Avatar of Dragoknighte
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    1. Dragoknighte 11 yrs ago

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10 yrs ago
Current @Lady Amalthea, does that mean every post is a Horocrux?
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One absence Shela's eyes had missed on the first sweep was the wizard, Melvus. His stuff was still lying in a hidden corner, but him and his clothes were gone, spirited away by the same fog. Melvus awoke to find himself somewhere dark, and wet. It immediately dawned on him that he was underwater, and from the taste in his mouth, saltwater. There was no land within the immediate vicinity, but he could stop a bit of light above. It seemed that the surface of the water was about 10 feet overhead.
@billsomething Alright, you haven't posted in the IC in a week. If I don't see a post by the end of tomorrow, I'm going to have to drop you.
<Snipped quote by boomlover>

Not for Tirarrian it wasn't


She deserved it. That dream was going too good for too long.
Kazuo didn't do much active searching, it was dark as fuck and he couldn't see much that wasn't already around that Zoe girl. He wouldn't be much use looking around, but he could still keep an eye out on the new strangers. As innocent as she seemed, Zoe was a magic user, and they were slippery, untrustworthy types to begin with, who knows if that spell they're about to cast isn't meant to actually sacrifice you to some unholy thing from Hell? Clerics were a bit more trustworthy, but they might be worshiping some evil god of deception and betrayal, and you wouldn't know. Magic was unnatural and not to be trusted. The other guy was a two-headed ogre. It paid to keep your distance no matter the situation. If he tripped, it would suck to be the below him. So Kazuo sat back and watched Zoe and red-headed girl find a path and head down that way while Shela found two more people apparently poofed by the fog. Man, fuck magic.
Just to be completely clear, you totally don't have to go with the bungalow if you don't want to.
That should be fine, but perhaps instead of being in a cabin, she lives a not silver, miniscule bungalow filled with ginger eyebrows?
Well, the way I have things in my head, the potions aren't really all that good for combat or anything. Like, a potion you carry on you can do relatively minor, but potentially powerful things like making things slippery, giving something bad luck, shaking something vigorously, etc. To pull off something really powerful requires mixing a lot of crazy ingredients in a big cauldron Macbeth-style. More prep-time=bigger pay-off. Assuming your character isn't a greenhorn, you should carry enough ingredients on you at any time to make at least a couple batches of some of their "staple" potions, which could take maybe a couple hours to put together. Ingredients for "common" potions are not too hard to come by if you know where to look. Also, add in some potion miscibility from 1st edition D&D, where ingesting/applying two potions in too short a time leads to weird effects since the magics interact in unpredictable ways.

I don't care about the format of the CS as long as I can read it.
Well I already put in the effort to take what I was given and make an actual setting from it, let's try to keep things mostly serious.
The original short stor-

The plot generator had druid and witch, but I'm fine with any combination of character types.
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