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    1. Azereiah 11 yrs ago

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3 yrs ago
Current ultimate sleepiness, greatest naps
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7 yrs ago
ฅ^•ﻌ•^ฅ

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Brunhilde


An enormous green man, horns sprouting from his head and tusks the size of daggers, was charging through the forest, swinging his axe wildly and shouting obscenities in some unknown language. He resembled, loosely, what the people of Sorvir referred to as an Orc.

Brunhilde looked behind her as she 'ran', a look of complete confusion on her face. "Who the hell are you? Did I do something wrong? Stop following me."

The orc's hands were covered with tree sap, his hair was full of pinecones, and her questioning only enraged him further. He pushed himself as hard as he could to catch up to the human, and aimed his axe at her head.

Thump.

The orc's head hurt like hell, and it took him a few moments to realize he had run head first into a pine tree. His axe was lodged firmly in the wood, sap running down the grip. He shook his head to try to clear out the shock of running into several tons of solid wood, and heard giggling above him.

Brunhilde was hovering several meters above him, looking at the dazed orc, and trying desperately to hold in her laughter. She plucked a pinecone from the tree and tossed it at his head, and burst into even louder laughter. The orc got up and yanked his axe out of the tree, being pelted with pinecones all the while, and tried to pull her out of the air. Brunhilde dashed off into the distance, returning to the ground, and the orc gave chase once again.
Heyo, hope you guys don't mind me butting in. Haven't done a roleplay in a long while and this caught my interest. :D
Brunhilde Vigmundsdottir


26, Master of Wind Magic.
MARKED BY THE VIGILS

A younger woman, apparently exceptionally tall, covered from head to toe in a heavy brown cloak and a masked hood, revealing only her grey eyes, and a few stray strands of auburn hair. The cloak is covered in stains, old and new, in a myriad of shapes. On her back is a truly gigantic rucksack, with various unidentifiable instruments of science hanging off of it and peeking through the pockets. In her hand is a scroll of parchment, upon which she is constantly scribbling notes and diagrams, and when she moves, she appears to be gliding across the ground rather than walking.

Were one to catch a glimpse beneath her cloak, one would find that she is not, in fact, particularly tall. She's actually rather short and slender, and is hovering a foot and a half above the ground. Her clothing is a skin-tight set of leather armor, covered in pockets and pouches, and upon her back is a series of odd-looking knives with feathered wings sprouting from what should have been the grip. Upon her neck is a steel gorget. There are several differently colored inkwells and pens sticking out of her pockets.

She is a royal scientist (specializing in geology, meteorology, magitech engineering, and alchemy) from Sorvir, an island nation far to the north, and has only recently arrived at what her people call The Witchlands, as part of an expedition. Every few minutes she glances at the back of her right hand, which is marked with a tattoo of odd characters and markings. In her native language, it reads "I must check my journals."

The first entry in the most recent journal scroll details the crash of her steam-powered zeppelin and the resulting hydrogen explosion, which started a small forest fire and alerted some very unfriendly natives. Her team was killed before she even realized they were under attack because they, against her advice, left the safety of the airship wreckage to set up a camp outside. The following entries are details of the compositions of soil, the air, and the various types of flora and fauna she's encountered thus far. The right-hand side of the journal scroll features a "To-Do List", written in bold, red lettering. The first entry is marked 'Practice Water Magic'.

The last thing she can truly remember was her home town, Valheim, being attacked by raiders. Specifically, she remembers a large brute of a man swinging a club at her head. This happened fifteen years ago. Every memory after that is foggy and blurred. The basic idea that something happened and the vaguest ghost of emotions past stays with her, but beyond that, she can't recall events. Thankfully, that is the only aspect of her memory lost, as she can remember certain facts and can still successfully learn skills, although she can't remember doing so in the first place.

She is somewhat on the cheerful side, but is easily angered by a few things. Firstly, people who lie while implying that she doesn't know what she's talking about. Secondly, incompetence. Thirdly, anything attempting to harm herself or her friends. Her rage is something one should take care to avoid, due to her poor memory - it takes under a minute for her to forget what happened, but the feeling sticks with her, making it exceedingly difficult to reason with her.

Her favorite things include automatons, golems, comprehensive tool kits, and most furry animals.
She dislikes brutes and thugs, hates incomplete tool kits, and absolutely detests hamsters.

There is a strange, writhing mark on her left hand. She can't remember where she got it, or when, and as far as she can tell, it's always been there.









Claudio


A redshirt.
Died of exposure shortly after waking up.

Arnor Kalthun


A squidlike "god" from ages past. Immense regenerative powers. Four feet of terror. Beware, for this immortal seeks to enslave all that live.
February 20th, 6521



March 4th, 6521



January 27th, 6521



=The Midorian Domain=















aye, I can agree to that.
Applyin'















In short - this group has nothing except for extremely rudimentary spacefaring technologies and no real "weapons", but due to extreme circumstances, has advanced medical and computing technology to the highest extreme possible with the resources that were available during their long drift.
Arimax, who had been leaning against the wall near the door the entire time, checked the time on his PDA. The room had been silent for several uncomfortable minutes. Well, then, he thought. Might as well try to liven it up in here a little bit.

He stood up in front of the group, smiling thinly as he spoke to the jumbled mess of mercenaries and true rebels before him.

"Many of you arrived after me, so I'll just introduce myself again. I am Arimax Lispat, of Coruscant. I have every reason to believe that everyone in here is trustworthy - at least, as long as the money is good and nobody's family gets captured or anything silly like that. I, myself, am here because the Empire is in the way of progress. They need to be removed for the sake of both science and prosperity."

He looked around the room for the others' reactions before continuing in a slightly more serious tone.

"Nobody has left the room, so I assume we're all ready for the next step... What is the first thing we need to do to disrupt the Empire's operations on Coruscant?"
Welcome to the party.

INxx, 6w5/2w1/1w9, here. Being able to lock emotions up when focused or under stress is a huge deal - makes it easier to logically sort out a problem than panicking would allow for.

I tend to make characters who bend the world to their will through via manipulation and confusion - full of intentional contradictions that all come together when their goals are achieved, all through careful remembrance of minor details and detailed dialogue.
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