Avatar of Banzai Tracers
  • Last Seen: 5 yrs ago
  • Joined: 7 yrs ago
  • Posts: 188 (0.07 / day)
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    1. Banzai Tracers 7 yrs ago

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Recent Statuses

6 yrs ago
Current Featuring Ridley.
1 like
6 yrs ago
What would happen if a kirby eats a kirby?
2 likes
6 yrs ago
Cinnabon.
1 like

Bio

Most Recent Posts

I want to join but i just cant bring myself to play on the side of the nazis.
Forget it jake it's chinatown.
@Murtox
Sorry, i just wanted to pick up as much coast as possible as my nation needs it and it cant just be blockaded like has happned once or twice in its history. I also wanted a northern port. It seems as though the state alignment does allow me to contact this northern state without violating the rules. Also dibs no dibsbacks.
Official Country Name: Ascention
Capital: Pragma
Preferred Type of Government: Dynastic Democratic Union
Head of State: Custodian
Nation Points Received: 62
Territory:


State: Pragmatism (free)
State: Brazen (3np)
State: Nodia (5np)
State: Progress (7np)
State: Nexus (9np)
total = 24np

Population: Total number of population. Number of points spent. Number of points remaining.
11m + 7np = 32m
GDP: Total GDP per capita. Number of points spent. Number of points remaining.
$17,000 + 8np = $41,000
Military: Number of points spent and in which category. Number of points remaining.
Military (23np)
- Army 7
- Navy 20
- Airforce 10
- Nuclear Weapon: +20 Nation Points. Will roll 1d6 10 times automatically.
- Black budget 9
Question: what are the departments of war? Because generally a leader would just define those themselves. If i wanted marines that would be defined under navy, so should that be my focus? 1d6 x18 complications please.

Brief History:
tbd
Yes.

May i have a roll?
Thinking of playing a benefactor / lobbiest. Make a small company thats just a little guy and needs some protection.
Slightly too much going right now to apply. But if i did...

name: Heebie Jeebie
nickname: Heebie
job: Barista, law student, works "with" the ancient rattling, steaming 1920s espresso machine.
flaw: jumpy
favoured weapon: jurisprudence
signiture: Rooibos tea with silver cake decoratons poored in it for sweetness.
quote: "its quite natural"
theme tune: youtube.com/watch?v=JwfsrD792jk
pic: huh its me
Custom successor chapters allowed?

I've been building up the background on this one for years, and its reaching maturity.

My custom chapter is the Astral Sables. A successor of an unknown chapter, they are Scions of Mars and were favoured greatly initially. The predominant chapter demeanour is that of fixing, improvising and patching up things. They are incredibly good at fixing things (Trade: Technomat), even if they have never encountered them before and are given minimal time. They can jury-rig almost any equipment and sometimes skirting the boarders of heresy, however they always seem to stay on the right side of things, it seems odd then, that the Priests of Mars would invest in such a chapter. The true reasons for this ability will become clear in time though it is quite different from the artisanry of the Salamanders or the Architecture of the Iron Warriors. It seems to be the ability to make the best of a bad situation.

One of the chapter flaws of the Astral Sables that comes to the fore is that they are quite aware they are more than human. They see a divide between themselves and the rest of humanity. Quizzically though, their nomadic fleet makes wide use of human auxiliaries, more so than other chapters. Their chapter serfs resemble something more like imperial guardsman and are given the duty of carrying ammunition and logistical support supply chains, something which is beneath any of the Emperors Sons. Though failed marine aspirants are not permitted to live. Failing the process of becoming a marine is seen as a bad omen. The chapter typically suffers from a high rate of geneseed impurity, as many as 30% of the marines have inactive organs, though not always the same ones. The reasons for these flaws are under constant investigation by the chapters Genetors and Gene-Crafter cadres, though as soon as a fix is found for one flaw, pushed back into place, it seems as though another comes loose somewhere else. Thus they are constantly chasing the flaws around their system. The chapters leadership is growing more and more cold towards the Mechanicum of Mars and indifferent to their calls for help over time.

The Primaris in question has yet to know any of this, in fact Aiden Hansel knows very little of the fate of the chapter who birthed him as they are trapped on the other side of the Cicatrix Maledictum, their fate remains unknown. When given the option he naturally gravitated towards the role of being a Kill marine and going on a vast sometimes directionless journey vanquishing terrors throughout the galaxy. He first journeyed away from his squad on the Imperial Navy wolfpack under Commodore Henrick Cromwell. The quarters were cramped for the little men, but he nevertheless found an aptitude for confined engagements, becoming adept at the definitive close quarters room to room clearing which his chapter is best known for. He also was trained extensively in observation by the Imperial Navy specialists. Gaining along the way personal tutoring by Henrick in the art of calling in artillery barrages with devastating accuracy. Aiden became well versed in all of the munitions of the naval weapons which he could call down upon the enemy, from the smallest shell to the largest Marcrocannon. He also learnt many languages, local vernaculars and sub cultures as the ships stopped off, seemingly able to preternaturally absorb them all like a sponge.

His chapter makes wide use of combi-weapons almost redefining the term as each marine instantly begins working on a combi-modification of his standard bolter as soon as able. Even making use of specialised and more rarer combi-weapons, such as the bolter-heavy stubber or bolter-lascutter. However their most favoured being the astarties grenade launcher. Aidens standard equipment is that of an Intercessor with auto-boltrifle. However small changes are visible all over the armour, including a few loose wires protruding from beneath panels.

(Hope thats an interesting taster.)


5.) Vietnam war era duel between two veterans in the wreckage of a burning village. Vietnam era weapons only.
Do you still need the accurate details on the Summerwind holdings or is this enough?

What level of accuracy do you require? Because i have to scale it to the other players and i dont know how many ships i need.

If you need the specific details of the construction of summerwind ships, most of summerwind culture and equipment will be filled in as it becomes relevant to the story. The ships are similar to viking ships, some of which are built for war out of thick wood and still more are cheaply produced trading ships that are retrofitted for war with shields and pikes. Due to the skill of the Salts Shipwright they are very fast in water. Maybe not the most or the only ones, but still very fast.

The animal on the Summerwind noble crest is a Sable, rendered in sable, Sejant on a field of turquoise blue.
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