@alexfangtalon If I was following the rpg setting to the letter, the book would say no. Titans are villains for the most part and any kindness they do is to mess with the Gods.
However, I do not like follow settings like that. So for this, let's say yes to your request. If you want to play a son of a Titan, you are most certainly allowed. Mind you, certain gods might take issue with him.
The ancient powers never fully went away. They wander our roads and cities, mingling with the teeming masses of humanity. You are one of their children, born to the magic of yesterday and the promise of tomorrow. Now begins the war against the Titans, elder beings who rage against the human world and its wayward gods. Commanding the push and pull of Fate, you will ride into battle and work wonders, the better to prove yourself worthy of legends.
Before the coming of the Cross and Crescent Moon the people of venerated their gods. The gods however did not disappear with their followers. They live in the Overworld, one of the many planes of existence next to our own. Each pantheon has their own, complete with a afterlife and whatever else there may be. All the gods however have a common enemy. The Titans, monstrous beings of myth ranging from the Norse Jotun and Japanese Oni to the Irish Fomorian. Among fighting these creatures and infighting among each other many gods take trips to the mortal plane. And from time to time (With Zeus perhaps every time) fall in love with a mortal, or perhaps just seek a night of fun. The children of these encounters are part god, part human and foot soldiers in the war against the titans as well as the protagonists for this Story.
When a Scion's latent ichor is awoken by their Divine Parent, they are normally brought gifts for one reason or another. Some Gods will put the Visitation in sync with their ancient coming of age times, and give the Birthrights as a gift as part of the ceremony, while some others treat the Visitation and the Birthrights as arming and armoring a soldier. But, for whatever method and reason the Gods give their children their Birthrights, they are a welcome gift by their Scions, thrust into a rapidly changing world that has great intention to do them harm.
These Birthrights can be divided into three obvious groups. Guides, advisers, mentors, and others who can help a Scion develop in power. Relics, magical arms, armor, and items of great power. Retainers, magical creatures, loyal friends, and Divine soldiers. Each type of Birthright could range from something ancient, like a fragment of the Ishtar Gate, or something modern, like a necklace made of bullet casings from Dublin Post Office during the Easter Rebellion.
The Aesir - The warlike gods of Scandinavia. The Amatsukami - The well-mannered gods of Japan. The Atzlánti - The blood-thirsty gods of Central America. The Dodekatheon - The noble gods of Greece. The Loa - The passionate gods of the Voodun religion. The Pesedjet - The orderly gods of Egypt. The Tuatha de Danann - the artistic, fiercely honorable Irish gods. The Celestial Bureaucracy - the highly organized kingdom of gods of China. The Devas - the exotic gods of the Hindu religion. The Yazata - the powerful ancient gods of Persia.
Name: Age: Pantheon: Divine Parent: Appearance: History: Abilities/Skills: Supernatural Abilities: (Nothing too powerful, you are not a god yet.) Birthrights: (A Birthright is a mythical artifact or weapon a Scion uses to channel his powers or just do general awesome stuff. Think of the golden fleece, Kusanagi, a voodoo doll or a part of Ganeshas missing tusk. Just don’t overdo it.)
I am remaking this plot since I love Scion as a setting. If there is any interest in this, I would love to start it.