It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
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8 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
Duke Henry sighed as he walked down the ornate hallway of the King's Palace. He was only here on business, to meet up with a few Nobles. The interactions in the lobby have not done well so far, with the Council stubbernly refusing to do anything useful. He couldn't possibly wish that fate upon any other nation.
"Have you heard?" Duke Ferral called from the end of the hall.
As they met up, Henry knew that it was either very good, or very bad news. Ferral hadn't been so excited since the infamous trial of Captain Murwris. "No, I fear I have not."
Ferral gave Henry a frown. "It's been official in the higher circles since this morning. Some scouting parties have seen a mass of Orc up in the Wastes, for a suspected attack."
Henry chuckled. "If this is true, and I assure you that I do not doubt it is, then we have naught to worry about. The exit from the wastes is a long way from here, and would run into - before we would ever have to deal with it. They can't come over the mountains; they could likely freeze the dragons of legend."
"Rest assured, my friend Duke, we don't need to worry. I am sure the king can agree."
The result: The king and his staff have ignored the threat, underestimating it as something distant that couldn't possibly happen to them.
Northgard The capital itself, the port-city of Northgard, is the center of the Kingdom and is the location from which the rest of the nation is held together. Heavily protected and the main recruiting center for the armies and navies.
Skullenport Second largest city in the Kingdom, and the one holding the most crime and arguably the least control. Ruled by a corrupt administration which only pledges loyalty to the government for the sake of protection on one end and territory claiming on the other, it is a town that both holds some of the best “dirty fighting” sailors in the Navy and some of the more deadly pirates across the seas. Little has been done about the crime rate, as everyone has been too damn lazy to do anything.
Union City Third largest city in the Kingdom, and one that holds the southern border from invasion. Located just above the Redwall Mountains, it is a center of the Kingdom’s authority on the southern continent’s mainland and a primary recruitment spot for various roles, as well as a civilian center.
The Pale Tower A tower built in another Era, when Greater Beings had still walked the realm and created great towers to solidify their power. Once a beacon of great magical power, it has since been overused and expended, and now fights for its right to exist as the monarchy keeps denying to take it down, in favor of old traditions.
North Down A fortress that has stood since before the current line of kings, it has been marked as the center of the Kingdom’s power - garrisoning its fleets with a large port and ensuring the security of nearby areas with a good standing army that can be, at a good pace, transferred between Northgard and Union City.
White Isle A colony that has been known for many troubles, both internationally and with local authority, White Isle is perhaps the most distant holding of the Kingdom and the least secure of the lot. Sporting a governor and administration that tends to put down rebellions more often than not, it is one place where the Navy has seen considerable action.
Icewall Bay The sea between the two continents, and one that is in good part controlled by the Kingdom, although not completely by any means. Patrols frequent the sea, particularly in the area near the capital, and tend to face off against pirates at a good rate - a zone that is almost perfect for getting experience in the ranks.
Oud Bay Inside the Kingdom’s sphere of control, the lack of powerful nations and the surrounding nature of the Kingdom around it make it a zone that can be called secure by the Kingdom, although pirate threats linger, particularly coming from Skullenport.
Eastholm A small city, the northernmost bastion of the Kingdom’s authority. Lightly guarded and a key exporter of crops. A frequent vacation place for the nobility.
Neuval An almost mysterious town on a more mysterious island; the one place that the Kingdom can call its own there. With a tendency to be the place where the more… strange folk come from, it is also quite distant from the Kingdom’s center of authority and generally left to its own devices.
Redwall Mountains (Border) An almost treacherous set of mountains, although not nearly as bad as the Icewall Mountains. Also happens to be the Kingdom’s best raw material area. 80% of the Kingdom’s mines lay along the Redwall mountains.
Icewall Mountains (Border) The truly treacherous mountains, with long winded peaks, horrible weather and a tendency to be crappy to be at temperature wise, although pretty enough at a distance. It effectively seals off the northern border. Material worth is minimal - although many ores are estimated to be buried within, teams of miners have been lost to the constantly shifting weather alone, let alone rumored wildlife in the mountains that have been reported from special lions to full out dragons, although the last bit has not been proven.
Dynamic Info/Other
Leadership type: Monarchy Current King: King Augustine II
The Augustine Kings Starting with King Augustine I, who overthrew the former weak king Vestillian V, the Augustine line has had the power in the Kingdom for the last century or so. Starting with a powerful naval commander and now lying with a moderately powerful but old king, it is a line that may go down due to negligence, as the new heir James Augustine proves to be less than responsible and rash in his decisions. It is a line used to taking down any contenders to the throne, including the popular Tody of Northgard and the would-be contender from Union City, Lord Aristogan.
Royal Naval Administration Consists of 9 experienced admirals; carries out the orders of the King and in all other things is the most powerful group in the Kingdom, even rivalling the king himself in authority. Professional and almost modern in its leadership structure; almosta contrast to the nobility of the rest of the Kingdom. Notable Members: Rodgerick Orsillian, North Down naval commander.
Council of Nobles An assortment of loosely united nobility that sometimes petitions the King for things, and once in a while gets them. Although it holds authority across all the main holdings of the kingdom, it tends to be useless in colonies and if pitted against the Navy’s leadership. One prominent member is Lord Raelstine.
Skullenport Governorship Corrupt as can be, with the governor Lord Berrund being the worst of the lot. Nobody really wants to do anything about it, considering he has the funds to buy off anyone not one of the above, and wordsmanship to convince the above of his “loyalty”.
White Isle Governorship A force of largely mercenary fighters under the loose command of Governor Agar, they have a tendency to respond to any challenge to authority with force rather than diplomacy that could come in handy.
Dukes of Northgard Although many dukes in Northgard tend to be apart of the Council of Nobles, some stay independent and ultimately minor in national affairs, although of some stature in the city itself. Their sons tend to be part of the highly trained Knights of Northgard. The most prominent Duke that is not of the Council of Nobles is Duke Henry, an old authority in the town and a friend of the King. His associate, Duke Farrel, is one who manages to get quite a bit of news from his modest network with other dukes and nobles.
Barons of Eastholm Small in anything related to national affiars, they tend to be the ones who actually live in Eastholm proper rather than being vacationing Dukes, Lords and other nobles. They hold the city’s power and are the ones where the money passing around in the area goes through.
Pirate Nation A small, loosely organized force of pirates in Skullenport, protected by the corrupt government in exchange for riches looted at sea. Spread across the Oud and Icewall bays, they answer firstly to Baron Tyrril, residing in Skullenport proper and quite rich from his organization, and Captain Dretchil, a man of great infamy in the Icewall bay.
(dynamic information which I shall update every couple of posts based on a variety of factors, and of course my mood)
Harvests and Food Supply: Average, Stable Circumstances of note: None at this time. National Public Order: Circumstances of note: None at this time. Production: Minimal Circumstances of note: Stalled due to lack of activities. King’s Authority: Solid Circumstances of note:
Resource circumstances: No particular shortages; currently looking to export wood and swords.
Armies and Navies Knights of Northgard: Used in emergencies and for city security, elite level. Sir Rodger, 50 members, full supply, high morale, in Northgard
Navies: Primary fighting forces of the Kingdom. Professional, with highly trained sailors, but lacking a bit in numbers as possibly compared to others on a ship-by-ship basis. Good at sea, not as good on land, particularly against land formations. I: Admiral Albrecht, 30 ships, 10 “Pounder” warships, full supply, high morale, in Northgard II: Admiral Bidell, 30 ships, 5 “Pounder” warships, full supply, high morale, in Union City III: Admiral Orsillian, 20 ships, 5 “Pounder” warships, full supply, high morale, in North Down IV:Admiral Jobst, 10 ships, full supply, high morale, in White Isle V:Admiral Gerrin, 10 ships, full supply, high morale, in Neuval
North Down Garrisoned Army: Largest standing army of fairly professional soldiers, mostly professional swordsmen with some cannons and archer divisions. General Vernin, 400 members, full supply, high morale, in North Down
Northgard Garrison: Mostly militia with some supporting cannons. Captain Bradshaw, 100 members, full supply, high morale, in Northgard
Union City Garrison: Same as Northgard. Captain Nervall, 100 members, full supply, high morale, in Union City
Skullensport Garrison: Although the city itself often turns up pirates and the like who actually like their home in time of need, the garrison itself is a bit lacking and often brawls with said pirates, leaving corruption to finish off guards with integrity. Captain Handrick, 50 members, full supply, low morale, in Skullensport
White Isle Garrison: Battle hardened - pretty much from putting down rebellions. General Landrakes, 100 members, full supply, moderate morale, in White Isle
Eastholm Garrison: Relatively untrained and inexperienced, as well as small and often pushed around by the Barons. No particular leader, 50 members, full supply, moderate morale, in Eastholm
Neuval Garrison: Experienced in skirmishing, after small battles with natives outside of Neuval. Also folks that aren’t particularly happy with their job and a common post to send folks that didn’t quite follow orders as well as would have been liked… Captain Ermund, 50 members, full supply, low morale, in Neuval
Redwall Mines Garrison: The mines need some security, too. Consisting of relatively casual soldiers and often a first-time spot for new troops. Captain Newberg, 100 members, full supply, high morale, in Redwall Mines (Mountains south of Union City)
More to potentially be added, once other matters settle down.
”Dick Roman fit his name in more ways than one. Now that he’s gone, I can do things the right way...”
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Basics
Height: 5’6 Age: Immortal (first creation of God, so… fits the age rather well) Gender: Takes the form of a male. Body Type:
Extended
Personality Not the strongest of Leviathans, Redmond has always disagreed with Roman’s policy of senseless or even systematic assimilation of all into a single, controllable host. Redmond prefers chaos and lack of unity; something which makes it easier for him to act without those knowing. Unfortunately for him, he was one of the last of his kind to have been created and therefore one of the youngest; that leaves him at a disadvantage compared to others. However, with his old hated boss gone, he has explored new possibilities - including the expansion of his own inherent powers to include more… celestial representations. Not that this has worked yet, but he’s not going to give up. It’s rather difficult to stop him, so that has only helped to boost his confidence. He is more sadistic than other Leviathan‘s and may attempt to deliver beings expressing their powers in overly obvious ways (read: OP players) an “entertaining” first class ticket to his main course dinner plate. That said, he’s not stupid; he can cover his tracks well from the average hunter and can fool other beings that may or may not even know what he is.
Backstory
One of the last Leviathans to be created, he was more of a grunt power wise for the strongest of his kind, known as Dick Roman most recently. However, he always secretly despised how the others adhered to a policy of combining “Illuminati” style domination of others with dull feeding. Redmond liked chaos and picking his victims that had the most chance of realizing just where the threat would be coming from.
Purgatory was his favorite place. It had all the chaos he could want; he was top of the food chain and enjoyed himself even as the others hated it. That made him the opposite of the other Leviathans when taken out of Purgatory by Castiel - he half-heartedly took up the side task of hunting and eating Castiel even as he was sent to take out others who were providing a fuss, such as the hunter Frank. Alas, he never met up with his goal, and tended to be elsewhere when the real action was happening. It did, however, save him from being one of those sucked to Purgatory by the death of Roman; he was far out of range and was one of the few to be left wandering the world.
When he heard of Roman’s death, he hadn’t been so happy since he first discovered the nature of Purgatory. he went up in Alaska for a while, killing hunters and those who strayed off the trail, before picking up on the news of the “hot spot”, as the contacts who brought it to his attention called it. It was at that point that he decided to head to Fremont, the hotspot that had been called by his contacts “the big one” (at least, before he cleaned up loose ends and ate the said contacts…)
Family If you’re Leviathan, you’re his brother (or sister?).
Other -This character will be mostly killing NPC’s, but if you want to meet up with him in the course of roleplay to have the experience of fighting (and quite possibly dying to) a Leviathan, feel free. -If characters step way too out of line power wise or blatantly kill other player’s characters without any sort of advance warning or discussion, they might wake up (or turn around) to find a less than attractive mouth coming at them… -All normal ways to disable a Leviathan apply, and are a little more effective than on others if anything. At this point, nobody can make him “bib” because nobody has the authority. -The one known way to kill one isn’t something that’s going to happen in 5 posts. You can do it, just go with a little advance warning and make the path to death “logical” (as the supernatural universe can be). -To anyone who doesn’t know what he is, he is a monster (if they identify him as the killer). Keep in mind he can shapeshift to the form of those he touches, so one can lose the path without much difficulty (although I won’t make it stupidly impossible to track him, as that would just be boring roleplay). -his body looks like that of one of his particular favorite victims... -Yes, he can eat an Archangel. The above applies, though, and no Archangel will be eaten unless the GM steps in as God and destines my guy to mysteriously locate them to serve as a first course meal.
Kaephypton
Angelic Agent
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”Without discipline, even the Angels can fall. Castiel taught us that.”
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(as of current host)
Basics
Height: 5’3 Age: Immortal (Among the first beings created by god, although younger than all Archangels) Gender: Identifies as male via his host. Body Type: Relatively fit, nothing special in that regard.
Extended
Personality The classic agent of heaven. He doesn’t understand just about any human convention to ever be created, having spent his time in heaven as more of a “poster child” and someone on hold, usually sent to 1v1 demons. He’s scornful of anyone who doesn’t uphold the highest of angelic ideals and feels dirty after a while of interacting with humans. He stands out like a sore thumb and tends to only identify demons and pursue them, or identify a tablet if he ever comes across one. His discipline is known across heaven, and to demons as well.
Backstory <insert generic Angel life story here>
The only thing to his existence that makes him stand out is his practice killing demons that heaven sends him to take out. He was sent to the mortal realm to find tablets by his superior, Talthael, who serves a small network of angels following the split in the Host’s leadership across various factions. He is, as of now, deemed “incorruptible” - the whole reason why he was sent in the first place. His life story was rather generic simply because he did everything he was supposed to, and not much more.
The one thing in particular that is a soer subject is Michael, who he had looked up to as an idol until he vanished from Heaven. He holds a grudge gainst the winchesters and anyone who had connections with them, hear and far, fro their purpose in his fall.
Family The angels.
Other -He’s a practiced Demon killer. Anyone playing a demon must be extra careful to not bump into him, as he can identify demons very quickly (and demons are ultimately low on the scale compared to an angel). -He might be a comic relief character simply due to his complete old fashioned nature (the last time he interacted with humans was in the 1300’s, and still holds a “duel” mindset when it comes to solving disputes) and complete uselessness with modern technology. Anyone who introduces him to a computer better make a good impression, otherwise he might consider it a demon and hunt those too. -He’s not very friendly and especially nasty towards characters he feels are particularly sinful, and he has a good idea on the ones that genuinely are. -His angelic blade is specially designed to look like the kind used in the 1300’s. Characters should try not to laugh if he challenges them to a duel. -He has acquired his host by answering the prayer of a human businessman in his dreams.
”I’m getting a little tired of being head-butted by overly horny ghosts that decided it was a good idea to bury their bones in a sealed coffin of concrete.”
Height: 5’4 Age: 53 Gender: Male Body Type: Well kept up, yet feeling the years.
Extended
Personality His days in hunting have allowed him to meet a large variety of people and a possibly larger variety of ghosts, vampires, skinwalkers… you name it. He doesn’t get surprised by much and counts himself lucky for having lived as long as he has - about three friends of his remain that he had met in his early years. Many hunters would have died by now. He is somewhat paranoid and always checks his guests, but once they are confirmed and if they are friends, he has a softer, more fatherly side. Sometimes he ends up rambling, which tends to only stop when the other person brings him back on topic. He firmly considers the idea of “an innocent monster” a load of bullshit and says that even if one committed a good deed, they would have a considerably longer rap sheet of dark deeds to account for. He’s a good hunter with considerable knowledge, but isn’t close to being the fastest anymore and will likely find his end in not too long.
Backstory Born into a hunting family, Shaeffer grew up in a paranoid household that only trusted those who had just been tested and were known as family friends. Everyone else could be taken as an enemy.
Schaeffer started hunting with his father when he was only 16, learning the ropes and doing quite a bit of reading in the family library. When his father died, he managed to hunt down the werewolf who had killed him… but the events surrounding that showdown are unclear. Some say that the werewolf is still alive…
After that, Schaeffer took a much more active role in hunting, forming a small group of associates, in which he tended to be the “lookup” guy (the one to read the books and figure out how to take <x> creature down). The group evolved into a small network, in which he met various hunters, such as Otis Yates. The original team had all died before Shaeffer was 45 years old.
He now takes an interest in Fermont, as from what he had read out of his library… the tablets were a quite big dea, although rather vaguely described.. His goal is to retrieve them and then find a Prophet to translate them in order to “win” the previously thought unbeatable war against monsters.
Family His father, Hendrick Schaeffer, died when his son was 20. He never knew his mother, Melissa Schaeffer.
Other than that, he was an only child and didn’t have very much family. He did have an uncle, George Burnett, who was also a hunter until he died at 46 chasing down a Wraith.
Other -He's not too strong in melee at this point, but knows quite a bit. -He won't be recalling word-for-word as he can't exactly load up a library into his ford and bring all thousand or so books along. Or at least, he's too lazy. -He's older than most hunters live to see. Basically, he's testing fate by living this long. -Interacting characters who he doesn't know to be a monster right off the bat will be subject to the "silver knife" and "holy water" tests. He carries both around. Naturally, he's reasonable about it... not going to go too well to test everyone in a hotel, but if you want to get in the room, he's going to damn well test you.
Talthael
Seraphim Angelic Faction Leader
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”Heaven is in a state of war, and it needs a guiding hand if it’s ever going to go somewhere. Me, I wouldn’t mind being that hand.”
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Basics
Height: 5’6 Age: Immortal (angelic) Gender: Genderless as he appears in his true form to all angels. Body Type:
Extended
Personality Slimy at best, a deceiver at worst, he likes to think he’s in charge - but in fact, his faction hasn’t been doing well lately, losing ground to Naomi and other influential leaders; being reduced to few angels remaining in his ranks. He tends to make things look like they are considerably better than they actually are. He thinks that the tablets will give him the ultimate upper hand in the battle for leadership.
Backstory A senior angel just below the rank of Archangel, he has been an influential member of Heaven for many millennia - although he has lagged behind others, preferring to work in the background instead of being on the front line of affairs.
His primary authority came in the form of Michael’s support and approval. As such, Talthael was almost entirely dependent on him, and lost ground in the mad rush for power in Heaven to Naomi and others, losing support of all Saraphim that had once been under his command. He now holds a legacy of being Michael’s pawn, five odd angels (albeit, one of them is actually fairly powerful when it comes to the run-of-the-mill angel), and a few loose artifacts that he picked up. It is now the main reason as to why he wants the Angel tablet - if he can get his hand on the most relevant tablet to heaven, his status will be boosted considerably.
Family The Angels
Other -He is the superior of Kaephypton. -His interactions will mostly be in heaven; there is a low chance of him doing things for himself. -He might send someone else in the form of a minor character to assist the cause. -He’s always been a slimy character, being distinctly independent from the archangels while appeasing them when possible. He’s not very popular with them as a result. -In terms of angelic faction leaders, he’s rather low on the scale. That said, he is a potent angel in his own right.
This will consist of NPC's that are used to make particular interactions function that can be taken over by other players, killed, etc as they wish, and ones that I won't bother with a full CS because they were made for something specific (ie, a ghost created to give hunters a little something to do) that other players can't control.
NPC's will be marked as such IC if I use them, so ya know what you can godmod.
In case folks need a character, there's an open-ended cunning and convincing (of whatever age) vampire that is mentioned in Schaeffer's CS that can be taken up.
Thasseldar looked as Abaddon went off to another section of the city.
"Wonderful. Serpant and crew, coming right up..." by now, they were just down the block and rapidly approaching the lone figure on the road.
There is... one thing...
He attempted to telepathically communicate with Abaddon. It worked one way in that Thasseldar did not have the ability naturally, but someone such as Abaddon would pick it up. Hopefully.
I would like for you to create an invisible, linkless portal directly in front of the largest cluster of enemies you are engaged with facing in their direction. I'll do the rest.
With that in mind, Thasseldar created a portal just as he described in front of him. The difficulty could come if Abaddon didn't create a portal in his section, because what he was about to do counted on good timing and possibly luck. If it failed, well, he would have to redirect the link to some desolate part of the sea before he was crushed by the bodies that would make it through the empty space before it was active...
Haha, don't worry, I just realized I forgot to give Zerena a last name :P Add that to the fact that I originally posted her when she was only half done, I think you are doing better than me.
I probably did have the picture before I wiped out the final draft and had to rush and see if I could recover the earlier version.
EDIT: Just remembered, it was the one I spent 20 minutes on and only found a version that half satisfied me. -_-