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    1. Earnest Evans 11 yrs ago

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I'm glad you read up on your Risus, @Xenonia and @Professor_Wyvern!
Aargh, Champion of the Kokiri

Aargh is unable to struggle free. (pool: 1d6)

His movements grow fainter and fainter. Faced with his own death, Aargh's arms hang limply.

Aargh feebly claws at No-Point with his left arm!
Aargh, Champion of the Kokiri

Aargh's eyes gleam menacingly at No-Point's implications, as his consciousness slowly drains away (current pool: 2d6)

"K-Kokiri strong! Stronger than y-you! No slave! Not to Ironwood! Ironwood evil! You stupid! Why trust Ironwood?!"

With the last of his strength, Aargh bites No-Point's wrist!

Deku-Naga, Guardian of the Kokiri

Roaring proudly, the Deku Naga swats the active Bombchu with a mighty vine... detonating it! (dicepool: 4d6)

There is a flash of light and heat as Bombchu shrapnel severs many of the beast's smaller tentacles!
Pride making way to outrage and fury, the Deku Naga flails its burning limb impotently!

The Deku Naga, now wise to the many dangers presented in using only its vines, opts to go for a more direct route.
The Deku Naga rears its toothy maw back, before thrusting it forwards, heading directly towards Boom!
Aargh, Champion of the Kokiri

Aargh, still disoriented from being pinned by his mount, is unable to avoid being grabbed!

Desperately flailing in an attempt to break free, Aargh dislocates his own shoulder! (current dicepool: 3d6)

Still trapped in No-Point's clutches, Aargh claws wildly at his forearm, in an attempt to force No-Point to drop him!

Deku-Naga, Guardian of the Kokiri

The immense network of vines and roots easily swats the airborne Bombchu away, and turns its attention to Boom!

Intense magical energies have caused this once mindless Deku Baba to develop a sort of intelligence. It looks at the exiled Kokiri below it, and for once feels something akin to shame. That shame turns to anger all too soon.

Spraying evil-smelling spittle in Boom's face, the Deku-Naga sweeps its vines through the town square at break-neck speeds!

Important update to team-based fighting.

I'm going to be adding a rule regarding combat. From now on, only posts made before the Team Leader makes their roll will count. This is to make it so that the Team Leader can reliably add the rest of his team's contributions to his own post.
The soldier in No-Point's grasp manages to struggle free just as it is sent flying into his companion! Thanks to the Kokiri's diminutive size and weight, neither are harmed.

Just as the two Kokiri prepare to charge in again, a loud cry rings out! It appears the armored Kokiri whose mount you killed has managed to free himself!
"NNNOOOOO! NO MORE! DEAD KOKIRI, VERY BAD!"

The twin Kokiris back off, bowing their heads. Moved by the eloquent words of what appears to be their leader, the rest of the assembled Kokiri cease their battle cries.

The Kokiri's leader sniffs the air, and scowls. He turns to No-Point, and points at him with one freakish claw.

"You! Big guy! You smell. Like Ironwood! Good friend... of Ironwood! Deal with you. Deal with Ironwood! Blow horn!"

A window's shutters far above the town square are thrown open, and a paradoxically decrepit-looking Kokiri pokes his head out. With a mighty gasp, the Kokiri pulls out a golden blowing horn and blows into it, letting loose a deafening rumble. The Kokiri's leader grins smugly at No-Point, as the assorted Kokiris present flee into their homes.

"You. Friend with Ironwood. Me, Aargh. Friend with Oldwood! Oldwood stronger!"

As he speaks, the ground around Kokiri's leader comes alive! A thick network of roots works its way around both No-Point and the leader, before suddenly rising up into the air! Suspended high above the town square in an arena of tangled roots, outside help is impossible! The Kokiri's leader laughs evilly, and points to the ground below him.

"Don't trip. You go splat! Aargh kill you, Oldwood kill your friends!

The base of the pillar of roots begins to move on its own! Twisted taproots make way for a snapping, fibrous maw! The Oldwood Deku are staunch allies of the Kokiri. After the decline of the Great Deku Tree, other creatures have filled the power vacuum. With a horrible groan, the creature inside the pillar turns its attention to Dingle, Boom, Raisa, and Mycellium!

Kokiri Military routed!

Aargh, Champion of the Kokiri (4d6)

Deku Naga, Guardian of the Kokiri (5d6)


Players get the first hit. No-Point will not be able to receive help from anyone against Aargh. A new leader is needed for the fight against Deku Naga.
That's quite alright. We don't need everyone's posts to finish a round, and @duthguy hasn't posted at all. As rude as it is, I wouldn't wait for his arrival.
Defense rolls failed to meet Attack roll. No-Point took 1 die in damage. No-Point's current dice pool: 4d6.

The momentary lapse in No-Point's defenses proves dangerous! As No-Point charges in to grab at one of the Kokiri, the other takes the initiative and spears him in the back of the leg! Blood flows freely through No-Point's wounded leg, as the twin Kokiris continue their dance of death!

The duo withdraw from No-Point's grasp, and now work in tandem. Both dance around, just out of No-Point's reach, before suddenly darting towards him in an attempt to catch him off-guard!
Attack roll beaten by @Boomrocker, @Eklispe, and @Professor_Wyvern's Defense roll. No Attack roll from @Boomrocker. Current dice pool: 9, 1 will be re-added to the pool in one turn

The beast locks its tusks with No-Points mighty clutches, but is blasted to the side by Boom's explosive and Raisa's bolas. With a gutrenching squeal, the beast expires, having pinned its rider in the process. The rider, while hors de combat for the moment, is far from defeated, and swears loudly as he attempts to pry himself free.

Any hope of finishing the rider off is temporarily quashed, as No-Point is assaulted by a duo of heavily-armored Kokiri.

The pair of warriors enact a plan of confusion, constantly endeavoring to flank the beleaguered warlord. When he turns to face one, the other goes for a wicked jab to the ribs. Landing a hit on even one of them will be difficult without taking a grievous wound in turn.
As you cross the root-bridge and make your way into the village square, things are eerily quiet. Worried Kokiri faces peer out at you from boarded-up windows as you pass. The village square is occupied entirely by Kokiris wrapped up in bundles and rags. Some are bunched up together, others are perched behind crude cloth-and-wood stalls, and still more are mounted on large porcine beasts of burden.

As your wagon trundles to a halt just in the middle of the square, all eyes lock on you. This was certainly not the "big and loud greeting" you expected. One of the larger robed Kokiris waves his hand at you, cheerily. The assorted Kokiri seem to relax, and turn back to their conversations.

It is at that point that the Ironwood Deku Nuts planted beneath your feet go off.

Blinded by a flash of force and light, you barely notice the Kokiris throwing off their robes, revealing gleaming steel and boiled leather beneath! The exit to the market square is quickly sealed off with hand-carts and wagons, as the Kokiris howl a collective battle cry and attack!

Special Boss Encounter: Kokiri Military

(Dice Pool: 10)

Special Boss Ability: Send In The Reinforcements!

A deafening roar rattles your ears, as a heavily-armored Kokiri mounted on a boar the size of an oxen charges forward!

We will still need a Leader for this. First one to post takes that role.
As the echoing call of the big-loud horn fades away, there is a pregnant silence. Across the ravine, you hear the sounds of frantic work. Wood is set up, metal is laid out, bellowing pack animals are moved, and all is silent again. With a low creaking sound, a massive tree root extends from the far edge of the ravine over to your side. The root is flat and wide, capable of fitting two full caravans across. All that's left is to cross the root and greet the Kokiri traders within the village.

The way into Kokiri Village is open.
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