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  • Old Guild Username: DMZ
  • Joined: 12 yrs ago
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    1. DMZ 12 yrs ago

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11 yrs ago
Current Running a fantasy RP(roleplayerguild.com/topics/7..), looking for more things to do.

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@El Taco TacoIt's Friday over here. What's up?

Even in death, they still talk


What this RP offers:


  • The world of the Forgotten Realms Faerun, augmented and expanded by you!
  • A D&D esque experience for everyone
  • A non-dice based combat system, instead relying on objective and realistic thinking from the combatants


What I want from you:


  • Serious and objective thinking
  • Humour
  • Creativity
  • Good spelling. Not perfect, good.


Handy player skills:


  • Familiarity with AD&D 2nd Ed and Forgotten Realms.
  • A decent amount of neutrality.
  • Perfect spelling
  • Ability to write more than 10 sentences.


The Setting

A wizard of moderate power has posted signs all over the town, recruiting adventures on a quest to 'challenge' a competing magic user, and he is willing to pay a small fortune for any brave and equipped enough to accompany him on his journey. The posters invite applicants to visit the wizard's tower if they wish to join him on this easy quest for a fair reward.

(Nothing out of the order here, but details will certainly be worked out in good order. Since the story will largely depend on what the party does, this could not even be a major plot in it!)

If all of this sounds interesting and you'd like to join, head over to the OOC:
http://www.roleplayerguild.com/topics/78997-forgotten-realms-tales-of-the-dead/ooc

Thanks to HeySeuss for a nice topic template
Picture credit: Boyko @digital-art-gallery
Once more into the breach!
Seeing as Rokdar has fallen off the face of the earth, I think I can safely say he's not joining. Vietmyke, if you're not sure you can dedicate the time to the RP, then by all means don't join yet. Later is always an option. Taco, same question for you.

This RP will just start as a 1x1 if there's only one player, and we'll see about expanding if there is more interest.
Le bump.
IC is up, those that have a CS approved by me and in the Character tab may start to post.
1486 DR, the Year of the Nether Mountain Scrolls

It was a day like any other when Reverin grimaced at the sunlight intruding in his private sleeping quarters. With but a slight motion of his hand, the old, dusty curtains in front of the window moved and blocked the nasty sunlight from reaching the young mage's face. He relaxed for a moment, trying to fall asleep. Having not achieved that goal within the next five minutes, Reverin gently floated off the bed and towards the tiny sink in the room. The dials on the tap turned on their own, splashing ice cold water all over the wizard's head, conveniently floating underneath the tap. Grumbling about the failure of the latest incantation and wiping his robes with a towel now held firmly in his pale hands, the wizard recalled the memorized spells for the day with the flick of a hand, showing a dull silvery ring on a long and bony finger. The ring emitted a short pulse of light, and went back to appearing like any common wedding ring.

Today was the day! Reverin was quite convinced his offer and the money it came with would attract as much an audience as an insurance should that scoundrel of a rival, Erepar, decided to cheat again like he did last time. This time, Reverin was sure that he would win, and gain his rightful prize: the sword Erepar kept in a magically locked and warded cubby. Rumoured to be a weapon of great power and even greater enchantment, it was surely worth disposing of a small time mage for. Reverin was giddy just thinking about the possibilities of posessing such an item, and the things he could learn from it...and the price it would eventually fetch on the market! Compared to all that, the amount of money he would lose to any potential guards (should they of course, survive. And I won't try too hard to prevent any untimely deaths. It's a risk they take, no?) was worth as much as the dust the youngster was standing on right now.

A short while and a long windy staircase later, the front door of a small tower opened, and Reverin appeared, floating ever so gently to a recliner in front of the tower, right across the gate through which any guests would enter, in the middle of a waist high fence circling the tower. The mage placed an alarm ward on the gate and reclined in his comfortable chair, determined to catch another nap before anyone arrived.

The tower and the recliner were located on a small newly formed hill outside of a large town called Two Stars, a local merchant town. It's convenient location along the Golden Way, a major trade route for the Eastern nations of Faerun, meant many benefits for the young wizard. Prices for magic items were some of the lowest in the East, the town was protected by a powerful militia ran by the Gallidy family, and the money from caravan tolls made the place a very decent affair outside of living in Thay itself. For the wizard in need of items or spells, there is always the Seer's Eye, functioning as a market for magical items and services alike.
The only issue with living here were the ever increasing attacks by demons, the consequences of some major event in Thay a few decades ago. The militia held them back admirably well, and it was an excellent way to test new spells and items, as the many live demonstrations showed. This constant threat naturally meant that mercenary companies thrived in Two Swords, as the many caravans always needed guards to protect them the closer the carts ventured to the land of the Red Wizards.

Life here had been good to Reverin, up and until the arrival of that pesky Erepar and his meddling in true wizard affairs a few years ago. The sight of the wondrous item he brought from Thay, with the glowing runes and inscriptions, had intrigued the more experienced mage, but Erepar guarded the item with his life, strangely so. That was, of course, a big reason why Reverin needed to have it. Anything worth guarding that badly would be worth getting, at almost any cost. Especially not his own life.
Oh, I tried to just integrate Varyans into the Faerun lore to be like any other common-speaking race. But sure, I'll get languages in there too.


When that's done, your character sheet looks good to me. Post it in the Characters subtopic.
And when you think your sheet is complete, do be so kind to move it to the Character tab at the very top of this topic.

@vietmyke, since you have a custom race, could you add languages to your skill list? Or don't, and we'll have a fun time teaching you to talk in the RP.
Oh holy crap, I was wondering why the site wasn't notifying me on subbed threads.

@Rokdar Ironvein As stated in the character sheet, the soft maximum for any given stat is 18. Meaning racial benefits affect that maximum. As such, the maximum allowed for your character would be a max of 16 DEX (18-2) and 16 CHR(18-2) and a massive 20 max CON (18+2). PLease change accordingly.

You're using a D&D class, but have adjusted the abilities. I presume that you want your own custom version of the class to be the baseline then? As such I wouldn't be referring to the SRD or similar resources to help or hinder your class when needed.

Your abilities list is fairly low, so am I correct in concluding you will doing most of the frontline fighting without using many of these? Or you prefer to gain them with magic items or progression?

Since you're a Dwarf, I'd suggest adding Dwarfish as your native language (skill 100) and Common as your secondary (you are in a tavern after all) at a level below Native.

It's a chore, and it's the one time you'll have to do it.

@vietmyke You indeed don't need to roll on your own, unless you really want to, as I'll be doing the rolling if a particular set of circumstances should occur.

The spell power level 20 doesn't mention what would happen to a dog, but you can probably imagine. It'd likely be a near-fatal wound, but not instant death. A serious wound for a bear doesn't mean it'll stop fighting. :)

Character sheet: I need the 'minor' resistances defined somewhat more clearly.

Your custom racial benefits outweigh the negatives a little. See if you can fix that.

@El Taco Taco We're going to be set post Sundering (basically, all is well again with the magic), so it's somewhere post 1484. Think 1486.

As for your character sheet:

If you wish to use D&D spells, that is perfectly fine. I may need to actually adapt some of your spells to match the game, so if you'd be so kind to list out the dice values for all of your chosen spells with and without the Empower Spell ability, that'd be swell. The game features no levels to speak of, so it's going to be interesting going forward, but I'm sure we can help you gain more spells on the way.

Define your minor resistances a bit more clearly. Percentages would work best.

Well done on the background!

@Weird tales Allowed, as long as you can balance it. Which means no shapeshifting into a Black(you'll likely come out as a faerie dragon).

@All: We have a character tab, post all characters there.

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