Avatar of Anlu
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    1. Anlu 11 yrs ago

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11 yrs ago
Current Shit's rough right now. I'll get back to you guys when things settle down...

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@Pearion_Rehtyer@AdamTheChao@Eklispe@Irisity
Calling all applicants! My character is up, we're open for character applications, and if you have any questions at all, please drop them down here.

The IC will go up saturday night. Everyone needs to submit their character sheets by Friday night, unless extenuating circumstances apply.
@Pearion_Rehtyer@AdamTheChao@Eklispe@Irisity: OOC is up!
I'm unsubscribing from this topic. Direct all further inquiries to the OOC.
I've changed the name because I changed the plot a bit.

http://www.roleplayerguild.com/topics/82128-onward-unto-dusk-pokemon-medieval/ooc



What do you mean you don't know? ...Let's find out!


Feuertanz, Quilava, Male


Personality: Spirited, brazen and gregarious, but timid if backed into a corner.
Motivation: The joy of discovery!
Biography: Tanz (tants) is a disenfranchised youth with nothing to lose and the world to gain. He was born into a family of metalworkers in Sabiland before the conquest. The formative years of his youth were spent helping his father out around the shop, fetching and stoking the fires and quenching steel...
The old man's reasoning was that if he was old enough to lift a hammer and work the bellows, he was old enough to work the forge! ...Oh, sure, it was dangerous for a child. He got hurt sometimes, but his father said it was good for him!

As much as Tanze liked helping his father on the forge, it wasn't the life for him. He was sent away at a young age to Schwarzenburg to study magic. At first, it was an awful experience. He was rejected from both the academy and the clergy the first season. When he failed the entrance exam at Schwarzenburg Academy the second time, he found himself at a loss - broke now, a three day journey from home (the furthest he'd ever been!) and faced with failure. A couple of days later he was found slumped in the rain on the steps of the same chapel that had turned him away. The Seer there fed him, promised him shelter for the night, and quietly watched his behavior.

The next day, he didn't leave. Feuertanz was put to work a little after first light. First he swept the floors, then he played gopher for the Speaker for a couple of hours - fetching this, or that, and then he was given a little silver candelabra on a chain of gold. His studies would begin at sunset.

Skills/Abilities: His greatest skill is his ability to purge disease poison from another's body, close bleeding wounds, and encourage the regeneration of damaged tissue. He can't instantly cure an injury, but he can help set a patient on a strong road to recovery with a mixture of magic and mundane tinctures.
As must be expected, he also has a decent understanding of how to work metal. Oh, and he can read and write both in common and in German. If necessary, it's also very possible that Feuertanz will turn his cleansing fire on an aggressor...
Personal Effects: A golden ring given by his father, a silver candelabra given by the Eye of Anhara, and a pocket-sized book of Anhara.
Other: Fuertanzen follows the teachings of Anhara, the spirit of light. It's a teaching that embraces passion and energy, that strength comes from the heart.
@Irisity Great! I should have the OOC up in an hour or so.
Character Sheet Template!




Player Characters

Darvvy - Kricketune, "Bard", Male
Feuertanz - Quilava, Acolyte of Anhara, Male.
Frey - Cubone, Swordsman, Female.
Working on the OOC. I'll link it here when I finish later tonight.
I don't know what that means D:
Onward unto Dusk



<Schwarzenburg, The Black Castle, repaired after the siege of 566 AC.>


TL;DR Summary:


[*]- Pokèmon characters only!
[*]- Set in an alternate-earth 500 years after the Kalosi Incident, now remembered as the Cataclysm.
[*]- Roleplay starts south of modern-day Mannheim, Germany and will focus on exploring the ruins of the old world.
[*]- Traditional Pokemon "moves" are forbidden. Consider the capabilities of your Pokemon and apply those skills creatively. Feel free to draw insight from established movesets, but remember: it's magic now.
[*]- Magic is a form of mysticism, linked to theology, and is tied to class, rank, and education. It's meant to be limited. Make sure you understand how it's treated before you use it.

Please post your character sheet in the Character Sheet Tab.

In Character Info


Slouched on the eastern inward bank on a lazy sluggish bend of the Rhine, Schwarzenburg - the black castle - once stood as the lonely gatekeeper of the East. It was her stalwart defiance that kept the Moeri war machine from spilling over the Rhine. The day the castle fell, the Kingdom of Sabi was swallowed up by Moere, her ruler slain and his histories burned. The region was given over by King Veske to the burgeoning administration of Duke Sakana, whose command was instrumental in the capture of the region, and whom has in the year since settled well into the administration of this land.

Just a few miles north of the castle lie the ancient ruins of a city called Mannheim. It stood for more than a thousand years before the Cataclysm, and it was another hundred years of struggle before the last light of the city was snuffed out forever. Even the Sabi had never ventured near these ruins; they mark the edge of Civilization - a point beyond which even the mighty hand of Moere cannot quite reach. Beyond Mannheim, to the East and to the North, lies a vast and uncharted wilderness.

Now, as Sabi loyalists have been pushed into that uncharted wilderness beyond, reports are beginning to filter back of strange occurrences at Mannheim and beyond. Ethereal lights and impossible things - whispers of treasures from the old world... will you be the first to learn the truth?


Out of Character Info


Hey folks! This is a Pokemon roleplay set in an alternate-earth environment about 500 years after the events of Pokemon X/Y. In our timeline, the Kalosi weapon was successfully activated - but for reasons lost to time, it misfired, and fell short of its potential. The event marked the beginning of the end for human civilization, and in time pokemon rose to fill the void - coming together and building like the humans had done before them.

Pokemon civilization has borrowed much from human history, and has followed a similar curve of development - today we rest at a decidedly medieval era, replete with petting kings and castles and classical engines of war. Modern-era (and beyond) technology is studied, and recorded, but such information is largely kept away from the uneducated masses.

Currently, the premier power in Europe is the Kingdom of Moere [More-uh]. To the west of the Rhine, clans and kingdoms jostle for position. East of the Rhine, however, lie the untamed wilds and tribal peoples with a reputation for violence. It's said that the further one travels beyond the Rhine, the more savage the world becomes - it is for this reason that, despite its heavy handed politics, Moere is sometimes hailed as the warden of the civilized world: it dominates much of the Rhineland west of the border and is now slowly pushing its borders into the wilderness.


I'll transfer character sheets over this way!
@Eklispe Fantastic! c:

I suppose I'll go ahead and work on the OOC today. We're still going to be open for recruiting, probably one more player, but we don't need more than four.
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