Recent Statuses

8 hrs ago
Current The unkindness of those we bring close gives keener anguish to every noble breast than the stroke of the Indian scimitar.
9 mos ago
For life is manic moments in a sea of constant sorrow: Unforgotten yesterdays and no brightness on the morrow.
9 mos ago
I never thought I would cross Mount Nakayama again; yet, growing old, I live long enough to do so tonight
1 like
10 mos ago
The art of losing isn't hard to master; / so many things seem filled with the intent / to be lost that their loss is no disaster.
1 like
11 mos ago
You spoke well, but your plea is fallen flat. You are spared, you may thank your tongue for that.


A street artist's recent depiction of Kho.

"The barristers send their regards." - shouted at Kho as he was forced out of court.

Damn Kho, you just pump these giant, well-written posts out like it ain't nothin'.

Remember that I alone can challenge Kho for being the most verbose and long-winded bastard, but while his long-windedness takes the form of poetry and banter, mine is pure description and elaborate imagery.

How's the Kho doing, he who somehow has a peppermints quote when pepper only posts once every eighty years?

Kho stop
Double Capybara

'𝖑𝗅𝗂𝗇𝖽𝖾𝖽 𝖻𝗒 𝗍𝗁𝖾 π–½π–Ίπ—‹π—„π—‡π–Ύπ—Œπ—Œ 𝖺𝗇𝖽 𝗁𝖾𝗋 π—ˆπ—π—‡ π—π–Ύπ—‹π—‹π—ˆπ—‹, π—Œπ—π–Ύ 𝖿𝗅𝖾𝖽 𝗁𝖾𝗋 π—‹π—ˆπ—ˆπ—† 𝖺𝗇𝖽 𝗋𝖺𝗇 π–Ώπ–Ίπ—Œπ— π–Ίπ—Œ 𝗁𝖾𝗋 𝗅𝗂𝗍𝗍𝗅𝖾 𝖻𝖺𝗋𝖾 𝖿𝖾𝖾𝗍 π–Όπ—ˆπ—Žπ—…π–½ 𝖼𝖺𝗋𝗋𝗒 𝗁𝖾𝗋, 𝗍𝗁𝖾 π–½π–Ίπ—‹π—„π—‡π–Ύπ—Œπ—Œ π—π—ˆπ— π—ˆπ—‡ 𝗁𝖾𝗋 𝖽𝖾𝗅𝗂𝖼𝖺𝗍𝖾 π—π–Ύπ–Ύπ—…π—Œ. 𝖠𝗇𝖽 𝗂𝗍 π—π–Ίπ—Œ π–Ίπ—Œ π—π—π—ˆπ—Žπ—€π— π–₯𝖺𝗍𝖾 π—‚π—π—Œπ–Ύπ—…π–Ώ 𝗁𝖺𝖽 𝖺𝗅𝗂𝗀𝗇𝖾𝖽 𝗐𝗂𝗍𝗁 𝗍𝗁𝖾 π–½π–Ίπ—‹π—„π—‡π–Ύπ—Œπ—Œ π–Ώπ—ˆπ—‹ 𝗍𝗁𝖾𝗋𝖾 𝗐𝖾𝗋𝖾 π—‡π—ˆπ—‡π–Ύ π—π—ˆ π—Œπ–Ίπ—π–Ύ 𝗁𝖾𝗋 𝗇𝗂𝗀𝗁. 𝖠𝗇𝖽 𝗍𝗁𝖾 π—Œπ—π–Ίπ—‹π—Œ 𝗂𝗇 𝗍𝗁𝖾 𝗇𝗂𝗀𝗁𝗍 π—Œπ—„π—’, 𝗁𝖺𝗏𝗂𝗇𝗀 𝗆𝖺𝖽𝖾 𝗍𝗁𝖾𝗂𝗋 𝖺𝗅𝗅𝖾𝗀𝗂𝖺𝗇𝖼𝖾 π—„π—‡π—ˆπ—π—‡, 𝗐𝖾𝗋𝖾 π—Œπ—‡π—Žπ–Ώπ–Ώπ–Ύπ–½ 𝖺𝗇𝖽 π—‡π—ˆπ— π—ˆπ—‡π–Ύ π–Όπ—ˆπ—Žπ—…π–½ 𝖻𝖾 π—Œπ—‰π—‚π–Ύπ–½. 𝖠𝗒𝖾 𝖺𝗇𝖽 𝖾𝗏𝖾𝗇 𝗍𝗁𝖾 π–»π—…π–Ύπ—Œπ—Œπ–Ύπ–½ π—†π—ˆπ—ˆπ—‡π—Œ, π–Ίπ—Œ π—π—π—ˆπ—Žπ—€π— π—„π—‡π—ˆπ—π—‚π—‡π—€ π—ˆπ–Ώ 𝗍𝗁𝖾 π–Όπ—ˆπ—†π—‚π—‡π—€ π—π—ˆπ—‹π—‹π—ˆπ—‹, 𝗁𝖺𝖽 𝗅𝗂𝖿𝗍𝖾𝖽 π—Žπ—‰ 𝖺𝗅𝗅 𝗍𝗁𝖾𝗂𝗋 π—ˆπ—‹π—‡π–Ίπ—†π–Ύπ—‡π—π—Œ 𝖺𝗇𝖽 𝗆𝖺𝖽𝖾 𝗍𝗁𝖾𝗂𝗋 π—Œπ—‰π—‚π—‹π—‚π—π—…π–Ύπ—Œπ—Œ π–Ύπ—Œπ–Όπ–Ίπ—‰π–Ύ π–Ώπ—‹π—ˆπ—† 𝗍𝗁𝖾 π—π–Ύπ–Ίπ—π–Ύπ—‡π—Œ. π–­π—ˆπ—‡π–Ύ 𝗋𝖾𝗆𝖺𝗂𝗇𝖾𝖽 - 𝗂𝗇 𝗍𝗁𝖺𝗍 π—π—ˆπ—Žπ—‹ π—ˆπ–Ώ π–½π–Ύπ—Œπ—‰π–Ύπ—‹π–Ίπ—π—‚π—ˆπ—‡, 𝖺𝗅𝗅 𝗐𝖾𝗋𝖾 π—€π—ˆπ—‡π–Ύ. π–Άπ–Ίπ—Œ 𝗍𝗁𝖺𝗍 π—‡π—ˆπ— π–Ίπ—…π—π–Ίπ—’π—Œ 𝗍𝗁𝖾 π–Όπ–Ίπ—Œπ–Ύ? π–Άπ—π—ˆ π—π–Ίπ—Œ 𝗍𝗁𝖾𝗋𝖾 π–Ώπ—ˆπ—‹ 𝗁𝖾𝗋 𝗂𝗇 𝗍𝗁𝖾 𝖾𝗇𝖽? ... 𝖠𝗇𝖽 π—Œπ—π–Ύ 𝖿𝗅𝖾𝗐 π—π—π—‹π—ˆπ—Žπ—€π— 𝗍𝗁𝖾 π—€π–Ίπ—π–Ύπ—Œ π—ˆπ–Ώ 𝗍𝗁𝖾 𝗍𝖾𝗆𝗉𝗅𝖾, π—‚π—‡π—π—ˆ 𝗍𝗁𝖾 𝗅𝗂𝗀𝗁𝗍𝖾𝗋 π–½π–Ίπ—‹π—„π—‡π–Ύπ—Œπ—Œ π—ˆπ–Ώ 𝗍𝗁𝖾 𝗐𝖺𝗂𝗍𝗂𝗇𝗀 π—Œπ—π—‹π–Ύπ–Ύπ—π—Œ. 𝖠𝗇𝖽 𝖻𝖾𝗁𝗂𝗇𝖽 𝗁𝖾𝗋 𝗍𝗁𝖾 𝗀𝗋𝖾𝖺𝗍 π—†π–Ίπ—Œπ—Œ π—ˆπ–Ώ π–Όπ—π–Ίπ—Œπ—‚π—‡π—€ π–½π–Ίπ—‹π—„π—‡π–Ύπ—Œπ—Œ 𝗋𝖾𝖺𝗋𝖾𝖽 π—‚π—π—Œ 𝗀𝗋𝖾𝖺𝗍 𝗁𝖾𝖺𝖽, π–Ίπ—Œ π—π—π—ˆπ—Žπ—€π— 𝗂𝗍 𝗐𝖾𝗋𝖾 𝖺 𝖫𝖾𝗏𝗂𝖺𝗍𝗁𝖺𝗇 π—ˆπ–Ώ 𝗍𝗁𝖾 𝖽𝖾𝖾𝗉, 𝖺𝗇𝖽 π—Œπ—π–Ύ π—…π—ˆπ—ˆπ—„π–Ύπ–½ π—ˆπ—‡ 𝗐𝗂𝗍𝗁 π—π—ˆπ—‹π—‹π—ˆπ—‹ π–Ίπ—Œ 𝗂𝗍, π—‹π—‚π—Œπ—‚π—‡π—€ 𝖾𝗏𝖾𝗇 π–Ίπ–»π—ˆπ—π–Ύ 𝗍𝗁𝖾 𝖺𝗋𝖼𝗁 π—ˆπ–Ώ 𝗍𝗁𝖾 𝗍𝖾𝗆𝗉𝗅𝖾 𝗀𝖺𝗍𝖾, 𝖼𝖺𝗆𝖾 π–Όπ—‹π–Ίπ—Œπ—π—‚π—‡π—€ π–½π—ˆπ—π—‡ π—Žπ—‰π—ˆπ—‡ 𝗍𝗁𝖾 π—π–Ύπ—…π—‰π—…π–Ύπ—Œπ—Œ, π–Ώπ–Ίπ—Žπ—…π—π—…π–Ύπ—Œπ—Œ, π–Ώπ—‹π—‚π–Ύπ—‡π–½π—…π–Ύπ—Œπ—Œ π—ˆπ—‡π–Όπ–Ύ-π—€π—ˆπ–½π–½π–Ύπ—Œπ—Œ.'


Kho (debuted into the RPing world c.2009 or 2010-Present), also known as Kho-Bro (Kho-Sis by those who claim to be better informed about Kho's 'bits'), Theia, King Hong of Orliand, Khobihatun, Kho the Verbose Bastard (or alternatively, the Glorious Bastard), and Sand Queen is an RPGuildian Roleplayer (RPer) and Game Moderator (GM) who is often regarded as the founder of the small-time, but increasingly successful, deity roleplay Divinus, along with long-time chaos-bringer Rtron, and professional anarcho-(rule) abolitionist Cyclone. Ownership of the rights to the RP was subject to a relatively minor dispute in the Guildian High Court in mid-2015 when the original GM sued Kho for copyright infringement. The case eventually came to a close when Kho and the founder settled outside of court for an undisclosed amount.

Although highly esteemed by members of the Divinus community, Kho is relatively unknown beyond those circles, having failed to establish a successful network of active RPers across the Guild. Kho has expressed hope that Divinus' success will soon establish him/her/it as a GM of some standing among the lower echelons of the 'sewer-dwellers' (a derogative term used to refer to the thousands of GMs attempting to rise in the brutally competitive world of Guildian GMing).

In mid-2017, Kho's Divinus administration officially handed power over to a new one made up of the cyclone of activity and efficiency, BBeast; the black hole of all things just weird man, Antarctic Termite; and the lethal guardian of Divinus' corgis of war, Muttonhawk. The move is said to have created a permanent and irreconcilable rift between Kho and Cyclone, and signs of cosmic oddities have already begun appearing due to the tragic falling apart of such a great partnership. Kho now plans the downfall of Cyclone.

Early Years:
Very little is known about Kho's early years, though s/he has often suggested that s/he was born in a now insolvent forum, wherefrom s/he immigrated after the administration's breaches of basic human rights caused an inter-world wide webian crisis involving invasions and destruction.

S/He was born to a relatively well-off family, who are suspected to have perished with the destruction of his/her former home. S/He received his/her early education in RPing there, though s/he claims that s/he only learnt of 'true RPing' when s/he arrived in the OldGuild. S/He has expressed sadness at the violent coup which deposed the OldGuild, but is optimistic that never again will such a terrible GuildFall occur.

Roleplaying History
Kho is known to have joined a large number of RPs over time, though imperfect record keeping, destruction of archives and other catastrophes mean that a complete list is forever lost to time. Kho's personal secretary has recently published a list of all RPs Kho is known to have been in.

    In no Particular Order

  • 5-10 RPs whose names are lost due to the World Wide Webian Crisis
  • Raining Seconds - Each character represented one of the twelve Zodiacs in a post-apocalyptic world. They had various powers. Kho is believed to have played Leo, whose powers were shape-shifting. It is suggested, in the broken and fragmented records that remain, that Leo managed to fly into a floating city, move around as an ant, before kidnapping a high-level officer and pretending to be him for a while. The lack of anything else suggests that the RP died shortly thereafter. [a pre-Guildfall RP]
  • Legend of the Dragon Lords - Kho is said to have created an archer-type character. RP appears to have undergone a rebooting process shortly after Kho's joining. [a pre-Guildfall RP]
  • Reboot: Legend of the Dragon Lords - Kho once more took up Felix the Archer, though the RP does not seem to have survived far longer than an opening post by each player. [a pre-Guildfall RP]
  • Whitewall Chronicles - Little is known about the content of this RP or about what happened. [a pre-Guildfall RP]
  • Spell and Steel - Little is known about the content of this RP or about what happened. [a pre-Guildfall RP]
  • Divided: Migah v Wigah - An RP set in an isolated area where two tribes, inspired by those of Native American culture, are engaged in a perpetual feud. The records state that Kho played as Anevay Angeni (meaning: Superior Spirit, aka Old Dream Eyes) who was the leader of the Migah tribe. [a pre-Guildfall RP]
  • Lies, Blood, War! - Little is known about the content of this RP or about what happened in it. [a pre-Guildfall RP]
  • Elba - Little is known about the content of this RP or about what happened in it. [a pre-Guildfall RP]
  • Mastery: The Fate of Aea - Little is known about the content of this RP or about what happened in it. [a pre-Guildfall RP]
  • Bleach: The Lament of Power - Part of a long-running series of Bleach RPs by Yoshua and Ganryuu which Kho claims to have been a part of from the earliest years. [a pre-Guildfall RP]
  • Bleach: Tears of Heaven - Part of a long-running series of Bleach RPs by Yoshua and Ganryuu which Kho claims to have been a part of from the earliest years. [a pre-Guildfall RP]
  • The Great Nations - A very successful RP which was brought to an early death by Guidlfall. Kho appears to have first come up with 'the Eskandars' in this RP. The name, and the ideas, would stick with him/her in many future RPs. The GM of this RP was non-existent, and it was kept going purely on the will and dedication of the players - a true anarcho-syndicalist utopia. [a pre-Guildfall RP]
  • Divinus Mk.OldGuild - The original Divinus. It came to an end due to GM inactivity.
  • New Dawn of Kanorth - Kho appears to have, for a considerable period of time, dedicated all his time to this RP, playing as one Horath Evren Al'Montsar. Al'Homam bin Nimr al'Wahshey also made his debut in this RP. Needless to say, Kho enjoyed it until it died. [a pre-Guildfall RP]
  • Kingdom of Syrenos - Each player took up the role of a regional lord - either the Southern, Northern, Eastern or Western lord - in the Kingdom of Syrenos. Kho appears to have adapted the Eskandars for this RP. [a pre-Guildfall RP]
  • Legacy of Jarmoth: Adria - Kho's first moderately successful RP as GM. Kho has withheld all information regarding it. [a pre-Guildfall RP]
  • World in Revolution 1900 - GMed by Dutchbag. Kho played as Afghanistan in this historical RP. Kho's great love and admiration for Afghan history and culture appears to have had its inception with this RP. [a pre and post-Guildfall RP]
  • Able Archer 1983 - An RP based on the tensions caused by Able Archer 83. Did not survive too long however. [a post-Guildfall RP]
  • Golden Age of Piracy: Caribbean 1655 - Another RP GMed by Kho. It was relatively successful until Kho had to leave it. [a post-Guildfall RP]
  • Fiat Bello - Another fantasy NRP. Yet again, Kho relied on the trusty Eskandars to create an all-new nation: Mardithia. Unfortunately all the hard work never paid off as the RP very quickly disintegrated. [a post-Guildfall RP]
  • World in Revolution 1900 - GMed by Chairman Stein. A relatively short-lived attempt to bring back WiR. Again, Kho played as Afghanistan. [a post-Guildfall RP]
  • World in Revolution 1900 - 2nd GMed by Dutchbag. A relatively short-lived attempt to bring back WiR to the Guild. Kho played as Afghanistan once more. [a post-Guildfall RP]
  • World in Revolution 1861 - GMed by Outcast. A very successful WiR wherein Kho took up the burden of returning to glory the declining Ottoman Empire. Rumour has it that there was some brutal behind-the-scenes plotting and scheming as the RP churned on. In an interview, Kho is quoted to have said, 'I don't blame Outcast for running away.' The RP died shortly after Outcast's departure. He has never been seen on the Guild again. [a post-Guildfall RP]
  • Crisis in Constantinople - Each player took up a realistic Ottoman/Turkish figure and played out their interactions in the newly established Turkish Parliament. Kho played Sultanzade Mehmed SabΓ’haddin and is said to have enjoyed it despite the RP not surviving beyond a few introductory posts. [a post-Guildfall RP]
  • World in Revolution 1861 Mk.II - GMed by Ab. Kho once more took up the mantle of returning to glory the Ottoman Empire. Kho only managed to establish a Union between the OE and Egypt before the RP collapsed. [a post-Guildfall RP]
  • Marches of Man: The Black Shields - Horath made a climactic return in this RP, but it swiftly died. [a post-Guildfall RP]
  • Naruto: Continuum - In a much-awaited RP by the legendary duo, Yoshua and Ganryuu, Kho returned as Daichi Saduzow - a character some speculate was in fact Kho's very first. Kho has neither confirmed nor denied these speculations. The RP, unfortunately, went under for reasons unknown. [a post-Guildfall RP]
  • Morituri te Salutan: Arkreidian Gladiators - In a little-known RP, Kho established the building blocks for the Treeminds, a race of bear-people. The RP died after too many players succumbed to the sands of the arena. [a post-Guildfall RP]
  • I, Arabicus: A story of Rome and the rise of Islam - An alternate history RP wherein Kho took up the role of Hudhayfa ibn al-Yaman, a companion of the Islamic Prophet, Muhammad, and one of many people who played a part in the rise of the early Islamic empire. This RP also succumbed to the sands - this time, those of the desert wherein Arabicus disappeared never to reappear. [a post-Guildfall RP]
  • Breaking the Chains - An RP based on the current insurgency in Bahrain. Kho and Dutchbag hope to resurrect it as a 1x1 RP in the near future. Kho's message to any semi-adoring fans is, 'stay tuned folks.' [a post-Guildfall RP]
  • Divinus: The Deity Roleplay Mk.I - Resurrecting the old RP (after gaining the original founder' permission), Kho and Rtron ran the new iteration of the deity roleplay rather successfully for a good four months. It was decided that the RP would go on hiatus for a while and be rebooted at a later point. [a post-Guildfall RP]
  • Divinus: The Deity Roleplay Mk.II - The reboot came earlier than expected and has been chugging along rather well for seven months at the time of writing. Kho, for the third time, played as the god of Time, Vowzra. In an unexpected turn of events, Vowzra, for the first time in three RPs, died. This appears to have been the first time in the Divinus franchise that an active player has wilfully killed off their deity-character. [a post-Guildfall RP]
  • The King is Dead, Long Live the King - Laxion Hossarusson, played by Kho, is a scholar. He has come to the capital of Emperiat, from the eastern Grand Duchy of Andaluja (based off nothing other than the original Eskanadra and those trusty Eskandars) to act as one of many advisors to the newly-ascended boy-king. It very quickly died, despite all Kho's attempts at resuscitation. [a post-Guildfall RP]

This article related to a Guildian GM is a stub. You can help Guildopedia by expanding it.

Arena Stats

0 Wins / 0 Losses / 0 Draws
1000 points

Most Recent Posts

I think that you are still hazy on one very fundamental aspect of Spheres: traversing them is extremely hard. Ascending to Veradax is quite comparable to "ascending" to the Moon in real life. It will take divine intervention or an extremely powerful force of magic or technology for mortals to traverse the Spheres; this is something that even gods will struggle with in the beginning of the RP. Natural connections are unstable and highly unsafe, even Gateways are meant to often be somewhat difficult to traverse for mortals, and beings that leave their native Sphere can sometimes experience ill effects from doing so, because they're bound to the essence of their own plane and might well be unaccustomed to that of any other. For instance, any living being that were to pass through the Sky of Pyres would almost certainly die just because the aura of death is so potent there and the nebulae of smoke from the braziers is anathema to life itself. Other Spheres may well be much more habitable of course, but for another (more mild) example I point to Ehomakwoi and how the darkness of that cavernous Sphere of stone is such that mundane torches and the likes often don't even work there. (Good job Commodore, btw, I don't know if I ever praised you for that detail but I like it.)

The takeaway of this paragraph is that mortals won't simply walk up to the Seal, or go on pilgrimages to the Great Dark. Gods can abduct mortals to their Spheres, or eventually make Gateways that can perhaps allow entry to mortals under certain conditions, but from your tone and wording I don't think you realize the difficulty of travel and the implications of such challenges when it comes to thinking of how mortals will interact with the Spheres.

Most of the Spheres are very distant and inaccessible places to the mortals of Galbar, which is why we try so hard to emphasize that they should have a substantial effect upon the metaphysics lest they exist for the entire length of the RP whilst still managing to hardly contribute to the setting, like Arcon.

I did not understand this about spheres and thank you for the clarification. I believe the misunderstanding came from the many CSes I read where extra detail was given to the process by which a person can get from that sphere to another sphere (the Infinite Maze being the one that pops to mind and which did this most creatively). That gave me the impression that travelling between spheres is to be encouraged and that it is important to emphasise the accessibility of one's sphere. To my mind this seemed important for interaction as inaccessible spheres are difficult to interact with and I wished to make the Seal as accessible as possible. As I now understand that accessibility is and must be made excessively difficult for gods, let alone mortals, I will reassess any direct engagement by the Seal with mortals. I guess Spheres have more in common with personal planes in this regard than I first thought?

Edit: I haved edited Seihdhara 2.0 with some stats to make clear how difficult it is to travel to and from the Seal.


Thank you for your feedback, I hope my response is satisfactory and that you can come back to me with direction as to how I should proceed soon.

Edit: It slipped my mind, but Capy mentioned it on the Discord: Seihdhara's connection with Red-Haired Folk is a fairly significant interaction with Galbar.

Edit 2: After Leo and Capy very helpfully shared their thoughts with me on the discord, I will now no longer be pursuing Seihdhara's werebear form.

It's over. Go home damn you!

The Revolution Endures!

Bigger cages! Longer chains!
The ap-Cantar

And the spear was raised high, the wickerwork shield was set upon the head, feet beat at the earth, and the war shout rose resoundingly. The warriors were gathered, all one-hundred and ninety of them, and the two qoljulas left behind by the most noble Hiwcantar, wily Miksuin and stalwart Furrayn, stood before them and were in all ways glorious. And the foremost warriors of Tilaticantar revelled in the all-consuming power and might granted them by GREAT Cantar, and the war roar enveloped them and caused the fires that lusted after battle to rise even within them.

And Furrayn spoke. 'It has reached you, and they know best who have seen with the twain,' and he gestured to his eyes, 'that the Mewaris are an evil lot. What begins in evil is destined for nothing other than evil. Look how they cast out their weak, and how we take them in and welcome them - for it has come down through our chieftain Hiwcantar that GREAT Cantar has made the riverfolk as one with us - and we are endlessly merciful to our own, unapologetically cruel against all others, fierce in battle, gracious in victory. We have been gracious to them in victory because they are our brothers yet, despite their crimes and heresy. But they are as the rabid dog that ravages the hand that seeks to discipline and feed, and so that hand must now become the one that puts them out. We shall put them out!'

The declaration was met with hard, determined stares and nods, a few warriors beat the ground with the butts of their spears. Furrayn turned on Miksuin and the two nodded to one another before Furrayn raised his spear and shouted for his warriors to go forth. Some eighty warriors set out with the qoljula. Some days of travel later and they found themselves staring out at what remained fo the town of the Mewaris from the long grass at the bank of the Tala.

'They are dogs, and shall be hunted as dogs.' Furrayn declared, splitting his jula up into units of ten and commanding them to track and hunt down these brigands. 'Capture them alive and deliver them to the villages up the river. If you must kill them then do so, and deliver their bodies up. That all may know that we are the punishers and that we here are the protectors. They who incur our wrath can hope for no protection, and they whom we protect may fear no punishment!'

And so it was.

@Double Capybara I am following. My issue is that I get to reading posts long after they have been posted, so I am not yet caught up on the last three pages or so. This means that I tend to lose track of where the plot was at and have to go back and at the very least read summaries or skim posts I've read before, so a refresher would be good anyway.
I've been following all these ruminations about Mk.III and weird spheres and whatever shenanigans Cyclone's trying to put in. I would be lying if I said the idea of joining hasn't come to mind, but I am currently in Termite's boat. I want to ensure that storylines here are wrapped up and given justice before leaping into something new. I'm already struggling with that, so I am hesitant to push myself beyond capacity.
© 2007-2017
BBCode Cheatsheet