Name: Teknall
Alias: The Great Artisan, Divine Mason, Builder of Civilisations, The Inventor
Gender: Male
Domain (Portfolio): Crafting (Masonry, Carpentry, Smithing, Alchemy)
Domain (Portfolio) Description:Moulding raw materials into elegant and effective creations is at the core of the Crafting Domain. It concerns itself with the design, creation and manipulation of things artificial and man-made, and its adherents tend to be artisans and labourers of some form. While some gods create things such as mountains, planets, oceans and life, Crafting gods focus their efforts on building. Unlike some Domains, the effects of the Crafting Domain are almost invariably tangible and concrete, establishing physical change in the world. While the Universe and Nature can carry on without the contribution of the Crafting Domain, Civilisation is wholly dependant on it. As such, the sway of Crafting gods are best seen through the rise and growth of civilisations. Crafting is not limited to the direct creation of objects. With the powers innate to the gods, those of the Crafting Domain regularly grant life the ability to craft, in the form of knowledge, materials, tools and inspiration. If there is no life able to be taught such things, Crafting gods will aspire to create beings who can share in their knowledge and admire their great works.
The Portfolio of Masonry covers crafting with stone. Masonry covers, but is not limited to, constructions such as monoliths, stone circles, bridges, statues, monuments, walls, houses, towers, dams and cities, making it a Portfolio applicable throughout the entire lifespan of a civilisation. Creations of Masonry are naturally durable, often able to stand for eons even as civilisations rise and fall around them. Additionally, Masonry is an ideal Crafting Portfolio for an early planet, as stone exists independent of life or civilisation.
The Portfolio of Carpentry covers crafting with wood. Wood is an incredibly versatile resource, coming in as many varieties as there exist trees. The many and varied properties of wood allow it to be used to create many different objects, such as houses, tools, bows, bridges, walls, carts, furniture and trinkets. Creations of Carpentry aren't as durable or hard as that of Masonry, but they more than make up for it in their versatility and ease of creation. Being sourced from trees, wood is a relatively easy material to obtain and is renewable, making it the material of choice for budding civilisations.
The Portfolio of Smithing covers crafting with metal. Metal is a strong yet malleable material, and one of the forms of pure elemental matter. Metal can be shaped into many forms, and fulfils many roles. It can strengthen or supplement the creations of Carpentry and Masonry, or stand on its own. Weapons, tools, armour, and mechanical devices of all sorts are made from metal. Creations of Smithing are incredibly durable and strong, and they have a broader number of applications than Carpentry or Masonry. Metal is an essential resource for civilisations to advance technologically.
In terms of discrete powers, a god of the Crafting Domain is: readily capable of fashioning complex, non-living objects out of raw materials, or even ex nihilo if needed, using only their will; able to grant sentient beings greater technological knowledge; able to exert control over and have understanding of devices and crafted objects.
The Masonry Portfolio includes abilities such as instantaneously creating, manipulating or dismantling structures and objects of stone, and animating stone statues and structures. Masonry also grants a respectable degree of control over Earth and Stone, such that the raw stone of the earth can be moulded to their will as easily as any crafted stone structure.
The Carpentry Portfolio includes abilities such as instantaneously creating, manipulating or dismantling structures and objects of wood, and animating wooden objects. Carpentry also grants a large degree of control over trees, controlling their growth and form, often in a greatly accelerated manner.
The Smithing Portfolio includes abilities such as instantaneously creating, manipulating or dismantling structures and objects of metal, and animating metal objects; melting down metal and reshaping it. Smithing grants a large degree of control over metal.
The Crafting Domain often finds itself aligned with Domains such as Creation, Order and Beauty. Crafting is often opposed to Chaos and Destruction. Crafting and Nature are typically opposite in nature, although the relationship is not automatically hostile.
Masonry is strongly tied to the Domain of Earth, especially to do with Stone.
Carpentry is tied to Life, although only within the Portfolio of Plants.
Smithing is very loosely linked with Fire.
Alignment: Lawful Good. To create structures and civilisations, there must be order, hence Lawful. As Teknall works towards the betterment of civilised races, he is Good.
Personality:To create, to invent, to develop, these are the drives behind Teknall the Great Artisan. Fulfilling this spirit of aspiration requires creativity, ingenuity and hard work, qualities Teknall has plenty of. But all this creating would be for naught if there was nobody who could share in its splendor, so Teknall has a generous spirit, and is eager to cooperate with others and share his knowledge and craftsmanship with gods and mortals alike. Teknall takes special care of civilised races, nurturing and guiding sapient life so that they too may revel in the art of creation. Compared to other gods, Teknall is relatively humble, for he envisions himself more as a labourer and craftsman rather than a being of terrifying power, although he naturally takes great pride in his handiwork. While Teknall is generally kind and friendly, should someone intentionally seek out and destroy his creations he is protective and quick to anger, liable to retaliation against the perpetrator.
Appearance:Teknall usually takes the form of a stocky, muscular male with rough skin tanned by the sun and cooked by the heat of a fire, and a thick grey beard and balding head, if those features are applicable to the race he manifests as. Teknall's voice is deep and gruff, and the language he uses is closer to that of commoners than of gods. He often smells of sweat, dirt, smoke and oil, elements of his various crafts. His clothes are that of an artisan, such as a stonemason, blacksmith or tinkerer, generally including a leather apron with pockets which miraculously seem to always have exactly the tool he is looking for. Such a form is appropriate for interacting peacefully with mortals. If he does not suppress the signs of his divinity, he stands about one and a half times as tall as a mortal, his eyes become orbs of golden light and his skin shimmers with golden divine radiance, although more often than not he keeps a benign, mortal-like appearance. Should he need a more aggressive form, he can morph into a massive construct, be it a stone golem, a steampunk mech, or some other fantastical creation. If needed, his preferred weapon is the hammer, and variants thereof.
Musical Theme:Two Steps From Hell - Stronger Faster BraverAudiomachine - I CreateSpacechem OST - Under ConstructionDescription:Teknall is defined by his profession as the Great Artisan. He seeks to see great things built and invented and raises civilisations to new heights to achieve such goals. Wherever Teknall works, wonders are constructed and technological boundaries are pushed back, whether by his own hand or by the works of a civilisation Teknall is guiding. Rarely, during times of war, his ability to produce frightening new weapons can have him seen as a bringer of death. Typically, though, Teknall is almost always considered benevolent as he takes on the constructive role of Builder of Civilisations. Beyond the mortal races, it is likely that Teknall's master craftsmanship may even be sought by the other gods, as they desire grand holy sites, artefacts and weapons beyond their own capabilities, which all require the hand of a Great Artisan. While Teknall is usually happy to help, that does not mean such services will be for free.
Concealment Level: 8
Detection Level: 7