Avatar of Anders
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    1. Anders 6 yrs ago

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6 yrs ago
Current I miss G4 TV for gamers :<
2 likes
6 yrs ago
Looking for an experienced Co-GM roleplayerguild.com/topics/….

Bio


"Rage at me if you want, but I've been roleplaying on forums and MMOs since 2005."

Roleplay Preference?
:: Anime/JRPG/Fantasy/Mecha-themed stuff, I stray from slice-of-life because I find it boring. I deal with boring social interaction enough in the real world.
Demographic?
:: I'm a full-time, college graduate, weeaboo. Shit on me for not always having proper grammar, but I do typically place myself into roles that require more activity and effort. And the weeaboo factors in because, standard fantasy is only fun "sometimes".
Games I play?
:: World of Warcraft, FFXIV:ARR, Hearthsone, Bleach Brave Souls, Dragonball FighterZ, Smash Bros.
Manga I keep up with?
:: Tokyo Ghoul:re, Hunter x Hunter, Seven Deadly Sins

Most Recent Posts

No rush, there’s quite a few people who need to post.
I’m working on my sheet, just fleshing it out entirely before I post it.
Such cooperative world-building.
“Our healers really are trash.” - Young female voice.
“I mean, it’s day one of the patch.. we probably have time to learn the boss mechanics anyways.” - Gruff male voice.
“There’s no excuse, as the leading raid guild- we should have this shit on lock, day one.” - Younger male voice.
“Guys I think there’s someone in my apa——-.” The female voice went silent, cut off by the sound of her IRIS dying or being disconnected. Though her avatar remained, frozen in a blank staring daze.



Opening Day : Crossroads Update


The city of Bell was packed like a theme park, as the capital city of the new zone it was inevitable. The zone had a rustic old-fashioned feel to it, wooden buildings, grassy plains as far as the eye could see with hills and mountaintops in the unreachable distance. It was beautiful, one of the most artistically astounding zones to date.

“Dad, do you wanna scope out any quest hubs? See if there’s a new reputation to grind? Whatcha’ wanna do?” A leather-clad teenage avatar with a basic protagonist appearance, brown messy hair and daggers at the hip spoke.

“Or we can look for that rare ore that was datamined, spawns once a day and it’ll probably be great for crafting.” An elderly female avatar with salt and pepper hair and mild aging spoke in a boisterous feminine voice, flashing big bright teeth placing plated hands on her waists.

The marketplaces were the most packed, nearly impossible to pass through the roadblock without some form of guide. The NPC’s of the town were visibly overwhelmed, sweating and raising their tone to find some sense of organization in the herd of players. “Stay in line! Don’t cut, armor sets are to the left and potions to the right! The blacksmith closes at eight p.m!”

The plywood shacks behind the marketplace though? Smoke trails suddenly began arise from them, subtly, but it was there. The crowds of people were too busy picking every resource from the town they could, like a swarm of locusts before they set off the strip the surrounding area of what they could find afterwards. It was frightening more than anything. But they should have paid attention, maybe some of the more perceptive avatars would have noticed but none seemed to take action before the assault began. An inferno bloomed from all six shacks behind the marketplace, and began to consume the market stalls nearby and damaging some of the lower level players in the city.

“Bell is PvP enabled!” Screamed a few rowdy players in the roaring crowd, and then suddenly the chaos. The bandit guild “Our World” began to attack any lower level players ythey saw, setting off more explosives in other remote buildings as they ran for the town exits. A large telecom screen attached the tin water tower at the center of town beeped in announcement to attempt to break the chaos, prompting a large list of player names with a huge “Hunt” title at the top.

[1:] Burlap
[2:] Razalgul
[3:] Dodgr

Hunt - “Our World, Our City in Danger”

A quest would be added to every players Log, promoting them into a tutorial about the newly implemented mechanic. A player has been marked for toxic behavior, they are now able to be engaged like any NPC enemy in the wilds. The marked player can be stunned, but not mind-controlled, and retains all abilities before they were marked. Hunt Quest offer unique rewards based on the crimes committed by the player whom is being defeated, tutorial complete.
@CaptainSully

Our characters would probably get along.


Al'at Sal'im

The Wolf in Sea



Age: Fifty-Seven ~ "Doesn't look a day over twenty."

Race: Zaldean


Occupation: Royalty

Training List:
⍣ ; Political Representive
⍣ ; Swordsmanship
⍣ ; Linguist
⍣ ; Magic Scholar
⍣ ; Alchemic Knowledge
⍣ ; Surgeon
⍣ ; Master of Persuasion


Powers: Essence is the life force that runs through all things in Zaldea, the fauna and flora and even the intelligent beings. Throughout the planet's time being inhabited, the Zaldeans have researched the essence and it is in the royal bloodline that the research came to fruition. The first Sal'im to receive the Blood Binding was Highlord Ke'ra, the grand apothecaries sacrificed hundreds of living creatures to successfully channel enough Life Essence to imbue into the heart of Ke'ra. And with her first heartbeat after the binding she could feel the essence within her, and even within those around her. As lifeblood pumped through her veins, she slowly felt the substance waning away as her lifespan shortened every day. She could see her lifespan, and the lone queen did what any ruler whom feared mortality would- sought immortality. Right? First she learned to control the essence within her self, this allowed the Highlord to perform miracles such as levitation and healing minor injuries upon herself. She would teach those below her of the gift, and trained a small group of strong-willed the art, though not as adept as her. Though soon, with her own practice and research she would learn to steal the essence from other living creatures by draining their blood and drinking it. As she extracted more and more from multiple creatures, she began to look younger, her body biologically rewinding to sustain the amount of essence accumulating within her body. The Zaldeans ever since have been looked down upon with universal dismay as the culture ever since then has sunken into new lows, dabbling in biological experimentation, and forbidden alchemy.

Hemomancy: As a member of the Sal'im lineage, Al'at has complete manipulation over essence within blood giving them control of the life essence in, or outside of his body. This can be utilized in a multitude of ways, simple construction of objects made of blood in a hardened form, contamination of a life form, or even just standard lose control over blood in its liquid state. To sustain Sal'im and allow him to utilize his Hemomancy, he carries around several closed phials of Zaldean blood due to the living things that roam his planet being rich with life essence for the reaping. The use of this is however not limited to those six phials, though when using the small amount he carries on hand- he is able to utilize this form of magic to a greater extent.

Arcanascript: The practice of imbuing scripture with trace essence to create scrolls is not a difficult process. However the Zaldeans have derived a different art of this altogether, siphoning the life essence from many a creatures to form an inkwell of glowing red that is used for the pen work on these scrolls. The Zaldeans say this traps the souls of those sacrificed to make this ink within the scroll until it used, though it really does not. Scrolls that are written upon with this ink are imbued with large amounts of life essence and hold great healing properties, though the primary use that Al'at receives from these scrolls is to imbue pools with life motes- in return giving him a surplus of blood that he can control.

Life Alchemy: Frowned upon by most races, the Zaldeans hold no restraint in using the lives of others to further advance their magical knowledge. Young Zaldean Royalty in particular are taught biological alchemy early on in their life. They are taught how to reconstruct one living thing into another, how to reanimate small creatures bodies, and even twist the structure of others. This can be utilized when corpses are nearby and the Zaldeans are outnumbered, reanimating the wasted flesh into creations of marvel and horror to fight for the frail species.


Equipment:
⍣ ; Kthru Portable Display
⍣ ; Vials of Blood (6)
⍣ ; Suture Thread
⍣ ; Antiseptic Liquid
⍣ ; Surgical Tape
⍣ ; Zaldean Sword (at hip)
⍣ ; Book of Blank Parchment
⍣ ; Life Essence Inkwell


Airship: N/A

Motivation: Al'at is driven by knowledge, he is not an inventor or engineer who seeks to design the greatest of machines or creations albeit. Instead the man seeks to find the cure for death itself. The Sal'im Royal Family slaves away the greatest of minds on Zaldea to seek this answer, to find absolute immortality for their people and to share this knowledge with the world. Some might say that they have already found it, that they harvest the lives of others to extend their lifespans could do so infinitely. It is not so, Ke'ra died one-hundred years ago while in her child-like body. While they are able to maintain the Life Essence needed to extend their lives, it is taxing on the soul within the body to adjust to such great intakes of life essence at length. The Zaldeans call this the Soul Sickness, as the person seems to be fine in every physical sense but their spirit eventually fades into oblivion leaving the shell behind. Not only this, but Zaldea is in constant need of creatures and cannot sustain those of the planet anymore without reaping them to extinction.

Personality: As a member of the Sal'im Royal Bloodline, it is in their heritage to treat all people as equals and no life as less significant to their own. With this raising, Al'at has grown to be incredibly polite and understanding of most beings regardless of their standing or beliefs. He is one to never interrupt those when speaking, helping whenever he is able to help, and offering knowledge when he has it to give. However this does not make Sal'im a good person, and his moral standing is as questionable as his people's reputation would have you believe. He does not feel restraint when something must be sacrificed for a return greater in his eyes, when it comes to knowledge in particular it holds much greater weight than life and will without a doubt set a blade in the back of another if that knowledge is deemed worth. He is also manipulative to a degree, leading those around him towards his own goals if they are able to be swayed even if he knows that his endgame does not quite match up with their own. All in all, Al'at is incredibly easy to get along with- though must be kept under close surveillance or he may end up dissecting a shipmate of a race he's never seen before.

Flaws:
⍣ ; Cannot fly to save his life.
⍣ ; Nobleman Disposition
⍣ ; Zero Morals
⍣ ; Non-athletic
⍣ ; Prideful
⍣ ; Difficulty with Connection
⍣ ; Blood Withdrawal


Bio:
The Rise of the Sal'im

Zaldea is a dying world, doomed to be picked dry by the vultures whom were born upon it. Those said vultures, are the Sal'im. Their family dates far-far back to when the Zaldean people were once religious, they were monotheistic and worshipped Eya the mother of life and death. It was in their blood, their culture, to both covet and fear death as an inevitability. Their soul would return to Eya and their body would become the soil for more life to grow from. But it was a young, intuitive, Ke'ra who would stray from these teaching and change the norm of their society. She turned to the sciences that other races tried to introduce to their religious people, seeking the root of what pressed their people into such a bleak belief system. She would find that these 'motes' would remain in their dead, and when their deceased were carried out to the wilds to be absorbed by nature- the trees and nearby life would absorb these motes into themselves. It was a cycle, with reason, but it was no god thought the young Ke'ra. She sought to educate the brighter minds, those whom had lost, who sought answers, and she gave it to them- there was no higher power which took those from us early, there was something that we would lose and give back to Zaldea itself. But what if it could be harnessed, grown, cultured, reproduced? It was this thinking that led to revolution. Once led by a religious Cardinal, the young Ke'ra rallied enough followers to assassinate their former religious leader and claim the power for herself as the first young Highlord.

Al'at is Born

Ke'ra has passed one-hundred years ago and a new Highlord now reigns of Zaldea. Na'tos Sal'im is the great grandson of her majesty, and he was selected due to the knowledge he accumulated in his time working under the grand apothecaries. His achievements were most notably, the Life Vats that stored abundant sums of Life Essence within them and could sustain a Zaldean for several months, and the other being his own son Al'at. The new Highlord held the young child high during his heralding speech, boasting that his son would be the next Ke'ra and would drive their society towards their ultimate goal of immortality. Al'at underwent multiple types of experimentation in his infancy, performing the Blood Binding mere moments before he was born to accelerate these processes. Multiple IVs ran through his newborn body rich with crimson essence, and as a side-effect of this early supplement of the substance stunted the child's aging. At thirty years of age, Al'at remained physically a teenager- though he still donned a labcoat and spent his long hours within the research facilities of the Grand Apothecaries to offer himself and his mind towards their greater goal. Years would pass, and as the Highlord's son who was christened to find immortality for his entire people- that weight would fall upon Al'at and his shoulders would not bear it.

The Son Sets Off

Unable to find any sort of breakthrough that his father wished he would, Al'at would seek to leave Zaldea in search of their answer being somewhere else in the cosmos. They had been visited by alien species before, though none have seen eye-to-eye with the new Zaldean ways and their search for knowledge. It was hard to find a way off the planet through legal means, so with the family's accumulated wealth he sought out an illegal method to do so. A slaver ship would sometimes travel to their homeworld in search of those with Soul Sickness we could no longer care for, these people with no ability or will would be sold off for high sums of currency and with those funds we would invest back into our research. The young Zaldean approached the criminals with a heavy silken bag filled to the brim with coins and asked to simply stowaway until they reached their next location. He wasn't worried about the three alien individuals so much as he was that they would actually take him somewhere that wouldn't know of his lineage, he could dispose of them if they made any attempts on his life with ease. But they held true to their word, likely to ensure that they would keep trading ties with the family.


Extra Info: Al'at will begin to deteriorate if he does not consume Life Essence for more than five days. On day six hemomancy will begin to act on its own, attempting to accumulate as much possible to sustain the man. This typically looks like streams of crimson gathering around his arms and legs to secure them. Day seven he will begin to develop dark rings around his eyes and become disoriented, this will cause him to question friend from enemy as his mind starts to slip away. This is not Soul Sickness, but instead withdrawal symptoms due to being exposed to the magic substance throughout his life since an early age.

He does still require food and water, and is nearly biologically identical to a human.
Haven Online

Interest Check
Haven Discord

20XX- a time of innovation, creativity, human advancement in technology seeming to skyrocket into the heavens. Nearly thirty years ago Virtual Reality was making waves throughout the world assisting in a multitude of ways throughout the world. Medical technology corporations dumped millions of dollars into its development and quickly the incentive of financial success and fame pushed VR developers to push themselves and their teams to new levels. Several different media companies saw this rising fad as an opportunity to invest, fueling the flames of creation even further and in a short five years later a new breakthrough was had. Den of Dreamers was developed by a development company called [Open World Works], completely underground with no information on the company themselves and launched for free on the most easily accessible VR system the IRIS. Several popular video game streamers had seemingly known about the launch beforehand and as a large-scale event on their platforms, all simultaneously logged on together to experience it alongside their viewers. What [Open World Works] developed was not a game, but instead an interactive virtual reality experience where people could really do whatever they wanted. Dreamers would be prompted to enter their screen name, and then customize their avatar with nearly infinite assets to do so. 3D Artists could freely upload their creations to the character library, and donations or reimbursement were offered to those who did. Models and customization in the first opening hours of the game ranged in the hundred-thousands, and rarely did people feel they looked the same. There were large meetup chatrooms where dreamers could freely talk to one another, discuss things and even create within the game. It was a massive success and nothing like it had really been created before, capturing a good portion of the Earth's population in it's splendor. [Open World Works] would become overnight millionaires and nobody even knew their names.

Twenty years would pass, Den of Dreamers with constant support from its consumers and anonymous developers kept up with the constant increases of technology. Led the way even. A large portion of PC games were now being ported onto newer renditions of IRIS VR Systems, and rumors of ISIS working alongside [OWW] to create an operating system that would change the world started to appear on Forums across the net. It was on January 1st of the twenty first year, that a middle-aged European man would walk onto the stage of IRIS's yearly press event. Founder, lead developer, main man of [Open World Works] Aleksander Demiter stood humble and spoke with tears of happiness streaming down his cheeks. "We are proud to announce that the ISIS Genium will run with our new operating system. It will be a fully functional Virtual Reality experience with one account for a multitude of different household needs, every website, every social media, every game, the same face will be recognized and experienced as if you were really there. We look forward to seeing your face in Haven." He turned, but immediately the audience roared in wanting confusion. Aleksander stopped in his tracks, a cheshire grin splitting acrossed his face as he paced back to the microphone. "Alongside the launch of IRIS Genium running the DOS [Dreamer Operating System], we will be launching a secret love-project that some of the greatest minds at [OWW] have been working on. When we created our company, completely independent, all of us wanted to create a world better than the one we lived in. It was the namesake of our company, to create a new world, a place where everyone of every race or gender could be who and what they wanted free of constraint. And we have worked on making that a reality since our conception, so I am pleased to introduce you to Haven Online!". And like any good company hype-man Aleksander sprinted offstage and a projector displayed the trailer for Haven Online.

The trailer rolled on with a rumbling of stone as the black screen panned the camera up to beautiful open plains with-- a large volcano erupting in the distance, sending balls of fire throughout the nearby area setting those beautiful plains ablaze. Then a beautifully rendered rabbit-man riding on horseback would race into the cameras view, a staff on his back as he charged headlong into the black smoke. He'd cough as he raised the white-wooden and gold adorned staff in the air, waving it's head in a serpentine motion several times before rain clouds suddenly roared into the sky darkening it. "しゅうちゅうごうう!" Appeared above the rabbit-man's head in an uncharacteristic text block. It began to downpour, extinguishing the nearby fire but the beady black eyes turned their sights to the volcano. Then, a second horse could be heard racing closer and closer.. A human girl, dressed in flashy pink and white lolita clothing flew past the rabbit-man. She could be heard in the distance screaming in Japanese, and the rabbit would grunt sliding from his brown and black speckled horse to the ground lightly. "Just another day.." The camera would then slowly pan out above the two players, showing a dragon circling the volcano, as they got further a Neo-Tokyo like futuristic city could be seen not far from those plains, and on the opposing side a medieval looking settlement with castles and farmland nearby. The title would then slowly appear as the camera aimed towards a great blue sky filled with clouds [Open World Works - presents. Haven Online].

Haven wasn't just your typical SAO Virtual Reality MMO Clone, it was an open slate for creative minds. Artists, gamers, writers, performers, anyone and everyone whom wanted to contribute something to the world would be given the opportunity to. The world was literally endless, new continents could be created to explore if you explored the immense ones OWW released with the game. It shook the world, several companies that survived off the income of their popular online games filed lawsuits on Open World- all of which were unsuccessful. A few even turned to paying immense sums of money to hackers in an effort to ruin the game's experience for the players, futile. The giant was unstoppable and many developers decided to join the party rather than fight against it, integrating their own games into DOS. IRIS and OWW has become a superpower. The world was obsessed with these companies' products, their experiences, and it still to this day maintains itself as a global phenomenon. But there is a darkside to this happy ending. The internet has always been a dirty place, and while there can be numerous layers of security, some bad people are bound to slip through and take advantage of the immense freedoms that are now offered. [NERO] first began to appear in the social media world of DOS holding people's personal information or even their creation hostage in exchange for money. They've been terminated multiple times, but seem to reappear like a family of cockroaches, and now they're beginning to appear in Haven. Six months ago a series of kidnappings in the western Unites States occurred, all of which were non-professional female singers who posted their content in [Mekkaku] a music themed location in Haven. It was never made public, but OWW was sent ransom letters with photos of the girls asking for millions of dollars in exchange for [Your Beloved Players]. While it was paid, the developers have been under a magnifying glass for the security of those who use their software and play their games ever since.



So now they turn to you.





"To all the brilliant minds who call Haven your home. We at [Open World Works] ask for your help, we are seeking the bravest and the wisest. There are evils that trespass our paradise and seek to have it crash and burn, be it from our competitors of those who wish only to ruin this great thing we have. We are developing a new zone called the "Crossroads" and it will be the largest we've ever created. During the next three months we will be enabling a mechanic that wasn't available before. [Headhunt] will allow players reported more than fifty times to be marked as an attackable mob in the game, awarding loot, and achievements based on the severity of the notes flagged upon them. While this may be viewed as toxic, we are willing to take this risk to remove the unlikable or harmful members of these communities we have worked so hard to build."





Stats: While not all players of Haven partake in adventuring or combat, there are a multitude of statistics on your character that factor into non-combat situations. There is no leveling system, and instead the armor, weapons, and cosmetics directly effect your avatars stats and rarer items typically have the best stats.
STR - Physical Strength ; Melee Weapon Damage ; Armor Weight
STA - Literal Stamina ; Health Pool ; Speed of Recuperation
DEX - Motor Skills ; Eyesight ; Ranged Weapon Damage
INT - Cognitive Skills ; Magic Damage ; Spell Speed
WIS - Memory ; Mana Pool ; Lore Retention
LUC - Literal Luck ; Bonus Loot

Combat: There are no action skills in Haven, instead relying on passive skills and techniques learned in game through NPCs or quests. Magic using characters are given a spellbook with the names of actual spells and incantations that they must learn and master themselves and using their voice to cast. As the avatars are unique to the person, there is a nearly infinite amount of combat styles and magicks with more being created all the time.
Avatars: The world is immense and full of people, and both are diverse. The most outstanding feature of Haven is that no two players look the same, everyone is unique and stand-alone in what their thematic motif is. There may be a couple thousand werewolf players, but some of them are Wolf Roleplayers named Redpaw looking like a generic wolf, and others are top one-hundred PvPer Grimme- a fully armored wolfman wielding two greatswords and speaking poor english.
Travel: Players are able to fast travel through the use of a Home Crystal, each major city in a zone has one of these towering blue stones within their walls. However, you can not transport to a Home Crystal that you have never visited before- this encouraged players to travel to newly developed zones right away. People are lazy.
@tal0n

Looks good.
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