

The trick to the game is coming up with a way to make it manageable to update regardless of how far along it is.
Maybe take some time to design basic units of action/status/whatever so you can just apply them as already-completed little units without having to painstakingly draw and edit new situations.
Ideally, the player-base should be split between the two games so as to ease the job of the host.
Either way, I'm just gonna stick with Hood's for now.
Normally a second kills the first.