Status

Recent Statuses

2 yrs ago
Amy Winehouse has been sober for six years. Just wanted to remind folks of this.
10 likes
2 yrs ago
Apologies to my collaborators, I've been having a rough weekend and didn't get anywhere near what I wanted to get done in posting.
2 likes
2 yrs ago
Found a bolt in my front left tire today. It must be tire week on the Guild, because others had the same stuff.
2 likes
2 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
7 likes
2 yrs ago
I love it when I catch up on my posting.
2 likes

Bio

Most Recent Posts

So this is another bump.



Yes, that is a Tony Montana bump.
Now seeking: Partner in Crime/Collaborator.


Bear in mind that what I have written below is mutable and essentially that I am willing to adapt. If you have an interest and you pitch it, I will consider it. I'm open-minded.


Why a pic of Keef and Mick? Because some of the best music out there came from active collaboration. Which is sort of the point for what follows.


My Proposition

Longtime user just getting back into the swing here and looking for some chat, a little collaboration and some fun writing with new faces.

Let's face it, I've been here a long time, I know a bunch of people here but a lot of them seem to be not RPing, which means that I have to run into some new people.

I'm mostly marketing this to the odd random and interesting person that might be checking these interest checks the way I sometimes do without posting an actual check. Some of you are old hands, some of you are brand new.

Hi, you, drop a line! If interested, please PM or tag @HeySeuss so I get a notification or HMU at HeySeuss#6650 on Discord! Otherwise, I'll check the page, see if I have notifications and perhaps not get back to you as quickly as if you pop a flare.

My Baggage

My Interests

My Immensely Long List of Rules (Disclaimer: Sarcasm)
(OBEY OBEY OBEY)

Plot Prompts
Each idea has an interest check associated with it, which provides more substantial info than the prompt. There's a lot in there.
Getting a real Ghost Recon Advanced Warfighter vibe from this, which I'm really digging.

Plus, who'd give up the chance to shoot Edward Cullen through his sparkly face?


Yeah, though I think we're looking at more advanced than that, seeing as we're in cybernetic mod territory, but drone warfare and other technologies in that game series are definitely on the table here.

I'm open to speculation and creativity in this regard. This should have a real "Syndicate" type vibe to it.
Please see stub system on character sheet area. This is meant to allow people to give essential info on their characters but keep the secrets to themselves. Please character generate responsibly and justify the trust/discretion. :)

@The Narrator@Blenheim

Post-op, cybernetic implant surgery...

Instructions:
  • Using the provided template, please create a character sheet and post it here.
  • All other posts to the OOC tab. Thanks.
Possible Character Concepts

  • Talent - At least one human with paranormal abilities; telekinesis, pyrokinesis, telepathy...something of that nature. We're talking about a one in a thousand. This person probably won't be as heavily augmented as some of the others, but the augs they do possess will be the kind that boost their abilities...and probably turn them somewhat twitchy and unstable.
  • Warden - A former law enforcement officer (preferably a detective/federal law enforcement type) that was scapegoated for a scandal that involved some sort of coverup of what was actually responsible. This dishonored individual was, perhaps, maimed in the process. They might well be working as a consultant or private investigator. They understand how government works; perhaps part of a DOJ task force investigating corruption that went awry of the vampires.
  • Fixer - An ex-criminal of some sort, working for a cartel or organization as a specialist, perhaps as a high tech burglar or smuggler. This person knows the streets, the corruption of people, how to grease palms and get things through security. They know how people are connected in the underworld and where to put the pressure on. These sorts of organizations are often used as fronts for the vampires and their more unsavory activities, such as feeding. Perhaps this character got in too deep, objected and was left for dead. The Vigil is not an organization concerned with legality -- it is at war, and a soldier that knows the enemy is valuable.
  • Face - someone, probably a woman, that caught the attentions of a vampire that prized her looks and social grace, but was overcome by his urges and left her bleeding somewhere, clinging barely to life when the Vigil found her. She had a high flying social life and a respected career, perhaps as a lawyer or a corporate executive or even an actress or known personality before the event. Her skills, her ability to control herself and put on a persona allows her to smooth her way into places where a hundred men with guns would be foiled. Her ability to manipulate people with the pheromone and emotional manipulation implants she has received have taken her natural talents at persuasion and turned her irresistible.
  • Come up with something and make it yours -- that's always a good sign. ;)


Also, here is a list of sample mods and equipment (feel free to invent stuff):

Character Stub
Name:
Character Profile:
You can be as lengthy or succinct as you want, but the character info we need is the character's history of vampire encounters, a brief description of their abilities and role and any additional biographic details you want to add. This can be done in a single paragraph. Should include an overview of cybernetic modifications that support their role on the kill-team.
He who fights with monsters should look to it
that he himself does not become a monster.
And when you gaze long into an abyss
the abyss also gazes into you.

- Friedrich Nietzsche
"Beyond Good and Evil" (1886)


Cybersurgery...
TL;DR Summary:

  • DISCORD Link!
  • Near future, year 2026, modified Earth setting (to account for a variation in technological development.)
  • Vampires exist, as they have for a long, long time, ageless and hard to kill and thus fancy themselves apex predators who use their resources and influence to ensure that they cannot be assailed by common humanity.
  • Society does not know this, or the way the Eternal, as the Vampires call themselves, have maintained a policy of culling humanity but not destroying it, to profit from it. Through the long centuries, the initial cull policies of removing the brightest, the most creative for turning have morphed into a policy of turning beautiful people into vampires. The eldest were the great minds of their time, but they've also become set in their ways.
  • The Vigil has also existed from ancient times in a variety of forms, collecting information as best it could against Vampires, though it found few successes in hunting them. They have, instead in secret, cultivated the wealth and resources necessary to eventually confront vampires when the opportunity arose. Vampires have long since dismissed the Vigil as being a passive organization and a non-threat, as a second-rate Illuminati that focuses on economic interests and corporate affairs. They never bothered to crush the Vigil and the Vigil has been very good about masquerading as an organization that has long since abandoned its original goals in preference of simply pursuing profit, while faking scientist deaths and undertaking other operations to 'move the needle' toward their actual goals.
  • Through the course of the 20th and early 21st century, the Vigil has been content to continue this policy of appearing harmless, even as it took to the bleeding edge of technological research; a combination of extensive corporate espionage and sponsored research and development have yielded considerable leaps forward in a variety of technological fields. The Vampires, in their arrogance, do not realize that the plan is to advance to a point where they can level the playing field against vampires and fight them toe to toe.
  • The recruits are your characters -- they have a variety of skills, backgrounds and reasons for associating with the Vigil; they are all victims of vampires who have survived their encounters, and have been modified to be able to even the score.
  • These characters are sent forth, armed with the best equipment their very rich patrons can provide as a kill-team; their orders are to assassinate vampires. Ideally, they are to preserve their secrecy as much as possible, but killing vampires is the priority.
  • Oh, and the first operation will be killing an Edward Cullen type. How cool is that?
  • Specifics of technology will be discussed, but I have a general idea of where I want to draw the line.
  • Inspirations; Movies - Munich, Blade Runner, Blade, The Lost Boys, Escape from New York. Books - the works of William Gibson, Dracula and Twilight, at least for the idea of killing an Edward Cullen type first. :)
  • No thank you on half-vampires and daywalkers. This is about the victims.
In Character Info:
Vampires have styled themselves the apex predators, the ones that take the predator that kills all the other life on Earth, and have fallen into this pattern of considering humanity prey. Some of them try to view humanity as a threat, but the oldest, the ones in charge, are set in their ways and sometimes have a hard time adapting to the idea of humans advancing beyond the means of the time that they were made into a vampire, a time when they were rampant over the earth. Hunters have come and hunters have gone, but with limited means to do damage to the Eternal, their name for themselves.

Organizations too, have come and gone, hunters trying to eradicate vampires under the auspices of the church and some kings, but they have failed, largely due to the inability to match the vampires unparalleled strength, speed and powers; the natural abilities that make them the predator and humans the prey.

One organization has watched and waited, understanding that until the day arrived that they were able to match these strengths and perhaps overcome them the fell rule of the Eternal from the shadows would continue unabated. Through the long centuries, members lived and died, compiling and securing information on their enemies, but not moving against them hastily. They invested assets wisely, cultivated research and learning, infiltrated institutions, worked with a slow purpose and a goal that spanned many lifetimes of effort, waiting for when science would allow them to match or even outmatch the vampires. The vampires, in addressing more overt threats, violent threats, derided the Vigil as timid scholars. The Vigil played the long game, looking for a time when there would be a means to fight the vampires effectively. The world slowly changed, but the Eternal did not change with the times as well as the Vigil did.

Now, in 2026, that reckoning has come.
Out of Character Info
The characters are essentially a team of hunters enhanced with cybernetics that are hunting vampires; the cybernetics are still a prototype phase, but they work and the enhancements are considerable in their performance and scary in their implications -- the characters are giving up their humanity to fight the inhuman, and that Niezstchean element of the RP should not be forgotten. They are more like what they fight than they wish to admit.

Characters are selected for many reasons, but they boil down to the basic imperatives of 'skills' and 'motivation.' Vampires are more visceral and are not, generally, creatures of training and self-discipline. While a few are brought into the fold for their skills, they are more often picked by their masters out of some sort of lust, and so there are quite a few artist and beautiful people types among the vampires. The Vigil, by contrast, looked at their recruits carefully for the skillset and mentality of those they are enhancing to fight the vampires -- they can build the body, after all.

Therefore, the characters are picked for what's in their heads; not just military types, but sharp investigators, cyberwarfare and hacking experts and people that can move easily through most places and speak the native languages. The implants enhance these abilities, but the characters quickly come to realize that the implants give them a fighting chance, but they do not assure victory. Only creative thinking and their skills can do that.

All the same, for a variety of reasons ranging from wanting revenge to desiring the ability to walk again without a wheelchair or even an idealistic desire to free humanity of this scourge, the characters signed on for the long haul, with their flesh and blood as down payment.
@Blenheim I am not familiar with that, but will take a look!
He who fights with monsters should look to it
that he himself does not become a monster.
And when you gaze long into an abyss
the abyss also gazes into you.

- Friedrich Nietzsche
"Beyond Good and Evil" (1886)


Cybersurgery...
TL;DR Summary:

  • Near future, year 2026, modified Earth setting (to account for a variation in technological development.)
  • Vampires exist, as they have for a long, long time, ageless and hard to kill and thus fancy themselves apex predators who use their resources and influence to ensure that they cannot be assailed by common humanity.
  • Society does not know this, or the way the Eternal, as the Vampires call themselves, have maintained a policy of culling humanity but not destroying it, to profit from it. Through the long centuries, the initial cull policies of removing the brightest, the most creative for turning have morphed into a policy of turning beautiful people into vampires. The eldest were the great minds of their time, but they've also become set in their ways.
  • The Vigil has also existed from ancient times in a variety of forms, collecting information as best it could against Vampires, though it found few successes in hunting them. They have, instead in secret, cultivated the wealth and resources necessary to eventually confront vampires when the opportunity arose. Vampires have long since dismissed the Vigil as being a passive organization and a non-threat, as a second-rate Illuminati that focuses on economic interests and corporate affairs. They never bothered to crush the Vigil and the Vigil has been very good about masquerading as an organization that has long since abandoned its original goals in preference of simply pursuing profit, while faking scientist deaths and undertaking other operations to 'move the needle' toward their actual goals.
  • Through the course of the 20th and early 21st century, the Vigil has been content to continue this policy of appearing harmless, even as it took to the bleeding edge of technological research; a combination of extensive corporate espionage and sponsored research and development have yielded considerable leaps forward in a variety of technological fields. The Vampires, in their arrogance, do not realize that the plan is to advance to a point where they can level the playing field against vampires and fight them toe to toe.
  • The recruits are your characters -- they have a variety of skills, backgrounds and reasons for associating with the Vigil; they are all victims of vampires who have survived their encounters, and have been modified to be able to even the score.
  • These characters are sent forth, armed with the best equipment their very rich patrons can provide as a kill-team; their orders are to assassinate vampires. Ideally, they are to preserve their secrecy as much as possible, but killing vampires is the priority.
  • Oh, and the first operation will be killing an Edward Cullen type. How cool is that?
  • Specifics of technology will be discussed, but I have a general idea of where I want to draw the line.
  • Inspirations; Movies - Munich, Blade Runner, Blade, The Lost Boys, Escape from New York. Books - the works of William Gibson, Dracula and Twilight, at least for the idea of killing an Edward Cullen type first. :)
  • No thank you on half-vampires and daywalkers. This is about the victims.
In Character Info:
Vampires have styled themselves the apex predators, the ones that take the predator that kills all the other life on Earth, and have fallen into this pattern of considering humanity prey. Some of them try to view humanity as a threat, but the oldest, the ones in charge, are set in their ways and sometimes have a hard time adapting to the idea of humans advancing beyond the means of the time that they were made into a vampire, a time when they were rampant over the earth. Hunters have come and hunters have gone, but with limited means to do damage to the Eternal, their name for themselves.

Organizations too, have come and gone, hunters trying to eradicate vampires under the auspices of the church and some kings, but they have failed, largely due to the inability to match the vampires unparalleled strength, speed and powers; the natural abilities that make them the predator and humans the prey.

One organization has watched and waited, understanding that until the day arrived that they were able to match these strengths and perhaps overcome them the fell rule of the Eternal from the shadows would continue unabated. Through the long centuries, members lived and died, compiling and securing information on their enemies, but not moving against them hastily. They invested assets wisely, cultivated research and learning, infiltrated institutions, worked with a slow purpose and a goal that spanned many lifetimes of effort, waiting for when science would allow them to match or even outmatch the vampires. The vampires, in addressing more overt threats, violent threats, derided the Vigil as timid scholars. The Vigil played the long game, looking for a time when there would be a means to fight the vampires effectively. The world slowly changed, but the Eternal did not change with the times as well as the Vigil did.

Now, in 2026, that reckoning has come.
Out of Character Info
The characters are essentially a team of hunters enhanced with cybernetics that are hunting vampires; the cybernetics are still a prototype phase, but they work and the enhancements are considerable in their performance and scary in their implications -- the characters are giving up their humanity to fight the inhuman, and that Niezstchean element of the RP should not be forgotten. They are more like what they fight than they wish to admit.

Characters are selected for many reasons, but they boil down to the basic imperatives of 'skills' and 'motivation.' Vampires are more visceral and are not, generally, creatures of training and self-discipline. While a few are brought into the fold for their skills, they are more often picked by their masters out of some sort of lust, and so there are quite a few artist and beautiful people types among the vampires. The Vigil, by contrast, looked at their recruits carefully for the skillset and mentality of those they are enhancing to fight the vampires -- they can build the body, after all.

Therefore, the characters are picked for what's in their heads; not just military types, but sharp investigators, cyberwarfare and hacking experts and people that can move easily through most places and speak the native languages. The implants enhance these abilities, but the characters quickly come to realize that the implants give them a fighting chance, but they do not assure victory. Only creative thinking and their skills can do that.

All the same, for a variety of reasons ranging from wanting revenge to desiring the ability to walk again without a wheelchair or even an idealistic desire to free humanity of this scourge, the characters signed on for the long haul, with their flesh and blood as down payment.
Vogel stepped right in, keeping everyone under direct control when Park went down. Veterans knew to stay in their lane and let the medics do their job. Robson shifted back to take over Lang's assistant role, putting eyes on the situation and firing as necessary. Madsen had the machinegun and Browne had a grenade launcher, so that meant that Robson was the assistant and the spotter, as necessary. As soon as it was reported that Park was hit, he was cut into Lang's old access privileges on the network; he had access to the fire support net and other resources, which created a different set of menus on his augmented reality HUD.

That also gave him insight to a location that looked like a definite danger area; Grathik specs revealed that the squat, rounded buildings, with holes gouged from stray fire and fragmentation, were part of a service access system that could be a potential means of reinforcement if the enemy were feeling crafty. There was no real way to process every bit of available network data on specific features, and so the sudden realization of that vulnerability in their line was a priority, as the maintenance shaft were rail lines, not powered, but definitely a way for infantry to move. It was sheltered, and probably would need to be cleared once higher command processed that info. If the Grathik were amenable, they could just demo the fucker, but do the tentacle monster overlords consider their infrastructure more important than their mercenaries?, the cynical part of his mind asked. It'd take a lot of explosives to collapse the tunnel properly, and it might not be structurally viable...but then again, it might be worth doing.

He flagged it for Vogel, even as he made a snap decision on how to cover it. "Dieter," he radio'ed Vogel, "I'm shifting my team to cover those maint buildings," referencing the indicated position.

"Browne," he panted a bit in the lull of firing that suddenly cropped up, "I want you to be ready to reposition left. Madsen, stay put and cover, that way," he gave a pointed direction on where to keep an eye, "And top off, frag, incendiary, smoke, electronic beacon, 2 more frag. We'll move once you are loaded, mate." The M32 allowed them a degree of utility in picking grenade loads, but it took time to reload. It was fine equipment so long as you paid attention to the load and made sure it was 'topped off' with the right mix. The beacon was to quickly provide a marker for fire support on everyone's augmented reality visors and the network, giving them a common point of reference once engaged. Rapid fire and magazine capacity meant they could dedicate one of five rounds to such a function.

He had a couple of LAW-type rockets, whatever the Grathik did to make them viable on this battlefield. They were higher velocity and considerably more potent, but still could do the same work -- good against vehicles, some armor and fixed positions. Those squat little maint buildings could become very dangerous little bunker systems with only a little bit of work. He was anticipating infiltration.

"Okay!" Madsen shouted, and that was when Robson made the first shift forward, with his gunner and his grenadier covering. He slid into place behind some broken-off structure, and leaned carefully in with his carbine, watching the corners, the doorways and the general area, eyes off the optic on his weapon, a holo sight and magnifier, but never far from it. Browne came behind him once he was in position and quickly set up his M240B without such close supervision needed -- the man was a professional and knew how best to set up his weapon for the job.

He was breathing heavily, but that was the normal. The tempo of the fighting had him already wearing out a bit, but in the lull, he was able to suck down lukewarm, tasteless hydration fluid, just as the others were able to. But he was wary, knowing that lulls could be deadly. In place, hydrated and waiting, he quickly switched out to a full magazine and checked everything else that he could think of, running a mental count of grenades and other essentials while waiting for the expected unexpected.
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