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2 mos ago
Current Ask your dad.
1 like
2 yrs ago
Amy Winehouse has been sober for six years. Just wanted to remind folks of this.
10 likes
2 yrs ago
Apologies to my collaborators, I've been having a rough weekend and didn't get anywhere near what I wanted to get done in posting.
2 likes
2 yrs ago
Found a bolt in my front left tire today. It must be tire week on the Guild, because others had the same stuff.
2 likes
2 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
7 likes

Bio

Most Recent Posts

Guidelines


  • I want only a couple things over in character sheets - a name, a species, and a couple sentences of where they came from, what they do and how they relate and another piece on abilities and powers. Yeah, because we need to be writing posts, not character sheets, and this way we can quickly -add- essential characters. The stub system allows for the addition of NPC's.
  • GM retains the option to veto species types.
  • Please use one sheet for all stubs, character and lore.


Character Stubs


The whole point of this system is to quickly introduce a character's name, faction, species and a quick summary of who they are in order to get them into the plotline quickly. We're doing away with large sheets as an experiment. You can even write this stuff -after- you make the first post. Also, this is a great way to do up NPC's and locations of note.

Name:
Species:
Faction: (Royalists/Imperial Power, nation, or other.)
Synopsis of Character: (Two sentences max on who the character is.)
Synopsis of Role: (A couple sentences on the character's abilities/skills/possessions/agenda and why they are relevant in this world.)


Lore Stubs


The whole point of this system is to quickly introduce a location or faction. This allows you to quickly create a reference item for the lore. We will work on a way to organize all this as we move along, but please add this to your character stubs.

Name:
Type: (Location, affiliation type such as "unit" or "religious cult" "mercenary company" or "nation.")
Synopsis of Role: (One sentence, keep it moving. Ex. A cult that worships change as the great power of the universe and never wears the same hairstyle twice (in a month) anyway.)


TL;DR

- Alternate History/Fantasy World with a map we would need to develop.
- Mid-1930's technology and general political atmosphere, though with modifications. This, as with everything in the RP, is an open-ended sort of proposition where players work out what the parameters are.
- Have not decided on the degree to which magic is employed, or its mechanisms, but an open to that conversation and ideas. Different political ideologies may have different outlooks on magic, including the enslavement or use of magic users in a way that renders them unable to make their own decisions as a form of control.
- There was a WWI type war as destructive.
- The trend is increasing extremism in politics on both sides, nihilism and a lack of faith in liberal democratic institutions and the rise of authoritarian/totalitarian governments. All this exacerbated by post-war nationalism and the dissolution of empires, either through decline, overthrow or losing the war.
- Vinheim, formerly a conquered province of the Korelsk Empire (Now the United Socialist Republic of Korelsk) is in a state of limbo; conquered close to forty years ago, nationalist movements are on the rise within. While the USRK is in control for now, the USRK is engaged in a destructive civil war elsewhere. All the same, they will not let go of Vinheim without a heroic effort.
- A scion of the royal family is attempting to organize support for a restoration of crown rule, but that involves navigating the parties.
- I am open to ideas, but I think there should be a couple different narrative themes - what the leadership wrangles over and decides and the consquences to the people actually fighting the war. That said, I want two sets of characters; the 'powers' and the 'people.'
- This is a very 'drafty' idea, so I am definitely looking for other people's insight on how to fill in some gaps and structure things.
- So I have a Discord link so we can discuss things because there's a lot of hammering out to do.
- Check the Characters tab for information on our quick and easy 'stub' system for character sheets and lore items to help create a collaborative worldbuilding.


TL;DR


- Alternate History/Fantasy World with a map we would need to develop.
- Mid-1930's technology and general political atmosphere, though with modifications.
- Have not decided on the degree to which magic is employed, or its mechanisms, but an open to that conversation and ideas. Different political ideologies may have different outlooks on magic, including the enslavement or use of magic users in a way that renders them unable to make their own decisions as a form of control.
- There was a WWI type war as destructive.
- The trend is increasing extremism in politics on both sides, nihilism and a lack of faith in liberal democratic institutions and the rise of authoritarian/totalitarian governments. All this exacerbated by post-war nationalism and the dissolution of empires, either through decline, overthrow or losing the war.
- Vinheim, formerly a conquered province of the Korelsk Empire (Now the United Socialist Republic of Korelsk) is in a state of limbo; conquered close to forty years ago, nationalist movements are on the rise within. While the USRK is in control for now, the USRK is engaged in a destructive civil war elsewhere. All the same, they will not let go of Vinheim without a heroic effort.
- A scion of the royal family is attempting to organize support for a restoration of crown rule, but that involves navigating the parties.
- I am open to ideas, but I think there should be a couple different narrative themes - what the leadership wrangles over and decides and the consquences to the people actually fighting the war. That said, I want two sets of characters; the 'powers' and the 'people.'
- This is a very 'drafty' idea, so I am definitely looking for other people's insight on how to fill in some gaps and structure things.
- So I have a Discord link so we can discuss things because there's a lot of hammering out to do.
- Sorry if this is shorter than my usual interest checks, but the idea literally hit me about thirty minutes ago.
Check the arrows, check the bowstave. Check the arrows, check the bowstave.

That occupied part of Red Harry's brain as he looked out over a bleak, sandy vista of all that the Disputed Lands had to offer. Others, less used to the condition of campaigning here, were sweating profusely and were red from exposure to the sun, but Harry managed to weather it from under a red and white checked scarf wrapped over his head, a trick learned from a Dornishman some years back. Them that had water had some, finding it warm and tinged with something that gave it a slightly metallic taste. It came from a watering hole in the Disputed Lands, something their local guides knew about, and the best that could be said for it was that it was wet.

It'd taste like the purest, coldest stream fifteen seconds into the fight, and they had barrels of it ready for after. There'd be less of them by then.

There was a centennar giving direction to the longbowmen in the Knot, but Harry knew the sort of orders by rote. The man was a boor, but he'd learned some time ago the value of holding one's tongue, even if one did know better, when confronted with someone that would not hear. The rest of the longbows were of the same mind; there were enough experienced men about the company to know how to space themselves to give room not long to draw the bows, but for the runners to deliver more arrows. They marched, but the carts hauled arrows and the means to make more, which they spent the night doing.

He'd drawn the bow, as a boy and man both, for enough years to know what the work was about. He was illiterate and had no math training, but he could mark out a desiccated tree here, a hill there, to mark the range and how much to adjust the angle of his bowshot. He knew, by long practice, where the arrows would reach and where they wouldn't.

Occasionally, he nudged a man alongside him and pointed out these landmarks. There was a mutual interest among longbowmen to survive the day, because no one loved them much and the Sers might ransom each other, but the peasant scum without money were enslaved at best, if not outright executed. Harry figured that a slaver would take one look at him and know that he'd never make an obedient slave. Worse, the bastard might decide he'd be more docile without a cock...

The deliberations on Harry's part and the conversations in the scattered line of longbowmen ended abruptly as the enemy decided to start the advance. In the way of things, they thought they could sweep the line and be done with the fight, which was expected to be a tentative affair of carefully managed expectations and performative, choreographed advances matched by performative, choreographed, carefully-timed defending that would look stout enough to satisfy an employer.

That, after all, was the way mercenaries fought. You couldn't be paid if you were dead. And your company didn't get hired if it didn't have men.

He bent the bowstave and put the string in the grooves cut into the wood for the purpose, making sure the loops were settled in behind the pieces of horn that held them in place when bent. Then, figuring that there was no time like the present, he had himself a piss right out on the sand, aiming for a nearby rock. He made sure he wasn't hitting anyone with it, but that was it as far as concern went. He'd seen worse, many of them had, after a diseased-wracked march, men fighting ankle-deep in their own watery shit, but there was a younger lad looking on with disbelief at the shamelessly public display.

As he told the younger man, wryly, "Now or in your pants boy, your choice!"

@jbcool
<Snipped quote by HeySeuss>

I will say that I'm personally leaning toward beginning in the Free Cities (or more specifically in the Disputed Lands) as part of an established company - just not a canon one - before it gets decimated somehow (think of the Battle of Hattin, but with survivors I.E. the lot of us), leaving we merry few, we band of brothers, to go...somewhere; could be anywhere from reforming the company to simply heading over to Westeros (assuming we're not already there) and becoming bandits on the King's Road - that's something to work out once/if this gains some traction,I think.

That said I think the starting location is something that can be discussed, assuming we get enough folks on board. As for new or established, I was thinking more of a band of Sellswords, rather than an entire free company - hence the rout of the prologue - but again the size of the group and so on can all be hashed out in the event of this taking off.

If you do have any suggestions of your own, do feel free to put them forth at any point.


I'm down with that survivors of a rout storyline and am good with wherever it is going to be set. My character, quite frankly, isn't a 'stand and die for some nobleman' type as it is, so this all fits as far as I am concerned.

A band looking to perhaps stake into a larger company makes sense.

Edit: Also makes sense that any company looking to campaign in Westeros will hire experienced hands in anticipation of that. It would make sense that companies aren't going to be fully staffed until comes time to fight a war, after all.
I'll sign on for this. I've played the mercenary theme before, and I'm also a fan of the Hundred Years War and the War of the Roses. I have thoughts on an individual character in the way of sellsword longbowman (and sometime bandit.)

Out of curiosity, would this start in the Seven Kingdoms or in the Free Cities...and is this a new company or an established one?
Been reading a lot of Stephen King, which is recharging my batteries, and so...

So this is another bump.

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