Avatar of Asuras
  • Last Seen: 5 mos ago
  • Old Guild Username: Asuras
  • Joined: 12 yrs ago
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    1. Asuras 12 yrs ago
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6 yrs ago
Political opinions on a public forum? I just wanna rp for god's sake!
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Bio






Call me: Asuras

I like: Urban Fantasy, High Fantasy, Anime Aesthetics

I play: Anything. Mostly women.

I have a long history of GM'ing, perhaps even more than playing. I like art, and I commission a lot. D&D is my life right now.

Most Recent Posts

If a spot opens, I'd love to get in on this! :L
Dinh AaronMk said
Yes, this forum needs a good fixing.I could have backed the URL to the forum's portal and refreshed it there. But sometimes I don't know if that goes through, and some days I'd rather be sure. Or I'm just too annoyed to do that.


If you get to a white page, chances are it went through. I've never posted something, questioned whether it went through, and ended up not seeing it after first submission; hence why I never actually end up multi-posting anything even with the site errors. Really people need to just not resubmit or click refresh on the white-error submission page.

Dinh AaronMk said
Pretty much this.You can have two nations nearby. But in my opinion it's basically a sin for there to be no consistency. In my opinion, a Japanese-like nation spawning from the same region as an Arab, Mesoamerican, or European state is very off.


Which brings up something I'd like to mention; Waether is a dichotomy of Western European and Japanese motifs, with the former Asanko region being a Japanese-like location. This means that either by precedence of submission or for the sake of consistency the area to the Northeast of modern-Waether is the origin of our setting's "Japanese-expy's". I question all of you whether or not this is okay, if you wish for this to be changed or removed altogether. I don't know if anyone else had planned on utilizing Japanese motifs.



Name: Waether Kingdom
Capital:

Other Major Settlements:


Population: Approx. 800,000
Races: Human

Culture:
Crimes:

Government type: Absolute Monarchy - The Waether Kingdom is ruled by bloodline decision; as one monarch passes, his or her children take their place (or the closest living relative). The king or queen exercises power over the lawmakers of the kingdom, whom relay judgement of their sovereign into parchment, and further into lords and knights who maintain control over their serfs. Knighthood is primarily attained through feats of valor, generally through some form of monster-hunting within the borders of the kingdom. Knights are given plots of land to control, and the lower populace residing within it serve under this knight. Those who show even further exemplary traits are given the title of Lord, and maintain rule over a collection of knights.
People in Power:

Industry:
Military:

Landscape/Terrain: The Waether Kingdom is primarily made up of plains and a trio of medium-sized mountain-ranges. The eastern region is dubbed the Eastern Grain, and is slightly more arid than its Western neighbor. The mountain ranges vary from coniferous forests to chilly wind-swept crags. The Western seaboard features a much greener atmosphere, though the foot of the Eastern mountain, Mt. Fang, features the densest region of forestry in the kingdom, home to a wealth of great beasts that the inhabitants of the kingdom hunt so often.

History:
The Vagrant Period

Prior to the inception of the kingdom, the Waether region (originally called the "North Spines" by settlements living much further South) was home to but a handful of individuals and their families looking to make a living. The region was known for its immense population of furry animals, and was then dominated by these few trappers. At about this same time, immigrants from the far East had begun to settle within the region that would later be called the Eastern Grain. Journeying from their original location in the Northeast to escape a persistent and immense population of barbarians attacking from the north, these people, known as the 'Zajei' to modern-day Weather, had become the first significant collection of peoples living in the North Spines. As individuals from the South had mainly done their work around the twin mountains, they very rarely came into contact with the Zajei settlements.

Soon enough, the prospect of seaborne travel was in the minds of trappers, and as the populace in the region grew, port towns formed. Shipping from the tip of the Flow Occianes (the southwestern peninsula of Waether), the North Spines region could more easily transport their wares to the southland they hailed from. As their numbers grew, so did the distance that they traveled, and the Western populace more and more frequently conversed with the Zajei in the East. At the tail end of the Vagrant Period, Waether was divided into two distinct states of governance; a Western collection of independent towns, and an Eastern, highly unified kingdom

The Suppression Period

With a much more powerful military and a unified government, the Zajei peoples, belonging to their small nation of Asanko, easily dominated the Waether region. Looking to expand to richer farmlands in the west, Asanko triumphed over every battle they waged against the Western peoples. The far West was left unharmed during the Suppression Period, but had lost its Twin Cauldron region to the Zajei. Individuals still living in the region were ousted from their homes, or slowly integrated into the vastly different culture. The Suppression Period marked the longest definite period in Waether history. Westerners continued with their sea-going business, then unable to pass the coastline to the South by foot without going through Asanko territory.

During this time, the Asanko kingdom adopted what would later become the definitive cultural feature of the Waether Empire; monster hunting. Primarily carried out in the forests of Mt. Fang, the Zajei people perfected the art of monster-killing, turning it into a universal sport and modem of attaining honor and power.

The Light Years

Approaching from the South, priests of the Host Order religious group began to work on converting the populace located to the South of Mt. Ameterra. As the region was still primarily made up of Westerners that originally hailed from the Southern lands the priests also arrived from, they were highly responsive to the teachings of the Order. The teachings spread Westwards easily, though faced slower results as it traveled East. Western conversion led to adoption of more unified and monarchical governance, leading to the cultural style that one sees in the Waether Kingdom today. As it traveled East, teachings brought upon an idea of destiny in the Zajei revolving around monster-hunting. The people asserted a belief that the Archangel Assantiel praised in the Order's teachings blessed those who enacted acts of valor and bravery against overwhelming entities.

This belief was in turn spread Westward, influencing easily impressed Westerners to follow similar beliefs. The act of monster-hunting had started to integrate itself into Western culture, and soon countless hopeful knights of the coast journeyed to the Asanko kingdom to train themselves under masters, or to develop methods of their own. The Light Period, as it is most often known, was also called the Unification Period due to the feel-good connections that began to surface between the West and Asanko.

Waether Period

With the Host Order dominating Western society, the previously loosely-connected North Spine peoples had come together to form the Waether Kingdom. With an immense trading culture as compared to Asanko, its wealth grew rapidly and spurred on immigration into its walls. Asanko quickly became outnumbered, but felt little threat through the mediation of the Host Order between the two. Political marriages effectively nullified the potential for war between the two kingdoms, though Asanko was eventually absorbed into the monolithic Waether Kingdom.

Modern Period

Today the Waether Kingdom sits unified, though still features a cultural dynamic between the West and East. Monster-hunting remains an omnipresent popular past-time, with the East still serving as a region adept at the teaching and execution of such activities.
What's confusing? She can take on any biologically aesthetic, cellular, or physiological property so long as she has the material resources to generate it.
Psychopathic in a sense. One characteristics of psychopathy is the lack of empathy and a lack of inhibition towards destructive intentions. She was happy, but she was also spoiled and given a sense of entitlement. She also realized they feared her, fueling a sense of superiority in her. She thinks she's above almost all others, hence the lack of care for their feelings and lives.
Cain likes to be watched.
Boring. Sophie could deduce that much from Frostbite's personality. Well that made one person in the mansion, she assumed. While she wouldn't exactly call the others she'd seen thus far "entertaining", they at least added an inconsistent spice to her world that shied away from dullness and silence. As much as she already hated so many of them, she appreciated the novelty she'd undoubtedly be faced with. Only thing that she needed then was something to punch relentlessly.

A mission would come soon enough, she was certain. For the time being however, she had to suffer with a distant sociableness, finding time-passing sustenance where she could. Thus far it hadn't gone well. Sophie noted not to hang around Frostbite both for his apparent lack of temperature control and his utter lack of humor. Couldn't take a joke, probably couldn't make one either. As both Frostbite and Skyler left the scene, she waited a few moments before eyeing the simulation room questioningly. It was tempting, and as she walked down the stairs and passed by the now-open door to the simulation chamber she recalled the nature of her powers; a simulation could do nothing to boost her strength, and so if she were simulated to be hurt, it'd merely elicit memories of how stupid training ultimately was for her. You didn't need to train when you actually wanted to be harmed, after all. Sophie scoffed and continued on.

A game room, that would suffice. In all her years of vagrancy, the one thing she consistently find herself faced with was a game of pool. If this fancy mansion didn't have a pool table, she'd be utterly astounded. What were they? Brutes? Finding her way by virtue of sheer instinct through the pointless immensity of the mansion, she eventually came across a game room complete with the destined pool table. Didn't hurt to practice this, Sophie thought to herself. A good hustle or two with her teammates might land some cash or a few favors, and she was a bit rusty.
Clearly he's on vacation in space using their phenomenal space program.
paigessweetheart said [gif of Maegan Fox]


Really? Was that necessary? It really seems like you're just flaunting the fact that you used Maegan Fox as your character appearance.
ERode said
I assume that, by demon, you mean youkai?I'll say that...what does her demon sword do, other than cut things physically?And so far, we have a Conjurer/Knight and a Ronin. Guess that's pretty much the frontline, other than a lack of a tank.


More like, just nefarious Japanese-esque entities. Not necessarily yokai alone.
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