Avatar of Clever Hans
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    1. Clever Hans 7 yrs ago
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1 yr ago
Current When the foxlight shines/Take no heed to its design/Even if the pieces change/I know the journey still remains
1 yr ago
When the foxlight shines Take no heed to its design Even if the pieces change I know the journey still remains
1 yr ago
When the foxlight shinesTake no heed to its design Even if the pieces change I know the journey still remains
6 yrs ago
Sorry, squire, I scratched the record...
7 yrs ago
Being hopeful...

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Definitely interested.

Do Gifts typically conform to some aspect of the psyche of the individual, or are they pretty random?
Do people have "single" Gifts, or "suites" of Gifts?
Is there a way of detecting Gifted people (other than watching them work their Gifts)? Is that fact known to the general public?


Your eyes flip open with a faint click. Looming in your vision is the careworn face of a kindly old man, spectacles perched on his long, thin nose.

"Ah, there you are, my dear," he says softly. "Welcome back to the world."

"Where am I?" you ask, puzzled.

"You are in my home," he replies, smiling. "With your family."

He gestures across the candlelit room where several life-size dolls stand. The details of their construction are breathtaking: their hands delicate, their faces exquisitely detailed, their hair perfectly-styled - and as you glance at them, their heads turn to look back at you!

Somehow, this seems familiar and not at all shocking to you. "How did I get here?" You ask.

"Aha, now that is a very long tale, and perhaps best left for another time. For now, let me help you to your feet, my dear."

You have little problem swinging your daintily-clad feet off the low table to stand up. In fact, you worry that the old man would be incapable of supporting your weight. He guides you to a mirror lit by flanking candles, and stands beside you as you see yourself…

His skin is wrinkled, while yours is smooth and pale. His hands are large and gnarled; yours are small, delicate, and perfect in every way. When you reach to touch the mirror, your fingers click lightly as they touch the glass. Impulsively, you take his hand in yours, turning it over, feeling the warmth and texture that yours lack.

"I am... not like you," you hesitantly conclude.

"No my, dear. You are not human. You are
avtomat."



Europe, 1778. You are part of a group of sentient clockwork automata called avtomat. Your self-awareness comes from an anima located deep within the complex mechanisms of your body. When it's in place, you are a thinking, feeling being, with a full range of emotions. If it is removed, your mind is shrouded in darkness and your body is a clockwork curiosity.

Being a clockwork automata has many advantages: You don't have to eat or drink. You don't have to breathe. You don't get tired. You don't need to sleep. You don't feel physical pain. You don't bleed.

But there are a few disadvantages. You don't heal when you are damaged. Your parts wear out. You are not buoyant. Your memories may not be complete.

Oh, and one other small detail: nearly every one of the millions of humans on the planet would likely destroy you as blasphemous products of witchcraft if they found out what you are.

This is Clockwork & Anima. The key to your survival is to keep your true nature secret from humanity as you pursue the questions basic to all sentient beings: Who are you? Who created you? What is your purpose?



I'm looking for a group of 3-6 players who are interested to try a game that's a bit off the beaten RPG path. This is a plot-driven game, but I can promise you that I am not a railroading GM. The decisions you make can greatly affect the course of events. The entire world is a potential destination, and you will be surrounded by great events of the times as you search for meaning in a hostile world.

We'll be using a very rules-light system to resolve risky actions. It's a hack of the free game Laser and Feelings by John Harper. (You can look at the original game here to get a feel for the simple dynamics of the system. Obviously, the details of my hack will be different.) Defining a character in game terms takes just a minute or two.

I would slot this game as "high casual." Lengthy posts are welcome; shorter posts are also perfectly fine.

I would like at least two posts per week.
Jack Tatum


He was a tall man with a spare frame that sported just enough muscle to let you know he wasn't afraid of hard work. His clothes were plain but rugged. A battered old hat shaded his long nose and innocuous face. When the wind flapped his clothes around it wasn't hard to see why some folks called him Scarecrow Jack.

Jack ambled along the dusty trail, leading the docile brown mare the folks in Hannibal had recommended he get for the trek west. Jack was an indifferent rider, and used to traveling on foot; most of the time, the animal served as a pack horse.

Another man may have been more leery of the wilderness or the things that sometimes lurked in the deep shadows of the earth, and especially of the Indians said to be prowling about, but Jack had his faith and his wisdom, and was more concerned with the little tune he was composing as he walked:

With the sun and the mountains
And my pack at my back
I pointed my boots
Down the long dusty track
No comforts I'm wantin'
No courage I lack
With the sun and the mountains
And my pack at my back

"Whaddya think, Killer?" he asked the mare, who snorted in reply. Jack smiled his broad smile and hummed the tune to his song, watching the sun race him to the horizon.

* * * * * * *


When Jack had his hat pulled low to block the glare from the reddening sun, they chanced across a small stream running through a little dip in the land, surrounded by a few trees. It seemed as good a spot as any to camp, and Jack let the horse forage for herself while he set things up.

He managed to scrape enough deadwood together for a tidy little fire, and he strummed a few tunes on his silver-stringed guitar while the beans were boiling with a little fatback in the pot.

As Jack ate, the emerging night bugs were just warming up their nightly chorus – and then a bunch of them stopped, all at once. Jack heard a few uncertain footfalls just outside the range of the firelight.

"Why don'tcha step on over and share my fire, friend?" Jack called out, setting aside his guitar.

Jack did his best to keep the surprise off his face when an Indian loomed into the circle of light. He wondered for a moment how it was the man had made so much noise, since Indians had that reputation as silent hunters, but the wounds on the man's arm and leg quickly made that apparent. The gash along his arm was especially cruel-looking, and blood still dripped from it. The Indian caught the drops in his hand as they fell, but he held a knife in the other.

Jack smiled and nodded. "You speak my language?"

The man made no response.

"Well, even so, you have a weapon and I don't – " Jack held up his hands to emphasize the fact – "but it looks like you could use some help. Would you like somethin' to eat?"

He held his plate, slowly. The Indian's eyes shifted towards it, wanting it, not wanting it. With a quick move, he jerked the plate out of Jack's hands and sniffed it, then took a tentative bite, keeping Jack pinned with his eyes.

"Now, while you're eatin', I might could help you with that arm." Jack pointed to his own arm and pantomimed cleaning and dressing the wound as best he could. The man narrowed is eyes.

"So, I'm a-gonna stand up and get my bag so I can put together a poultice and bandages for you." Jack started to get to his feet, but the man stood up, brandishing his knife.

"Alrighty then," said Jack mildly and sat back down. The Indian put down the bowl and slowly backed away until he was hidden in the darkness.

Jack sat still for a few minutes, then blew out a long breath between his lips. He glanced over at his passive horse. "Well, Killer, that weren't the most friendliest conversation I ever had. Think I might keep the fire stoked for a while yet." He threw a branch on the flames and retrieved his guitar, turning over the words to a new song as he absently strummed.

* * * * * * *


The Indian sat a ways away from Jack's fire in a shallow depression, watching the firelight while he knotted a rag around his arm. He listened to the faint chords slipping through the night air from Jack's guitar. Once he finished with his arm, he stayed for a while before nodding to himself and slipping away into the night.

I am here. I will be posting. :)
A couple of qwuick questions...

Is the church in the center of town a Catholic church?

What time of year is it?

 
In what year (or, y'know, real-Earth year equivalent) is this taking place?
This sounds pretty awesome. Is the setting more along the lines of "dark/horrible/magical things lurk in the shadows and most people don't even know they're there"? Or is it closer to "dark/horrible/magical things are everywhere"?
OK, first draft:

Name: Devin Constable
Gender: M
Age: 27
Appearance: Caucasian, average height, slender build; dark hair that's usually falling over his eyes, thin face with a sharp nose and chin; arched brows and glittering black eyes.

Personality: Devin is a witty, gregarious man who's at ease in any kind of social gathering, with a knack for making others at ease in his presence. He values his privacy, so while he has many acquaintances, he has few true friends.

Bio: Devin was born and raised in an upper-middle-class Chicago suburb. His parents moved there specifically for Devin to attend school there, and their finances were stretched to the breaking point to afford it. Young Devin was very afraid of not fitting in, and learned early how to schmooze and entertain his fellow students so they wouldn't notice that his clothes were not the latest styles or that his phone was not the highest-end model. While Devin wasn't a part of the ultra-popular clique, he was also never ostracized or bullied; always around the fringes of activities, but never in the center. He got good grades, and after graduating from college with a business degree, Devin got a job as a salesman for a liquor distribution company, where he has won sales awards.

Powers:
- Transformation: Devin can transform into a flock of ravens, anywhere from a dozen or so to a massive flock of two hundred or more. While in this form, Devin can use the collective senses of the flock to take in information about his surroundings. With concentration, he can focus on the input from a particular bird. While Devin can still understand human language in flock form, he can only croak single words.
- Avian communication/influence: Devin has a limited ability to communicate with and influence (not control) the actions of birds outside his "flock self." The complexity of conversation depends on the intelligence of the bird.
- Remarkable agility: Devin has acquired a great sense of balance and superb body control and coordination.
- Magnetic field sense: Devin can use the Earth's magnetic field to orient himself to magnetic north.

Likes: Group activities, the nightlife, having a private space to retreat to
Dislikes: crappy weather, being alone for too long, confrontation
Family: Parents, no siblings, cousins on the East Coast he vaguely knows
Friends: Marcie Bateman, one of his few close friends from high school; Marcel Moussa, a buddy from Northwestern University who is currently finishing up his PhD in Physics
Sentimental Attachment: His old iPod, which he still keeps his favorite music on
Weapon: None (unless you count having a silver tongue)
Other:

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