Avatar of Blue2
  • Last Seen: 8 yrs ago
  • Joined: 9 yrs ago
  • Posts: 233 (0.07 / day)
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    1. Blue2 9 yrs ago

Status

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9 yrs ago
Current Just popping in to say hi!
2 likes

Bio

Hi and welcome!

I started roleplaying about 18 years ago and have recently returned to it because I missed it. I most like adventurous sci fi and fantasy, or more slice of life to action action filled modern day magic and mutants. I'm not into fandoms anymore and I'm not looking for romance roleplays either.

Often people create dark characters with heavy pasts. I do that sometimes too, but my character will then have a 'that's just life. Deal with it' attitude instead of feeling sorry for themselves. I also enjoy playing characters without such a heavy past. I enjoy the sciences so playing a scholar or mechanic is right up my alley. I also practise martial arts, but thougg I oike playing fighters, they are more the stealth characters than the muscled ones. I don't like hormonal (teenage) characters. I don't take death lightly so unless I'm playing an assassin my characters will look for ways to avoid murder.

Lastly, I love being a GM and controlling an entire world. I have some sci fi and modern fantasy worlds in my mind which I would like to play out here. I'm also a regular player, mostly casual where description is limited to what's necessary rather than describing every step, scent, bite or thought that occurs.

So that's a little about me. How about you?

Most Recent Posts

Wanna do something more with mom or wanna skip to the first quest?
"Thank you, honey. It was sweet of you to bring these." Mom took one of the cookies and ate it happily.

"Well, he hasn't been by since last year, but he's stationned at headquarters now and that's way back in the Tilburg section, remember?" The Tilburg section was about sixty light years away, which made it a 20 day travel on a fast shuttle. "But I actually spoke to him last week. He told me..."

Mom seemed glad at the change of subject. She happily talked about her conversation with uncle Ben, relieved to steer away from the topic of you leaving for space. The tension in the room seemed lifted now.
Let me explain the guild system to you. A cargoship captain who wants to be taken seriously should be part of the guild system. This will show the quest posters that you are serious about your job and it will open up higher jobs, with higher pay and respectability. You will have your insurances in place and the guild will help settle any dispute between a job poster and a job taker. Also, you get a discount on ship maintainence in most shipyards.

You can chose not to be part of a guild, but your quest choices will then be limited to crappy quests, the rare individual and bounty hunts. On the upside: there is no upside of operating outside the guild if you intend to be a law-abiding citizen.

Each guild quest will earn you guild points. Most quests will earn you around 100 points, though some special quests can earn you more. If you get caught breaking the law, if you are late on delivery or encounter other serious problems on a quest, you can, in addition to being fined, lose guild points, even be demoted.

There are five guild levels (though a sixth level is rumoured to exist)
Level 1: 0-200 guild points
Level 2: 200-1000 guild points
Level 3: 1000-5000 guild points
Level 4: 5000-25000 guild points
Level 5: >25000 guild points

Uncle Ben can explain how you become a member. You met Uncle ben while still travellingbbefore you settles on the current planet. He helped your mother out here and there, as she was a struggling single mother. Your mother kept in contact with him even after settling down
I'll explain about the guild tonight, but overall it's beneficial.
You were hugged back tightly. "I know this isn't some spur-of-themoment idea." She said. "You've been talking about this for years. I raised you to be a responsible young woman, capable of making her own choices. I'm not entirely on your side with this plan, but you're my daughter. If this is the choice yoi make, I'll support you."

She waited for you to finish hugging her. "Just promise me one thing." She said. "Promise menyou'll contact uncle Ben about joining the guild. It costs a little money, but you'll be insured. You'll have backup if you get into trouble. Promise me that, please. It'll ease a mother's conscience knowing you are looked after if you run into trouble out there."
Her mother nodded and seemed to think. Then she activated her smart sleeve and typed on it some. She activated the holo screen and you could see thay she was in the transfer tab of her bank account.

"I had something saved up to help you out when you decided to take on a college education." She said, putting your data in the receipient's area. "But since that's not gonna happen, I'd rather you use it to make sure you get yourself a ship that's capable of keeping you safe and warm. It's really cold out there. In more ways than one."

She pressed 'send' and it was done. 1000 credits added to your account.
@Kidd Looking forward to your post. Take care!
Dear all,

I now have 3 character submissions, all three with a heavy past and 2 out of 3 have bad social skills. Please keep in mind that your character is supposed to function in a group setting and that having all anti-social characters isn't going to work.
I resent the PM's (except to NecroKnight as he already submitted a character)
The shipyard owner took you a little further into the hangar, towards a dark grey ship quite a bit Larger than the Vixen. The Queen Elisabeth was a ship designed for hauling cargo. A decade ago the Queen brand was associated with a large network of mansmugglers, giving the brand a bad reputation. The scandal was complete when it was discovered the top of the company knew about the design and building of the hidden compartments meant for human trafficking. The top people were arrested, some investors took over, even changed the brand name, but they never stood a chance against the angry media and the company went out of business.

The Queen Elisabeth, as well as the Queen Victoria and the Queen Mary were really fine ships though. The problem now was that with no mother company backing the brand and delivering spare parts anymore people had to either search the second-hand markets or find other creative solutions whenever something broke. While the ships were still good and spare parts still available through less-than-direct channels, the price for these ships had dropped 30%.

The Elisabeth had 7 cabins, two of them double, so it could house 9 people. It also had three cargo sites which could be protected by force-fields allowing manipulated atmospheres if you were carrying important or sensitive goods. Next to that the main cargo bay could hold nearly three times what your previous ship could hold. For 5800 credits, this was definitely a step up.
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