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11 yrs ago
Current To all I'm in RPs with: I apologise if my replies are sparse. Life isn't kind.
11 yrs ago
BLUH

Bio

My name is DJ.
I am a roleplayer.
A roleplayer of roughly a good decade now.
I write a lot of things, and am able to roleplay a lot of things.

Random Things about me
- I run a small YouTube channel.
- I listen to a helluva lot of music. Love music.
- I'm from Singapore. It's a little island in Southeast Asia.

Anywho, I've not been RPing for a long long time, but here I am, hopefully to make a few friends and RP some.

Most Recent Posts

Eric Wormwood - The Spirits Within II




Eric Wormwood
Eric is an uppity fellow, one of those scholarly types that you see in libraries buried in a book all day. He's prim, proper, intelligent and tidy to a fault, yet he's also quite sociable, if not blunt and impersonal at times. Through his time spent in Oakridge, he picked up many things, one of which is how much the job of being a Guardian entails having the utmost focus and dedication to the craft. As such, his time spent training has honed his focus and willpower solely into being one of the best Guardians ever to be seen, even though this has yet to be proved.

Of course, being fully Elysium-born and bred has had its disadvantages. Not understanding the suffering of those born on Libra, Eric is aloof towards their problems or habits, and as such treats usual displays of their personal habits or traditions as shows of being uncouth or rough-and-tumble. Yet, through all this, the years he's spent next to Libra-born has given them a soft spot in his heart, and though he still does not fully understand them, he tries his best to accommodate them. As such, as much as he is a little blunt or aloof, he knows this and always tries to not be so.


Appearance
Eric stands 6' tall and weights roughly 150 pounds, so he's not exactly a heavyweight. With a head of scruffy brown hair and green eyes behind his brown-framed spectacles, he isn't a looker either. The way he dresses is sharp and distinct, having a penchant of wearing, at the very least, a waistcoat and tie over a shirt and slacks and dress shoes, if he's not wearing a suit jacket or a coat over that. Occasionally he gives in to his more radical urges and wears sleek leather fingerless gloves alongside his sharp ensemble, or switches out the dress shoes for more comfortable sneakers.


Weapon - Fayth

(STAND-IN IMAGE UNTIL I DESIGN AND DRAW IT PROPERLY)

- His weapon is a high powered railgun in a casing in the shape of a lean, thin cross. One side bar is the grip and magazine housing; the other, a collection of various zoom lenses and sights. The rifle barrel itself is the long end of the cross and the other end at the top of it is the shoulder butt. The special thing about the gun is that it's also modular: almost every part on it is able to be moved or shifted around in some manner. When he's not using it as a weapon, he regularly uses Faith as a cane, not like he has a limp or anything, but it looks fancy.

-- Battle Configuration: Faith's standard and default form.

-- Marksman Configuration: Eric releases the foregrip from its housing within the charging handle on the bottom of the long end of the cross, unclamping it and popping it open into a bipod, after which he unclips the top bar and fits it horizontally onto the top of the long end, slotting it into place where it becomes the zoom scope. The ammunition he uses stays the same, except the rifle's power is amplified for this configuration. Used in conjunction with his spirit Shock.

-- Armour-Piercing Configuration: Eric pushes the charging grip forward and clamps it into place, starting the transformation of the barrel. It lengthens, pushing out a section of the front casing to form an expanded gas release and heat sink, while the barrel itself also widens to accommodate a larger, mass-reactive round that he loads. Used in conjunction with his spirit Awe.

-- Bludgeon Configuration: For close quarters combat, Eric switches his grip from the normal pistol grip to the butt, which lengths and sheds the outer white casing aside to reveal a proper sword handle. The pistol grip and sight bar click back several degrees to form a regular-looking hilt guard and the barrel assembly lengthens. It's not a gunblade, but it's an effective bludgeoning tool to use alongside his spirits.


Biography
Born on Elysium to a pair of scholarly parents, Eric picked up the same interest in books and learning from a very young age, one that followed him into his early youth. However, because he was so impersonal and buried in his books all the time, his folks decided to send him to Oakridge in the hopes that the exposure to people of many different races and nationalities would open up the boy from his pursuit of knowledge, which it did, very slowly. His quest for knowledge and inherent curiosity led him to investigate and learn more about his friends that were born on Libra, like Selene. She was his first real friend in the Academy, and for that he was very grateful. Though he has yet to overcome the hurdles that being Elysium-born present, like being unable to understand the hard times those on Libra went through in life, he still maintains his friendship with her and those others within their squad.

What he was never told about his parents though, specifically his mother, was that she was a weapon designer that worked in the U.D.F. Through a little executive meddling, she was able to give him Fayth as his eighteenth birthday present. Her most experimental creation, Fayth was a handheld, multi-function railgun that surpassed any handheld battle rifle that the UDF possessed, yet it was still experimental so there were bound to be bugs with the magnetic rails that sat within the hard, non-magnetic densplast housing, bugs that, well, bugged Eric through the latter three years of his time in the Academy, time spent ironing out said bugs and earning more than a few black eyes and bruises during his time practicing with it. Eventually he gained a sort of expertise in her use, and although he still has a few more kinks to iron out, Fayth has rapidly become Eric's best piece of equipment in the Academy. Of course, with his mother's help, she was also able to help provide his squadmates and best friends with the unique weapons and equipment they have as well.

Now that they're Guardians and bound together in a squad, Eric keeps his friends close by, quite protective of them as he should be, even though he's not the squad leader. He excels the most in single-target focus and takedowns with his rifle, the spirits within him aiding him in this.


Spirits
Flash Freeze
Element: Water
Ability: Swiftness
Status Effects: Slow
Description: Flash Freeze is an Ice spirit that imbues Eric's bullets with the ability to instantly freeze the target it hits. This ability affects all the rounds in Eric's current magazine and does not transfer over to new magazines. When Faith is in Bludgeon mode, the ability transfers to her blade instead, giving him the ability to freeze anything he whacks. The spirit, which he has taken to naming Frost, usually manifests as a spectral feral wolf that appears from within him and follows him around. Flash Freeze represents his patience, intelligence and smarts.

Armour-Piercing Configuration/Shock
Element: Air
Ability: Shroud
Status Effects: Might
Description: Shock is a Lightning spirit that imbues Eric's bullets with harder impact force and penetrating strength, way harder than a regular railgun can hit. This ability only affects the currently chambered round and nothing else. When Faith is in Bludgeon, the ability is instead translated to an electrified weapon. The spirit normally manifests as a faint electrical field that sparks and arcs around his arms and hands, though occasionally it shows itself as a fuzzy elderly humanoid being made of electricity. Shock represents his more impulsive side, the former half of ingenuity under stress.

Marksman Configuration/Awe
Element: Holy
Ability: Vigilance
Status Effects: Weakness
Description: Awe is a Holy spirit that weakens a single enemy target and makes it highly susceptible to physical damage. It changes a single loaded round into a devastating mass-reactive explosive shell. In Bludgeon mode, this ability instead is cast as a single slashing attack that is able to cut the target despite Faith being blunt. The spirit manifests itself typically as a pair of wings on his arms, although he also has seen it as a winged angel every now and again. Awe represents the desire to help by hurting, of protection through harm and safety through slaughter, his desire to help as much as he can.

Bring the Noise
Element: Air
Ability: Provoke
Status Effects: Dispel
Description: Bring the Noise is an Air spirit that taunts and provokes a single enemy target to attack Eric, and at the same time it dispels every buff or debuff cast on it, making it an ideal ability to set up a takedown. This spirit likes to manifest itself as an array of small speakers on his chest and sleeves that amplify his voice, though occasionally it does like to also manifest as a goofy-looking clown that Eric has taken to naming as Jester. Bring the Noise represents part of his opportunism borne in combat, the latter half of ingenuity under stress.


Relations
Selene Palamecia


Wren Valkyrie


Aurelia Rosenfield


Ito Ishioka


Cassandra Jurico


Trivia
  • He has a penchant for dressing in suits and ties, no matter the occasion. Some call him a stuck-up, snobby person. He prefers calling himself classy.
  • Eric's very bookish, and spends a fair bunch of his time reading, if not socialising.
  • He has a very weird taste in music that doesn't suit his image. You'd wouldn't expect such a prim and proper person to enjoy metal, would you? In fact he says that the genre helps him think.
  • Eric loves a vanilla milkshake any time of day. No questions asked.
  • People also ask if his spectacles are for show and for style. He legitimately has a vision problem; not a serious one, but his vision is reduced to slightly blurry shapes when he takes them off.
  • He prefers to roll out of bed on the left side rather than the right.
  • Eric has had a lifelong dream to visit Libra to better comprehend and understand what people like Selene and Ito have had to live through on the planet as compared to the richer, well-off people like himself, Wren and Aurelia.
Deejaza "Jaza" Mereetus - The Elder Scrolls: The Collector Chronicles


Name: Deejaza "Jaza" Mereetus

Age: 33

Gender: Female

Race: Argonian

Class: Archer

Physical Description:

Jaza is a female Argonian, standing at roughly 5' 9", with a tail that's average length for her species. Her scales are a dark green in colour, and her little feathery extensions on her head are long and coloured tan. She wears leather armour as her norm, minus the helmet cause she doesn't like the helmet. Her quiver sits on her waist on the right, full of arrows, and her bow is normally slung across her chest. The sheathes of her daggers lay slung on her belt, criss-crossed against the small of her back.


Skillset:

Expert Skills
- Archery
- Sneak
- Light Armour
- Lockpicking

Adept Skills
- One-Handed

Novice Skills
- Medium Armour

Racial Skills
- Waterbreathing
- Histskin
- Resist Disease


History:

Jaza was an archer. Most Argonians didn't normally go into that line of work but the field of Archery, marksmanship and hunting seemed to call out to her. Due to her exceptionally green scales, she found that she had less trouble hiding in vegetation than most other hunters, and owing to her practiced hand at archery, she soon became a very good hunter and marksman in the Black Marsh. Jaza was a curious one though, and soon took her bow, arrows and daggers out of the Marsh and into the wilds of Skyrim, selling her services as an expert marksman for coins to live by. Of course that soon led to a life of crime, as most people she was employed by had need of her bow in the ending of someone else's life, and eventually that led her to the Collector, or rather, the Collector was led to her. Now she was late to the party of their group's latest assignment, and she needed to catch up.


Equipment:

  • A quiver of Iron Arrows
  • A Long Bow
  • Two Iron Daggers
  • Leather Armour (minus the helmet cause those helmets never fit Argonian heads)


Known Spells:
- Novice-level Healing
Christina "Roughneck" Ibanez - The Division: Tragedy is Invisible


Appearance


Name
Christina Ibanez

Age
33

Gender
Female

Call Sign
Roughneck (though people call her Roughie for short)

Personnel Description
Christina regularly doles out what she calls 'tough love' mainly because it's what she does. Fiercely protective of her teammates, comrades and friends, Roughie regularly does stuff others would consider uncouth for a lady of her occupation; butting into rooms to check on people unannounced, doing random, unscheduled checkups on her teammates that sorta thing. She's gruff, tough, cynical and sarcastic, but that doesn't mean she hides her heart of gold; she genuinely cares about her teammates, so much so that she'd go to any length to protect them. Amongst her friends and peers she is not the rough-and-tumble soldier she normally is in a battle, rather, she's a sweet, charming and friendly young woman who loves to have fun and talk shop. Her favorite things to do if not on duty are to enjoy ice cream and go out with her friends.

In battle, she is a headstrong medic, oft times taking charge of situations if there isn't anyone to do so. Her attitude also leads to recklessness however, and combined with her protective nature it makes her quite a dangerous soldier to be around, as she will often charge straight through fire to try and save you without questioning her own safety, which often leads to her also suffering an injury or two in the process.

Backstory
Being a combat medic is never fun; it's one of the toughest responsibilities in being in the military, yet someone has to do it, right? Ever since Christina enlisted into the army, that's what she thought to herself, and still does to this very day, long after most of her unit perished during the initial waves of infection and death. She never even knew how they'd been infected, one day she'd received a notice on her phone, a list, stating the names and tag numbers of every soldier in her company that had died due to the infection. The battalion wasn't going to hold a funeral; there were too many dead. Instead, a remembrance service was to be held across the country, in San Francisco, where she'd been born, coincidentally. By then, New York was in lockdown, so she was unable to attend, much to her disappointment.

Born to a wholly Spanish family in San Fran, Christina made the decision to move to New York early on in life, after she graduated from high school. In the Big Apple, she enrolled herself in medical school and emerged three years later as a registered nurse, but the slow, often monotonous life bored her. So she did what came to her naturally and did the next best thing: she enlisted. She spent the requisite ten weeks in BCT at Fort Jackson in Georgia, following which she was sent to Fort Sam Houston in San Antonio, Texas to undergo the four month EMT course that came after. Once done with that, she was attached to the 69th Infantry Regiment in New York City, where she spent the rest of her military days up to the outbreak. She even participated in Operation Enduring Freedom in 2008, a harrowing experience that tested her abilities straight to the max. She never did treat any of the four casualties of her regiment during the mission, but news filtered down the grapevine about them, and even she knew how stressing it was to be a medical soldier out in a real battlefield.

After the outbreak, the 69th did what they could to suppress the riots within their home city of the Big Apple, but soon their efforts were quashed more and more as their soldiers fell to rioters and the infection that spread like wildfire through the city. She watched friends of hers die on beds in overcrowded hospitals, and swore that day not to let any more of her comrades die in vain. Her unwavering dedication to the protection of her fellow women and men led The Division to her; they needed a medic as loyal and dedicated as she was, and thus she was introduced into the squad.

Role
Combat Medic/Support

Inventory
Given Items
  • Contact Lens
  • Go-Bag
  • Respirator
  • Smart Watch
  • Signal Flare
  • Computer

Personal Inventory
  • 1 x pneumatic tourniquet
  • 1 x field first aid kit
  • 1 x field respirator
  • 3 x morphine injection pens
  • 1 x SAM (or flexible) splint
  • 2 x rolls of crepe bandages
  • 1 x oropharyngeal airway


Weapons
Primary
Her main weapon is the FN SCAR-H Mk 17 LB battle rifle. Chambered in powerful 7.62mm rounds, this high powered rifle best suits Christina in fights where she needs to get somewhere fast.

Secondary
Her sidearm is the SIG Sauer P226 9mm pistol. One of the most common pistols in the world, it's standard issue to police in most parts of the US.

Melee
Her melee weapon is the rather simple Ka-bar boot knife. It's sharp and pointy and is designed to be poked into aggressors.

Talents
  • First Aid - Her nursing background, combined with the four months she spent in Fort Sam Houston as part of her EMT training, has imbued her with all the medical knowledge and know-how she needs to handle herself in any situation that requires medical attention.
  • Basic Pharmacology - While not as experienced as your average doctor or dispensary aide, Christina is knowledgeable enough on the spectrum of common drugs available to nurses, and some of the less common ones too.
  • Basic Surgery - With her nursing background comes experience in handling surgical equipment, not as good as a proper trained surgeon, but give her a blade to cut open a wound to remove a bullet while under fire, and she will do it without hesitating. Such is the extent of her abilities.
  • Veteran CQC - Christina took to unarmed combat like a fish to water, and this combined with her extensive knowledge of the human body gave her a few feet up against her peers in the combat course, for she knows exactly where and how to strike a person to make them go down instantly, or to knock them out like a light, or any other condition she wants them in.
Balthazar Guisemere - Altaea: The Age of Revolution


Name: Balthazar Guisemere

Age: 46

Race: Valanian

Nationality: Volintisian

Allegiance: King Lothair, formerly, and now Prince Lucius. No one else.

Appearance: He stands six feet four inches tall,

Profession: Mercenary, formerly of King Lothair's Royal Guard.

Biography: Once he served as part of the Royal Guards during the reign of King Lothair, being a personal bodyguard to the king himself. After the assassination, Balthazar still served under the Dauphin de Valania, Prince Lucius, and life was still alright, though he was quite saddened by his king's untimely demise. Then Sarife invaded, the Prince was forced into exile, the Puppet King Richter was put in place instead and Balthazar snapped. He'd had enough, and promptly left the Royal Guards of his own volition. Broken-hearted, sullen and weary, he set forth on a life of wandering, scouring the world for a new purpose in life. At the time, he did not know of the Prince's exile, but when he returned to Valania fourteen years later, rumours reached his ears of the throne's rightful heir being an exile from his own home. During the decade and a half that he was absent, he travelled the world as a sword for hire, fighting in wars for coin and earning many scars and weapons as rewards. Now, armed with exotic weapons, heightened combat skills and a renewed sense of purpose, he seeks out Prince Lucius to serve as a guard to royalty one more, and to be used as a weapon by the heir to the throne to seek out enemies of Valania and end them personally.

Notable skills/abilities: Extremely proficient in armed and unarmed combat. An able marksman and proficient horseback rider.

Other Notes:
  • He is equipped with a scimitar in a sheath on his left hip, two boot knives, several poor man's grenades on his belt, a set of flint and steel and a bardiche. He wears an almost full set of gothic plate armour, minus the helmet and several small pieces of armour, and a cape with the livery of King Lothair's Royal Guard on full display. The armour and cape are all a deep dark blue, bordering on black, and he normally wears the cape the wrong way up, with the former king's livery hidden against his back instead of out in the open.
  • As part of his reputation as one of the most fearsome fighters and soldiers in Valania, he is mostly known only by his nickname as the Ghost of Valania, being a remnant of the old Kingdom, once forgotten, now a bitter and weary soul with one thing in mind: vengeance against the Puppet King. As such, he has many contacts amongst the resistant public; the whores, ex-soldiers, barmen, workers, beggars and the lost and oppressed.
  • His goal is firstly to seek out Prince Lucius, no easy task in the city. After that, he aims to assist the Prince in whatever ends he requires to regain his rightful throne and to restore proper rule and stability to Valania.
Angie O'Connor - No Hope

Name: Angela "Angie" O'Connor

Gender: Female

Age: 34

Appearance: Standing at roughly six feet two, Angie isn't exactly your typical white girl. With fingertips permanently a dark, grease-tinged brown from all the auto parts she's constantly around, a sneer in her brown eyes and dirty streaks under them, she's everything you'd imagine a grease monkey and an autohead to be. Well, except for the fact that her skin's so white it could double as a solar panel. A light dusting of freckles dot her cheeks and arms, and you might classify her as ginger but she ain't, with a head of hair that's blonde, thick and curly. Her physique is well built (well, well enough from all the years she's spent under cars), and nothing else mars her already dirty features. Her current outfit is that of when she started: a set of blue denim overalls, now grease- and blood-stained from the month of surviving out in the open, underneath that is a white cotton shirt, sports bra, and on her feet she wears her trusty work boots, steel toe-caps of course. Her scruff hair's tied in a short ponytail that she keeps stuffed in her shirt to prevent it from getting caught on anything.

Medical Ailments: N/A

Nationality: Irish-American

Occupation: Mechanic and over-all grease monkey.

Four Week History
The month since the first outbreak happened in DC played hell on Angie. When the first sporadic viral cases popped up in the city, she paid them no mind, but once the news started reporting closer and closer to her home, she decided on an action plan straight from her favorite movie: to grab whatever she could, arm herself, maybe grab a friend or two, head for the nearest pub, grab a pint and wait for all of this to blow over.

Obviously, that's not what happened.

At the end of the first two weeks, she'd lost her home, the majority of her stuff and all the friends that she scrounged together that weren't already dead, three to shamblers that broke into the pub they had fortified (no surprise there) and one to a random looter. That left her, for the most part, alone. She spent the remainder of that time following the news reports and military broadcasts to Dulles International, where she'd holed up with the rest of the ill-begotten survivors. That was, until, chaos erupted around her again and she was forced to abscond. Finding transport out was the biggest of her concerns, and the tag-alongs that had also found the same bus she did were additional comforts to her. Through the chaos and the gruel that was the slog out of Dulles, she did what she could to keep the bus running, but when someone out there took potshots at the motley crew, damaging the bus, she knew the thing would go no further.

Now she survives, barely hanging on, but determined to live, on a daily basis, at least.

Items of Interest:

  • 1x backpack
  • 1x flat-head screwdriver
  • 1x pocket multi-tool
  • 2x 500ml plastic water bottles, one half full, the other full
  • 1x set of coveralls, grease stained but otherwise in good condition
  • 2x extra shirts
  • 1x box of wheat crackers
  • 1x map of DC
  • 1x whiskey flask, 3/4 full with Jack Daniels


Weapons:

I don't stand on any side of the line. I stand on it. I hate it when people argue or bicker amongst each other. C'mon, we're all more civilised than this, right?
Will make a follow up post soon.
@Palindromatic I posted again.
@Prisk But but but the bullets did something right? D:
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