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    1. deadpixel101 12 yrs ago

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I think I will also sign on for the Battle of Ledale. Despite being an intelligence member I feel either suit Pardosa's interests.
Everyone! I just tagged those who had posted sheets in the character tab after being accepted/amended their sheets after my comments.


Time to do some shopping then~


R O L A N D "P A R D O S A" F R E I S E N
23 Probably 5"9 Intelligence


P R E S E N C E
Not one to miss out on things, Pardosa seems to have a talent in getting themselves invited. They talk in paced and smooth words, with a cool disenchantment between people. Always striving for neutrality he often work as a mediator in their social circles. While he is actually quite opinionated he tends to keep this to himself, and listen on the thoughts of others. He is actually quite quick to anger, but of course also talented at keeping calm. Only those who get close to him can really read his facial emotions correctly, as he tends to display a polite smile of indifference at all times. While he seems easy to get along with, some people can find him unsettling. Of course the amount of people who fall for his charming guise are not few. When it comes to fashion they dress in the chromatic scale. Whites, grays, blacks. Nothing too loud.


I D E O L O G Y
Pardosa is a convoluted person. They are of at least two minds on many different subjects, and while they seem always in motion with direct purpose, indecision plagues them. They are of the self serving sort, while also being willing to do anything for their idea of the greater good. They think, sometimes too much, before every action. Emotions are calculated, and at times seem an annoyance. A firm believer that to make an omelette you need to crack a few eggs. True victory is never achieved without sacrifice. They like to think that they are a big picture planner, with a ruthless side, but in all honesty they can't help but do the small things ahead of them. Their actions can conflict their "sensibilities" meaning those thoughts are more so ideals, instead of their realities.


S T R I F E
Pardosa combines three main elements in combat: Ice, primarily. Water, then wind. They enjoy the creativity that comes with limits, and hope to push the boundaries on their selected elements rather then try and grasp at too many straws. That being said of course, it's a waste to not apply other elements when one can. It's just good business. Entering combat in all white, Pardosa enforces prime conditions. Creating a steady gale of snow they use their stealth to create a moving spot of snow-blindness. They create weapons and ammunition of ice, and use guerrilla tactics to jump in and out of combat. Can travel at extreme speeds by creating roads of ice, ice skates and propelling/balancing themselves with wind. Works better alone, but again, it's good business to use your assets, even if those are allies.


K I N S H I P
C E L I S E: "An interesting one. Her ideals conflict in nature with mine, so we've had a few peaked conversations. I respect her individuality but we simply don't meet eye to eye on many things. Certainly I don't hate her, not in the least. If anything she makes me curious."

The two haven't spent a tremendous mount of time with each other. Roland has gained some insight on her of course, but beyond their conversations the two haven't spent any time together. Acquaintances with a particular relationship is all.


C O N T A C T S


C H R O N I C L E


P R O P E R T Y

1 Aegir Root
1 Tenebraen Oak
1 Luncheon Meat
1 Cleigne Wheat

1 Renergae Energy Drink
1 potion Energy Drink
Is everyone viable for this shopping excursion?

Or do those select few have a member card I forgot to buy lol
@Prisk

Oh absolutely. The first thing I noticed after comparing our characters was the polarity. I'd assume whenever/if ever they've spoken they might not get along the best lol They're driven by opposite ideals. I'm interested to see how they interact.
@Prisk

Hey there~

Made a few adjustments. Boy did I not notice how much I messed up with the the pronouns. I made more of them "he" so that it's an easier read lol. I didn't really mean for it to come up much, just something that felt right for the character.

And I'm still debating what exactly his tools are. I do enjoy the idea of him crafting weapons like ice daggers on the fly, but he also feels the type to me to come prepared. Maybe bring a tactical knife and sidearm?

Perhaps just the gun, because I doubt he can make that out of ice. Otherwise you are correct, he crafts them on the go.

I should add that to the strife section as well yes? I will also try and expand my presence and ideology sections.
My guy is the squishy, so if we have like 8 tanks or healers he's fine with that.

@Prisk

Sounds fair!


R O L A N D "P A R D O S A" F R E I S E N
23 Probably 5"9 Intelligence


P R E S E N C E
Not one to miss out on things, Pardosa seems to have a talent in getting themselves invited. They talk in paced and smooth words, with a cool disenchantment between people. Always striving for neutrality he often work as a mediator in their social circles. While he is actually quite opinionated he tends to keep this to himself, and listen on the thoughts of others. He is actually quite quick to anger, but of course also talented at keeping calm. Only those who get close to him can really read his facial emotions correctly, as he tends to display a polite smile of indifference at all times. While he seems easy to get along with, some people can find him unsettling. Of course the amount of people who fall for his charming guise are not few. When it comes to fashion they dress in the chromatic scale. Whites, grays, blacks. Nothing too loud.


I D E O L O G Y
Pardosa is a convoluted person. They are of at least two minds on many different subjects, and while they seem always in motion with direct purpose, indecision plagues them. They are of the self serving sort, while also being willing to do anything for their idea of the greater good. They think, sometimes too much, before every action. Emotions are calculated, and at times seem an annoyance. A firm believer that to make an omelette you need to crack a few eggs. True victory is never achieved without sacrifice. They like to think that they are a big picture planner, with a ruthless side, but in all honesty they can't help but do the small things ahead of them. Their actions can conflict their "sensibilities" meaning those thoughts are more so ideals, instead of their realities.


S T R I F E
Pardosa combines three main elements in combat: Ice, primarily. Water, then wind. They enjoy the creativity that comes with limits, and hope to push the boundaries on their selected elements rather then try and grasp at too many straws. That being said of course, it's a waste to not apply other elements when one can. It's just good business. Entering combat in all white, Pardosa enforces prime conditions. Creating a steady gale of snow they use their stealth to create a moving spot of snow-blindness. They create weapons and ammunition of ice, and use guerrilla tactics to jump in and out of combat. Can travel at extreme speeds by creating roads of ice, ice skates and propelling/balancing themselves with wind. Works better alone, but again, it's good business to use your assets, even if those are allies.


K I N S H I P


C O N T A C T S


C H R O N I C L E


P R O P E R T Y


EDIT: Let me know if anything is not up to snuff. I'm happy to work on it some more.
Oh okay then, so I can go back to having a sneaky stabby sort of guy then.
I was thinking of a sneaky recon type and I love the sniper archetype so i'm down to make that.
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