Status

Recent Statuses

2 days ago
Current Aphrodite don't play that way. She finds you somebody to get you off for her, she doesn't do the dirty work herself. She's like a middle-man. Middle-woman. Middle-goddess, there we go.
3 likes
11 days ago
So does anyone else just start a day, knowing they're going to hate it? Because so far, today has sucked for me.
3 likes
11 days ago
Turns out I have the emotional range of a chihuahua. That is to say, somewhere from "neurotically anxious" to "fullbore angry at something, no matter how trivial".
5 likes
21 days ago
What if it's a really cool beard, though? One that suits the bearer, like a Van Dyke, rather than one that looks dreadful, like a soul patch.
22 days ago
Merry Newyearmas to all, and to all a Merry Newyearmas.
5 likes

Bio

Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people.

A link to some of my past characters, which I need because static tabs do not take up internet.

Most Recent Posts

Name: Jan Valley



Age: 32

Nationality: Aracial English. May or may not speak with a chav accent. It's hard to tell under the EOD suit they always wear.

Gender: Person In Heavy Armour. Seriously, the EOD suit totally hides their frame and features, and nobody can tell from their voice either because it's so muffled.

Allegiance: CDR, Pale Horse, themself.

Personality: Jan has wares, if you have coin! They are pretty relaxed, wandering very nearly as they please, and will generally sell even to the scummiest of buyers. Even with guns pointed in their direction, they're not generally too fussed about things. On the other hand, those who threaten to steal any of their goods will not be shown mercy, even long-time customers, and the fact they are contained within an incredibly dense and intimidating protective layer generally deters most from trying to attack them anyway.

Weapons: Loads - But mostly, they're for sale. Jan can use them, however, so best not to try and take any of that by force.
Heckler & Koch MG5 - This is kind of Jan's baby. It's a good weapon for defending themself with, generally speaking, especially since most of the mercenaries in London are sort of not as heavily armoured as them.

Gadgets: EOD Suit - An advanced variant of the Advanced Bomb Suit, very similar and extremely resistant against anything from small arms gunfire up to significant explosive ordnance. Aside from being generally more capable of protecting the wearer from harm and somewhat improved mobility, major upgrades from the ABS include a layer of material designed to halt and minimise the threat of gamma radiation, an air filtration system to ensure no radioactive particulates make their way into the suit, a darkened faceplate protecting the wearer's face from alpha, beta, and gamma radiation, sealed sleeves with dextrous artificial hands directly controlled by brain impulses, and an advanced cooling system that automatically recharges from the user's own movements and emitted body heat, allowing them to move around relatively freely at walking speed without suffering symptoms of heatstroke.
Mercantile Cart - A wooden cart, complete with wheels, able to contain all the stuff Jan is selling. The sign, easily hidden if need be, reads "Jan's Mobile Mercantile".

Role: Gunrunner - Officially, Jan's role is to acquire equipment scattered throughout London for both the CDR and Pale Horse, ideally reacquiring gear from fallen soldiers if possible, and bring it to them, receiving a regular wage as appropriate compensation for their efforts.
Merchant - Unofficially, Jan finds all sorts of stuff, or buys it from others, only to sell it to the highest bidder for a tidy profit.
Name: Jan Valley

Age: 32
Nationality: Aracial English. May or may not speak with a chav accent. It's hard to tell under the EOD suit they always wear.
Gender: Person In Heavy Armour. Seriously, the EOD suit totally hides their frame and features, and nobody can tell from their voice either because it's so muffled.
Allegiance: CDR, Pale Horse, themself.
Personality: Jan has wares, if you have coin! They are pretty relaxed, wandering very nearly as they please, and will generally sell even to the scummiest of buyers. Even with guns pointed in their direction, they're not generally too fussed about things. On the other hand, those who threaten to steal any of their goods will not be shown mercy, even long-time customers, and the fact they are contained within an incredibly dense and intimidating protective layer generally deters most from trying to attack them anyway.
Weapons: Loads - But mostly, they're for sale. Jan can use them, however, so best not to try and take any of that by force.
Heckler & Koch MG5 - This is kind of Jan's baby. It's a good weapon for defending themself with, generally speaking, especially since most of the mercenaries in London are sort of not as heavily armoured as them.
Gadgets: EOD Suit - An advanced variant of the Advanced Bomb Suit, very similar and extremely resistant against anything from small arms gunfire up to significant explosive ordnance. Aside from being generally more capable of protecting the wearer from harm and somewhat improved mobility, major upgrades from the ABS include a layer of material designed to halt and minimise the threat of gamma radiation, an air filtration system to ensure no radioactive particulates make their way into the suit, a darkened faceplate protecting the wearer's face from alpha, beta, and gamma radiation, sealed sleeves with dextrous artificial hands directly controlled by brain impulses, and an advanced cooling system that automatically recharges from the user's own movements and emitted body heat, allowing them to move around relatively freely at walking speed without suffering symptoms of heatstroke.
Mercantile Cart - A wooden cart, complete with wheels, able to contain all the stuff Jan is selling. The sign, easily hidden if need be, reads "Jan's Mobile Mercantile".
Role: Gunrunner - Officially, Jan's role is to acquire equipment scattered throughout London for both the CDR and Pale Horse, ideally reacquiring gear from fallen soldiers if possible, and bring it to them, receiving a regular wage as appropriate compensation for their efforts.
Merchant - Unofficially, Jan finds all sorts of stuff, or buys it from others, only to sell it to the highest bidder for a tidy profit.
@Stormflyx Well, I'm glad the desired reaction was achieved. Let's hope we get the right reaction from the characters present, too.
Name: Jan Valley

Age: 32
Gender: Person In Heavy Armour. Seriously, the EOD suit totally hides their frame and features, and nobody can tell from their voice because it's so muffled.
Weapons: Loads - But mostly, they're for sale. Jan can use them, however, so best not to try and take any of that by force.
Heckler & Koch MG5 - This is kind of Jan's baby. It's a good weapon for defending themself with, generally speaking, especially since most of the mercenaries in London are sort of not as heavily armoured as them.
Gadgets: EOD Suit - An advanced variant of the Advanced Bomb Suit, very similar and extremely resistant against anything from small arms gunfire up to significant explosive ordnance. Aside from being generally more capable of protecting the wearer from harm and somewhat improved mobility, major upgrades from the ABS include a layer of material designed to halt and minimise the threat of gamma radiation, an air filtration system to ensure no radioactive particulates make their way into the suit, a darkened faceplate protecting the wearer's face from alpha, beta, and gamma radiation, sealed sleeves with dextrous artificial hands directly controlled by brain impulses, and an advanced cooling system that automatically recharges from the user's own movements and emitted body heat, allowing them to move around relatively freely at walking speed without suffering symptoms of heatstroke.
Mercantile Cart - A wooden cart, complete with wheels, able to contain all the stuff Jan is selling. The sign, easily hidden if need be, reads "Jan's Mobile Mercantile".
Role: Gunrunner - Officially, Jan's role is to acquire equipment scattered throughout London for both the CDR and Pale Horse, ideally reacquiring gear from fallen soldiers if possible, and bring it to them, receiving a regular wage as appropriate compensation for their efforts.
Merchant - Unofficially, Jan finds all sorts of stuff, or buys it from others, only to sell it to the highest bidder for a tidy profit.
Post has been made, buoys and grills. Visions for all and sundry!
Well, Sett had a feeling a conversation with Aeryn now would be... rather unfruitful. She was clearly unused to drinking so heavily, and she was already starting to get tipsy as a result of her mead-chugging, even if her innate grace prevented her from showing it too clearly. Though, it seemed she teetered between giggling and melancholy with ease as a result - a susceptibility which might make it simpler to get straight answers from her. He'd learned ways of persuading people to talk in the past, more effective on some than on others, and there was a reason they said alcohol loosened lips. Though he'd only had the one glass of mead himself, he'd have to make sure he avoided the same pitfalls.

Even so, as he, she, and the Monk stepped outside to ponder the ever-poignant question of their immediate future, Beren inexplicably felt the need to show "a few things he liked to do". Complete with a wink in his direction...? And then...

It suddenly became clear what was happening as Beren began his routine, and Sett had to hold himself back from smacking himself for not realising it sooner. Beren had a thing for Aeryn, or at least for her figure, and he wouldn't be surprised if vice versa was true too. And good for them, he supposed. Sett did enjoy the female physique, mind, but nine times out of ten, there was naught to be gained save the internal discord that let him sneak past their guard and filch their valuables. With those he'd been sent out with, and those the group had gained during their journey, he hadn't even had an opportunity to do that much, certainly not without marking himself as against them, and at this point, he wondered if anybody would be so gullible as to-

The sudden ethereal pang of anxiousness emanating from his amulet, squeezing his chest with invisible arms, instantly put him on edge. It seemed that Fineki had sent him a warning sign through the very symbol hanging from his neck - and he had no idea what it meant. Was the Monk about to fall and wound himself? Were Dark Elves about to strike the village? There was simply no way of knowing... nor any reasonable way to convey that sudden concern to the duo without giving them too many hints.

Unreasonable it was, then. As if struck by a thunderbolt, Sett gasped loudly and stumbled back dramatically, almost but not quite falling on his rear, eyes wide and apparently unseeing for a half-second before refocusing on the world around him, eventually refocusing on Aeryn and Beren with great worry.

'I- I- the- the gods- they have sent-' He stammered, his frenzied words intentionally scrambled for a moment, before he scrunched his eyes, grit his teeth with a grunt, and held a hand to his temple, as if extracting the pain of an aching skull from himself in whatever ways he could. 'They have sent me a- a sign! We must be ready for... for something terrible!' A perfect setup, he considered as he slowly and awkwardly got to his feet, eyes still wide with falsified revelation. Who would question a vision from the gods, after all? The average layperson certainly wouldn't... but if these two did, they were probably going to have a bit of an issue in the very near future.

@POOHEAD189@Gardevoiran@The Fated Fallen@Fetzen@Stormflyx@Mortarion
Alessa Heather: PRT HQ

Honestly, even if it was feigned, it was nice to see Elliot so on-board with the idea of going on a hike. Honestly, it was nice to see everybody getting in on it, especially Evelyn coming up with the notion of playing hooky to do it and Kendall charging off to run some errands first. Certainly better than the grim tension that came with what had preceded the issue.

And then came the order to close the trap. It was just a matter of chattering to the others about how glad she was that everybody was as keen about the notion of going out as her, at least until Evelyn’s job was done, indicated by a slight twisting of her smile, and another text confirming Alessa’s suspicions.

And now for Alessa to do her part as team leader. Tilting her head to indicate for everyone present to follow, she began to walk on toward Collin’s room with a smile, Lillian preceding her just slightly. Jogging a touch in order to catch up, she took her partner’s hand, squeezing it gently so as to ensure she remained in touch, right up until they reached the door to Collin’s room. Only then did she let go of Lily’s hand, to open the door and make her entrance.

‘Collin?’ Alessa asked as she moved into the room, looking around to try and spot what exactly was restraining him. She didn’t see much, but... well, the null field was definitely active, she couldn’t feel her power functioning at all, so she imagined all was well. But, on to business. ‘Sonar, I’m sorry I have to say this, but you’re being taken into custody for colluding with and feeding information to a major villainous organisation, and thus compromising the PRT and Protectorate alike.’ Disappointment was ripe in her voice, and in a way, she rather hoped that guilt plagued Collin, too. It was... well, it was sad that things had come to this, she as the Wards’ leader confronting their former leader. Then again, of the Wards present during Collin’s original leadership...

Best not to think about that right now.



Raymond Haywood: The Airport

It looked like the rest of the team had caught up with the target in question. Which was good, because Raymond was starting to get very frustrated.

Aim for head, induce unconsciousness, avoid causing permanent-

Dammit! He’d realised by now that his power was, essentially, flickering on and off at random, and never staying active for long enough that he realised, got a good bead on the target, and managed to pull off a shot. It was a tiny thing that, combined with the target phasing in and out, prevented him from taking a decent shot, and since they’d figured out who was probably the cause... he felt rather like he would do better wandering around, seeking more information. Perhaps a hint of how the target’s powers worked, or maybe he’d find some other parahumans assisting him. Oh, if there was a Trump here expanding the radius of his ability somehow...

‘My power’s on the fritz,’ he informed the rest of the team with a low growl. ‘I’m going to try and figure out why.’ Confident they’d be able to handle it, he reholstered his weapon, and began to climb down from his position, with the goal of seeking out some hint of what might be screwing with him and everybody else.
@ProPro
‘Uh, yeah, a ride would be nice,’ he agreed, smiling half-cocked and taking the business card. ‘I don’t know much about all this, this, “Stand” stuff, so learning a bit more about it would be pretty helpful. Hey, thanks again, Blue! You’re awesome, and stuff!’ he called as he was led away to Leonard’s motorcycle. Aside from a much rowdier biker couple going on a fairly reckless joyride past them partway through, the ride back to HQ wouldn’t be too eventful by any means.

@Old Amsterdam
In the meantime, the first thing Laurie’s boss would utter was ‘I’m well aware. You understand, I hope, the concept of over-specialisation? Perfecting one skill or set of skills at the expense of other roles?’ His voice was level, calm, but fairly kindly. ‘Frankly speaking, your ability to kill is as good as it’s going to get, and if not, regular missions will suffice to improve it. If you want to improve your ability to assassinate, you have to start working on other skills than sheer murder. The ability to integrate into social situations, or at least pretend to, is next on your list. To blend in, to make yourself seem friendly, if only for long enough to get to a target who you’re otherwise incapable of reaching. That is sensible, would you not say?’
A.L.M.A. Unit "Roxanne"

Cahreli did not sound calm. Otherwise, there was nothing Roxanne needed to intervene in, and she was willing to wait until everybody was calm and quiet. Until Doctor Osborne possessed Ray's body and began the introductions for her. Very well, then. Even if Jenny was consuming a large metal girder at the moment, it wouldn't keep her from being heard.

'Your mission will take you to the planet of Triad 5,' she began, moving to the front of the hall so that everybody could see her, 'a feral planet with generally low seas and high humidity. The stranded operatives in question include Maia Reater, Azai Cislacen, and Alicia Dayle; to our best knowledge, all are currently in possession of their mechs, but lack a means to exit Triad 5's atmosphere, and are likely beginning to run low on power for their respective mechs.

'No infection risk is known to exist, but nevertheless, this is not a mission to take lightly, as the local monstergirls are often stubborn about allowing others into their territory, and at worst can become highly aggressive. That being said, they are also sapient beings, and therefore non-lethal takedowns will be rewarded, whilst intentional killing without due cause will be strongly punished. I will be present to assist the mission, as will Ray in her mech, Squiddy.

'Once you have all fed yourselves, you will prepare for departure from the hangar at precisely 1200 hours. You will not participate in this mission if you are late. Enjoy your meals.' With that said, Roxanne stepped away from the front of the hall again, and after some thought, decided to seat herself next to Eileen. She didn't often eat with other monstergirls, and Roxanne imagined she would appreciate the company even if she herself did not eat. One might consider that a machine with the capacity to imagine ought to be impossible, and yet, Roxanne could do it, visualising scenarios as they arose.

'Greetings. Is your meal satisfactory?' she asked. There were elements to Eileen's meal that would allow her to generate thrust from her wings, of course, as there would be in a non-humanised Valstrax's standard environment. That thrust may well see little use whilst Eileen was piloting her mech, but it was nonetheless a notable feature of her species.
Truly, we are the quietest people around.
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