Finished Season 1 of Mandalorian. Armorer for Smash when?
7 yrs ago
Happy Turkey day. Even if I don't eat Turkey.
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7 yrs ago
@Shadow Dragon, it depends because the solution differs from person to person. But I just chat with my lover or play games with friends. Watch "Memes" with them. Ultimately, the little things.
7 yrs ago
For when she looks later, Happy Birthday! @Undead Eyes
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7 yrs ago
Just tried Long Island Ice tea for the first time. I can see why people love this. Life is good.
@VilageidiotxIt's funny because I've been in Casual and people have told me when I'm really in the mood, I should be in advanced. And I'm in advanced. (In the Feral group. Long going rp.)
And there is a Poster or two.... not saying names. Who do these bigass post, but no real details to them. Like they are just trying to find words to needlessly stretch something to a point where it makes less sense.
And then some details are phrased so vaguely, to where ambiguity does not even share a bed with the writing. It is like just two people too.
(Not going into the Mary Sue's. Truth is advanced really isn't all that advanced, it is just people basically wearing a moniker to feel like they are above by adding detail that does not function just to fill a void because they have nothing better to do, not even author quality.)
Voices were heard from the stranger- He leaned against the door without making a sound. Some upstanding people I see... Rather than call them out, he merely listened in a bit.
One of the voices sounded familiar- just masked a bit, and this bothered him. He was not one for being stalked or followed. Hmm... Sounds like two yuppies speaking, except one seems spooked... I bet it was the radio conversation he was listening to... It has to be a "he" based on the voice. I can always rest later... But it would be amusing to unlock the door and sneak out the back window."WHERE DID HE GO!?" He internally chuckled as he was in thought analyzing the situation.
There was a small click on the door that could be heard by Hitori and Dren. It sounded like someone was about to exit, yet no one came out. To them it could seem like an invention.
Regardless if he chose to enter, he was already at street level- He had already left.
"Returning to extraction." The male spoke in his communication device.
"Alright. Over and out." A lady responded.
___________________
In the Castle, there were several individuals giving gifts to the Princess, in which case some of them were rather plain dresses to unusual patterns that did not impress- but She no less expressed gratitude.
"It would have been nice if an Oracle arrived." A man in a grey and white garb walked forth- he had unusual metallic boots that were particularly spiky at toes. His hair was slicked back into curls- it could however be inferred his hair was normally spiked at a medium length.
"Sir Daironus, Judge under the Grandanian Throne and councilor of Foreign affairs. To what do we owe the pleasure?" Spoke the queen. She seemed rather surprised to see someone so far from the east to come on such a day as this. The princess however seemed uneasy based on how her eyes could not seem to fix onto him.
"My lady, I've come on behalf of the Throne, the councilmen and women, the good country, and it's people to formally wish a happy evening upon this fine Princess who is worthy of the Baton for this fine kingdom." He smirked as he held a sword, holding it in it's diamond sheathe.
Beatrix walked over casually as The Judge held it out to her, grasping it before taking it over to Princess Garnet.
"Quite a lovely sword..." Garnet mumbled, somewhat uneasy around weapons. "Do not mistake it for an ornament. It is quite sharp, the general would be able to train you effectively. She who has slain over a hundred of the world's finest men in war." He smirked sharply.
"The legends are not as everyone always exaggerates them to be- Your grace." There was an uneasiness that projected off of Beatrix to this man.
"None the less. You're a powerful women. But I'm not here to just give a sword and a bow to everyone."
"You're here for an Oracle that does not show itself." The Queen interrupted. "That is true, and quite perceptive. Truly a worthy -"
"Don't sit here and mock me and pretend I can't see through here you slave mongering man! Even if there was an Oracle here on such a day, no one would present one in your presence. You'd just have a crew of slavers waiting for when he or she leaves to take them back to your Lavish country. And I won't have that attitude in my kingdom. Trading materials in fine, but not trading lives." Brahms smile went into a sour expression that emanated a fierce aura.
"I... I see." The Judge seemed to be at a lack of words.
The Queen simply smiled. "Bow and be on your way." The Judge somewhat rattled as he did just that.
"I'll not have my daughter be exposed to such a toxic society and way of living. No daughter of mine." Brahne exclaimed as he was out of ear shot.
"My lady. Tantalus should be arriving within the hour." Beatrix spoke as her working eye shifted from the doorway to the Queen.
"Hear that Garnet? The tension will be gone soon, and we can laugh and cry at a performance that truly is said to be worthy of praise."
"But mother, remember when critics praised ' Bogarat and the Lonely Man'?" "We don't speak of that in any circumstance, ever..." The Queen frowned as if her face became a lemon at the thought of such an abhorrent performance. They however were expecting a grand one.
One room over, Dren could hear someone speaking, there were two voices.
"What is your status?" Sounded a female, the voice was partially distorted. "Deliveries were made." Responded a lispy voice.
"How many have your name there or seen your outfit?" "Not one knows my name, Simply the 'Courier'. The Outfit is seems to draw no attention, and I've seen no Easterners. So I'm in the clear."
"Good... Have you contacted Tantalus?" "No, that isn't my mission, I'm just making deliveries. And as far as I can see they will be here within three hours." The voice sighed.
The female chuckled. "How does IT function?" "The suit works fine, flexible and capable. Though, I much rather be in standard uniform. But..."
"But we don't want the operation to be linked if something fails." "Mame, I'm just a product tester. I don't need confidential information."
"True enough... Now get some rest. The air ship will take off an hour before Tantulus arrives. I will call you when all is ready. Over and out." The female seemed to go silent. There was a chiming sound. What was that...? _______________________
In the castle.
The Princess had her long draping hair in a blue clip to keep it from going loose, she also held her mace- something given to her by her mother as a child. There was something odd about the grip, bit it felt fine in her hands, even if the ridges were odd to get used to.
"Mother..." "Yes darling?"
As the Princess walked into her mother's chambers- She could see two tapestry like carpets in plain view of a pink rose surrounded by thrones with red boarders. Her mother had a thing for roses it would seem.
To the left was Queen Brahne sitting on cushions of a similar design. Brahne was a 39 year woman with pale, blue skin, large lips, and a bulbous, purple nose,amount of makeup, including blush and lipstick, and her face is covered in freckles. Her eyes are blacked out under a large domed golden helmet from which two blonde, bristly ponytails protrude from either side. She dresses extravagantly, wearing a long red coat with a feathered trim, a striped blouse, a long skirt with a golden sash, and a lot of jewelry. She even cared a red fan that had a rose pattern.
"I am curious what the surprise is you have for me. Xorn and Thorn told me to see you after I was done getting cleaned and fed.
"Remember your favorite play you used to recite with your father- bless his soul." "I want to be your Canary?" "That is the one." The queen's lips curled into a smile, as did the Princess'. A single tear dropped from Garnet's face.
"Dear...?" The Queen tilted her head a bit in concern. "I wish father was here is all. I miss seeing you smile more."
Brahne let out a sign with no recourse or rebuttal. "I will not have my baby act as a baby. I shall see her smiling on her day of the year, even if it takes every knight of Pluto, or Alexandria's army to recite the play themselves. Now please. Be happy." Brahne placed her arm around her daughter as she stood up, she walked the Princess to the court yard where the roses bloomed.
"Garnet dear. Life ife like flowers,people. Everything starts from a tiny seed, an infant. Even in the most docile state everything is beautiful. You're beautiful like this garden..." She moved more over to a decaying boutique of flowers.
"Like flowers, people wither away and become nothing but a beautiful memory, and some can be ugly memories, like memories of the war stories. Your father was a beautiful memory, but we all must live in the present. Your father would have wanted that." She embraced her daughter into a hug before looking into her brown eyes and smiling.
"I'm so proud of the young women before me. And you should be proud of this nation. When I pass, I know everything will be in good hands. But that won't be for a while, and I'll be here with you. Now please, let's enjoy the evening." Brahne managed to get Garnet to smile.
"I didn't know the moon had a scent..." he responded sarcastically. His crescent eyes from the door, to the Kumiho. His eyes appeared rather cold as his rather bouncy hair was out of the way of his face with his rather swift movement. His hazel green eyes looking onto the tall man.
"If you can read, you can see what it's for. And secondly, you ordered that gem." The Lumyian waved his hand as he watch the ribbon burn to nothing; the fire was far more intense than what a Lumyian should be able to cast. His dark circles under his eyes possibly meant he was sickly, had lack of sun, or he was tired and pushed himself.
He quickly exhaled. "It's to ' I want to be your Canary' preformed by Tantalus. It will be..." He smirked a bit. "Quite the explosive performance..."he simply walked out at this point.
"Daamn. Hazelnut sees fire in him." the Moogle's fur puffed up quite considerably like a cheap counterfeit plushie.
The Stranger headed over to the Inn, taking a seat in the lounge. The lounge itself was very basic, made of red wood, and had two sets if stairs, both of which lie parallel to each other.
Name: Nickname: Optional Race: Age: Must be older than 15. Gender: Self explanatory.
Appearance: Picture or description. Use a hider. Proportionality:
Weight: Height: Frame:
Use a hider. _______________________
Personality:- Self explanatory. Job: What do you do for a living?
Fighting Style: How do you fight unarmed?
Weapons from strongest to weakest: - Self explanatory. Armors/Outfits Self explanatory. Weight Class: Determines the amount of actions one can take, as well as how agile to durable one is to just raw power.
- Determines the speed you move during your actions, reaction speed and how likely you are to be staggered, hit and so on. Very basic.
A Light character is more than likely going to be knocked down despite having the most actions, but when clashing with a heavier character, they are likely to be over powered on. Fastest of magic casters, yet not really excelling at it past speed. When attacking, usually has an easy time chaining their actions together to make up for lack of strength.
A Medium weight character is more than likely able to outlast a light character in terms of assault, but less action can be taken. Your attacks are stronger and probably more proficient. And probably the most patient of the weight classes. You are more likely to not be over powered by a foe, but you are just a middle ground. Higher proficiency of casting. Usually high precision with attacks and actions.
Finally, the Heavy Weight Class not only has the lowest amount of actions. But, the most wind up for most attacks. Though you're less likely to get staggered when doing anything, but easiest to hit with magic, the slowest of casters. Easily capable of knocking down many foes and hauling the most. Can use the heaviest of weapons with ease. Precision can be off the wall, but when it hits it hurts. (Probably can cause mass bleeding.)
Familiar: Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please.
Familiar Abilities: What the familiar gives you. Strengths and weaknesses.
Movement Type: Is it Stationary like a sentry? Does it fly? Or does it walk and run?
Familiar Size: Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.)
Relic Weapons: These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well.
Relic Armors: Pretty much the same thing as above. Tailored to your character.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach. Trance: Basically a form of sheer will and power. All attributes pretty much increase, as well as getting additional abilities you may not otherwise have by normal means.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- Your Strengths. Cons- Your weaknesses. Racial Strengths- Racial Weaknesses-
Background: At least two paragraphs.
Familiar: Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please.
Familiar Abilities: What the familiar gives you. Strengths and weaknesses.
Movement Type: Is it Stationary like a sentry? Does it fly? Or does it walk and run?
Familiar Size: Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.)
Relic Weapons: These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well.
Relic Armors: Pretty much the same thing as above. Tailored to your character.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach.
_______________________________________________ Name:Princess Garnet Til Alexandros XVII Nickname: N/A yet. Race:Human Age: 18 Gender:Female
Personality:- Kind, caring, yet inquisitive. Has a will of Steel. Job: Princess of Alexandria, heir to the throne. Fighting Style: She fights using Hakkyoku-ken / Bajuquan.
Weapons from strongest to weakest: - Her Regal Mace is used as a staff. Armors/Outfits Light type- Her casual attire is a white bell-sleeved blouse under a skin-tight, sleeveless orange jumpsuit with corset lacing in the front and back and large white buckles on the thighs. She wears a pair of red leather gloves and red ankle boots, and a black choker and a large crystal suspended from a long silver pendant.
Weight Class: Medium.
Familiar:
Familiar Abilities:Gives immunity to earth magics, resistance to staggering, higher defense, earth magic, but weakness to wind.
Movement Type: Ground, Walks and runs.
Familiar Size: Medium
Relic Weapons: Stone mace.
Relic Armors: A sand colored torso plate.
Trance:In trance,her magic power triples as well as her physical defense.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- She uses white magic, so she can heal and support. A powerful martial art, relatively fast. High defense due to her Familiar as well as earth magic.
Cons- Her only offensive magic is restricted to her familiar. Weak to wind based attacks. Physically she is not that strong even if her martial art is seen as strong. Not very good at fighting seeing as she has never fought a real opponent.
Racial Strengths:- She can hold multiple weapons. Racial Weaknesses: - As a human she is limited to having very few magics that are not her Familiar's.
Background: As the Princess of Alexandria, she has no real life outside of the castle. However there were few moments in her life when she had left the confines of what she considers her whole world, such as when her father died, her "Uncle" came to visit for the funeral seeing as Lindblum and Alexandria are close politically even if not as social. She referred to the Regent of Alexandria as her uncle. Her Tutor Doctor Tot was also one of her valued friends growing up; he taught her about healing magic, as well as the geography of the land through literature, and also gave her one of Lord Avon's works that Garnet absolutely adores.
Growing up, she became more acrobatic and secretive, as did her mother who grew cold and distant. She wondered for her mother, but a well garbed man sulked the castle at night, and saw her mother smile as they roamed the court yards in what would have been absolute privacy. The Jesters at times caught the princess spying and escorted her to her room with dismissive rhymes. Hope to her was lost- until she heard Tantalus would arrive via airship to perform Lord Avon's I want to be your canary.
This is a World of Stories; of Infinite possibilities and wonder, where terror and strife live alongside with diversity and ingenuity. Where the Mist Rolls in and brings Monsters and Heroes in it wake. This is Gaia, this is your world, What will you do.
Rules
1. This is a private Rp, those who may comment, please respect that.
2. Respect your peers.
3. No God modding unless I give you permission directly to move an NPC. Move meaning position them, not talk as them. (In some cases I may let you control their actions in fights, but not talk as them still.)
4. I ask you try to be active, but this will be lax seeing as this is a private group.
5. Have fun.
6. Anything that is more... "Adult" in terms of romance stays in a PM.
7. Post should be between 3 and 4 paragraphs, not the size of my intro. There are some cases where I can expect post to be shorter simply because it may be response heavy where you are stationary, and I'm fine with smaller post in that case.
8. Don't yell your attacks... it makes zero sense natively as does it not in any context. And let's avoid those anime tropes, you're unique characters, not archetypes.
9. Finally, please no giant walls of text.
If you have questions, post here, PM me, Skype, whatever, all of you are my personal friends anyway. But have fun.
Alexandria- is both a kingdom and the capital of that kingdom, and for a time the capital of the Alexandrian Empire. The city is centered on a plateau in the northern Mist Continent, extending out over the Zamo and Gunitas basins. The kingdom is surrounded by waters, a mote surrounds the castle.
As a monarchy, it is ruled by Queen Brahne Raza Alexandros XVI and later Princess Garnet Til Alexandros XVII. Alexandria is known for its all-female army led by General Beatrix and a group of male knights in charge of protecting the city, known as the Knights of Pluto led by Captain Adelbert Steiner.
Lindblum- is a regency located on the southernmost part of the Mist Continent. It shares a border with both Alexandria and Burmecia. It is the largest city in the mist continent and is divided into six areas: the Business District, the Industrial District, the Theater District,Horticulture District,Housing District and the Grand Castle. People transport from district to district via the Air Cabs. The regency itself is protected by the Lindblum Airfleet and lives under the rule of Regent Cid Fabool IX.
Lindblum is the largest community in Alexandria as well as the most technologically advanced. Recently, ground-breaking technological discoveries in steam power have allowed Lindblum's engineers to forge Mist-free transportation vehicles, such as Air Cabs, and even steam-fueled airships. Other advancements have been the recently developed mobile ballistics, and a city wide communications network.
Burmecia,Realm of Rternal Rain- A city-state in the northwestern part of the Mist Continent. Inhabited by the Burmecians, Burmecia is a walled, multi-leveled, and warren-like city built around the king's palace and showered by constant rain. In comparison to Lindblum's industrial revolution style and Alexandria's high medieval style, Burmecia has a distinctly Gaelic or Norse design style. This nation is known for it's thirst for blood.
Burmecia is the only nation on the Mist Continent that lies below the Mist, though the constant rain that falls over the area there may dissipate the harmful aspects of the Mist. The Burmecians train to become Dragon Knights- knights who can essentially jump high into the sky, and possess arcane symbols of which that emulate that of dragon magic.
Cleyra- is a settlement on the Mist Continent situated on a gigantic tree. The path through the tree is known as Cleyra's Trunk.
The town of Cleyra is surrounded by a sandstorm, protecting it from harm. The sandstorm is powered by one of the four fragments of a Summoning Jewel. The Cleyran people were originally Burmecians, but, following a disagreement over the Burmecians' taste for war, the Cleyrans distanced themselves from Burmecia.
Humans: One of the most common of the sentient Races found in Gaia. For what humans lack when compared to other species they make up for it with the ability to use diverse Weaponry when trained properly. Humans players start out with Five weapon slots instead of Four. Speed varies based on gear. Typically medium to heavy weight due to gear. Capable of using black and white magic, cannot have both without the aid of a familiar.
Demihumans: This race is mostly just anthropomorphic people who do not belong under any specific category of the other races. They have the same benefits of any human. Burmecians,Cleayrans,Moogles,Drakenkin and Qu do not count as this. Neither do the Genomes, Lumyians, Kumiho and Sudasians. However, there can be hybrids in terms of physiology.
Burmecians/Cleyrans: A Race of anthropomorphic Rats, the Burmecians and the Cleyrans were once unified but the Cleyran faction split from the main one around a century ago when the Burmecians discovered a taste for War. The Cleyran have since lived inside a Massive Tree in a desert protected by a millennia long sandstorm while the Burmecians dwell in the City-state of “Burmecia, Realm of Eternal Rain.” Typically a fast on the draw race.
Burmecians have access to powerful dragon magic. Have high resistance against water. Weak to heat based attacks. They can passively sacrifice magic for attack power.
Cleyrans have a high resistance to heat, weak to water based attacks. Because of their distaste of war, they rather dance and heal rather than cut and wound. Can dances and songs that alter party to enemies.
Qu: The Qu are a genderless race of people that hail from Swamplands known as “Qu Marshes”. This rare species desires to discover and eat new foods, materializing in a study called the "Way of the Gourmand". All known qu have "Qu" as the first two letters of their names, this possibly being a cause of, or a reason for, their species name. An Odd looking species, they permanently let their tongues hang from their mouths and dress similarly to chefs, they have a longer lifespan than humans with 89 years of age still being young for them. Qu have access to Blue Magic by being able to devour weakened opponents/prey to learn certain spells.
Moderate speeds, weak to thunder,and foul scents. Immune to water.
Black Mages: autonomous, man-sized magician dolls mass-produced as weapons. Black mages' faces are dark with two glowing eyes and they always wear the distinctive steepled hat. Black mages are created from Mist to be the soulless magical arm of their master. They are similar to the Genomes in being artificially produced life organisms and Kuja teaches Queen Brahne how to manufacture them due to his knowledge on how Genomes are made.
Black mages differ from the Genomes in that they are made out of Gaian elements, whereas Genomes are made out of Terran elements. Black mages are manufactured as a type of magical soldier capable of casting powerful Black Magic. Black mages come in three ever more powerful variants, called Type A, Type B, and Type C. The black mages appear to be born without a will and mind of their own, and passively obey their masters' orders. It is unclear as to how aware they are of themselves and their surroundings at this initial stage. The average black mage has a limited life expectancy of about one year. The reason for the limited life expectancy is unknown; it could be anything from a technical limitation, to a deliberate method taken to keep the mages from having enough time to become self-aware, like those of the Black Mage Village have.
Type A's are mindless, but built tough. Higher resistances. Type B's have a conscious and devotion to objective- typically arrogant. Can trance, have flight. Type C's are self aware with personality. Can trance. Strongest of the three in terms of attack.
In trance they can cast two spells at the same time. They are fast, but have to cool down between each spell. Hits really hard.
Genome: Garland began creating Genomes roughly 3000 years prior to the game's beginning to act as vessels for the Terran souls so that Terra's civilization could one day be revived. Terra was an ancient planet whose civilization attempted to save itself by fusing it with a younger planet. The Fusion between Terra and Gaia was a failure. The Terran people gave up their physical bodies and laid themselves to rest, placing the burden of salvation on Garland. Garland created the artificial race of Genomes, to inherit the souls of Terra once the Fusion was complete. Due to the nature of their creation, the majority of the Genome population lack a soul, and have little to no emotional response; Genomes are nothing more than empty husks awaiting the attainment of a soul.
A Genome does not begin their life as a baby but are created as they appear; their existence is perpetually incomplete until they receive a soul. As such, the collective Genome existence is dedicated to the preparation of attaining a soul, mentally and physically. The Genomes also seem to know a great deal of the Soul Cycle and the world in which they live. Although this knowledge is useless to a vessel who will soon forget what they have learned upon receiving a soul, information is circulated among the population to prevent mental decay. The Genomes of Terra harbor production facilities in which they create more of their race. Through these production facilities, they aim to create a more suitable vessel for a soul to reside in. This could also be interpreted as somewhat recreational due to their seemingly meaningless existence.
Duel wield daggers. Fast, fastest to trance, but in short burst.
Moogle: The moogles' features are Feline, with cat-like ears, extended pom-poms, and they are garbed for Gaian society. Moogles can have either off-white or black fur, and their pom-poms come in various shades. As with the other non-human races, moogles are non-dimorphic; gender can mainly be assumed by the clothing they wear.
They range from 80–120 cm in height. Apart from a minority of moogles actually small enough for their wings to support, they generally cannot fly. In certain regions, moogles call themselves with the pronoun "mog," but typically end their sentences with "kupo." Their intelligence and lifestyles are similar to humans, which makes it easy for moogles to live among the hume cities. They have dexterous hands, giving them an edge in the field of engineering and playing musical instruments. It is said moogles built the first airship, a masterpiece of technological advancement. Due to Limitations of their physiology, the Moogle often use Magic or Technology when interacting with the world around them.
Moogles are sage like- can use all manner of magic except monster magic. They also tire out easier. The flying variation get knocked down easily, and when hit by wind, they are not only staggered, but slowed down. Cannot use any weapons. Sluggish on the ground, agile in the air.
The ground variation is more technologically inclined. And use gadgets. Weakness is they are dependent on gadgets. Universally easy to knock down. But fast.
Kumiho: An Arboreal Race of Fox-like People, each Kumiho has anywhere between one to nine long bushy tails and a gem located in the center of their foreheads, typically they have long limbs designed for navigating their forest homes. The Kumiho are incredibly spiritually aware and seem to be able to perceive things normally unseen through the use of their gems; this spiritual inclination has led them to develop all manners of sorcery centered around Spirits and Plant life, earning them reputations as Healers, Poisoners, and Witches.
The Kumiho live in Forests all throughout Gaia but don’t claim any place as truly theirs save for a place called “The Forest Heart” which they refuse to share the location with to outsiders of their race; the Forest Heart itself may or may not be abstractly connected to all forests on Gaia as a location that exists outside the references of time and space. Kumiho that Dwell in the Cities often find work as Thieves, Physicians, Courtesans, and Illusionists. For Each tail a Kumiho gains in their lifetime they gain a measure of Spiritual Power that enhances their capabilities, Once they achieve the fabled “Nine-Tailed” State they gain strange and unusual powers and abilities.
Kumiho however are known also for their tendencies to Crave the Livers of Other Races, due to the belief that the Liver contains spiritual power (As well as them really enjoying the taste), they also have expressed fondness for Fried Tofu.
The disguises always have flaw of some sort. Can easily go berserk. Weak to ice. If struck in the forehead, they get disoriented. Moderate to fast speed, can always see the enemy weakness. Typically they use Hexs, abd illusions.
Lumyians are native to Gaia, and were believed to be one of the first races to walk the earth, as well as the upbringing of evolution. They are believed to be the most silent walking of races with foresight that allows them to see the unseen, to things others don't want any other to see - The Future, events to come, destinies.
On a social stand point, there are far less of them around, but often used as advisers in a court. Some of many help with the creation of products due to their insight. Physically they look near human aside from the feline ears on the side of their head, the tail, and of course their feline eyes.
In society, they are seen as Oracles as to what is to come, this is because of their attachment and relationship to the origin of the world, much like Moogles in that regard as to where some consider them faeries.
Typically, they are capable of capable of vision, light walking, to even having the art of imbuing elements into their attacks at will... But due to their capabilities of imbuing their elements, they are also highly resistant to elements as well. Passive Mana regeneration.
Sudasians Like the Lumyians, but Canidae rather than feline. They are typically more muscular as well as tribal. Unlike their Lunar Counterparts, they shift into large beast with wide and fast attack abilities and while they'd normally have healing magic.
Socially they are more dominant and despise advancement in technology, and would prefer if things went back to a primal state in terms of the earth.
They are strong, moderate speed, can intimidate through howls. Have strong scent, typically silent. Have passive regeneration, can transform into large beast.
Lack armor in bestial form. (Take 15% extra physical damage)
Drakenkin- A Salamander like warrior race that stands from 6ft to 12 ft tall. They are from the southern lands of Demaclies; a tropical land that stretches into a desert to a frosty mountain where their religion and faith lies. Typically a tribal race as well as known as a mercenary one.
Can carry the heaviest of weapons,armors. Slowest of races. High heath, virtually no magic. Can breathe fire.
Weak to poison and ice.
White Magic - Basically the type that is devoted to healing and curing ailments, as well as light to general beneficial magic. Black magic- The Primal elements of Earth, Wind, Water,ice, Fire,Lightning, gravity and darkness to slow. Nature- Basically plants. Can be used for beneficial effects such as creating poisons, to remedies, or to slap, grab, slam, throw or bind enemies.
Mind- Everyone has a concept of mind, such as focus and clarity. Bewitch- Basically curses. Negative effect spells or songs and dances. Blessings- Positive effect spells or songs and dances.
Darkness can obscure vision as well as be uses as a camouflage to hide in. Can also be uses to hurt if the caster has enough malicious intent.
Light can blind or obscure vision, to just illuminating the environment.
Fire can burn plants as well as cut through defenses.
Ice can slow down enemies as well as be used to shield allies. Freeze water, or have it spike and pierce or be used as a blunt block.
Water, can be used to put out fire, can make steam when mixed with fire to obscure view. Can also be electrified to stun others caught in it.
Earth, can be used to protect allies, stagger enemies, to just generally knocking things down.
Lightning, generally used to stagger.
Wind, can be used to push things back as well cause bleeding by multiple slices in a single cast. Can occasionally carry other solidified forms of magics.
Gravity can be used to crush beings, objects, as well as lift and thrown things.
In short, there is a lot of combo potential.
Name: Nickname: Optional Race: Age: Must be older than 15. Gender: Self explanatory.
Appearance: Picture or description. Use a hider. Proportionality:
Weight: Height: Frame:
Use a hider. _______________________
Personality:- Self explanatory. Job: What do you do for a living?
Fighting Style: How do you fight unarmed?
Weapons from strongest to weakest: - Self explanatory. Armors/Outfits Self explanatory. Weight Class: Determines the amount of actions one can take, as well as how agile to durable one is to just raw power.
- Determines the speed you move during your actions, reaction speed and how likely you are to be staggered, hit and so on. Very basic.
A Light character is more than likely going to be knocked down despite having the most actions, but when clashing with a heavier character, they are likely to be over powered on. Fastest of magic casters, yet not really excelling at it past speed. When attacking, usually has an easy time chaining their actions together to make up for lack of strength.
A Medium weight character is more than likely able to outlast a light character in terms of assault, but less action can be taken. Your attacks are stronger and probably more proficient. And probably the most patient of the weight classes. You are more likely to not be over powered by a foe, but you are just a middle ground. Higher proficiency of casting. Usually high precision with attacks and actions.
Finally, the Heavy Weight Class not only has the lowest amount of actions. But, the most wind up for most attacks. Though you're less likely to get staggered when doing anything, but easiest to hit with magic, the slowest of casters. Easily capable of knocking down many foes and hauling the most. Can use the heaviest of weapons with ease. Precision can be off the wall, but when it hits it hurts. (Probably can cause mass bleeding.)
Familiar: Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please.
Familiar Abilities: What the familiar gives you. Strengths and weaknesses.
Movement Type: Is it Stationary like a sentry? Does it fly? Or does it walk and run?
Familiar Size: Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.)
Relic Weapons: These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well.
Relic Armors: Pretty much the same thing as above. Tailored to your character.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach. Trance: Basically a form of sheer will and power. All attributes pretty much increase, as well as getting additional abilities you may not otherwise have by normal means.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- Your Strengths. Cons- Your weaknesses. Racial Strengths- Racial Weaknesses-
Background: At least two paragraphs.
Familiar: Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please.
Familiar Abilities: What the familiar gives you. Strengths and weaknesses.
Movement Type: Is it Stationary like a sentry? Does it fly? Or does it walk and run?
Familiar Size: Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.)
Relic Weapons: These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well.
Relic Armors: Pretty much the same thing as above. Tailored to your character.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach.
There was knocking, a women walked into the adorned room.
"Princess. It is time to get up. You're going to be a bit busy today." To the Princess' surprise, she saw the General of Alexandria herself in all her splendor coming to her wake.
The women was a tall Brunette with a metallic head band that covered her right eye, but she could clearly see her tanned complexion in the sunlight. Her hazel eye staring at her majesty, her eyebrow almost pencil thin to those of an architect, and her silky hair that curled inward towards her small chin,curling upwards on the ends at the back of her head,draping ever slightly past her shoulders, on her face, above her chin were her small and tender lips that curled into a smile.
"It's nice to see you this morning General Beatrix. Did mother send you?"
"No, I came on my own volition." She said as she placed one hand on her hip. The draft from the window caused her blouse like shirt to slightly move around on her hips where it of course ended. Though her white blouse was more of a corset that was meant to hide her armor to her frame,yet split into a tailcoat,while still being a working jacket. To the ordinary individual, they'd only see her angelic grieves on her hands and feet that hugged closely to her, yet was bulky enough to act as a reliable defense, unlike her brown spandex pants.
"I'm guessing because it's my one day of the year?"
"You guessed correctly. I however thought it would be appropriate. The Queen's heath and what not. And... I brought you a set of clothes. A set to keep you warmer then that white dress."
Ah, the white dress. It hugged the princess all around, caressing her small yet tenderly voluptuous frame.
"May I see it?" her voice employed that of a more powerful Alexandrian accent; which could only be described as polite, yet imperious in a sense to which they could come off as condescending, even if unintentional.
"Certainly your highness." With that, Beatrix placed down an orange jumpsuit with a small pair of heeled leather shoes on The Princess' small round bronze table, it had two small chairs to accommodate it.
The princess moved her long silky black hair out of her face for the draft blew it to her eyes. Her lips curled into a genuinely happy smile. "I love it... Thank you..." she bowed her head in a form of thanks.
"I thought it would look dashing when I was in Lindblum, so I ordered one. Though cataloging... is still not really that conventional with all the numbers for produce and what not. Especially when we are just so used to saying ' I'd like roasted Chocobo on a spit. Garlic seasoning.' and not an abstract 'placement value' as they call it." Beatrix's smile unfolded as she had distaste for cataloging items.
"Though, you cannot expect each nation to be the same." The Princess chimed in as her hazel eyes looked in to Beatrix's.
Beatrix simply nodded. "I'll be by her majesty... also... you should not make a habit of making a mess of your room. You're not a child, you're a year from being twenty." She chuckled as she saw the Princess' dolls scattered on the floor.
To her dismay, it wasn't the Princess that caused this, but simply the draft of her window. "Right... I'll be changing now." She said before politely bowing, in response, Beatrix saluted her by extending her right and and making an enclosed fist before walking out of the room.
That didn't come off as weird at all... The Princess raised her eyebrows before the door was even shut, though she understood the General was trying to be friendly to a fellow Alexandrian. She just felt the approach was a bit off.
She proceeded to shut her window; the window itself had a black frame to hold the glass in place. She pressed the lock latch in. She turned to her small dolls before placing them on her dresser, which was black, curvy at the legs, and wide in the center with golden handles.
She walked along her marble floor; it was reflective and could often see the frame of herself even if not perfect. Upon turning back to her window she looked out at the large lake around her kingdom,it went off into a landfall to a certain point. She untied the curtains and let them drape down, reducing the light from entering her chambers aside from her fireplace.
She threw a small log into the small kennel of fire; which did in turn add heat to the room and create a smaller amount of lighting. Adjacent from the fireplace was a full view mirror with a golden trim around the frame which met silver at the corners; at the top and bottom of the frame was a dove with a canary beside it.
The princess looked at her frame; which was that of a thin hour glass with the exception of tone aside from her arms, and of course thicker thighs. This frame was slightly athletic. Of course she wore only a small white gown that barely went past her waist by a few inches. Her bosom was concealed neatly with laces going over it. Her silky black hair draped past her waist.
Her brown eyes stared at the mirror for a moment to notice how ruffled at the top her hair was from sleeping. Her face was clean for the most part, aside from the dried sweat from her dream. Hmm... I guess I'll bathe. If it's my birthday I may as well. Guest and all. she thought before walking to her dresser to retrieve clean undergarments as well as a towel.
She walked out of her room to see two figures waiting for her. "The Royal bath is ready for you." "Bath is ready for you it is."
The two figures were quite small and looked as if they were easily puntable through a window. They wore striped clothing as well as steepled like shoes, had the classic draping jester like attire, the only difference between these obvious twins was one had red and white, while the other had blue and white.
"This way you must come!" "Come this way you must!"
Ughhh... Why does mother keep Zorn and Thorn around... She followed them down the marble halls.
____________________________________
The Bar named Inari's Den was Modest establishment and had a comfortable air about it. It had no need for gimmicks and glitz, it was a homey and quiet place where good company, nice home-cooked food, and plenty of drink could be had. A Sign depicting a White Fox beckoning people inside adorned the surprisingly plain exterior of the building. Incense for Luck and Good Business burned at the entrance way, inviting in patrons and spirits to keep the place charged just how the owner liked it. The Floors were Hard Wood and Tables were low to the ground where cushions for seating a party could be found. Small lanterns with candles inside illuminated the bar with multi-colored "Fox Fire" lights. Toward the Back there was the Main Bar, where one could get drinks made personally by the Owner while behind the counter a few kitchen workers could prepare meals for customers if they requested them. Inari's Den had a Good Reputation, every so often though someone would come in for a time but they wouldn't come back out, No one comments on that though since People come and go all the time and The Grilled Meat they make is exquisite despite the Owner not revealing his secret recipe for the popular menu item. For all its Perks and Faults, Inari's Den is a rather comforting place that seems outside of the usual nonsense that has become the norm in Alexandria lately.
A male wearing a skintight Grey jumpsuit with with black and white shoes,a blue shirt with a grey and black jacket entered in a rather calm demeanor; an apathetic one no less. He proceeded to walk over to the Moogle that was the barkeep.
"Dinga-loo, dinga-lee, Hazlenut is what I be; dinga-lee, dinga-loo, if you're good, you're Hazlenut too." Spoke the Moogle in a rather deep voice. The fur of the Moogle was grey, and had yellow eyes, had a small black goatee. To most, he seemed very imp like, but to this guest, he seemed like another person.
"What can Hazelnut do for thee?" "I need you to sign for this package and hand it directly to your boss. Surely you have the authority for this, correct?" The male spoke calmly, yet promptly as if he had places to be.
"Hazelnut can sign. But Hazelnut needs to hold the package fiiirst." The google made a sly grin.
The male place the plastic wrapped package on the counter, on the front of it, it said "Addressed to Hitori."
The Moogle was handed a clipboard and signed his name. "Hazelnut." "Good. The name seems to have been spread quite massively on this paper. But... everything seems to be in order."
"Hazelnut wants to know what you are." "Lumyian." He responded in a hushed tone.
________________ "Nobles of Treno, rigggght this way! Right this way!" An Airship had landed; it was round and bulbous like that of a blimp, and twice as slow. On the inside it was a red-velvet like cabin. The seats were red cushions as well, typically the expensive kind you don't have drinks on.
"I say... 'I want to be your Canary' by lord Avon was quite the smash hit. I wonder how Tantalus will preform such a story into a play." Spoke a gaudy noble as the disembarked from the airship.
From the Noble's view, they could see the well paved stone streets of Alexandria. To the left, they could see the lake the castle was on, which was separated by a boat ride to keep just anyone from getting in.
The Roofs of the buildings consisted of red wood, most of which looked dated even for such a region that had been doing so well financially. Though most on the walkways didn't look of anything above low class, to which most of those scoffed at from the airship, yet said naught when disembarked.
The street ended at a booth for tickets to be checked, around the small ran down shack, there was an inn, a pub, weapons shop, and a florist. The line would be long to those in a hurry to get front row seats for the show.
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On The Prima Visa- and airship, Tantalus was waiting for their new hired employee to enter the drawing room. The rooms themselves were decorated with velvet linens, yet had old creaky doors with poor isolation; most could be breached easily. There were notes on the doors to what room was labeled as what.
"Luuuuc. Luuuuc. Where are ya'? Tha boys are waiting for ya'." A women called out.
To newcomers of Tantalus, the ship was best described as a luxurious countryside pirate ship that soars through the air, just with a theater attached.