@Old Amsterdam Alright I did some editing to the sheet. 1. he doesn't have the title of high. High Votalge is just his name he got it off a high voltage danger sign. 2. I drop his electromagnetic abilities.
Ability: High Voltage has the power to store and manipulate electrical energy. This grants immunity from all forms electricity and the ability to absorb it from outside sources to store it to use for his powers. He can use this store energy for several different things: Electric discharge: The most straight forward of his powers High Voltage can discharge the electricity stored in his body in various ways. Examples of such are projecting bolts of electricity, creating Electric Bombs, creating large blast of electric energy, and charging weapons with electricity.
Electric Aura: He can surround themselves with electricity giving him an array of different offensive and defensive uses. From the power to project barrier of electric energy. As well as enhanced his physical and mental attributes using electricity to stimulate the nerves.
Weakness: Due to situation that caused him to developed his powers. He carries a fear of medical equipment and by extension any place that stores or use it. Being near it will cause him to start flash-backing to when he was experimented on and lose control of his powers. Insulated material such as rubber and silicate can block his powers. Water can cause him to short-circuit out.
Personality: A ruthless mercenary, High Voltage will do whatever's required to complete his contracts and shows little to no empathy for his enemies. He is willing to take any contract regardless of what he must do if it pay enough. He can be pretty arrogant considering himself the strongest merc in town.
Appearance: High Voltage wears a modified jumpsuit with gloves and a face mask that have modified to copper wiring interlaced throughout the suit to help to better channel his electricity. Standing at 6'1 and weighing at 190 lbs his strong built body is covered in lighting scars.
Background: High voltage had a normal life growing up in the Midwest as George Spencer. He did well enough in his academic endeavors to be able to go to college. All of this change when he had a chance encounter with an old man. Coming back to his dorm from late night class he stumbled across a gang try to mug an old man. George imminently when to go to the man aid the truth of the situation was reviled. the whole situation was a trap, the old man reviled himself to be a villain with the gang his henchmen. George was quickly subdued by the minions and carried off.
Back at the villains laboratory George was subjected to dozens of different experiments. The purpose of with to artificially trigger the appearance of the superpower. Unfortunately it worked, with his power being activated in such a way caused a massive electric surge destroying the lab. Emerging from the smoke of the destroyed contaminant cell George was covered in lightning scars he was change. Through the electric overcharging his brain altering his old personality. Quickly leveling the lab and killing all inside he escaped. Now calling him self High Voltage he spent a few years wander the nation committing petty theft to get by. Eventually he got involve with small time gang operating out of New Orleans as a hired muscle. It was there that High-voltage discover his purpose in life being a mercenary. Over the next five year he spent traveling over with world taking various contracts. During that time he manage to earn a reputation as one of the most dangerous mercs on the planet, earning a spot on inter-pols most wanted list. Now High Voltage has made his way to epic city in search for new opportunities.
Ability: High Voltage has the power to store and manipulate electrical energy. This grants immunity from all forms electricity and the ability to absorb it from outside sources to store it to use for his powers. He can use this store energy for several different things: Electric discharge: The most straight forward of his powers High Voltage can discharge the electricity stored in his body in various ways. Examples of such are projecting bolts of electricity, creating Electric Bombs, creating large blast of electric energy, and charging weapons with electricity.
Electric Aura: He can surround themselves with electricity giving him an array of different offensive and defensive uses. From the power to project barrier of electric energy. As well as enhanced his physical and mental attributes using electricity to stimulate the nerves.
Electromagnetism: High voltage can generate a magnetic field allowing him to manipulate ferrous objects.
Weakness: Insulated material such as rubber and silicate can block his powers. Water can cause him to short-circuit out.
Personality: A ruthless mercenary, High Voltage will do whatever's required to complete his contracts and shows little to no empathy for his enemies. He is willing to take any contract regardless of what he must do if it pay enough. He can be pretty arrogant considering himself the strongest merc in town.
Appearance: High Voltage wears a modified jumpsuit with gloves and a face mask that have modified to copper wiring interlaced throughout the suit to help to better channel his electricity. Standing at 6'1 and weighing at 190 lbs his strong built body is covered in lighting scars.
Background: High voltage had a normal life growing up in the Midwest as George Spencer. He did well enough in his academic endeavors to be able to go to college. All of this change when he had a chance encounter with an old man. Coming back to his dorm from late night class he stumbled across a gang try to mug an old man. George imminently when to go to the man aid the truth of the situation was reviled. the whole situation was a trap, the old man reviled himself to be a villain with the gang his henchmen. George was quickly subdued by the minions and carried off.
Back at the villains laboratory George was subjected to dozens of different experiments. The purpose of with to artificially trigger the appearance of the superpower. Unfortunately it worked, with his power being activated in such a way caused a massive electric surge destroying the lab. Emerging from the smoke of the destroyed contaminant cell George was covered in lightning scars he was change. Through the electric overcharging his brain altering his old personality. Quickly leveling the lab and killing all inside he escaped. Now calling him self High Voltage he spent a few years wander the nation committing petty theft to get by. Eventually he got involve with small time gang operating out of New Orleans as a hired muscle. It was there that High-voltage discover his purpose in life being a mercenary. Over the next five year he spent traveling over with world taking various contracts. During that time he manage to earn a reputation as one of the most dangerous mercs on the planet, earning a spot on inter-pols most wanted list. Now High Voltage has made his way to epic city in search for new opportunities.
Within the old wall of the Imperial palace three northmen gather around an old pine table with a map of the northern counties. Around them were the various trophies and tributes from many different campaigns throughout Ferreumin history. Like many other days, the members of the Triumvirate were arguing with each other.
"All that I ask for is several thousand men and I can bring those tribals to heel." Manus Cappadox Varro demanded slamming his gauntleted fist down onto the table glaring at his fellow member of the triumvirate. "And waste valuable resource chasing through those caves and mountains. There are more pressing matters for us to deal with." the watchman quickly responded stroking his beard.
"Then do tell where do you say is more important."
"The civil war in the Ouroborasia still drags on we can send aid to them."
"That enough! There is no point arguing about starting a new war when we are still battling Evernyx and the bloodied. Messor cut both off. He gestures to the map on the table "Focus on the matters at hand. I will soon be traveling to the union to generate support for a campaign against the bloodie. Meanwhile Verro I want you to oversee increasing the raids at Evernyx to keep pressure on them." the Monte Dominus order his eyes not even leaving the table. "I will see to it" with a bow Manus Varro left the chamber.
=====
The forest near Osca Village
Legate Artamo Crassus thought the chain of events that lead him up to be sailing through the air. Several hours ago, he and his men were sent into a nearby forest to clear out a group of dryad harassing the lumber jacks of the nearby. Simple assignment go out into the woods find the dryads kill or drive them off go back to the village to drink. But it seem that the dryads were protecting a sacred grove and proceeded to summoned a large wood golem. The wooden constructed wasted no time in charging into the Ferreumin warriors scattering them.
"Gorgines, Trachalio burn that thing. Everyone else distract it!" Crassus order his command as he charge at the golem. As Crassus and his warriors attacked he notices the dryads began to climb the trees. Seconds later the northmen were being peppered by bolt of magic being hurdle by the dryads. The Legate quickly ducked behind a nearby tree to avoid a barrage bolts being fire. Checking a look out of his cover he witnesses Trachalio getting cut down by a volley of bolts as he tried to light one of the warbands firebomb to throw at the golem. 'Dammit all,' he thought dashing out of cover. Dodging several of the bolts he was half way to the firebombs he felt something impacted his side sending him into the air.
Imptacting hard onto the forest floor Crassus groan as he got back onto his knees to see the golem charging towards him. With only feet, away from him a large fiery explosion washed over the construct. This distracted the golem long enough for the legate to doge out of the way of the flame golem as it collapses as the fire ate away its body. Seeing the death of the construct the remaining dryads fled from the Ferreumin warriors. "Report." Crassus order as he got to his feet.
"Trachalio, Abelus, and Georgius are dead. The rest of us are took some hit but nothing a little rest can't cure," Optio Romanus said as the rest of the warband set to destroy the grove. "Prep the dead for transport. We will leave once this place burns." Romanus simple gave a salute and left to carry out the order.
Osca Village- Several hours later
Arriving back into the village there was a flurry of activity. With the fallen northmen being hand over to the local priest for a proper burial, the legate himself informing the mayor that the forest has been cleared of dryads, and then had to local tavern to drink away the day.
"It looks like you are holding up well Artamo," the Legate turn to see the familiar face of Consul Sylla. "Don't get up Crassus I not here for a social visit I got an assignment for you." the consul said taking the seat opposite of the legate. "And what does this assignment entails?" Crassus asked taking another swig of Ferreumin vodka. "The Manus has requested any warband willing to head to union to be raiders." the consul informed him. "It beats patrolling the forest for some dam Dryads. Sign me up." Crassus grin. "When do we leave?" He asked as he finished his drink. "Soon, once you and your men rest up meet Castra Martis from there we head to the union. I will see you their Legate." With that the Consul left the young legate alone at the table. 'The Manus himself is overseeing this. Whatever it is it will far more interesting than fighting Dryads,' Crassus thought to himself downing another mug of alcohol.
-Population:22 million -Faction:Justinian -Capital:Urbi Ferro -Government Type: Absolute Monarchy -Government Description:The government is divided into 4 tiers each having more power than the other. On the lowest level are the counts they oversee enforcing imperial law, collecting taxes, and rising soldiers over their fiefdom of which there is twenty-four of them. Four fiefdoms are grouped into a province under a control of one of the six lord whose role is to see to that the taxes are collected from the fiefdoms and to settle dispute between counts. Above them is the triumvirate each of the three members have a role within the empire. And at the top of the pyramid is the lord of the mountains He controls the overall policy within the empire and handles external affairs. -Head of State: Monte Dominus Messor I -Currency:Imperial mark -Language(s):Majority use a local dialect, while the upper class speak both Aemarine and said native tongue.
SHORT HISTORY EXTRACT
Excerpt from history of the empire abridged, by Nicodemus Tatian The origin of the empire stared during the chaotic days of the war in the havens the death of the old pantheon flung the Vosta region into chaos as the old empire fragmented. During these chaotic years, many city states rose and fell each trying to carve a hold in the decaying empire. The accounts of the event that radically shifted the history of the region are scares and conflicted with each other. I will do my best of give an accurate account.
All the accounts began the same way the city of Volsinii was under siege by the local power of the region the city of Isara and their allies. After three years of the siege the inhabits of the city were growing desperate they turn for their king Sparax Aetius for leadership. Seeing no way-out Aetius prepared his army for one last charge. That night while he was at the abandon temple desperately praying to any god that could hear him for aid in the upcoming battle. He pray did not go unanswered as Justinian reveled himself to the king. The accounts vary wildly as to what happen in that meeting. The account form the Ferreumins suggest that there Justinian told Aetius that he was his son and to mark his holy seal upon his shield and banners and he will win not only the day but to reforge the empire under his banner. Other sources say that Aetius divine origin was nothing more than Ferreumin propaganda. Either way under the sign of Justinian King Aetius won the battle. Annihilating the Volsiniin army.
With his major victory, Aetius could rally the other city states to his side eventual brining the region that would be known as the Imperial hearth. With the first expiation done Justinian message the king again telling him the new empire would need a new capital. He instructed the king to build this new capital on the highest mountain Iugum Ferreum the tallest known mountain in the world. Aetius took the challenge with pride and for the rest of his reign he spent fulling the request of his new god. More territory was brought under control of the empire through a series of wars. And the construction of the new capital of Urbi Ferro going along ahead of schedule he started the construction of the glorious cathedral of Justinian light. Aetius passed away in his sleep a week later. His death marked the being of house Hydra with his son given the new title of Monte Dominus the mountain lord. From there Ferreumin expanded its borders throughout the years via a series of wars over the next several decades. Eventually with reinforcements from the southern nations helped pacified the region.
UNIQUE ATTRIBUTE INFORMATION:
Technology: - Necessity is the mother of innovation and to the people of the north it is a matter of life and death. This have led to developed advance metallurgy allowing them to create advance tools and weapons to survive the harsh north. Industry: The Ferreumin people are known around the world to be masters metal workers. Able to forge master crafted weapons and armor. These weapons are made from very high quality steel with Ferreumin blacksmith claiming they will never lose their edge. Harsh north: The lands of Ferreumin are harsh and cruel. The mountains soil is poor and extensively use magic an advance farming techniques to make it farmable. The local fauna is known to be very hostile to natives. And in the vast Taiga are all filled for monster and other creatures.
Earth Magic: - What magic is known is a specialized form of earth that allows them to make the land much more fertility. Although they don’t have access to the different types of magic of other nations.
Mineral Rich: - The Vosta mountains have large veins of ore of all type. Giving the Ferreumin large reserve for high quality minerals to supplies their war effort.
-Majority race: 95% Northmen:the Vosta mountains is a harsh mother and the humans who call it home have adapted to it. Often refer to as dwarf giant do to blood of ancient giants in their veins. They stand between 10-12 ft tall into a mountain of muscle and sinew towering above other races. The dangers of Vosta have forge them into a hardy group with an uncomplicated attitude towards danger. -Minority race(s): -5% Dryads
RELIGIOUS INFORMATION
-State Religion: Justinian Orthodox -Patron Deity:The Justinian -Religion Demographics: 80% Justinian Orthodox 5% Yuwanist -Major Holy Relics/Artefacts in Possession:The armor and blade of the mountain lord. Forge from a fallen star it is said to grant the user to increase their strength and combat prowess. -Holy Sites under Control: The cathedral of Justinian light. -Notable Magical Institutions: The Earth Shakers guild. Fortress Virunum- the main base of the Inquisition in the Ferreumin.
-Culture:The pragmatic outlook the Ferreumin people carry over to their culture and their religious customs. They express their devotion to Justinain by action rather than prayer. Self-sacrifice is large in their culture with many warriors marking the symbol of their god into their body’s marking them with a consensual curse to make their death useful to their god. Outside of battle the Ferreumins expression of faith is limited with most undergoing the Epiphany of the Perfect World to unite themselves to a single cause. The only glaring difference between the religion practices of the Ferreumin and the western nation is that the people of the north see their emperor as a direct decedent of Justinain themselves. And is consider to be the authority on religious matter within the empire. The northern empire maintains a Oratorium branch locally called the Inquisition under the command of the watchman to hunt for threats within the empire. As for civilian life the Ferreumins there is a great effaces placed upon honor.
MILITARY INFORMATION
Total Military Size: 450,000 Listed Heroes:
Praetor Stadius Ancus,
Praetor Tranio Carantus,
Praetor Curculio Gessius,
Praetor Mulier Auxilius,
Consul Gulielmus Catius,
Consul Henricus Mactator,
Consul Artotrogus Sylla.
Military Doctrine: The Ferreumin prefers to use shock tactics to use their sheer sizes and strength to tear apart enemy formations. They do this by heavy armored united advancing behind shield walls. Along with berserker to create gaps to exploited with infantry.
MILITARY UNITS
Redeemers:Drawn from the dregs of Ferreumin society. They are criminals, heretics, and madmen when they join they are marked with a super charged version of the consensual curse and thrown into battle as cannon fodder.
Praedonum:Making up much of Ferreumin military armed with a verity of weapons from swords to bows. They are organized into different units’ base from the area of the empire they hail from. In addition, they fulfill many different roles from archers, siege engine operators, and frontline fighters advancing behind shield walls.
Vetus:Veterans of dozens of campaign and hundreds of battles these warriors are a formidable force. Clad in the finest armor and weapons that Ferreumin smiths can make. Vetus are often seen leading their younger brothers in arms into battle as their stern gaze keeps the younger warriors from faltering.
Ferrum legionary:Among the warriors of the north there is none with a more fearsome reputation as the Ferrum legion. The hand of the mountain lord and are sent to win the hardest battles. Clad in enchanted plate armor removes there need for food, water, and rest they are the unyielding might of Justinian. Each legionary is worth ten Praedonum in terms of their marital prowess.
Terra Ruptor:What little magic is known to Ferreumins is maintain by the Earth shakers guild. Each guild member is a powerful earth mage calling on the power of the earth to destroy enemies of Ferreumin or aid their allies. But due to their train there is only a handful of combat trained mages availed at any given time.
Ferreumin fleet:The northern seas are full are all sort of hazards from monstrous sea creatures to opportunistic pirates. Because of these threats the Ferreumin navy was formed to protect the commerce and fishing vessel from threats. Due to this the ferreumins marines have become skilled in fight monstrous creatures.
DRAMATIS PERSONAE
Monte Dominus Messor Even among the giants of the north there is Messor. Standing at fourteen feet tall he towers over his fellow countrymen. Born the only child of Monte Dominus Iocundus his early life he was spent learning about ruling an empire. Messor threw himself into his studies from mathematics to the art of war. When he came of age he was giving command of a unit of Praedonum and sent to the southern border. He spent several decades down at the southern earning a reputation as a fearsome warrior. Eventual Messor join his father on several crusades in the east. Unfortunately, during a campaign in the former Zul empire the current Monte Dominus was killed in battle. Messor rallied the Ferreumins warrior and could turn the battle into a victory. After he return to Urbi Ferro and was crowned the new Monte Dominus.
The Watchman The supreme commander of the Ferreumin Inquisition. Those who take the mantel of the watchman has there history stripped from them.
Manus Cappadox Varro One of the members of triumvirate he is the commander of the Ferreumins armies. He acts of the empires enforcer destroying the enemies of Justinian.
Renascitur Nothing is known about the Renascitur before he crawled from mortis canyon. His story began fifteenth years ago when a group of warriors from the nearby town of Casinum found Renascitur clawing his horrible burnt body out of the canyon. Quickly capturing the horrifically burned northman they dragged him back to the town and informed the Inquisition. Renascitur was taken by the Inquisition back to their main fortress Virunum were he spent the next few years being interrogated to determine how Renascitur survive being lit on fire and thrown into the canyon. Determining that it was divine intervention by Justinian and recruited him as an agent into the inquisition. Over the next few years he worked with the national and international Inquisition as an enforcer all over the north to hunt down those who would endanger the rightful rule of the faithful of Justinian nations.
Legate Artamo Crassus Born the youngest of four brothers of a house Crassus Artamo knew he never going be able to inherit his fathers hold. He decided join the crusades to try to win some honor and glory for himself. Assigned to the Praedonum he spent a few years demonstrating great skill both in combat and leading northmen eventual earning him the rank of Legate and a command.
EXTRA INFORMATION
Full History: WIP List of Historical Grievances:
The Bloodied:Hostile consider to be a menace to the civilized world.
Relations:
Concilio Union:A strong ally
Evernyx:Hostile, regularly send raids and invasion into the principality regular.
NATIONAL INFORMATION: -Population: 12 million -Faction: Justinian -Capital: Urbi Ferro -Government Type: Imperial monarchy -Government Description: The government is divided into 4 tiers each having more power than the other. On the lowest level are the counts they oversee enforcing imperial law, collecting taxes, and rising soldiers over their fiefdom of which there is twenty-four of them. Four fiefdoms are grouped into a province under a control of one of the six lord whose role is to see to that the taxes are collected from the fiefdoms and to settle dispute between counts. Above them is the triumvirate each of the three members have a role within the empire. And at the top of the pyramid is the lord of the mountains He controls the overall policy within the empire and handles external affairs. -Head of State: Monte Dominus Messor 1 -Currency: Imperial mark -Language(s): Majority use a local dialect with the upper class speaking both Aemarine and the native langue.
[Short-History Here] Excerpt from history of the empire abridged, by Nicodemus Tatian The origin of the empire stared during the chaotic days of the war in the havens the death of the old pantheon flung the Vosta region into chaos as the old empire fragmented. During these chaotic years, many city states rose and fell each trying to carve a hold in the decaying empire. The accounts of the event that radically shifted the history of the region are scares and conflicted with each other. I will do my best of give an accurate account. All the accounts began the same way the city of Volsinii was under siege by the local power of the region the city of Isara and their allies. After three years of the siege the inhabits of the city were growing desperate they turn for their king Sparax Aetius for leadership. Seeing no way-out Aetius prepared his army for one last charge. That night while he was at the abandon temple desperately praying to any god that could hear him for aid in the upcoming battle. He pray did not go unanswered as Justinian reveled himself to the king. The accounts vary wildly as to what happen in that meeting. The account form the Irodien suggest that there Justinian told Aetius that he was his son and to mark his holy seal upon his shield and banners and he will win not only the day but to reforge the empire under his banner. Other sources say that Aetius divine origin was nothing more than Irodien propaganda. Either way under the sign of Justinian King Aetius won the battle. Annihilating the Volsiniin army. With his major victory, Aetius could rally the other city states to his side eventual brining the region that would be known as the Imperial hearth. With the first expiation done Justinian message the king again telling him the new empire would need a new capital. He instructed the king to build this new capital on the highest mountain Iugum Ferreum the tallest known mountain in the world. Aetius took the challenge with pride and for the rest of his reign he spent fulling the request of his new god. More territory was brought under control of the empire through a series of wars. And the construction of the new capital of Urbi Ferro going along ahead of schedule he started the construction of the glorious cathedral of Justinian light. Aetius passed away in his sleep a week later. His death marked the being of house Hydra with his son given the new title of Dominus De Montibus of lord of the mountains. From there Ferreumin expanded its borders throughout the years via a series of wars over the next several decades. Eventually with reinforcements from Sacrosanctia helped pacified the region.
UNIQUE ATTRIBUTE INFORMATION: Technology: Necessity is the mother of innovation and to the people of the north it is a matter of life and death. This have led to developed advance metallurgy allowing them to create advance tools and weapons to survive the harsh north. Industry: The Ferreumin people are known around the world to be masters metal workers. Able to forge master crafted weapons and armor. These weapons are made from very high quility steel with Ferreumin blacksmith claiming they will never lose their edge. Harsh north: The lands of Ferreumin are harsh and cruel. The mountains soil is poor and extensively use magic an advance farming techniques to make it farmable. The local fauna is known to be very hostile to natives. And in the vast Taiga are all filled for monster and other creatures. Earth magic: What magic is known is a specialized form of earth that allows them to make the land much more fertility. Although they don’t have access to the different types of magic of other nations. Mineral rich; The Vosta mountains have large veins of ore of all type. Giving the Ferreumin large reserve for high quality minerals to supplies their war effort.
RACIAL(species) INFORMATION: -Majority race: 95% Northmen: the Vosta mountains is a harsh mother and the humans who call it home have adapted to it. Often refer to as dwarf giant do to blood of ancient giants in their veins. They stand between 10-12 ft tall into a mountain of muscle and sinew towering above other races. The dangers of Vosta have forge them into pragmatic, with and an uncomplicated attitude towards danger. -Minority race(s): 5% Nature spirits
RELIGIOUS INFORMATION: -State Religion: Justinian Orthodox -Patron Deity: Justinian -Religion Demographics: 95% the others 5% nature spirits who support Yuwanist. -Major Holy Relics/Artefacts in Possession: The armor and blade of the mountain lord who is said to grant the user to increase their strength and combat prowess. -Holy Sites under Control: The cathedral of Justinian light. -Notable Magical Institutions: The Earth shakers guild. Fortress Virunum- the main base of the Inquisition in the Ferreumin. -Culture: The pragmatic outlook the Ferreumin people carry over to their culture and their religious customs. They express their devotion to Justinain by action rather than prayer. Self-sacrifice is large in their culture with many warriors marking the symbol of their god into their body’s marking them with a consensual curse to make their death useful to their god. Outside of battle the Ferreumins expression of faith is limited with most undergoing the Epiphany of the Perfect World to unite themselves to a single cause. The only glaring difference between the religion practices of the Ferreumin and the western nation is that the people of the north see their emperor as a direct decedent of Justinain themselves. And is consider to be the authority on religious matter within the empire. The northern empire maintains a Inquisitorial organization under the command of the watchman to hunt for threats within the empire.
MILITARY INFORMATION: Total Military Size: 110,000 Listed Heroes: Military Doctrine: The Ferreumin prefers to use shock tactics to use their sheer sizes and strength to tear apart enemy formations. They do this by heavy armored united advancing behind shield walls. Along with berserker to create gaps to exploited with infantry.
Military Units:
Redeemers: Drawn from the dregs of Ferreumin society. They are criminals, heretics, and madmen when they join they are marked with a super charged version of the consensual curse and thrown into battle as cannon fodder. Praedonum: Making up much of Ferreumin military armed with a verity of weapons from swords to bows. They are organized into different units’ base from the area of the empire they hail from. In addition, they fulfill many different roles from archers, siege engine operators, and frontline fighters advancing behind shield walls. Vetus: Veterans of dozens of campaign and hundreds of battles these warriors are a formatable force. Clad in the finest armor and weapons that Ferreumin smiths can make. Vetus are often seen leading their younger brothers in arms into battle as there stern gaze keeps the younger warriors from faltering. Ferrum legionary: Among the warriors of the north there is none with a more fearsome reputation as the Ferrum legion. Clad in enchanted plate armor removes there need for food, water, and rest they are the unyielding might of Justinain. Each legionary is worth ten Praedonum in terms of their marital prowess. Terra Ruptor: What little magic is known to Ferreumins is maintain by the Earth shakers guild. Each guild member is a powerful earth mage calling on the power of the earth to destroy enemies of Ferreumin or aid their allies. But due to their train there is only a handful of combat trained mages availed at any given time.
DRAMATIS PERSONAE:
Monte Dominus Messor Even among the giants of the north there is Messor. Standing at fourteen feet tall he towers over his fellow countrymen. Born the only child of Monte Dominus Iocundus his early life he was spent learning about ruling an empire. Messor threw himself into his studies from mathematics to the art of war. When he came of age he was giving command of a unit of Praedonum and sent to the southern border. He spent several decades down at the southern earning a reputation as a fearsome warrior. Eventual Messor join his father on several crusades in the east. Unfortunately, during a campaign in the former Zul empire the current Monte Dominus was killed in battle. Messor rallied the Ferreumins warrior and could turn the battle into a victory. After he return to Urbi Ferro and was crowned the new Monte Dominus.
Renascitur Nothing is known about the Renascitur before he crawled from mortis canyon. His story began fifteenth years ago when a group of warriors from the nearby town of Casinum found Renascitur clawing his horrible burnt body out of the canyon. Quickly capturing the horrifically burned northman they dragged him back to the town and informed the Inquisition. Renascitur was taken by the Inquisition back to their main fortress Virunum were he spent the next few years being interrogated to determine how Renascitur survive being lit on fire and thrown into the canyon. Determining that it was divine intervention by Justinian and recruited him as an agent into the inquisition. Over the next few years he worked with the national and international all over the north to hunt down those who would endanger the rightful rule of the faithful of Justinian nations.
EXTRA INFORMATION: [optional stuff you may add] Full History: WIP List of Historical Grievances: The Bloodied Relations: Concilio Union Evernyx The Birchmen Confederacy
Upon the death of the rat ogre the let go of the abomations arm. With a roar of victory before he started to look for the halberd that was lost. Recovering the pole arm he looked around for his companion. The orc quickly notice that he was alone. Shrugging to himself he took. After a few the greenskin felt foul magic of the gray seer wash over him. The magic force from the spell knock the large orc flat onto his back. As Gorrmar tried to recover a reptilian shaped formed above him slowly took a much more solid shape and the orc was found staring down an angry naga with a trident plunging right at his head. Quickly rolled to the side and avoided the trident taking off his head. The orc quickly brought his ax up and embedded it into the naga's chest. Getting back to his feet he ripped the ax out of the naga.
Gorrmar could hear fighting all around him and set off towards the largest about of fighting. Gorrmar soon came across some orc that were looting the bodies of fallen naga. "OI, you gits were da fightin'?" he asks the orc. The orc blinked before he tried to take a swing at Gorrmar. the larger greenskin deftly doge the attack before delivering a power punch before dropping the younger orc. As the orc collapse Gorrmar realized two things that first the orc are yoofs and second he was larger. A plan quickly formed in the greenskins head, "OI, listen up ya gitz grab a gubenz and follow me ya grotz!" he roared at the Yoofs. The orcs on instinctto listen to the biggest and loudest orc quickly fell in line.
Leading the small band of Yoofs Gorrmar repeated the process in till a sizable mob of orcs were following him. Soon Gorrmar and his mob emerge into the room were the rest of the party was. Seeing his allies sicked his mob on the nagas. As he approach the part took stock on the situation, the elf and Siph look in pretty bad shape. And bug girl was in a middle of panicking as he swaggered over to the group, "Dem Yoofs are zoggin good at fightin' n such," he said as he walked up to the group. 'By da looks of fings ya got dat rat. Good riddance ya magicky git" the green said as he walked up to the portal. "Now letz get some grog." the orc said gesturing to the portal.