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    1. DJAtomika 12 yrs ago
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Status

Recent Statuses

11 yrs ago
Current To all I'm in RPs with: I apologise if my replies are sparse. Life isn't kind.
11 yrs ago
BLUH

Bio

My name is DJ.
I am a roleplayer.
A roleplayer of roughly a good decade now.
I write a lot of things, and am able to roleplay a lot of things.

Random Things about me
- I run a small YouTube channel.
- I listen to a helluva lot of music. Love music.
- I'm from Singapore. It's a little island in Southeast Asia.

Anywho, I've not been RPing for a long long time, but here I am, hopefully to make a few friends and RP some.

Most Recent Posts

"May the holy God Emperor be my guide,
steady my hands and the hands of my companions,
for we do the work that you chose us to do,
the work that others dare not think of doing.

Burn the heretic,
kill the xeno,
purge the unclean.

For the glory and honour of the God Emperor."


Arkaeus' eyes were shut, his rosary clasped in one hand as he finished whispering his prayer to the Emperor. His other hand, wrapped around his staff, gripped it tighter as his last words left his mouth. He returned the rosary to where it belonged, around his neck, and opened his eyes.

He was no priest or holy man, he knew this, but his service to the Emperor was of another entity entirely. His mind and soul belonged to him, and he'd been sworn under the service of the Inquisition, after years of peace on his assigned world. Now here, in the confined space of the descending transport pod, did he feel at full ease. Being born on a ship did that to you. When all you knew as a child was the four walls of your cabin, and the outside world being nothing but a black, starry void, you grew to accept that as reality, not realising that beyond the black there laid worlds, planets, vast stations and much more. Aboard the ship, they worshiped the Emperor wherever they could, though there was a church within the cruiser built for such a purpose, he'd been brought up that prayers uttered before you did things of importance was okay too.

Here though, in the dingy, confined space of the elevator, he had the proper chance to observe his companions. Their group numbered seven in total, including himself, and had arrangements as high as the lofty Arbitrator Atreides to the Outcast, Adrianna Perdito. They even had a Vindicare Assassino, the mysterious man Warmund, a deadly killer no doubt, and an excellent addition to the team. The Missionary, if a part-mechanical man could be called that, Rodrick, was also a mystery to him. The last two of their team spoke volumes to him of the significance of their mission, however; as serious as the mission was, he knew that if the Inquisition had placed a former Imperial Guardsman on the team, it was for good reason, and the man, Holand, was to be integral to their mission. Last, but by no means least, the lone Sister of Battle, Helana. As much of a religious woman as he was, Sister Helana would have much to prove and even more to display come the time to act.

Himself? He was but a psyker, a mere mind sanctioned by the Emperor and the Imperium to work for the greater good of Mankind. Sure, not many like his folk, but without psykers, the Imperium would not be in such a place that it was today. Ark knew this without doubt or worry.

At the small conversation that had begun within the elevator, he piped up, his voice soft but firm past the noise of the lift.

"We will succeed in this endeavour, Arbitrator. This team is of many skills and much experience, yours included. I would have at least a little faith in the abilities of the rest of our teammates, aye?"



  • Pray
  • Inspect surroundings
  • Inspect team
  • Speak
Is it my turn?
@Dervish Set up the TitanPad? I'll let @McHaggis know and we'll finish up on our end.
B - because Rilla having a kid is known stuff but I didn't know you were married! XD


Tera hummed softly to herself, a hand holding onto a little music player, to which was attached a stark white wire that led to two small, white earbuds nestled within her ears. She walked along the brown brick path, smiling to herself as she made her way to the town square.

She'd heard of the small crowd that was gathering in the square. Something about visitors from other worlds, and something about keys. The townspeople had been gossiping about it ever since she woke up. The people in question were in the town square, and since the only cafe was there too, she'd have breakfast before investigating. Perhaps she'd find answers as to why she too had a key. Or, more precisely, a keyblade.

The slim, black data disk on her back was, in fact, her Keyblade, but for reasons unknown even to her, it kept the form of the disk whenever it was mounted on her. Perhaps what weird force had turned the disk into the blade was controlling it, she didn't know. That's what she was here to figure out.

The square wasn't crowded, in fact the only real people there were the shopkeepers. Then she saw the boy and the moogle outside the accessory shop, closely followed by a young girl who'd been at the cafe just minutes earlier. True to the gossip, both the boy and the moogle had a keyblade, and judging from how the girl was interacting with them, it was safe to assume she had one too, a suspicion soon confirmed when she summoned hers and put it away just as quickly.

Now, Tera never believed in things such as fate, but she was convinced that it was no mere coincidence that not one, not two, but three key bearers were in the same place. Soon to be four.

She pulled the buds from her ears and strolled on over to the little group, stowing her player in her pocket. As she approached, she pulled her disk from her back mount and, with a flash of light, the disk transformed into her Keyblade. A special sort of thing. Its keychain jingles gently in the wind as she approached the trio.

"Hey! Couldn't help but notice you guys have keyblades too! I have one as well! See?"

She help up her blade, at which point she fumbled with it and it felt from her hand, flashing back into her data disk as it clattered onto the floor. Grinning sheepishly, she picked up the disk and reattached it to her back mount.

"Well, besides that, how did you guys get your keys? I'm curious!"
Well I'll fight with what I entered then. Feet stamps activate powers and nothing else.
Yup. Gotcha.
@Dervish My collab with McHaggis is almost done, and we were both thinking about a separate collab with you on a TitanPad.

After Daro and Hazan head off the roof, perhaps they'll run into Ardan on their way down to their rooms?
I'll just keep going, man. Don't have to worry about the why or the how about posts that have already passed.

Just that now you just have to keep in mind that Johnny can activate his powers in two methods. If you need clarification, just ask.

Oh, and I'll detail on the holes in your current post in a bit. Don't have access to my keyboard now.
General
Name: Arkaeus Martavan
Gender: Male
Age: 29


Origin
Homeworld: Voidborn - Imperial cruiser Honour and Liberation

Homeworld Superstition
Unlucky Eclipses - Refrain from important actions whenever the vessel is in shadow.

Homeworld Memento
A string of Wooden Beads. Once a token of friendship from a fellow child aboard his home ship, Ark has since converted the string of beads into a makeshift rosary, carving holy symbols and prayers into every bead. He has since added more beads, mostly from his time spent on Casia, carved from the dark, sturdy Casian evergreen, a stark contrast to the lighter coloured Terran pine that the original beads were made of. He wears this rosary, adorned with the cross insignia of the Inquisition, either around his neck or clipped to his belt under his robes.

Class
Adeptus Astra Telepathica

Class Memento
A Charred Adamantium chip, picked up from the body of a fallen Astartes Librarian on his regiment's world of Casia. Just two weeks prior to the splinter of Leviathan impacting Casia, a small band of Adeptus Astartes had been there. The squad of Ultramarines was there to rearm and resupply, since they were in the area, and where better to restock than a Forgeworld that produced weapons that they used? Sadly, they too were caught in the subsequent fight, and though they felled many, all the Marines fell in combat. Ark witnessed their Librarian fall, slaying many a Tyranid with his powerful psychic powers before a Brutalisk impaled him with its talons and shredded him alive. A fragment of his armour landed near his feet, and Arkaeus has since kept it as a memento of his former duty and a memory of the fallen warrior. The armour chip resides on the head of his staff, attached there by way of being welded onto it as part of its decoration.

Background: Born aboard the Imperial cruiser Honour and Liberation, Arkaeus, or Ark as he was more commonly known, displayed psychic talents at an early age, prompting the Arbites aboard the ship to impound him pending further investigation. The psykers and priests aboard studied him intensely for several weeks, until they deemed him fit for training under the Emperor's command as a psyker.

Thus the boy was destined to be raised as a psychic warrior. A Black Ship met the cruiser en route to Terra, and a simple exchange was made; Ark was given over to the psykers aboard the Ship and in return they received supplies and coordinates to a nearby inhabited planet that they could visit to refuel. He spent weeks aboard the Black Ship until they reached Terra, constantly bombarded by the fear and oppressive atmosphere that emanated from the minds of the other scared, frightened young boys and girls around him.

When they did reach Terra, he was handed over to the Scholastica Psykana, as per the norm, and tested. Ark's will to withstand constant psychic abuse, and his propensity to learn and understand the Warp were all that the school's mentors needed to convince them: he was to be a psyker. His telekinetic and pyromancy powers were merely secondary. Soul-bound to the Emperor's service, he spent the next five years of his life in the psychic school, learning all he could to further his mental prowess while keeping his sanity protected against the ruminous powers of the Warp. At his thirteenth birthday, his graduation, he was summarily made a Sanctioned Psyker with full honours, and was promptly scooped up by the Imperial Guard, who posted him to a regiment on guard in the further reaches of space, some distance from the Eye of Terror.

The regiment, the 745th Guardsmen Regiment, was the sole regiment assigned to the Forgeworld of Casia. Their numbers were, at the time, two hundred thousand strong, in comparison to the general population of the wintry world, numbering at least a billion. The world's foundries produced weapons, a cog in the immeasureable war machine of the Imperium of Man. He was part of the regiment's psykers, one half of the care system that kept their troops healthy against the nightmares of the Warp that leaked from the Eye.

Arkaeus spent the next twelve and some years on Casia, regularly tending to soldiers or townspeople that suffered from Warp-induced nightmares or hallucinations. A relatively peaceful life that was often interrupted by some crazed killing or a foundry breakdown that lasted several days. He spent most of his time in study of the Warp, while also developing his own psychic powers, though with no hostile targets to test them on his growth was slow.

Then, close to his 28th birthday, Casia was assaulted by xenos. A wild splinter of Tyranids, speculated to have been from Hive Fleet Leviathan, made planetfall. Panic spread through the whole populace as evacuation attempts began. Whole fleets of transport vessels and cruisers began leaving the planet en masse, even as the stalwart Guardsmen regiment defended their lives to the last. Ark was one of the few defenders that survived the takeover, as horrendous as it was. He was part of a squad that was assigned to defend a cluster of civilians that were fleeing to the starport.

Out of the twenty man squad, only six remained alive after they reached the starport. In an attempt to rally more support, Ark reached out with his mind, trying to find more of his comrades nearby, when instead he found the mind of an Inquisitor. Said Inquisitor was trapped on the planet when the attack began, and was looking for a route out. Arkaeus took it upon himself and gave the former a mental map, a path towards the starport from his hiding place. As he fled into a waiting ship, the lone man pulled Arkaeus aboard, much to his protest. The Inquisitor hastily explained that the world was already lost to the Tyranids, and the Guardsmen left would fight to the last and die. He saw potential in the man, and could not bear to see one of such raw psychic talent go to waste. So they left, leaving the world to die and be consumed by the hungry aliens.

And thus, Ark was pulled into the ranks of the Inquisition. He spent a year within their hallowed ranks before being assigned to an Inquisitor as his Acolyte, though the man he was assigned to wasn't the same one that had recruited him on Casia.

Stats
Experience: 0/100
Level/Rank: 1

Wounds: 13 (12+1)
Armour: 5 (2+3)

Corruption Points:
Insanity Points:

Characteristics
Weapon Skill: 30

Ballistic Skill: 26

Strength: 21

Toughness: 32 (30+2)

Agility: 30 (maximum 75)

Intelligence: 47 (37+10)

Perception: 34

Willpower: 41 (31+10)

Fellowship: 34

Influence: 24 (34-10)

Divination
"There are no civilians in the battle for survival.” - Increase Toughness by +2 and gain 1 Wound.

Class Bonus
The Constant Threat - When the character rolls on the psychic phenomena table, they roll twice and pick the result they wish. A character of the Adeptus Astra Telepathica can also use their willpower to roll for Deceive or Interrogator checks.

Talents
  • Linguistics (Low Gothic)
  • Child of the Dark - A voidborn character adds +20 to any willpower checks against the powers of the warp or physic attacks, as well as a +30 to tests for moving in a zero gravity enviroment.
  • Weapon Training (Las and Low-tech) (+15 to Ballistic Skill or Weapon Skill when using a weapon of a certain type)
  • Awareness (+15 to Perception checks when searching for hidden things, and passive perception.)
  • Common Lore (Adeptus Astra Telepathica) (+10 to Intelligence checks when recalling lore on the Adeptus Astra Telepathica)
  • Deceiver (+10 to Fellowship tests when a lie is involved) OR Interrogator (+10 to Strength or Fellowship tests to force information from people by breaking them with threats and violence)
  • Lore of the Forbidden (+10 to Intelligence checks when recalling lore on the warp.)
  • Psyker (this character is a psyker and so can cast psychic powers.)
  • Interrogator (+10 to Strength or Fellowship tests to force information from people by breaking them with threats and violence)


Equipment
  • Laspistol - 1 handed - 30m range - 1d10+2 energy damage
  • Staff - 2 handed - Melee - 1d10 impact damage - Primitive
  • Light flak cloak - 2 Armour - Agility restricted to 75
  • Micro-bead
  • Psy-focus


Throne Gelt: 134

Pysker Powers
Manipulate Flame
Requires 35 Willpower
- Extinguish or control fire.
Reaching out with his mind, the psyker grasps nearby flame and molds it to his desire. The flames dance to his tune, moving to
untouched areas or falling quiet at their master’s command.

Telekinetic Control
Requires 35 Willpower
- Move and manipulate objects at range.
The telekine calls on his powers to reach out farther than his flesh can extend, distorting reality to grasp objects with eldritch hands. With invisible fingers perhaps only betrayed with frosted rime or whispered breezes, few can notice his subtle manipulations.

Money Spent:
  • Backpack - 30 Thrones
  • Chrono - 25 Thrones
  • 4 Ration Packs - 20 Thrones
  • 3 Knives - 1 handed - Melee/Thrown - Strength in meters(When thrown) - 1d5 rending damage (15 Thrones)
  • 1 Writing Kit - ? Thrones
  • 1 Combi-tool - ? Thrones
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