Avatar of BBeast
  • Last Seen: 1 yr ago
  • Old Guild Username: BBeast
  • Joined: 12 yrs ago
  • Posts: 1624 (0.36 / day)
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  • Username history
    1. BBeast 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current I'm now a professional physicist. Isn't that awesome?
6 likes
8 yrs ago
Exams are done! I'm free!
2 likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2 likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus

Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


Most Recent Posts

I think it might be time for an enemy reaction, @Behemoth542.

Maybe he's busy IRL?
The energy debt thing can be handled by simply going into negative energy. It's not pretty, but not too complicated either.
In a couple of days I'm going on holiday for a week and won't be able to post then. If Pierce gets the slightest hint as to the exact location of the dog he'll shoot it, if you can arrange for that to happen when it is time for his action. Otherwise, he'll just stay on high alert. And if Pierce gets attacked his Showdown buff is still active.
I'm going on holiday for a week in a couple of days, and won't be able to post at all. If you need Torrens in that time, he'll start burning things when given the signal, starting with the house as ordered, making the burning slow enough for people to escape and rally as Athinar said. He'll then start burning all the orchards and stuff, creating a massive fire which is sure to draw the guards away from the town so you can infiltrate in peace. Torrens will leave the peasants alone, unless they try to flee the township, but he'll happily charge the guards, shooting them with fire bolts and fire balls and if they are within melee range he'll melt their faces off with his bare hands. He'll follow directions given by others (provided said directions aren't stupid, of course). Hopefully these instructions should be adequate for the following week.
Torrens nodded on receiving his orders. "You can count on me." As the group began to split Torrens gave a casual salute and descended to the farms, approaching the indicated house. He had spied out the area beforehand from the ridge, and had spotted what appeared to be a ditch not too far from his target. As such, he sprinted along a path, his pace unhampered by the need of oxygen or chemical energy, and slid into the ditch, finding it a bit muddy but not full of water, which was alright. In the ditch, which should provide ample cover, he lay on his back and waited. The mud around him dried almost instantly, and after a short while the dirt began to melt, although the glow from that wasn't any brighter than his own, so he stayed put and got comfortable. Although he wanted to move out and burn stuff as soon as possible, Torrens knew he had to wait for the signal from Narza, and so wait he did.
IMO, I think that to negate all damage and reflect it all would cost more than 5 energy. Also, why do I count 5 skills/traits there for a level 4 character?
At the very least, you need to specify a duration for Reflected/Reflective (eg. one hit, or one turn)
On the approach to the town Torrens made an effort to keep a low profile. In the darkness of night, his incandescence was all too plain, and any guards looking anywhere near his direction would certainly notice the glow. With any luck, they would just think it was a normal person carrying a torch and glance over it, although that might be a bit of a stretch of expectations. Stealth was not something he was any good at. Most things to hide behind were rather flammable, so cover was very, very limited. As far as he was concerned, the sooner he started his part of the attack, the better.

"Hey, Athinar, how long should I wait before I start burning things?" he asked in hushed tones.
@Behemoth542, I suppose you could just remember to make it take effect next time it triggers.

@KabenSaal, I believe you get 4 stat points and 1 skill point per level up. (1 skill point buys one skill or trait, unless declared otherwise)
As long as someone can cover you, you'll be fine.

Perhaps that Taunt ability would be good right now, @BCTheEntity
David Pierce
20 / 2 / 8
Energy: 2/10
Effects: Showdown


One Doberman down, one to go. One dog was mauling Phantom, who had cut off the other dog's head, when there came panicked noises from the Head Summoner and suddenly the power went out, plunging the room into darkness. Quickly, Pierce fired his pistol at the last known location of the surviving Doberman, hopefully before it moved. He trusted his aim enough to not accidentally hit Phantom, unless he had moved to where he was aiming.

This situation was bad. It would have been worse if both dogs were still standing, but considering what it just did to Phantom one dog was too many, especially without sight. That dog had the sensory advantage- it could track by smell and hearing. They were working blind now, unless someone had a light source. Having made his shot, Pierce stood perfectly still and silently. Perhaps the dog wouldn't notice him, or if so then he should be able to hear it coming and respond with his heightened awareness. In the silence, he was able to think for a moment. Someone had obviously overpowered the Head Summoner and shut down the testing chamber. He obviously wasn't so powerful in person, in that case. It was entirely possible that whoever had taken down the Head Summoner was also looking to kill them, which meant they would need to be on high alert even after they killed this dog.

But first, the dog needed to be neutralised.

~~~~~~~~~~~~
Action: Attack Doberman A (since blinded, target last known location), then stay quiet.

Passive: Regenerate 1 energy (now 2/10)
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