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Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


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Gerrik Far-Teacher

Level 9 Hain Hero
36 Prestige


circa 13 years Post Realta


Feet pounded along the earth and clacked against rocks. Branches were brushed aside and twigs snapped. A shadow flitted across the surface of the water of a tributary, and was soon followed by a second shadow. The sound of panting accompanied the hurried footsteps.

"Come on, Elword, keep up!"

Two hain were running alongside the stream, hopping across rocks and leaping over fallen trees. Gerrik was in front, setting the pace and the route, with Elword following closely behind.

Ahead a tree had fallen across the river. In two steps Gerrik got to the top of the trunk, then he bounded across the log to the opposite bank. Elword pulled himself up with a hand and a running leap, then skittered across with arms outstretched.

While Gerrik was setting the pace, he was keenly aware of Elword's capabilities and his present level of exhaustion. As such, Gerrik was able to calibrate their run to optimise Elword's performance.

Gerrik turned and scrambled up a boulder. Elword took somewhat longer to haul himself up the side of that large rock, and when he got there he saw that Gerrik had already hopped across onto the branch of an adjacent tree and was waiting. When Elword was atop the boulder Gerrik turned and headed down the branch and around the trunk to a branch on the opposite side of the tree. Elword took a few moments to gauge the distance, then approached the edge of the boulder and jumped across to the branch. It was not a long jump, but Elword still had to crouch down and steady himself with his hands as he landed on the branch.

He then travelled along the branch after Gerrik, who jumped off then end, landed on the ground and kept running. Elword, not confident in landing safely from that height, instead dropped downwards, caught himself on the branch to slow his fall, then dropped the rest of the way. On the ground once more, Elword ran off after Gerrik.

Their exercise continued like this for several more minutes, until Gerrik came to a halt beside the river. Elword caught up, panting. He stooped down to the river and splashed the water over his arms and face before taking a long drink. Gerrik also drank from the river. Once Elword had cooled off, Gerrik signalled for them to get moving again, and they jogged back the way they came.

~~~~

In the fading daylight Elword sat in a circle with the young hain gathered for today's lesson. His hands held two stones, and the all had a pair of stones too. Elword showed the children how to strike the stones such that large flakes would come off, then how to use wooden or bone tools to apply pressure to flake off smaller parts of these larger stone flakes. With metal still a rarity, stone knapping was an important skill for any aspiring craftshain to learn. It was, indeed, Stone Chipper's namesake.

Elsewhere Gerrik was running a smaller lesson, teaching a few of the adult craftshain how to operate the forge and the basics of working metal. Gerrik had been letting Elword run the evening lessons more regularly over the past year, granting him progressively more independence. Yet even when Gerrik was out of sight and earshot, as he was today, he would still be able to provide feedback as though he had been watching the whole thing. Elword found that peculiar, and it (along with the other evidences in Gerrik's behaviour) made him suspect that Gerrik might have some special ability for seeing things beyond regular sight.

But Gerrik's secrets was not Elword's present concern. He had a class to run and children to educate.

"Jan, you need to strike the stone along there. You need to make it rub the stone sideways. Ah, you struck the stone too directly, Tami. But notice that some of those fragments are still useful. Now I'll show you all how to sharpen the edge of the flake you have produced..."

~~~~

It was quiet inside Gerrik's hut as everyone slept. Tami, who had finished her second hatching a few months ago, snored gently on her mat. Next to her slept Zan, who had reached the age of four. Over on a larger mat, Arlen, Sharon and Gerrik slept together.

At least, most of them were sleeping. Gerrik, however, was restless. Sharon noticed this and stroked a hand along Gerrik's head. "What's wrong?" Sharon cooed, "Is it something about your coming journey?"

Gerrik nodded.

"Are you going to miss us?" she asked.

Gerrik stroked Sharon's mouth. "Of course. But that's not what's bothering me." Gerrik stared at the ceiling as Sharon waited for him to elaborate. "Elword is my apprentice. He is also my successor. And on this journey, he will succeed me as Far-Teacher." Sharon waited some more. "That means I won't be Far-Teacher any longer. I will be without my Perception, without my hyper-intelligence. I will become mortal; I will grow old and frail and die." Gerrik turned his head to look into Sharon's eyes. "And it frightens me. Those things have been so integral to who I am and what I do that I'm afraid of what will happen when they're gone."

Sharon put a hand on Gerrik's beak and looked deep into his eyes. "I love you because you are hardworking and gentle and kind. I love the stubborn determination you put into every task you do. I love you because you are always confident and outgoing. And I love you because you love me. You might not always be Far-Teacher, but you'll always be Gerrik, and it is Gerrik I love."

Gerrik pulled closer to Sharon so that his beak nudged up beside hers. "And I love you too, Sharon."

~~~~

Gerrik took one last patrol around Tallgrass, checking that things were in order. Of course, all the important preparations, such as training other hain to fill his roles in town, had been completed over the past year. Gerrik was really just looking over the town one last time before leaving.

He returned to his hut and collected his backpack. Elword was there also. He had his own backpack, a wooden staff, and a leather hat with a wide brim and cotton padding to provide protection from sun and rain. When Elword saw Gerrik, he adjusted the straps on his pack and readied himself to depart.

Gerrik's family was also assembled to wish him farewell. Gerrik embraced each of them in turn.

"Goodbye, Arlen. Look after them for me, although you don't need me to tell you to do that. Goodbye Tami, goodbye Zan. You two be good for Arlen and Sharon. Goodbye Sharon." Gerrik embraced Sharon particularly closely. "I'll come home as soon as I can."

Reluctantly Gerrik and Sharon broke their embrace and Gerrik motioned to Elword. "Come on, let's go."

Gerrik began walking, and Elword fell into step behind him. As they walked out of Tallgrass, the villagers waved Gerrik goodbye, and Gerrik waved back to them. Soon the huts and fields of Tallgrass were behind them as they trekked northwards, and Gerrik Far-Teacher's final journey had begun.

@Antarctic Termite It hasn't been decided, and it depends on what state the initial world starts out at. My suggestion was to start with a mostly blank world and start the first gods off at Level 3, so they can get to Level 4 by Turn 2 and start making their own sentient races. Kho is entertaining the idea of starting with an already inhabited world and letting everyone start at Level 1 (because, being an already inhabited world, they don't need as great creative powers to start doing interesting things).
@Antarctic Termite I didn't expect you to put Mater Lei on the same mechanical tier as the rest of the Pantheon, but I suppose it works. (She's like Vowzra in that regard, as you mentioned, except her authority is more formally recognised.) Of course, if it is decided to start the gods at a higher level, then Mater Lei's level should be increased accordingly. I'd be inclined to start her at at least Level 4, where the gods receive their full power, but that's up to you.
@Kho I think the strong differential pricing should be adequate incentive for players to get creative when they want to smite things.
<Snipped quote by BBeast>

I don't mind either way, whatever the majority wants.


This is one detail which could in principle be gauged in the interest check.
<Snipped quote by Kho>

That kind of defeats the point, doesn't it? We want people to create things to destructive ends.


I think that phrase is to avoid people doing things like creating a star next to a planet with the express purpose of nuking the planet (i.e. to close loopholes). But I agree, we do want people to do things like create armies and super-powers and weapons and heroes and avatars when they want to destroy something.
@Kho

If we start in a pre-populated world, that's a different matter. I'm still of the opinion that letting the players generate the world would probably be more engaging for them (and less work for you), and avoids forcing them down pre-existing tropes. (For instance, the first sentient life in Mk.2 was not humans, as one would assume is standard, but hain, which really personalises our universe.) If you wish to do otherwise, though, then go ahead.
Edit: speaking of heroes and khookies and prestige, should Divinus Lite's Hero levelling system be revised? At the moment the costs are just me using an arbitrary system not grounded in anything.


The current costs alternate between increasing by 1 and 3 Prestige per Level. I suggest averaging that out to be an increase of 2 Prestige per Level.
I have some concerns about the pacing for the first few Turns in Divinus Lite. To reach Level 4, you have to spend 12 Might. This means characters won't reach full godhood until part way through Turn 3. Once the world is well established, this is not a problem, but at the start the world is mostly formless. It will take until Turn 3 for them to Level Up enough to create sentient life.

We can speed up the start of the game by allowing the first batch of gods (i.e. those who join during Turn 1) to start at Level 3. They will then spend their allocated 6 Might, and if they didn't spend it on Portfolios or Holy Sites then they will reach Level 4. Thus, at the start of Turn 2, people can start making sentient life.

Possibly, we can extend this so that gods who start at Turn 2 start at Level 2 (since those players were just a little bit late), then all new gods from Turn 3 onwards start at Level 1.

The 'New Gods and Divine Offspring' section should probably mention that new gods created in such a manner should be played by different players unless you have received express GM approval (unless you wish to rule otherwise). And mention that new players are encouraged (but not required) to find existing players to be their divine parents.

Under 'Might', we should add to the table how much it costs to do the actions we associate with Freepoints. We should also add how much it takes to create living creatures: say, 0.25 MP for a simple or mundane species (i.e. not sentient and no powerful abilities or properties); 1 MP for a sentient or extraordinary species.

The 'Fate and Mater Lei' section should probably be updated to include Mater Lei's role in bringing in new gods. And unless you wish to continue with the 'Old Universe destroyed' story, you should probably drop mention of the Old Universe and remove the 'post-Apocalyptic' tag from the top of the OP.

In 'Heroes', don't forget to fill in my placeholder definition of 'harm' and remove the "Costs can be adjusted and new factors added. This is just a sample." line.

In an established RP like Mk.II, I think we can do away with it at this point, especially as I'm no longer a GM. If I've jumped the gun by using Prestige in that last post, Termite can edit ^^'

That's cool. We can start working on the transition.
I observe that Kho has already started using Prestige instead of Khookies.
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