Avatar of Eyeruption
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    1. Eyeruption 8 yrs ago

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8 yrs ago
Current Games are fun.

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Interested, thinking about a horrible intimidating ogre of a man with big ambitions and a surprisingly sharp wit hidden under the thick skull. Someone like Chrysopraz from the Discworld series.
@Grim Fandango
Tenatively interested. Would like to know if you are familiar with the World of Darkness vampires and would be okay with generally making local vampires sort of like V:tM's ones!
Sorta interested. Will make a honorable and romantic faerie prince if those are allowed to be played. Maybe covertly take over a city or two.
@ClocktowerEchos
As you said, Inquisitorial work includes much more non-combat stuff than someone inexperienced in the matter can reasonably expect from any organisation within the 40k universe.

Such non-combat activities, I presume, include both stealthy investigations of different sorts, up to and including undercover work within heretical cults and organisations, peaceful negotiations with other institutions of Imperium, xenos and independent parties, scientific research, recruitment work, acquirement of funds and resources in a manner that does not alert anyone to presence and activities of Inquisition and many other.

As a consequence of his education and creation, a Factor is comfortable and capable of not only parleying between the Mechanicus and Imperium, but also of any other sort of social interaction in any role, all while still keeping his heart hardened, his head cool and his loyalties unswayed. Inquisition needs such people on regular basis and in large numbers in the same way they require a constant stream of warriors capable of fighting the manifold enemies of mankind.

In the same vein as Death Cults and Crusader orders often have long-term agreements with Inquisitors to supply them with a constant stream of relatively competent yet still expendable murderers, it would, in my mind's eye, make sense for some Inquisitors to forge a similar pact with Mechanicus in order to provide themselves with trustworthy, capable and unremarkable workers that require minimal background and loyalty checks before being put to work - essentially, acolytes coming in in boxes marked as "typical social specialist, one unit".

I'd like to be a factor because it supplies me with an unremarkable background that still justifies my presence in Inquisiton, so that I can distinguish myself pretty much only through in-character actions and feats instead of working off of something that is already there. My idea is to start off as a personality-less living doll that works by uploading behavioural subroutines into his mind in order to assume a needed role, be it that of a grizzled veteran, a charismatic rogue trader or an envoy of Ecclesiarchy, approaching every conversation as a logical problem to be solved through mix-and-matching countless rote-memorized queries and facial expressions until the desired effect is achieved.

Then, later off, I want to slowly make him develop an actual unique personality of his own as he works side by side with powerful and exceptional people and cannot help but begin losing his strictly logical and mechanical attitude, bit by bit, terrified by the fact but unable and unwilling to stop it.
@ClocktowerEchos
Ey, don't diss Team A, they had Face who was a master of social interactions and charm.

That being said, I am interested, even though a game where character power is based on TT stats sounds a bit weird.

Would you still allow one to make characters based on Dark Heresy lore and information as long as it does not pertain to psykers?

I've a desire to make an "Assassin Temple Initiate" - a person that is not a full-fledged agent of Assassinorum but rather an inquisitorial servant who, for his prowess and capability was sent over to one of the Temples, usually Vindicare, to undergo often lethal and straining but extremely effective training that produces something between a true assassin and a normal mortal combatant, a result that satisfies both the Temple and the Ordos.

In DH, they get Unnatural Characteristics, which are roughly equivalent to FNP 5+ or maybe better, extremely heightened strength on par with unarmoured Space Marines, speed and agility great enough to keep up with eldar and a special trait that allows them to dodge literally anything, be it a stomp of a Titan, a massive explosion or an utterly unexpectable invisible psychic attack, at GM's discretion. That plus a quality ripoff of Exitus firearms and Vindicare masks.

Of course, chances are this would be disallowed just like the "actual" members of Assassinorum are.

In that case I'd like to try and make an Adeptus Mechanicus Factor - basically a PR specialist engineered by the best and brightest minds of Mars to socially influence the meatbags of all sorts and look and act humane and amiable in order to facilitate proper relationships. All while being a more than competent techpriest himself, of course.
@Kiss Of Night
>when he verbally bit LL's head off next to the plane
Huh?
@Kiss Of Night
>he made LL look bad in front of all these fine lady villains
When?
So, do we fuckin kill Mako afterwards?
The guy is crazy, unstable and very uncontrollably bloodthirsty.
He asked where teh fuck are all the other guys who are supposed to play this game.
Almost any sort of gap in the defense can be soundly covered by LL, if you need it.
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