Avatar of ArenaSnow
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
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    1. ArenaSnow 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Seeya next week, Guild. Signing off.
1 like
8 yrs ago
Merry Christmas
2 likes
8 yrs ago
Elder Scrolls RP, now with the Creation Club!
2 likes
8 yrs ago
It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
6 likes
8 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
2 likes

Bio

Whattr' you stairin' at.

Most Recent Posts

So, got some roleplays for ya to take a look at. Some I am involved in, some I am not. They range from various forums.

Here’s a casual level fandom star wars roleplay that’s looking for some people to show interest in it.

The Secrets Under the Clouds: Roughly 100 years after World War 3, in 5012, a group is going down to earth once more after being forced to make cities in the clouds after the war devastated the surface. Might or might not be your cup of tea, isn’t mine because of some plot-related elements, but hey, you might like it. Free level roleplay.

Allevent, Realm of Caith: A twist on the fantasy theme, advanced level roleplay, looking for some members at the moment in an interest check.

Rebel Scum: Another star wars roleplay on a similar basis as the first I linked, however this one is advanced and hosted by a very experienced member (@HeySeuss) around here (also one of the moderators). Consider it the first one I linked in essence but with higher quality expected and a host I know to be experienced (not taking a stab at the other one, I just know more of Seuss).

If you don’t care about his roleplay or star wars, he is at the least a helpful guy.

Battletech:Forlorn Hope: Hosted also by Seuss, a casual level roleplay based on the BattleTech fantasy universe. If you don’t know much about it, you can ask him about things, although if you don’t know the first thing about battletech or anything that he brings up it might not be a roleplay for you. I have my eyes set on it but I’m not sure if I can follow through on it.

Harrowmounts Plight: Fantasy based roleplay, free level, in which you can be a villain, neutral or hero character (it is pretty loose in that respect). It has already started but new players are accepted at any time, I am also one of the GM’s in it.

There’s one more nation RP that’s fantasy floating around, but I can’t find the link to it.

Faction: Martian Front: If you move quick enough and post interest you might be able to get in before it closes. In a nutshell, it is about the weakening power of the government ruling Mars and the various factions in it, from colonies to corporations. If you do get in/hold interest, I wouldn’t mind a business partner extra :)

You may also wish to keep an eye on The Heros, which is currently closed but following a dropout and stagnation of things, it may open up to members at some point. If you like what you see, it may be worth at least expressing interest in, since at the least a replacement for a dropped character is being looked for. Casual level.
Well... I'll watch and see where this goes, at the least.
Alright, when I have a bit more time I'll compile some options for ya.
I'll get something up in a few hours; that said, things are looking kind of stale in terms of plot, and a drop out doesn't bode well. I haven't been very active because I haven't seen enough to interact with, only now is there something to really go for.

More folks to cushion drop-out blows, perhaps? A new band of recruited heros by the few that survived?
What I was thinking was the story of how they first came together. Although stories on each character's history could be a consideration in the long run.
What skill level ya gunning for?
I'll admit I had my eye on it for a bit; instead of flat out taking the GM's concept, perhaps have a "in the beginning" based roleplay on how the witch/genie got where they are and the story of the previous owners?
I'll keep an eye on this.


Talon Security Development Corporation (TSDC)




-insert some fancy image here, when I find one fitting-

Faction Type

Military Development Corporation

Leadership








Orthodoxy


The ultimate goal is that of any business: profit. However, still to be decided are the ways to get that profit; the company has in fact started to supply resistance forces in secret in an underground protest against tightened regulations and attempts to rid the company of its neutrality… after all, war is the best business for a company such as this one.

Military


Mobile Forces
50 men in infantry suits (for more on the suits, see the Jump Corps). Transported with 5 main transports capable of holding 20 men each. Also a staff of 60 armored guards in heavier, but less flexible suits (but including the firepower of rifles described in the “Extra Information” section). Some small Harasser teams are on patrol as well (5 groups, 4 each).

Tactical Response Squad

Taken from the warehouses and recently created, it consists of a Serperior, 6 BeamBlaster 55k's, 20 standard suit infantrymen in basic suit armor, 2 "Rippers", 2 "Maulers", and 10 Harassers.

Primary Lab Garrisons
Guarding each lab is a set of 8 anti-aircraft/missile guns shooting lasers to take down explosive weapons (and sometimes blasts from beam weapons), a set of 24 smaller ground-level laser guns, 175 men per lab in armored suits, and 4 armored stations resembling mini-fortresses with multiple types of firepower (variety). Labs are also armored with shielding and Steel V plating, along with an advanced GSS sensor each building (although more mundane security is also used, given the sensitivity of the GSS). Finally, it makes use of the anti-air and missile system "5" (see the extra information section for details on it, as well as GSS).

Headquarters Defense
All normal defenses of the primary labs in addition to the Warehouses, which can mobilize fairly quickly and bring out a lot of the firepower currently on company deck. Warehouses are equipped with heavier shielding and armor and their own set of defenses.

Jump Corps
26 active members, with 14 scout suits, 14 combat suits, and 6 special issue assault suits.See this link for how they work, including standard infantry suits of the company. In addition to contents of this link, take into consideration additional shielding able to take a few blasts of the pulse rifles they wield.)

Minor Holdings Defences
Depends on the area. Resource depots typically have a staff of 10 or so men in infantry suits each; stations tend to be operated by a single representative and two infantry suit guards.

Holdings


Headquarters (F7), the place where all decisions are made and directly adjacent to the Warehouses, which are 6 large, half-underground buildings that are heavily armored and contain almost every type of weapon, vehicle and gadget the company has to offer, the staff of which can pilot roughly half the equipment within. At least a mile in every direction away from civilization.

Two primary labs, where all developments are made, located in outskirts of towns and colonies. (F6 and G7)

Everything else is minor depots where resources are compiled to send to the labs located in various colonies, and various stations within colonies and towns (with a station of this type on Jupiter and Earth, although the Earth one has been evacuated).

Extra Information






In Hello 11 yrs ago Forum: Introduce Yourself
Welcome :) perhaps we shall meet soon...
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