Technological Overview:
Habitat World Gaudium
Seemingly eternally paranoid that someone will steal their technology, the Collective has taken to using biolocks on most of it's equipment, maintaining databases of DNA and other markers. Furthermore, some devices are able to self destruct, as most weapons do when their operator is deceased. With the possible exception of Ziatri knowledge, all Collective technology is purely technological in nature and dos nor utilise "magic", though certainly some devices amplify or work in conjunction with the Triarii innate psionic ability.
Weaponry, Land ForcesLand forces of the Collective use a variety of weapons, some of which are inbuilt and some of which are external
Electroshock Baton: This is used by Civilis Protectione to subdue escaping criminals. It is not, primarily, a military weapon but may be used by Civilis Protectione members who are fighting against invading forces. It has four settings: Off, which is self explanatory, Low, which delivers a small shock that is usually enough to make most human sized targets recoil, Medium, which produces an effect similar to a taser. The Final Setting is High, and this setting produces dangerous electric sparks and a large amount of heat capable of causing burns. A single strike from this should be enough to knock a human sized target into unconsciousness and just a few beatings from this mode can cause brain damage. Understandably, they can only use this mode when the suspect is extremely dangerous and posing a threat to life, under a Judgement Waiver or on authorisation from a High Command unit
Laser Attack Beam: A small laser that is mounted onto Equitem Scanners. It is relatively weak and serves more as a weak deterrent to give threatened scanners a chance to fall back
Laser pistol: An outdated weapon used by Civilis Protectione. Favoured over plasma for police work due to it's decreased collateral damage. Contains a short ranged stun feature used to incapacitate fleeing suspects by sending a burst of electricity through the subjects body.
Plasma Pistol: The basic side arm of the Collective. This weapon is mostly issued to Synth Infiltrators who are under cover, Stalkers and Civilis Protectione Units. The Plasma Pistol is incorporated into the 'Gauntlet'. While extremely deadly, it is also destructive and can cause damage to structures and the terrain. As such, Civilis Protectione units are discouraged from using it unless there are few other options and in some higher risk area's such as some occupied human worlds they are instead issued with less advanced 'native tech' for more widespread usage.
Gauntlet: The Gauntlet is both precisely and deceptively named. It is a wrist mounted device like a Gauntlet but rather than being a piece of armour it is a weapon mounting point, with a Plasma Pistol mounted and a Energy Dagger projector inside. When not in use, the Plasma Pistol recedes into the Gauntlet to reduce it's size.
Light Plasma Rifle: The Light Plasma Rifle is generally considered the largest weapon a Triarii can use. It's Primary users are some Triarian Command Units, Mimics and sometimes Synth Infiltrators. It has less range and is weaker than the standard Plasma rifle, but is lighter, smaller and can be collapsed to hide it
Beam Rifle: The beam rifle is a sniper rifle that can also be used as a designated marksman rifle if need be. This beam is made of hard light, and thus travels at the speed of light, with predictably devastating results for the target.
Plasma Assault Rifle: The Plasma Assault Rifle, commonly referred to simply as the plasma rifle, is an assault rifle designed to combine the range of the Beam Rifle of with close range effectiveness of pervious plasma weaponry such as the Light Plasma Rifle.
Light Plasma Machine Gun: This is the smaller cousin of the heavy plasma machine gun, it is used by Elite Synth Soldiers and some Elite Aerial Synth Soldiers. It may be used by Walkers and is also widely used by Spectre Synth Soldiers. It is wildly destructive and it's shots appear more like a stream. When fired for extended periods of time, the gun will automatically shut off in order to prevent damage to the mechanisms. This function can be overridden, which produces a risk of a detonation.
Heavy Plasma Machine Gun: This is the large cousin of the already formidable light plasma machine gun. It does not have the overheat mechanism due to being larger and thus having superior heat vents. It is used by Gunships and may be used by Walkers
Plasma Autocannon: This is the dreaded weapon used by Marchers. It destroys anything in it's path as the massive plasma shells smash their way through targets, burning as they go. It may also be used by some Walkers. It fires slower than most other pladma weapons, but makes up for it in the sheer mass of the plasma, enough to engulf man sized figures instantly
Fuel Rod Cannon: The Fuel Rod Cannon launches canisters of a special gel that explode upon impact, vapourising anything in the blast radius and causing a minor shockwave that is strong enough to knock nearby soldiers off their balance or sometimes to the floor. It is mounted on the shoulders of Walkers and there is a shoulder held version used by some Elite Synth Soldiers
Warp Cannon: The Warp Cannon is insanely powerful. A single shot from it can destroy entire buildings. This cannon not only causes vast scenic destruction but also inflicts massive splash damage that will vaporise most organic and some inorganic matter in proximity to the area of impact. Prior to the warp cannon's discharge, a thin bluish beam is fired from the Cannon it's self, heading to a focal point around which the space becomes warped, bending light as the cannon fires. Anything in the area is torn apart by the warp, and the excess energies is able to destabilise and vapourise most substances nearby. There is also a shockwave resulting from the Warps sudden opening and closing, which can toss many tonnes around.
Plasma Cannon: This is a variant of the ship based weapon that is mounted upon Assembly Walkers and Habitat Walkers. Since it is graded for destroying enemy battle ships, it is more than capable of destroying most land based targets with ease. It's shots are capable of creating the same effects as the ship based energy projector, glassing the terrain on impact
Energy Projector: This variant of the energy projector is mounted onto the habitat walker. Despite being of lower power than it's ship based equivilants, it is still extremely deadly and capable of widespread destruction
Weaponry, Space ForcesPoint pulse laser Defences: The Point pulse laser guns are the basic point defence weapon of Collective Vessels. It's primary purpose is to shoot down incoming fighters or enemy weapons rather than attack enemy vessels.
Plasma Cannon: The Ship Mounted plasma Cannon is devastating indeed. If it hits an unshielded enemy ship, it will almost certainly melt a hole through the ship. It fires a large plasma round which will spread out upon impact, resulting in extreme damage to targeted ships
Energy Projector: This weapon fires a beam of energized matter which has a very long range and is extremely accurate and destructive, capable of scything through most materials with ease and "glassing" planets, systematically rendering them sterile and incapable of sustaining life as well as boiling away their atmosphere. Lower power variants have been designed for ground based combat and defence combat in order to prevent accidental damage to Collective worlds atmospheres, and the ship based ones can have power diverted away in order to produce a weaker beam.
Weaponry, DefensesTurret AutoGun: The turret auto gun used by the Turrets deployed by ground forces. It fires unique crystalline rounds which are designed with impact in mind, tearing into and then shattering, scattering painful shards throughout the individuals body.
Plasma Cannons: The ground plasma cannons are constructed along defence grids. They function similarly like their ship mounted equivalents. They pack a huge punch and it is overlapping networks of these that give the defence grid it's backbone
Energy Projector: The Ground Energy Projector is similar in function to the ship based one.
OtherMemory replacement, alteration, copying and transcribing machinary: Often used for 'flash training', so named because it allows the Collective to imprint decades of experience in a task onto an individual within a short time frame (Indeed, many Synth Soldiers have had centuries of combat experience imprinted onto their minds), it is also used for brainwashing, mind wipes and other such useful applications