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The United States of America, more commonly known as the East Coast Enclave, the Capital Wasteland Enclave, or simply the Enclave, continued to occupy Adams Air Force Base after Lyon's Brotherhood of Steel assaulted it four years ago aided in battle by the Lone Wanderer. Although sustaining additional crippling losses to personnel and equipment that have only in part been replenished by the recent integration of the Midwest Enclave outposts, they were spared from the annihilation that instead befell the Citadel by their greatest individual adversary. Reorganizing under the leadership of Dr. Grant, the Enclave is now entirely refocused on their initial presidential directive of establishing an extraterrestrial colony, having finally come to the grim realization their diminished population cannot endure another war on the scale of the Purifier Conflict. To this end, the Mobile Base Crawler has been demilitarized, and currently serves it's original prewar purpose. The industralized center of the Enclave war effort, Adams Air Force Base, although largely incapable of mass production, is not only self-sufficient when it comes to food and water (the latter thanks to the Purifier), but can readily manufacture vehicles as well as equipment. Albeit considerably weakened, the Enclave nonetheless still possesses a fleet of vertibirds, a few trucks, several howitzers, military grade robots (primarily duraframe eyebots), force field technology, plasma weaponry, and perhaps most significantly, upgraded hellfire power armor for the average infantryman. Due to birth rate concerns, women who have predominantly served as officers in the past are barred from combat duties until they have a third child, a controversial policy that came with a mix of positive and negative results.

The World Set On Fire

The activation of Project Purity, whether truly infected through President Eden's tampering or the Lone Wanderer's sabotage, brought about a second apocalypse for the Capital Wasteland. Hundreds ultimately succumbed to the gradual corruption of the Forced Evolutionary Virus in the weeks to follow as Lyon's Brotherhood of Steel unknowingly distributed poison free of charge to the rank and file of their organization as well as the masses, which, ironically, was most commonly misidentified as a resurgence of the long eradicated Blue Flu. Refusing to initially reassign the necessary personnel and resources to meaningfully address the perceived mass epidemic due to the ongoing war effort wiping the remaining Enclave holdouts off the map, settlements resorted to quarantining victims, and, emulating Rivet City, began the practice of burning their dead. At the conclusion of the Purifier Conflict, an event known to former members of Lyon's Brotherhood of Steel as the fiery Scission, the Lone Wanderer betrayed them, targeting the Citadel with a surprise tactical nuclear orbital bombardment. Despite everything, in the four years since, life has gone on.
<Snipped quote by Cifeiron>

I plan for them to be more.. mobile in this upcoming RP. The rise in manpower will definitely be welcome.

Here's a discord link for out of character chat purposes. It'll be nice if you joined.
I think I'm going to be what's left of the Enclave at Adams Air Force Base.
<Snipped quote by Cifeiron>

I'll definitely take the Outcast.

Expect to be pretty powerful. You would've been able to get a small influx of recruits when Lyon's Brotherhood of Steel went boom.
Subbed. I've been in search of a good fallout roleplay for a while now.

Want to reserve anything?

Already devastated by the actions of the Lone Wanderer, and the Purifier's widespread contamination of the region's water supply with the forced evolutionary virus, the Scission, known to the rest of the Capital Wasteland as the destruction of the Citadel by tactical nuclear orbital bombardment, resulted in a power vacuum with the former two superpowers of the city, the Enclave and Lyon's Brotherhood of Steel, reduced to little more than a shadow of their former selves. Now, four years after the Purifier Conflict, factions new and old alike struggle for dominance in the irradiated capital of prewar America.

This is going to be a fairly casual role play, but expect to put in some degree of time and effort into posts, so they can pass a bare minimum of readability. Roleplayers can create or alter factions as they desire (primarily keep within the boundaries of the Capital Wasteland and terrestrial DLC locations), and I'm unlikely to outright deny any. However, keep in mind the power dynamics of the Capital Wasteland have changed drastically since the days of the Enclave and Lyon's Brotherhood of Steel. Hell, Megaton is nothing more than a smoking ruin nowadays. Generally, as a rule of thumb, expect that the Lone Wanderer chose every bad karma quest outcome, and that factions such as Talon Company, Rivet City, the Outcasts, will be roughly about as powerful as factions can be initially in this roleplay.
If this gains some traction I wouldn't mind picking up one of the mercenary factions, or the B.O.S. Outcasts.

Apologies for the very late reply. The factions that you speak of would be unscathed for the most part. If you were the Outcasts specifically, maybe you might've even been able to recruit most of the remnants of Lyon's forces, aside from the wastelanders.
Just about everyone in the Capital Wasteland has a story to tell about the Lone Wanderer that one day emerged from Vault 101, even though precious few ever really knew them. They, as the tales often go, left widespread destruction and pain in their wake; the likes of which is rivaled only by the Great War itself within the living memory of the inhospitable region (every bad karma quest outcome is hereby canon). Although their actions ultimately made the former District of Columbia a graveyard, crippling the Enclave and the Brotherhood of Steel, in time the Purifier was deactivated, allowing the steadfast outposts of humanity once reduced to mere holdouts to reclaim much of what has been lost as both old and new factions alike begin to now exert their growing influence a mere decade after the eventful year of 2277.

Interested roleplayers can create or assume leadership over an existing faction of their choosing within reason, so long as it does not significantly involve the Lone Wanderer, the Pitt, or Mothership Zeta. The Capital Wasteland will be livelier than it is canonically as of the third installment in the Fallout Series, but know that, unless explained in rational detail, it's highly unlikely for the Enclave or the Brotherhood of Steel, respectively, to be as strong as they were in the aforementioned video game. For story purposes, for mysterious reasons the devilish Lone Wanderer could've spared minor factions (at the request of interested roleplayers).

Suggested Factions

(if you don't want to make your own, pick these, inquire with me the specifics of what the Lone Wanderer has done with these factions if you're confused)

Brotherhood of Steel Remnants (screwed by L.W.)
Brotherhood of Steel Outcasts (spared by L.W.)
Canterbury Commons (saved by L.W.)
Chinese Remnants (spared by L.W.)
Enclave Remnants (screwed by L.W.)
Evergreen Mills Raiders (spared by L.W.)
Megaton Remnants (screwed by L.W.)
Paradise Falls Slavers (helped by L.W.)
Regulators (spared by L.W.)
Republic of Dave (spared by L.W.)
Rivet City (spared by L.W.)
Reilly's Rangers (helped by L.W.)
Tenpenny Tower (spared by L.W.)
Talon's Company (spared by L.W.)
Underworld (spared by L.W.)
Vault 87 Supermutants (spared by L.W.)
Vault 101 Remnants (screwed by L.W.)
Vault 108 Garys' (spared by L.W.)
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