Avatar of ArenaSnow
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 6501 (1.58 / day)
  • VMs: 13
  • Username history
    1. ArenaSnow 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Seeya next week, Guild. Signing off.
1 like
8 yrs ago
Merry Christmas
2 likes
8 yrs ago
Elder Scrolls RP, now with the Creation Club!
2 likes
8 yrs ago
It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
6 likes
8 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
2 likes

Bio

Whattr' you stairin' at.

Most Recent Posts

I should have something up in less than an hour. Prepare for the marine to be scolded...
Welcome :)

Don't mind the grammar police firing squad assembling behind me.
Well, whenever you are on and want to continue working on this, feel free to send a mention.
Been a day, so whenever someone decides to break the week of inactivity IC and lack of things in here feel free to send me a mention.
Ace appears to be off :(
What about having people make various pieces of lore; say, write up first sheets for towns and whatever, or nations in the world... a sheet on the species that they intend to integrate... etc.

That way once all is said and done it can be compiled into a world and have something to start with that is still unique vs, a random free for all in the IC.
Alright, well, you've been online, so I am going to drop this. Send a mention if you intend to continue with this; otherwise, I'm off the wagon.
If you want plot, you need conflict. At first I thought Cataclysm was supposed to be the big bad guy, and go around punching everyone in the dick until we all ganged up on him. Of course, the reveal of his true motives removes him as a likely candidate for a villain, and removes most of the conflict in the roleplay.

A 'Big Bad' is the easiest way to generate conflict. This could come in the form of an organisation, a large amount of mooks with a couple of actually dangerous folk. A single or group of highly powerful beings (usually more powerful than the characters in order to encourage creative table-turning and cooperation), or perhaps a single entity. It could also be an invading army, perhaps a legion of demons and perhaps an alien military seeking to conquer earth.

Their goals could range from taking over the world, to resurrecting an ancient God, to wiping out all superhumans, to isolating this reality from all other realities. They can be sympathetic (if they are, some players may even join them) as long as their means and ends are controversial enough to make them a Bad Guy.

Once players have something to fight, a story can be crafted from there. You could go gritty, force them to make sacrifices to take down the greater threat. Go lighthearted, with great explosions and thrilling heroics saving the day. But a starting point needs to be created, and I would recommend something Big and Bad as the easiest route.


That's what I got going on Cuccoruler's other roleplay.
Ya know what? I'm not much of a fan of party control but it has utility in an RP this active.

If folks are posting much more frequently than me, then they can to an extent control my guy.
some characters are used for various things in code, not in the convenient code that users utilize like [] stuff, but deeper down. such characters unintentionally mess things up.

’ looks almost identical to ', but one affects code while the other doesn't.


That's part of what I noticed, too; those seemed to mess up the code. Still, I copied his ’ into a hider while putting ' into the other, and they both worked...
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