Avatar of Dragonite777
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    1. Dragonite777 12 yrs ago

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@Genni I agree that Condor would be well-acquainted with those SMGs after using them for a while. Plus, skimming through your "past" section, she'd probably be much more inclined to let guns do the talking rather than her fists. But, it's not my character. Though, @Avanhelsing, if you're going for "master of diguise" and saying he's sociable, why not trade martial arts for Conversationalist? Sneaks past what he can, and talks his way out of what he can't stealth by?

Anywho. Gotta run. Work and all that ish. Hope everything can be worked out til then. If not, I'll lay down some verdicts and settle everything, when I have the time to read everyone's walls of texts you put as your pasts.
@Jangel13 Alright. Sounds good. Sorry about all the confusion. I was originally going to make a handler character myself, but if you would prefer to do more off-field stuff, I can PM you the info to give when we're IC if you'd like to play handler.

TO ALL: Revising my bit about specializations. Two of any instances of specializations (for balance). So only 2 people can use Stealth, 2 can have Tech, etc. Just so we don't have 9/12 characters master of stealth and 3 guys left in the dust. Since Angelo is going to be our handler (unless otherwise noted), he has top dibs on Tech Savy. Cause the handler's gonna need to do some damn good tech work to be get the info needed for these missions. To keep OOC from flooding in arguments/working it out, please PM each other to work out who changes and to what. There's dozens of combinations of skills, so don't think you're being limited in what you can use. I just want there to be a balance of agents.

And I have work in a few minutes, so I'll be out for a few hours. I'll add Athletic to allow for a less combat-oriented strength.
@Jangel13 Sorry about that last post. your post before mine didn't show up til after I had posted.
@SimplyJohn Well, it's spy story-esque, but not undercover James Bond or Metal Gear Solid sneaky stealth spy. It's just agents trying to stop shit from hitting the fan that nobody knows is coming.

Haven't read bios yet, but yeah. We shouldn't have any one-man-armies. This is about a group of good spies who excommunicated from their agency (or just rogue agents in general), not a group of Marvel superhero-level spies. Even the great Alpha Protocol protagonist Michael Thorton had some help.
Cecelia looked the ship over. It was very nice, especially a custom job for this one specific mission. The one thing that bothered Cecelia was why can't they take their own jumpships? It makes sense that someone would need to carry it, but someone could put it in their ship. Not Cecelia's though. Hers was far too small. She's modified it to be as fast, light and stable as possible. In that order. It wouldn't take much to bring it down, but it'd have to hit the ship first.
Cecelia giggled at the overly-enthused ghost wanting to go in first, and went inside to look. It was cozy, though still too clunky for her taste. Sitting down in a chair, she responds to her fellow Guardian who spoke of their departure. "I got all I need, so I'll just stay here. Got my weapons, armor, and a seat. Ready to kick butt at a moment's notice." After Cecelia got adjusted, Einstein zips out of nowhere, like ghosts normally do. "Hey, any idea why we all need to cram into one jumper? I figured it may have been to hold the weapon, but one person could do that. It doesn't add up." "Dunno. It's pretty comfy in here, though. Worth they lack of subtlety and speed." Ignoring the blatant fact that if this went down, that the six Guardians would be S.O.L., Cecelia leans back in the chair and awaits her teammates.
@Avanhelsing No one's yelling. If you want to be stealth/martial arts, go for it. @Genni was just pointing out the differences between your character and Black Widow.

And @Genni, since the story will be taking into places so underground that a handful of the world's population knows about it, there will be a point where they start using anti-stealth means. And sometimes the only entryway is a heavily guarded front door. I just have a few plot points planned out, so I can adjust to later areas being anti-stealth, since in the real world, agencies that work together pass along information about their targets/opponents. Therefore if you've stealthed your way through company A, find out that they're working with company B, then by the time you arrive at company B, they know there's stealthing hackers about and have taken precautions to prevent sneaking and hacking. I'm going to put barriers specific to the group to force the group into tight spots (without making no escape). Please don't think that just because most of the team is stealth oriented that I'll cater to the sneakers and techies. You don't have to change your character because of the other team members.
I think two of any combo of specializations is enough, so no more Stealth/Techs. Any and every combination of specializations are viable ways of doing things. And now I've added more or less a "bard" option, Conversationalist, so you can talk your way through things expertly if you so prefer. Which now makes me debate on what to do for my character. I made it difficult on myself
@Genni I don't want to discriminate roles. Especially one this rare (Alpha protocol is 400% tougher when you don't have stealth). The missins will be infiltration, but not necessarily stealth-based. You could just say screw it and knock on the front door. An added bonus is that it's a distraction for the stealth platoon we have going on to sneak in even easier. And my medic would be about 7 paces behind you in case things go hairy at the front door.

@SimplyJohn well, there's only so many guards that can be sniped before someone notices and sounds the alarm or they don't check in and an alarm is automatically souned like it would be in real life. so subtler approaches would probably be preferred when sneaking, unlike in the game where you can clear a room and nobody knows it happened until you're gone
Geez, I'm gone for a few hours to sleep and go to class and all this happens.

It is open to anyone, just post a character and get it aproved. I don't have the time before work to look them over too much, but I like the "background check info" is a cool idea. Totally optional, but very neat. I was originally going to do Tech/Stealth, since that's how I've gone through AP both times, but I may go Stealth/Medic, since we need some healing hands

@SimplyJohn you have a good point. I think 2 Tech/Stealths is enough, I read a "past" on someone interested in gadgets, so I'll add a Gadgetry specialty for those tech users wanting to specialize on gadgets.
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