Avatar of ArenaSnow
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
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    1. ArenaSnow 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Seeya next week, Guild. Signing off.
1 like
8 yrs ago
Merry Christmas
2 likes
8 yrs ago
Elder Scrolls RP, now with the Creation Club!
2 likes
8 yrs ago
It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
6 likes
8 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
2 likes

Bio

Whattr' you stairin' at.

Most Recent Posts

Well, roleplay is a beast difficult to contain, and viral threads even more so...

You won't have to worry about me exploding since I'm off for now, though.
@Puffhead Well, he will mind, but he can warm up as well - he's just got a crust to break through.
@Puffhead Well, if you don't mind bunking with an antisocial sort and nobody else wants to bunk with you... Tarvas is around :).
Arena's character is a guy right?


Yes.
Blimey, I am getting flooded with posts to catch up on :P

@ScarlettWaters16 Character is up in the right tab, I was late as the confirmation came after I called it a night.

If anyone still needs a roomate, I'm up, but I warn you - my character is not the friendliest of sorts.
Tarvas wasn’t impressed by the fancy nature of his surroundings - a limo that was admittedly cleaner than most things that he had ever interacted with. His chance of tuning back had passed - and frankly, he didn’t mind one bit leaving his “home”. A home that was more than happy to see him go.

When he told his old man that he was going to join the Guard, he could tell that the old man was deciding whether to deride him for being useless or to rejoice at having Tarvas out of the house. It was the first time he ever got support from his adopted father, who was old enough to be his grandfather. He dressed in his best clothes - which weren’t much, given that everything in the house was at least 10 years old and either dirty or dusty - and left his life in Slight behind him.

When the limo stopped, he was not accustomed to how limos worked, so he let himself out. He wasn’t comfortable with groups of people - and stayed away from a particular bunch of what appeared to be rich kids.

Pompous lot they are he thought. One girl in particular looked like she hadn’t held a weapon in her life, let alone used one. She would drop out quickly.

He moved to the sides of his surroundings, wishing to be out of the clustered open space and hoping to move along sometime soon.

Hearing the teachers call the recruits over, he moved to the back of the forming crowd.
((Post came later due to the fact the confirmation came after I retired for the night.))

I have two characters - one will be used in the main RP and the other will be triggered if encountered in the below description.

Appearance



Name: Tarvas Meldon

Gender: Male

Age: 18

Grid: Slight

Secret Gift: Trapping and being inconspicuous. He is extremely good at trapping - he can get a feel of where pray will end up, and is one who would be very likely to detect a trap before he walks into one. He is also able to make himself very inconspicuous or even seem dead - he does not move, nor do anything to attract attention to himself. He can also sneak up on a prey, even if they are alert.

Weapon of Choice: Traps, but if necessary a long knife (or short sword), and he can take a preference to a well made handgun if he really needs to.

Gear: The regular guard’s gear, with a knife slot at his side and another in his bot, and a slot for a handgun as well. He also has odds and ends and likes to carry some rope around with him if on duty.

Bio
Tarvas Meldon was adopted. He never knew his real parents, and his adopted father was a drunk. He grew up unsatisfied and angry, hating both the parents he never knew for not being there and hating the man who was. He hunted for his own food and was often not at home, and snuck in at night to avoid being detected (or he simply did not come home at all). His preference to catch prey is trapping - an ability he is extremely good at, but that he has not paid much attention to, although he also doesn’t do much to make it obvious.

Habits: Not social, generally holds a low opinion of others, likes to think and tinker with things.

Other:

He is uncomfortable in open spaces and is very much at home in a dark area, or one with many twists and turns, such as the forests where he grew up. He does not like loud noises (and is not fond of gunfights as a result) and will not last if in an one on one muscle fight, although he has reflexes to make up for it. He is a bit paranoid and very difficult to get to trust somebody.

Second Character
This one will only come in use if the guard goes moderately deep into the forests of the Outlands, where he lives.

Appearance


Name: Charles Zalthon

Gender: Male

Age: 44

Grid: Outlands (formerly Slight)

Secret Gift: Same as Tarvas, but more developed and practiced.

Weapon of Choice: Likes traps but also his rifle, which he can use quite well.

Gear: An old set of Guard gear, along with normal clothes.

Bio
Charles Zalthon is the father of Tarvas Meldon. He started off in the Guard, where me made a good living for himself. However, he became increasingly disillusioned with the entire practice that the Council had put into place.

His banishment came after his plot was uncovered to take down the Council. His own wife, he had discovered, was Anomalous, and she convinced him that his own skills made him one as well. He met up with a larger group of Anomalous and schemed to take out the Council and rule the city under a new start. However, the Council somehow caught wind of the mission and invaded their base of operations located in Slight. Only Charles survived - everyone else, including his wife, was massacred. He only survived because he was outside when the invasion took place and noticed that something was wrong.

He fled to the forest in the Outlands and managed to evade his pursuers. He never came out again, and the few that came in to hunt him were not seen again as well.

He did not know that his wife had a son, who the senior Meldon adopted after finding him abandoned in Slight’s forest, not far from where his Tarvas’s mother died. Meldon senior took good care of him until he became consumed by drink when Tarvas was 5 years old.

Habits: Oversleeping and rocking in the chair he has in his cabin.

Other:

Charles is consumed by the grief of having survived when everyone else, including the love of his life, did not. His only activities are hunting for food and making sure he is not bothered by the Guard. His location is heavily populated with traps, which he maintains.
Off to the character section, then?
Dammit... teaches me for trying to multitask with a character application... there we go, put that bit of code in.

The second guy is a different case - his powers are fleshed out.
I have two characters - one will be used in the main RP and the other will be triggered if encountered in the below description.

(I would think “name” would come before “appearance” - just something to consider)

Appearance



Name: Tarvas Meldon

Gender: Male

Age: 18

Grid: Slight

Secret Gift: Trapping and being inconspicuous. He is extremely good at trapping - he can get a feel of where pray will end up, and is one who would be very likely to detect a trap before he walks into one. He is also able to make himself very inconspicuous or even seem dead - he does not move, nor do anything to attract attention to himself. He can also sneak up on a prey, even if they are alert.

Weapon of Choice: Traps, but if necessary a long knife (or short sword), and he can take a preference to a well made handgun if he really needs to.

Gear: The regular guard’s gear, with a knife slot at his side and another in his bot, and a slot for a handgun as well. He also has odds and ends and likes to carry some rope around with him if on duty.

Bio
Tarvas Meldon was adopted. He never knew his real parents, and his adopted father was a drunk. He grew up unsatisfied and angry, hating both the parents he never knew for not being there and hating the man who was. He hunted for his own food and was often not at home, and snuck in at night to avoid being detected (or he simply did not come home at all). His preference to catch prey is trapping - an ability he is extremely good at, but that he has not paid much attention to, although he also doesn’t do much to make it obvious.

Habits: Not social, generally holds a low opinion of others, likes to think and tinker with things.

Other:

He is uncomfortable in open spaces and is very much at home in a dark area, or one with many twists and turns, such as the forests where he grew up. He does not like loud noises (and is not fond of gunfights as a result) and will not last if in an one on one muscle fight, although he has reflexes to make up for it. He is a bit paranoid and very difficult to get to trust somebody.

Second Character
This one will only come in use if the guard goes moderately deep into the forests of the Outlands, where he lives.

Appearance


Name: Charles Zalthon

Gender: Male

Age: 44

Grid: Outlands (formerly Slight)

Secret Gift: Same as Tarvas, but more developed and practiced.

Weapon of Choice: Likes traps but also his rifle, which he can use quite well.

Gear: An old set of Guard gear, along with normal clothes.

Bio
Charles Zalthon is the father of Tarvas Meldon. He started off in the Guard, where me made a good living for himself. However, he became increasingly disillusioned with the entire practice that the Council had put into place.

His banishment came after his plot was uncovered to take down the Council. His own wife, he had discovered, was Anomalous, and she convinced him that his own skills made him one as well. He met up with a larger group of Anomalous and schemed to take out the Council and rule the city under a new start. However, the Council somehow caught wind of the mission and invaded their base of operations located in Slight. Only Charles survived - everyone else, including his wife, was massacred. He only survived because he was outside when the invasion took place and noticed that something was wrong.

He fled to the forest in the Outlands and managed to evade his pursuers. He never came out again, and the few that came in to hunt him were not seen again as well.

He did not know that his wife had a son, who the senior Meldon adopted after finding him abandoned in Slight’s forest, not far from where his Tarvas’s mother died. Meldon senior took good care of him until he became consumed by drink when Tarvas was 5 years old.

Habits: Oversleeping and rocking in the chair he has in his cabin.

Other:

Charles is consumed by the grief of having survived when everyone else, including the love of his life, did not. His only activities are hunting for food and making sure he is not bothered by the Guard. His location is heavily populated with traps, which he maintains.
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