I have read some of Terminal Lance but no means an expert in it. Also have a military nerd of a friend so the Lance Corporal Underground stuck with me.
Depends on Gallia's drinking age to be honest. If it is over 18 Linda probably won't have much tolerance for alcohol. But she will probably stick with Eris for a bit. After all, she will know everything and nothing escapes the underground! Already have an idea of how Linda will behave while drunk.
It is nice to have interactions like this. Also gives other characters opportunities to shine or do something.
After securing her luggage, which was relatively light, Linda made her way to their RV where she found Hunt and a few other members of the squad. She decided that although she was not able to take her rifle, she was at least going to take the combat knife she had on this trip, for more than one reason of course. One by one, she saw them all trickling over here with the last one being Evan. Though she found his tardiness amusing, she noted that he may be more unreliable to stick with a time than the others. After that observation, however, Linda was able to observe the comrades she will be serving under.
First was the Lance Corporal. Reinhardt, she thought she saw on her name tag earlier. Given her title and if what the rumors said were true, the silver-hair, crimson eyed girl would have heard a lot about what the officers are planning next. What was it called again? The lance corporal underground? Yes, that has to be right! However, despite her rank and title Linda noticed Reinhardt carried slight nervousness toward Lord Barst earlier. That, and her name sounded like it was something Imperial like Linda's own. That by itself, however, was not something to be alarmed about, as Imperial names were still decently common in Gallia due to various immigrants perhaps generations ago, like Linda's own. Still, Linda noticed the girl's endowment and couldn't help but feel admiration but also jealousy. Wow, she is pretty! I would like to use those as a pillow one day, just to see if I can. Shaking the devious thought away, Linda turned her thoughts to the next person.
The next was Evan. She already developed her opinion from before, but his tardiness enhanced it. Furthermore, he seemed to be one of the few men in the squad. This made Linda wonder how the squad was going to act with the massive amount of women here with so few men on top of less discipline than the conventional military. Still, they did perform well in combat as proven by the medals so there was not too much worry in that department. But what if.....what if they had to leave someone behind or worse? Before she could get too pessimistic, Linda moved her thoughts to the next member.
The next was one of the other men in the squad, the corporal. Otherwise known as corporal Hunt, Linda observed him and immediately knew he had some kind of bond with another squadmate, Jatmoore. One had to be blind to not see that, though Linda could not be too sure of what kind of relationship they had immediately. Otherwise, Hunt himself seemed alright, at least so far with his behavior. That could change, but Linda will give him the benefit of the doubt for now until she had more information.
Then there was Jatmoore, at least that is what the nametag and Lord Barst said. Right away, Linda could tell she was an elegant piece of work, but her excitement for the situation compared to what the others reacted with proved enough that she was ignorant of the ways of the world. She did not seem to understand that if something good happened without having shown significant effort, there was a catch to it. Even if they performed at Vasel, Linda did not think the militia squad would have been given a trip to Randgriz just like that. Maybe R&R, but not something that elegant. Still, she will learn at some point and it did seem she had at least some combat experience. However her ignorance, she was still over Linda in that department in the least.
The next was Callaway, who she only knew via her tag. Judging by her limited interaction with the others, Linda would guess she was new too though couldn't be certain. Other than that, her brown hair and eyes were certainly normal, unlike Reinhardt's features. Not much else could be discerned from her at this time, though Linda's opinion would surely change later.
The next was another male, Gosling. Once again only knowing via the name tag, she did not have much observation of him except for the fact that he was a bit skinny and carried a big gun. It was laughable, but Linda did not outwardly laugh for that would be a bad ordeal. It was just amusing to see, though the colored plates would be a bad idea for stealth purposes.
With the initial assessment of the squad done, the driver arrived and picked them up. When they got to the train station Linda noticed Carn on luggage duty. Of course he was, he was the strongest-looking here. Despite this, Linda refused help with her own luggage and loaded up. Though Linda has rarely seen a train in her life aside from pictures, she couldn't say she was excited for the ride. This was the Militia after all, and it was just a train. A mode of transportation that would take them to Randgriz. Lilly's excitement was obvious as she seemed to have finally abandoned her lady-like behavior as Linda was taking a seat that was for the most part alone. However, she observed and overheard parts of the interaction between Reinhardt and Jatmoore. When Linda saw Reinhardt waving Hunt over and excusing herself, that made Linda worried based on her prior observations and her own paranoid thinking. If her suspicions were true, that meant that Hunt and Jatmoore were in more than a friendship, or at least were developing such. That would also be Linda's luck hitting her right in the face again, but it could also be possible that Reinhardt was simply trying to set them up for more interaction or it is an elaborate prank. Maybe she was thinking too hard on the situation; with her luck as it has been lately it would make sense if she was doing so.
There was only one way to know for sure what was going on and put her fears at ease, or reveal them to be true. It was also an opportunity to get to know someone else in the squad besides Evan Carn a bit more personally, so that was two birds with one stone. When Reinhardt asked for any other requests, Linda shot up with "I'll go with you. I need a walk anyway." She was sitting down for a long time before arriving at the fort, she surely needed something to catch her up. Not leaving any room for denial, she got up quickly to accompany Reinhardt.
Username: Gaumont (To this day, she still can't believe it worked.)
Age: 20
Race: Human
Class and Level: Lvl 85 Swashbuckler
Subclass and Level: Brewer Lvl 60
Guild: N/A
Bio: Sonia Gaumont was born in France under a French father, whom she takes most after, and Japanese mother who owned a large and successful company and who worked as the overall manager of the Japanese branch respectively. However, as neither married the other this naturally led to whose name she would inherit and who would take custody over her. In the end, both parents decided that Sonia would inherit her father's name and arranged how long she would be under the custody of each parent. As such, Sonia almost never stayed at any single school until she reached her 1st year in high school, where she finally settled in Japan under her mother's supervision by her own choice, seeing her father during the summer. The friends that she made soon after told her about Elder Tale, and so Sonia decided to give it a try.
What started as curiosity turned into admiration, then an addiction that lasted for two years and some expansion pack releases. In Elder Tale, Sonia did not have to say she was the daughter of a multi-million company at the least. Furthermore, she could interact with players that would not judge her based on her wealth. The challenge in Elder Tale kept Sonia going, though she mostly stuck with solo play. There were a couple of guilds who she was friendly with: a minor guild called Brewer Town who convinced her to try the brewer subclass and Holy Sword, another minor guild that Sonia ran into several times and hangs out with a few of their members. Unfortunately, Sonia had to put behind Elder Tale for a while because of her mother urging her to do something productive with the company. After finally getting some free time from her work as more or less as a desk jockey for the company headquarters in Japan, Sonia heard of the new expansion pack, Homesteading the Noosphere, and was eager to try it out. She was of course logged in during the time of the Apocalypse.
Personality: Sonia Gaumont tends to be happy-go-lucky to the point of being overbearing. She is an optimist who is not used to the rigors of the real world thanks to her inherited wealth and having most of her needs taken care of by others. Still, this does not mean she is a recluse, as Sonia has at least a few friends and admirers outside.
Never having any money problems did not mean she was not careful with her money. She was taught an extensive amount about business management and basic finance though Sonia never did like anything serious such as these lessons. In addition, any job that she did have to do was always a desk job, nothing that required physical labor due to her familial status. Despite this, Sonia always likes a challenge.
Equipment:
Artifact-class Bastard Sword of Redemption This sword was forged by an old smith many generations ago, who was wronged by his own son. The son later became a necromancer and raised an army of undead to conquer the town. However a holy knight used this very sword to not only repel the undead army but to defeat the son. It was soon lost afterward. It is said that the new wielder of the sword will be betrayed at some point in their lives and will have to take up the same sword against their very friend or significant other to prevent their evil acts. This was an award in a very difficult dungeon that Sonia helped a party in.
Stats: 10% Attack Bonus 10% Accuracy Bonus Cause 15% of base attack Light damage over 5 seconds. Must wait one second until effect is done before reapplying.
A production class item whose recipe is a award from a dungeon, the Armor of Justice is a light armor that was used by enforcers in a particular town long ago to enforce the law and track down bandits and criminals. Though the recipe for the armor is rare and the armor itself must now be forged by a master smith, those who wear the armor are recognized as saviors though the current law despises them as "undisciplined vigilantes."
Stats: 15% Evasion Boost 12% Attack Power boost 10% more Hit Points
High amount of gold
10x Health Potions- Heals a Moderate amount of damage over time for 20 seconds.
5x Cool-down reduction potions- Reduces cooldown rate by 25% for 20 minutes
10x Guerilla's custom-made Ale- Strong 50% Alcohol. 10% increase in attack and secondary effect resistance (poison and ontick effects) but it results in a 5% loss of defense and accuracy accordingly for an hour. Cannot stack.
A rare drop in a high-level dungeon, the Ribbon of Fate is a curious item. It is said to mark the wearer as one of the fated and will one day commit great deeds, whether good or bad, and that their actions will affect an the outcome of an important event. Aside from that, the wearer is granted an overall boost in ability.
Stats: 20% resistance against poison, stun, freezing, petrify, confusion, blind 5% more Mana
Another production-class item, the gloves of the fencer are exactly what they say they are. These gloves are enchanted to grant the ability of stronger attacks and greater attack speed to their wearer.
Stats: 10% more attack speed 10% more accuracy 5% more Attack Power
Spells/Skills list:
Snake Bites- Snake Bites is a swashbuckler skill that lowers the targets accuracy and can stack to at least 4 times. 15% reduction of accuracy per hit for one minute after the last snake bite strike.
Razor Edge- This skill can be used to interrupt an enemy who is currently casting a spell. 5 Minute Cool down
Viper's Thrash- Causes damage over time for ten seconds and decreases accuracy of target by targeting the arm tendons and causing bleeding. Accuracy decrease by 20% for 30 seconds, damage over time dependent on level of caster
Sword Dance- Passive ability. Gives a 20% increase in attack speed while wielding a sword.
Cheap Trick- The Swashbuckler makes a dirty attack. Upon hitting, the target's defense is reduced by 30% for one minute. Cool down 2 minutes
Quick Assault- A flurry of attacks that the Swashbuckler can do, causing reduction in target's attack speed by 30% while increasing the swashbuckler's own for the same amount and duration for 1 minute. 3 Minute Cool Down.
Fencer Style- An ability for the swashbuckler to increase their attack power and evasion by 30% for 45 seconds. Cool down- 4 minutes
Tricky Edge- A technique that allows the swashbuckler to reduce the attack power of the target by 30% for 1 minute. 3 Minute cool down
Fast Attack- Generic quick-attack with a shorter cool down. Debuffs target's evasion by 5% for 5 seconds, dealing 20% more damage than a normal attack. 20 second cool down.
As Gunter was looking in the battlefield for something of use, he heard Julia's answer. She could have been much shorter about that and just say she can't or that it takes too much time, not have a long-drawn out explanation. Still, with her display of wanting to make a noble sacrifice Gunter couldn't help but be angry about this. "You fucking imbecile! Stop trying to be a hero! The only heroes there are in any world are the ones who have already died, laying down in a pool of blood next to us!" He couldn't help saying this. He's seen too many young ones die because of them trying to play hero. He told them these exact words every time he could, but sometimes it was not enough.
Observing the worm proved his theory correct: not much of his equipment would suffice in destroying the worm. He did not have an anti-tank launcher for one, and two a lot of his equipment was for infantry, with the exception of a few surprises in his grenade bag and his powerful demolition charges. However, as he heard Angela's plan and decided that he might as well go for it. All he said was "I need time to prep everything. Buy it for me and you will have your explosive package."
Gunter ran to find a place to prepare his explosives. Despite Angela saying "anything remotely explosive" he knew that some explosives would contradict each other, and he would need all of his regular ammunition for infantry work should they survive this. Furthermore, some of his grenades would actually cancel out the explosive effects. However, Gunter knew what types he could use. First he began rigging his demolition charges, all 5kg worth, to all explode at the same time. Second, Gunter chose his explosive compounds. Dust Glade was an obvious choice and so was anything that could penetrate armor such as his air grenades. Fire would also work to have a constant effect after the explosion. However, Gunter knew fragmentation grenades was anti-infantry at best and would not work against such a beast, and water ammunition would merely heal it. He had to keep some of his special ammunition for if they got out of this alive, after all, so he did not throw in every single clip of the elemental ammunition that he knew would deal damage, only half.
He also had a very rare surprise for the....thing. He pulled out a gold-colored tipped grenade. It was one of the rarest grenades in Cenith, a Space grenade, and it was only one of two that he had. From what he could understand from the legends, these types of grenades explode into something called "dark matter" and were extremely powerful to even the hardiest of enemies and the thickest of armor. It was rumored to have the capability to destroy even a super-heavy tank...no beyond that. Whatever the legends said, Gunter was about to find out for sure. At this point, Gunter began accepting other explosive material from the others so he could rig it or judge it ineffective as he kept prepping the explosive behind cover.
Linda could if no one else is gonna interact with her. Even if there were, a third certainly wouldn't hurt. I imagine at this time Linda would not want to initiate a conversation at this time, but would certainly carry one on.