Avatar of clanjos
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    1. clanjos 12 yrs ago

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10 yrs ago
Sometimes, even an adventurer needs a backrub.
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BURST is open. Spider's vetoed on the grounds of it having six letters.
@Scrapula
Yes, yes, no.

@tal0n
I'm sorry, but it was really late when I posted this- MAGIC's taken for a monster. As this is inspired by tokusatsu shows, your powers must include an alternate form with a theme related to your Identity.


Everyone has this sort of card. It's not a literal, physical thing, but it makes up who you are. It's a record of your past, of your personality, of every decision you've ever made. But today, those things that make you you happened to line up in some metaphysical ball cage, and BINGO! A man with a briefcase stepped out of a door that wasn't there less than a moment before. He stands before you with a double-sided bingo sheet. One side shows a series of events and facts in your life lining up. The other is blank, save for a five-letter word in capital letters at the top.

He makes you an offer: If you can fill out the blank side of the sheet he has, you'll be granted a once-in-a-lifetime free zero-consequence chance to alter reality itself, no terms and conditions applied. In layman's terms- fill it out, get a wish. To help you fill it out, he's going to let you make that five-letter word your own... whatever that means. Of course, he's made the same offer to a lot of people. People who might stop you from filling out your card. Some of them might not even be entirely human anymore. As he hands you two more bingo cards- MORAL and CRIME- he wishes you luck and steps back through the door.

---
Okay, so this RP inspired by three parts Kamen Rider Dragon Knight, two parts Legend Heroes, and a pinch of Ryuki. A bunch of everyday citizens, criminals, lawmen, and civil servants are given the opportunity to right something they think is wrong with the world. Maybe a lost love, maybe they want to rule the world, maybe they want to be legally immune to stop signs. The guy with the briefcase doesn't seem to care what. The important question is: just what are you willing to do to get that wish?

Please, highlight the two to five cliches that got you chosen.
Name:
Age:
Appearance:
Identity: The five-letter word you've claimed in ALL CAPS. It's also the source of any powers you have.
Personality:
Brief Backstory:
Your Wish: You don't have to fill out this part publicly if you don't want other players knowing your wish. Still, PM it to me.
Other:

The rules are simple:

Your Identity is a five letter word in all caps. This is so it can fit on your cosmic bingo card. One side of your card is a game representing your backstory- the two-to-five toku backstory cliches (or appearance or personality cliches) that got you a suit. The other is specific people you need to defeat, listed by their 5-letter word. Getting a total of 5 bingos on the fight side means you win the fight and get a wish.

The more you use your powers for good or evil, the more MORAL or CRIME cards you fill out, granting you new powers and equipment.

There are a few Identities that aren't open- mostly because I want to use them as villains or they might get a little broken. So far, these are:
GRUNT, TOADY, CHEAT, GENIE, MAGIC YOUTH, JEWEL, JOUST, and STEAM.
Moved with suggested changes over to the characters tab.
Character's Name: Sgt. Bruin Bellenheim

Character's Age: 34

Character's Gundam/Mobile Suit:
1st mobile suit (Start of rp) being used: MS-07B3 Gouf Custom (Psycommu integrated)
2nd mobile suit (mid rp) being used: OMS-07RF RF Gouf
3rd mobile suit (near end of rp) being used: MS-07R-35 Gouf R35

List of Gundam/mobile suit's weapons:
> Heat Wire
> 3-barrel 35mm Machine Gun
> Gatling Shield (75 mm gatling gun)
> Heat Sword Type D-3
> MMP-80 90mm Machine Gun w/ underslung grenade launcher
> 2x ZUX-197 Jagdgewehr 192mm Shotgun (Zeon military surplus)

Universe your character is from: Universal Century

Link to gundam site your getting your information from:

Appearance:


Genetic Type: Cyborg, Cyber Newtype

Biography: Once a member of the Neo Zeon movement, Bruin was a Gouf pilot assigned to support the Rommel Corps. Famous for his skill in close-quarters combat in and out of his suit, Bruin helped Desert Rommel's men take a number of strategic points in the desert using brutal guerilla tactics. It was going fairly smoothly, until Rommel decided to attack an extremely well-guarded convoy laden with supplies. Outmanned, outgunned, and facing a foe prepared for their presence, the Rommel Corps were slaughtered as Desert Rommel refused to allow them to retreat. Bruin was shot down, trapped in the cockpit of his Gouf. That is, until his unconscious, burnt, limbless body was retrieved. Seeing a loyal Zeon soldier wounded (and managing to survive his suicide mission), Rommel ordered his men to save Bruin by giving him cybernetic limbs and supplementing his damaged nerves with Cyber Newtype technology.

Rommel hailed his recovery as a miracle, a testament to the power of Neo Zeon's vision. With Bruin's experience, now augmented by the abilities of the Cyber Newtype technology, they would retake the desert for the glory of Zeon.

Surprising nobody but the most devoted of Zeon's zealots, Bruin called Rommel a jackass, took his Gouf, and got the hell out of Dodge. Though he was large and moody before, the bulky arms and legs and synapse sickness made him prone to fits of rage and continuous migraines- something he blames on Rommel. Ever since his evacuation, he's operated as a mercenary, using his incredible skill in CQC and artificial Newtype senses to cleave a path through his foes. He'll even work against Zeon if the pay is right- just to spite Rommel.
@vancexentan
If you'd rather, I could just start from the Gouf Custom, with the Gouf RF as the final upgrade.
@vancexentan
I thought I made it clear in the RTJ that the character left Zeon- he's kind of mad at them for turning him into a cyborg with no feeling in his arms or legs, constant migraines, and cyberpsychosis. Additionally, he operates as a mercenary- someone who fights for a cause in exchange for money or services rather than moral views or political obligations.
So here's my character sheet.

Character's Name: Sgt. Bruin Bellenheim

Character's Age: 34

Character's Gundam/Mobile Suit:
1st mobile suit (Start of rp) being used: MS-07B Gouf
2nd mobile suit (mid rp) being used: MS-07B-3 Gouf Custom (modified with Psycommu system)
3rd mobile suit (near end of rp) being used: AMX-014 Döven Wolf

List of Gundam/mobile suit's weapons:
> Heat Wire
> 3-barrel 35mm Machine Gun
> Gatling Shield (75 mm gatling gun)
> Heat Sword Type D-3
> MMP-80 90mm Machine Gun w/ underslung grenade launcher
> 2x ZUX-197 Jagdgewehr 192mm Shotgun (Zeon military surplus)

Universe your character is from: Universal Century

Link to gundam site your getting your information from:

Appearance:

Genetic Type: Cyborg, Cyber Newtype

Biography: Once a member of the Neo Zeon movement, Bruin was a Gouf pilot assigned to support the Rommel Corps. Famous for his skill in close-quarters combat in and out of his suit, Bruin helped Desert Rommel's men take a number of strategic points in the desert using brutal guerilla tactics. It was going fairly smoothly, until Rommel decided to attack an extremely well-guarded convoy laden with supplies. Outmanned, outgunned, and facing a foe prepared for their presence, the Rommel Corps were slaughtered as Desert Rommel refused to allow them to retreat. Bruin was shot down, trapped in the cockpit of his Gouf. That is, until his unconscious, burnt, limbless body was retrieved. Seeing a loyal Zeon soldier wounded (and managing to survive his suicide mission), Rommel ordered his men to save Bruin by giving him cybernetic limbs and supplementing his damaged nerves with Cyber Newtype technology.

Rommel hailed his recovery as a miracle, a testament to the power of Neo Zeon's vision. With Bruin's experience, now augmented by the abilities of the Cyber Newtype technology, they would retake the desert for the glory of Zeon.

Surprising nobody but the most devoted of Zeon's zealots, Bruin called Rommel a jackass, took his Gouf, and got the hell out of Dodge. Though he was large and moody before, the bulky arms and legs and synapse sickness made him prone to fits of rage and continuous migraines- something he blames on Rommel. Ever since his evacuation, he's operated as a mercenary, using his incredible skill in CQC and artificial Newtype senses to cleave a path through his foes. He'll even work against Zeon if the pay is right- just to spite Rommel.
Name:
Patrick O'Brian


Nicknames:
Plas, Pat


Alias:
Plastic Man, formerly Eel O'Brian


Age:
100+ years old.


Sex:
Male


Appearance:

The nature of Plastic Man's powers makes giving a single appearance difficult, as he is able to stretch, squash, and shift into a nearly infinite number of forms.


Powers/Skills:
Plastic Man's powers are derived from an accident in which his body was bathed in an unknown industrial chemical mixture that also entered into his bloodstream through a gunshot wound. This caused a body-wide mutagenic process that transformed his physiology.

Plastic Man's powers extraordinarily augment his durability. He is able to withstand corrosives, punctures and concussions without sustaining any injury (although he can be momentarily stunned). He is resistant to high velocity impacts that would kill an ordinary person, resistant to blasts from energy weapons, and is completely bullet proof. His bodily mass can be dispersed, but for all intents and purposes, it is invulnerable.

He can stretch his limbs and body to superhuman lengths and sizes. There is no known limit to how far he can stretch his body.

Plastic Man does not appear to age. If he does, it is at a rate far slower than that of normal human beings. He is able to regenerate and/or assimilate lost or damaged tissue. Though it does take a long time, its far faster than an ordinary human, making him functionally immortal.

Plastic Man, having an inorganic nervous system, is immune to mind control and telepathy.


Backstory:
In the year of 1928, Plastic man was orphaned at the tender age of 10 and forced to live on the streets, where he fell into a life of crime. As an adult, he became part of a burglary ring, specializing as a safecracker. During a late-night heist at the Crawford Chemical Works in 1940, he and his three fellow gang members were surprised by a night watchman. During the gang's escape, Eel was shot in the shoulder and doused with a large drum of unidentified chemical liquid. He escaped to the street only to discover that his gang had driven off without him. Fleeing on foot and suffering increasing disorientation from the gunshot wound and the exposure to the chemical, Eel eventually passed out on the foothills of a mountain near the city. He awoke to find himself in a bed in a mountain retreat, being tended to by a monk who had discovered him unconscious that morning. This monk, sensing a capacity for great good in O'Brian, turned away police officers who had trailed Eel to the monastery. This act of faith and kindness — combined with the realization that his gang had left him to be captured without a moment's hesitation — fanned Eel's longstanding dissatisfaction with his criminal life and his desire to reform.

During his short convalescence at the monastery, he discovered that the chemical had entered his bloodstream and caused a radical physical change. His body now had all of the properties of rubber, allowing him to stretch, bounce and mold himself into any shape. He immediately determined to use his new abilities on the side of law and order, donning a red, black and yellow rubber costume and capturing criminals as Plastic Man. He concealed his true identity with a pair of white goggles and by re-molding his face. As O'Brian, he maintained his career and connections with the underworld as a means of gathering information on criminal activity. Plastic Man soon acquired comedic sidekick Woozy Winks, a bumbling but loyal friend. Plastic Man eventually became a member of the city police force and then the FBI. By the time he became a federal officer, he had completely abandoned his Eel O'Brian identity.

Over the years, Plastic Man teamed up with numerous crime fighters in what would come to be known as the "Golden Age" of superheroes- fighting nazis alongside Spy Smasher, stopping mobsters and thugs with The Shadow, and facing more severe threats like a team-up between nazi supervillains Captain Nazi and Baron Blitzkrieg alongside the All-Star Squadron- widely considered a precursor to the Justice League. Time and again, the All-Star Squadron would face threats to America from within and without. Eventually, with the start of the atomic age, the "Silver Age" of superheroes began. That was when things got weird. Atomic demons, space gorillas, martians, wizards, rainbow-spewing monsters- Plastic Man remembers the relative simplicity of the Gold and Silver age fondly.

In more recent years, he met Batman, and over a rocky start, the two became close friends despite Batman's skepticism toward reformed criminals and Plastic Man's jovial attitude. Batman's detective skills that reunited Plas with his estranged son, Luke. Batman even invited Plas to join the League, but he was more interested in being a part of his son's life. With the big 7 missing, Plastic Man's stepped up to help less experienced heroes.


Motivation for joining the League?:
Plastic Man's a reserve member of the Justice League, and a personal friend of Batman.


What do you bring to the League?:
70+ years of crimefighting experience, detective skills, and being one of the first superheroes circa 1941.


Notes
He has two sidekicks: Woozy Winks (who the universe will bend over backwards to make sure remains unharmed) and his son Luke (who inherited Plastic Man's powers and fights crime as Offspring). He's in a relationship with Luke's mother, though his son was born out of wedlock.
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