home Page.

Select the Dice link, located on the right side of the page.

Select New Campaign, located on the right side of the page.

Name your Campaign. Go simple but informative … like "ALLISON'S RABIES 2.0 DICE CAMPAIGN".

A description is unnecessary, but, whatever.

. . . . . . . . . .

KEEP THIS IMPORTANT DETAIL IN MIND -- If I tell you a 1d10 roll of 1 will have a certain effect on a situation, then that means that ONLY a roll of 1 will have that effect. If I tell you that a 1d10 roll of 4 will have a certain result, then that means that a roll of 1, 2, 3, or 4 will have that result. Any roll less than the "target" roll … in this case 4 … is the same as that roll of 4.

Just as important -- If you perform a dice roll and the result is less than Zero, then it is simply considered Zero. For example, you make roll of 1d10-7 and the result is -2, consider the result a Zero. For an example, click here.

. . . . . . . . . .

USING YOUR DICE CAMPAIGN IN OUR GAME

So … let's imagine the following scenario …

Your character, Barb, runs out of food. You post that Beth is going into the hallway to check for unlocked apartments to search for food and other resources.

I post the following …

PART 1

Beth opens the door to peek out.

Roll 1d10-6 for how many Rabids hear, detect, and charge you.

If the roll is Zero, no Rabids heard Beth. Skip to Part 2 NOW.

Roll 1d10 again. If the 2nd roll is less than the 1st roll, skip to the next paragraph NOW. Beth safely closes her door before the Rabids reach her. But she is trapped inside. Too bad, so sad. Roll 3d10 for the number of hours the Rabids will remain outside, trying but failing to get inside before rushing away to some other sound or movement. Beth can either hang out or attempt another action. End of turn. Post your reply NOW.

Subtract the 2nd roll from the 1st. This is how many Rabids got inside your apartment. What are you going to do? Fight them? Flee to another room? Make your decision. End of turn. Post your reply NOW.

. . . . . . . . . .

PART 2

Beth goes into the hallway. There are 10 apartments and 2 utility rooms on this floor. You may check as many doors on this floor as you wish, using the following dice roll guide...

Roll 1d10 for the 1st door. The "Note" for your roll should include whether it is an apartment or utility room.

If the roll is 3 or less, skip to Part 3 NOW.

The door is unlocked. You go inside...

Roll 1d10-7 for the number of Rabids in the room.

If Zero, skip to the next paragraph NOW. The Rabids rush you. Do you fight? Do you slam the door shut and flee? Decide but do not take the scene further. End of turn. Post your reply NOW.

You enter the apartment. Post your experience up to entering the room but do not describe the room. More rolls are needed. End of turn. Post your reply NOW.

At this point, I will perform the following rolls for you and determine what you found to add to your inventory:

Roll 1d10 for food.
Roll 1d10 for water.
Roll 1d10 for weapons.
Roll 1d10 for batteries.
Roll 1d10 for electronics.
Roll 1d10 for other.

If you think there should be another category of resources for which I should roll, include it at the end of your post. I will consider it. More resource categories will be added over time. These are just what I came up with at this moment in time with my caffeine deprived mind.

After I send you these results, you can write in your next reply what you choose to take or leave behind. Additionally, if I am vague about what you find, you can further describe it. BTW, "brownie points" are given for players who add description to their posts … but please do not go overboard and write 5,000 words.

. . . . . . . . . .

PART 3

DANGER! Each time you attempt to open a door and it does not open, there is a risk that Rabids somewhere on the floor might hear you...

Each time you fail to open a door, roll 1d10. A roll of 1 for the 1st door means Rabids on the floor heard you and they are coming. A roll of 2 for the 2nd door, a roll of 3 for the 3rd door, etc. Obviously, the longer you are out there, the more risk you are taking.

After each failed door attempt that does NOT alert Rabids, you have to make a choice to either give up and return to your apartment or try another door, knowing that each time is riskier. If you choose to attempt another door, go back up to Part 2. If you choose to not, continue reading.

If you DO alert Rabids, roll 1d10. If the result is equal to or greater than the number of attempts you have made opening doors, then you reach your apartment safely. If the result is less than the number of attempts, you don't make it and must fight. This is meant to reflect the idea that the more doors you attempt to open, the farther you are from your own door.

If at any point you are forced to fight Rabids, do NOT post the melee round. Your turn is over. Post your experience to that point.

CHARACTER NAME: Allison Lee

IMAGE: See my avatar. That's her! Cute, huh?

GENDER: Female

PHYSICAL DESCRIPTION
  • Age: 22
  • Race: White (of Irish-Scottish descent)
  • Height: 5'4"
  • Weight: 115 lbs
  • Measurements: 33C-25-35
  • Hair color: Auburn
  • Eye color: Deep green
  • Other: tattoos and piercings in places that would make her mother blush and her father furious.


PERSONALITY:
  • Confident but not overly bold.
  • She understands the difference between what she can and cannot do.
  • She doesn't take unnecessary risks.
  • She isn't overly materialistic, but she likes stuff, too.
  • She is sensual and sexual in nature.
  • She doesn't label herself sexually.
  • Most of her lovers have been male, but some have been female, too.
  • Very loyal to those who deserve it.
  • Although she was raised with guns and is comfortable with them, she's never used one against or even pointed one at a human being.


BACKGROUND:
  • 2002: Born in Springville.
  • 2002-2022: Lived on the family farm.
  • More about her family below.
  • 2020: Began classes at SCC (Springville Community College).
  • 2022: Moved to a downtown student dormitory to begin classes at Springville University ("Spring U").
  • 2024 (March, specifically): During her last year of school, Rabies 2.0 struck.
  • And … that's where here IC posts begin.


MORE ABOUT HER FAMILY:
  • Allison lived her whole live with both parents, her paternal grandparents, and her three sisters, who were 1, 3, and 5 years younger than she was.
  • The family had a working farm on which they grew most of their own food, both animals and crops.
  • Allison understands farming/ranching/gardening.
  • The family had a year round "Vegie-Fruit Stand" (that sold far more than just vegetables and fruit). It made them about a third of their income.
  • They also had booths at Saturday, Holiday, and Seasonal Markets. Again, it made them about a third of their money.
  • Finally, the adults in her family all had jobs that earned them additional money, the last third or so of their combined income.
  • Allison's father, John, was also a mechanic and handyman.
  • Her mother, Kimberly, was a part time nurse and midwife.
  • Her grandmother, Deloris, was a substitute teacher and tutor.
  • And her grandfather -- in a wheel chair since being shot in Viet Nam in 1970 -- wrote and illustrated books of all sorts.
  • Allison doesn't at this time know the circumstances of her family members.


ANYTHING ELSE WE SHOULD KNOW: More coming.
  • Allison doesn't consider herself a slut or whore.
  • But she's not above "putting out" for objects or services she needs.
  • She grew up around guns, so she had no problem using one.
  • However, she's never pointed one at another person, let alone shot one at someone.
  • Whether or not she can shoot at a Rabid -- or at a regular ol' person -- to protect herself is questionable.

Creating a Character


Seeking permission to join:
  • You MUST send me a PM to discuss the role play before creating a CS (character sheet).
  • Characters posted without invitation will be ignored.
  • Respect! Don't make me sick Aretha on you!


Conformity in Character Sheet Creation
  • PLEASE follow the steps for CS creation precisely.
  • My sanity depends upon all CSs being similar in appearance.
  • See my own character "Allison Lee" if you wish to see that for which I am striving.
  • You do NOT have to be that detailed or informative. She's only an example. But honestly, isn't she super easy to read?


Create your CS
  • Use "Quote" in the lower right to open a new reply.
  • Complete the sheet. NOTE: Answers should only go on lines that end with a colon.
  • WARNING: Navigating back and forth between your CS and pic links can cause you to lose every thing on which you have spent so much time and effort. SAVE OFTEN … PARTICULARLY BEFORE CLICKING ANY LINKS!
  • PM your CS to me. Do not post it here.
  • After I have reviewed it and deleted all the now-unnecessary instructions, I will PM it back to you.
  • You do NOT need to delete all of the instructions before sending it to me; I will.
  • After I've sent it back to you, post it here in the Character Sheets thread.


AFTER I have approved your CS
and returned it to you,
you may post your introduction in the IC.


*************************


CHARACTER NAME:
(Please make it easy to remember and spell. No punctuation in names; I often respond to posts on my not-smart phone, and punctuation if the bane of its existence.)

IMAGE:
(Optional. Address link only; do not post a full image here. You can use a celebrity if you want, but I prefer you don't. Be original; find an image of some unknown person on the internet.)

GENDER:

(This is NOT a sexual roleplay. However, if you want your character to be involved in sexual situations in PM, she needs to be an appropriate age. See the RPG guidelines.)

PHYSICAL DESCRIPTION
(Again, this is optional. Use the portions applicable to your character's gender; leave the others blank and I will delete them. If you find something offensive, racist, sexist, or any other -ive or -ist, skip it.)
  • Age:
  • Race, color, or whatever you want to say about your appearance:
  • Height:
  • Weight:
  • Build (males):
  • Measurements (females):
  • Hair color:
  • Eye color:
  • Other:


PERSONALITY:
(Tell us about your Character's personality: outgoing, shy, confident, always afraid, slutty, virgin, twitchy, distrusting, psychopath … oh, I could go on with this all day. Tell me what you think is important for me (and others) to know. You can use bullet points if you wish, or I will edit them into your answer without altering your text if you prefer.)

BACKGROUND:
(Tell us about your Character's background: birth place, family, education, occupation, criminal past, whatever. Same thought as above regarding bullet points.)

ANYTHING ELSE WE SHOULD KNOW:
(Like it says: anything else. Again, bullet point comment.)

"Rabies 2.0"

Open: PM Hostess first!


Inspiration for the role play
  • The inspiration for this role play is the motion picture "World War Z".
  • The "infected" in our story -- called "Rabids" (and further explained elsewhere) -- will move, react, and attack in a similar behavior to the "infected" from the movie.
  • However, the similarities may end there; I haven't decided every detail yet.
  • Specifically, the Rabids don't avoid unhealthy people, as did the "infected" in the movie.
  • Additionally, other alternative Rabid "behaviors" may be discovered as the game progresses.


Regarding gender
  • I am female, therefore, I use "her", "hers", and "she" in OOC explanations.
  • That doesn't mean this game is only for females, though.
  • Both genders are invited to play.
  • And each gender is permitted -- even encouraged -- to play characters of both genders.


Introduction
  • The date: March 2024.
  • The location: Springville, population 1 million.
  • Over the past few days, mayhem has erupted across the globe.
  • Last night, that mayhem reached Springville.
  • The cause of this mayhem is now understood to be a virus.
  • This virus causes people to act like wild animals: to act "rabid".
  • They attack other people, killing and eating them.
  • Because of the behavior of the infected, the virus has come to be called "Rabies 2.0"
  • People attacked but not killed may become Rabids.


Your initial mission: survive!
  • Each player begins with 1 character.
  • You may create additional characters later.
  • Your character's initial mission is simply to survive.
  • She will need to establish a Safe Zone if she doesn't already have one.
  • She will need to accumulate resources, called her Inventory.
  • Resources run out, obviously; you will need to find more.
  • Leaving your Safe Zone to find more resourses, however, can be dangerous, even deadly.


An optional mission: thrive!
  • Surviving might not be enough for most characters; thriving might be more desirable.
  • Your character could go beyond surviving and create a Safe Zone that is a flourishing home or even a community filled with other survivors.
  • These survivors can be secondary characters played by you, primary characters played by other writers, or primary or secondary characters written by me.
  • More characters means a need for accumulating more resources.
  • Or it could mean creating more resources: power could be generated; crops could be grown; products could be fabricated; and children -- a resource to many -- could be conceived, born, raised, and nurtured.
  • Again, leaving your Safe Zone to accomplish all of this can be dangerous, even deadly.
  • Additionally, having such a Safe Zone or Community could draw unwanted attention from other survivors who will want what you have … and might just try to take it for themselves.
  • But in the end, it will all be worth it … won't it?


Secondary Characters: Allies and Sacrificial Lambs
  • There are some advantages to having others surrounding you.
  • More eyes and ears means less surprises.
  • Also, if danger should arise, your character is less likely to be the first one harmed.
  • "Sacrificial lambs" will protect you from both Rabids and Invaders (survivors who want your stuff).
  • These Lambs need resources of their own. Fortunately, they provide labor. Whether or not they are an asset or a liability will depend on many things yet to be explained.


Joining the game: on time or late, doesn't matter
  • I will open the game to characters ASAP.
  • The first couple of IC (role play) days will likely take many OOC (real world) days to complete.
  • Because of this, "late" players won't hardly be late at all.
  • A player joining during the game 2 or 3 OOC weeks after it's started might only be 2 or 3 IC days late.
  • I can get your "late" character caught up with the IC time line in a flash.
  • All characters initially begin in a neighborhood (or building) set apart from the other characters.
  • Therefore, an "early" character and a "late" character can initially be in separate time lines without causing one another grief.
  • Trust me, this'll work.
  • Ultimately, all characters will be roughly in the same time line; different players' characters will be able to interact with characters from other players, if you want. (Interaction is NOT a must, only an option.)


If this still sounds interesting to you...
  • Let's get you started.
  • PM me so we can get to know one another. (Please title you PM "Joining Rabies 2.0" to make my management of my PM box easier.)
  • After we have talked, we'll get you started.

Potentially interested! What mechanics are you thinking of using?

I'm not going to use an existing game system but will instead make this up entirely off the top of my head.

I'm thinking that the underlying story can be similar to any one of my favorite movies or television shows: "I am Legend", "The Walking Dead", "The Book of Eli", "World War Z" (the movie; not familiar with the other formats), "The Postman", "Waterworld", etc.

PCs will start out with little and will need to accumulate resources while creating a secure living situation. They can remain in one place and venture farther out into their community; or they can be on the road, trying to get from Point A to Point B.

The trials and tribulations they face will depend upon the basic storyline with which we go.
I've been experimenting with the Dice Campaigns, to educate myself to be an online DM for a fantasy role play.

HOWEVER, I think I would rather do a modern day apocalypse role play, maybe something viral in nature or zombie-ish or "I Am Legend" Darkseeker-like.

I want there to be multiple Player Characters, because this is a dangerous world and PCs will die. (NO, I won't intentionally try to kill your PCs.

However, I want them all of these PCs to be written/played by the same player. This way, the two of us do not have to wait hours, days, sometimes weeks for the other players' to have all posted their turns.

If you are interested, here are more details:

  • I am female, so I will use "she", "her", and "hers" in the following explanation. However, the invitation is open to either a male or female writer, who hopefully will write both male and female PCs.
  • There can be descriptive detail and story telling, as with any role play, but the only things that MUST be in a reply are the PC's turns, meaning what she decides, says, does, etc. You know, typical Tabletop stuff.
  • The Player can post 1 reply covering all PCs or multiple replies covering individual PCs. What ever works at that moment is fine.
  • The Player will create a Dice Campaign to roll her own rolls and insert them into her reply when needed.
  • I will attempt to keep the story moving quickly by allowing PCs to make a succession of rolls to complete such things as a "melee" round or investigation of a room or trek through a dangerous area without having to wait for me to update the situation.
  • I am looking for a player who will post at least 10 times a week. That's not much, when you consider that a turn can include just actions and rolls -- no detailed description -- and can probably be completed in less than 5 minutes. Most of you spend more time than that each week waiting for your coffee to brew. In fact, you can play the game while you are waiting for your coffee to brew!


I will add more here today, but right now I have something to do elsewhere.
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