Avatar of ArenaSnow
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
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    1. ArenaSnow 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Seeya next week, Guild. Signing off.
1 like
8 yrs ago
Merry Christmas
2 likes
8 yrs ago
Elder Scrolls RP, now with the Creation Club!
2 likes
8 yrs ago
It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
6 likes
8 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
2 likes

Bio

Whattr' you stairin' at.

Most Recent Posts

When Tarvas heard the announcement of going into the arena being one of the first sets, he was disappointed. He was slightly relieved by the fact that his competition didn’t look like a professional - and yet, she seemed to be prepared as well. This could go either way.

---

Both of the contestants entered the arena, sizing each other up, with both waiting for the other to make the first move. Tarvas looked over at Nya and made eye contact for a couple seconds. He acted first, charging at a slight angle in an attempt to knock down his opponent. Nya dodged and sent a knee into Tarvas’s side. He dropped and rolled, coming up quickly to swipe her foot to the side as she tried to get him to stay down. She lost her balance fell hard. As he came to finish her off while she was trying to get up, she rolled to the side and let him fall where she was just at.

They both got up and began to circle each other again when she suddenly sent a foot out to hit him smack in the chest, catching him by surprise. As he stumbled back, she let loose a punch and another kick that floored him. He got up, dazed, and threw another easily countered punch, to which she sent a solid one that knocked him down; this time for good.
Oh shoot O.o I'll fix that bit...
Just getting mine confirmed by @imaginary before putting mine in.
Desalith had set out a couple days prior to the location agreed upon a decade ago, bringing little but his gear, some food and his trusty staff.

The simple nature of the village and lack of interesting activity made it easy to remember the reunion in good time. He lived on the border of the village and left during the early morning, so few people noticed him begin his trek into the mountains. One man did notice, however.

“Off on a trip, are ya?” asked the old man who lived in a house nearby, along the road leading out of the village. Old he was, but only half the age that Desalith. Regardless, he held great respect for the old man, who was an adventurer himself in his time.

“Indeed. It is time to meet some old friends.” he smiled and told him.

“Farewell! I’ll see ya back someday, eh?” the old man waved goodbye and continued back home.

---

The weather stayed clear as he travelled, and he encountered no issues along the way - no doubt due to the season. Even the lingering haunts in his mind made little appearance, even at night.

He found his destination during the evening of the third day. He assumed he was early; there was no lingering of the Vanguard’s aura nor the hard to miss footsteps of Cewri. He corrected his assumption when he noticed a reddish light in the house and smoke from the chimney, with a horse and an empty cart on the side. He was most likely beaten by Celeste, which wasn’t too surprising.

Entering the house, he noticed it as well kept up. Free of dust, with a couple barrels that appeared, when he looked, to be filled with drink and a decent assortment of food.

He heard the creaking of branches outside and turned to the doorway. He saw a face that he had not seen in years.
“We are on your side…”

“Ah, shut it.” he said with a scowl that had been on his face for days.

The circumstances that had gotten him there in the first place were rather embarrassing. He walked in and couldn’t recall a thing after that. What had happened became quite obvious when he woke up handcuffed in a van with two other folks who he suspected were of similar stock; one who looked Russian and another American. Given the diversity of the group, we are on your side struck him as empty propaganda of a third party organization that certainly wasn’t affiliated with his mother country. He would only partake on this charade until he could glean information about the nature of this group and report back to his supervisor; who no doubt had tried to make contact by now, as his last mission was a good month ago.

He leaned his head back, sighed, and continued with his scowl.
If I'm up next with fight posting, just send a PM over so I can move my butt. Juggling a couple things right now.
I've been nominated for writing the fight between the characters of myself and @imaginary, so I am still getting information together so I can do it right.
If the above is accepted... guess we have a character from the 3 majors :).
Name

Desalith Tharnon

Age

164

Gender

Male

Race/People

¾ elven and ¼ normal human..

Appearance

(I don’t like taking pictures off the internet of folks, so I rely on description)

Desalith is tall, roughly in the higher average on the terms of elves. His body is weathered from use of magic and his age, although he can still pass off to be in his 50’s when on a good day. When he is tired, his age is more apparent - He looks to be more in his late 60’s and 70’s. He has grey hair on top of his head with a small beard and fuzzies around his face. Overall, he has kept himself up well, so he looks clean (save for the fuzzies on his face that he refuses to take off). He walks around usually in his robes provided by the order he is in and has light brigandine armor underneath, just in case.

Traits

Skills
-Lightning Affinity: He is very good at controlling matter in the form of energy, and can with ease make bolts of energy (large ones require more concentration and energy; he stays with ones roughly the size of basketballs or short streams of electricity). If the weather is right, he can make lightning bolts with a high amount of concentration (he is not strong enough to make them come right out of thin air).

His power manipulates the air around him for the most part. The longer the range, the more energy it takes.

Manipulating the weather is beyond his means, but if circumstances are right he can direct lightning bolts to specific areas. The more opportune the area, the easier (it is harder to strike against bricks than an enemy wearing full metal armor, for example).

Orbs: He is also very skilled at creating Orbs for various purposes. The most basic attacking ones and defense ones are his specialty, but he can also create elementally based ones (an orb of ice) and utility ones (for scouting) as well. These also are created by manipulating the energy around him, but some orbs are easier to make than others and others impossible (he won’t be making balls of ice fly around in a hot desert, or ones that rely on nature to function in a wasteland).

Energy Efficiency: Extensive training has made him able to use shortcuts to operate his spells (at the expense of capabilities depending on area, as described above). These “shortcuts” allow him to cast with lower energy cost. Along with this comes his ability to know when something will be too much for him (based on experience as well).

Mind Self-Control: He is extremely difficult to breach due to specialty training from his order for protecting the sanctity of his mind.

Flaws
Despite the powers he has, he is not good with brute force and in a fight requiring such brute force in his spells, he will not survive without outwitting his opponent. The efficiency of his spells mean that he is limited based on situation, and is a bit less effective in all out spellcasting than, say, an ice mage that has not dedicated as much time as him finding “shortcuts” to make his spells cast easier.
His human blood cuts down his life expectancy and overall energy. Both are limited, and his age means he is not as flexible or good in reflex as he used to be. Sleep is essential; too long periods of no sleeping make his powers useless. The Tellandoric blood in his veins also reduce his overall affinity with normal magic, since Tellandor magic is very incompatible with the norm.

Personality
He is somewhat reserved to others, but friendly enough to be normal in most eyes. He is hard to make friends with, but when he does, he sticks by them. He isn’t one to hold long grudges but is more than capable of hating someone who greatly offends friends or Desalith himself. He is open to almost every culture, being aware of his own mixture.

Background

Human Roots

Desalith’s grandfather, Harthon was from Syrim.
The town his grandfather was born in has long been lost to evil, but it was fairly prosperous for its modest size in the past, being on the coastline along a profitable trading network. It specialized in fishing. It is now referred to as “the Doom Town” for an extremely high concentration of dark magic; it is speculated that it was touched by a being more evil than the Necromancer.

The speculation comes from the fact that any who enters the town immediately begins to doubt their companions, friends, family and themselves. Those who have been lost to it are nothing but wandering shells that attack anyone who does not wallow in their misery.

Elven Roots

All other known family members are of pure elven blood. The roots are in a country of elves that ruled the Northern forests for many centuries before splitting up following a revolution. Since then, Desalith’s family line has been based in Arakdin.

City of Arakdin

Arakdin was founded by a division of northern elves who revolted against their king, and joined the noble elf Natashia to start a new, open town in defiance of the war to control the northern forest. The town is open to all cultures and has a majority mix of humans and elves, with some other races having presence there. It is a trading city of good size, and specializes in exotic goods and fishing. It is not far from the academy of the Järjestys Magi. It is roughly 200 years old.
It is lead today by Vesivial, an elf of somewhat shady reputation but also high political influence.

Family History

Desalith’s grandfather, Harthon, was a hunter from a northern town called Syrim. He met Desalith’s grandmother (Natashia) during the wars between humans and elves over authority of the northern forests (eventually won by elves, which pushed humans further down south). It was the single greatest scandal in elven history when the relationship between the man and the elf was discovered - love between two enemies. This love resulted in all future men of the family having a portion of human blood, Natashia being banished, a sect of elves splitting off to live scattered in human society (Natashia was part of the nobility, with a sizable following, before being disowned by her father, a close advisor of the king). Harthon was known to be a friendly man, just a hunter caught in war and saved by Natashia, who had lead the raid that caught him.

Natashia and Harthon had a son named Julius. His life and that of his parents were relatively quiet, although the family founded and became the roots of a mixed race community by the sea called Arakdin. Julius married a pure blooded elf who was the daughter of a family of elves that followed Natashia after the split, and had Desalith.

Early Life

Desalith was born to relative luxury, his family being the undisputed highest rank in Arakdin. He grew up being the one person who was capable of magic in his family. He discovered this when he accidentally electrocuted a group of three brigands tried to rob him… in public, where just about the entire city saw it.

At the time, people who displayed tendencies of magic were expected to join an order or academy to learn how to use the powers right. Pulling some strings, his family managed to secure him a spot in the esteemed school of the Järjestys Magi. After Desalith left left, he did not return home, even when he had the opportunity. Although he had a comfortable life before then, he found it a boring one where his parents honestly didn’t care.

Joining the Magi and Battling the Necromancer

He went through 5 years of certification to become one of the order’s Ritari, a rank that indicated him to be a fully qualified and trained wizard. He spent many years exploring until the rise of the Necromancer.

Desalith met up with the group of heros taking down the Necromancer when he became involved in one of their missions. He helped the group out; there was no excuse not to fight an evil as great as the Necromancer. He joined them and fought all the way to the final battle.

The final battle changed him, in ways. The Necromancer had tried to attack Desalith’s mind and in that attack exposed some of his darker secrets; secrets with Desalith had no way to understand and interpret. They have haunted him in his nightmares ever since. he anchored down in a small town for ten years, when he set out for the reunion.

The Järjestys Magi

The so called “Order of Mages” is a very old and established organization that has trained and sent out many professional wizards into the world. Its mission is to teach as many people as possible safe and proactive use of magic while optimizing the abilities of its students. It is open to almost all races; excluded ones are demons, dragons, and some other special races/evil based races. Entry is extremely difficult; it requires pulling strings or an obvious display of qualification as decided by the leadership. There are two levels of order certification - Ritari and Masteri.

A Ritari is one who goes through what would be normally known to be advanced training. They are professional wizards who are trained based on their skillsets. Dropout rate is moderate; those who don’t pass this training are simply known as trained wizards who do not have the luxury of the Magi’s support. Those who do pass, in addition to receiving a very useful education can have the advantage of being known as certified. After training, their duty is to be peacekeepers who work on their own terms and are expected to take out threats of evil. The Necromancer was easily strong enough to defeat many Ritari who went after him alone.

A Masteri is a special qualification that takes 10 years of additional training. It is brutal and can result in death during training, and is only taken by the most dedicated of students. There are currently only 6 Masteri who have completed the course on record (one of whom is the leader of the Order). There were rumors, which have been aggressively denied, that the Necromancer was trained as a Masteri.

Items

He carries a single staff that would otherwise look like a normal log; however, it is charged with energy and is critical for him to focus and draw energy from so he isn’t relying on just himself or the reserves of potentially unfriendly surroundings.

He wears dark robes (think of, for lack of a better example, something Gandalf would wear) that do not have a hood. They are worn with use but pretty well kept up with.

Other

(Might have more, just getting something up for the night)
Are you still accepting characters? I lve fantasy. I've been playing D&D since third grade haha.


Characters closed already, sorry.
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