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    1. eyesonlyhacker 10 yrs ago

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I'm interested. Working on a concept for a character now.
Yeah she could technically. But I know how to set limits for my character. If you wanted to be in over all command then I would limit the authority my character would have.

For the second question I would go with Roon. It is notoriously difficult to get to with only one established to get to with many smuggler routes. And with its history of underworld usage it wouldn't be far off for the rebels to establish a base there.
Well that would be the ISB then Cale. They are not part of the military and answerable only to moffs and high command. Because of that and the authority given to them they can assume command of a military role like the lt. Col. You mentioned.

And yeah I can help s co-gm. And I know of 2 planets that match your criteria. There is Roon. It is an old sith fortress world. It would be chalk full of relics of interest to the empire. There is also Kesh. It was home to the lost tribe of sith. That could be the resource the empire desires.
It is, in fact, listed in the ooc, which will go up tomorrow.

Part of the character creation is selecting Force powers, and we have provided a fairly large list of approved powers. Force Sight is not one of them, and since all Miraluka have Force Sight by default, they are, by extension, disallowed.

I know, it sucks. Miraluka are awesome. But Force Sight allows easy alignment detection and sight through walls, which makes it not only impossible to hide an alignment change but also very easy for the Miraluka to escape by virtue of knowing the position of every guard and Sith in the general area at all times.

Of course others might achieve similar results, but they will have to have done it with cunning and effort, not with an innate ability.


OOC? The only OOC I have seen is the one posted a good 7 hours after the fact. Any even that does not expressly say what you are saying. The same goes for the two other interest checks you'll posted.

Again you are going off of assumptions of what can happen instead of getting all the facts from the writer. I know you saw the post I made earlier about how the character was created to fit into a zero force user faction. Maybe before going off of assumptions you would have asked in what ways I limited her force talents. To which I would have said that yes she can see auras like others of her species, but that in an rp like this it doesn't matter. And that unlike others in her species her natural force sights limited. She can't see through inanimate objects like walls. She can't even really sense written text, which was part of the fun I got her into. For her limits she was created to have a more rare form of force sight, allowing her sense the electrical energies of devices, though not manipulate them with the force. None of which would help her as a prisoner.

But I guess that would require trust and make decisions based off the character instead of the easy route.
You are seriously going to restrict based off of what is unknown instead of setting limits for writers to work off of. I'd rather be shackled with limits than to be told no because of theory. Lets be frank, any force user is an unknown quantity. Any writer can manipulate their character to have godlike powers. But we trust them to put limits on their character. But its your circus. Though I would recommend that if you are gonna forbid something before hand then it should be stated in the opening post to save on people wanting to do something you clearly have already made up your mind on.
Trust me, I know how to play this character while minimizing anything that would give her an over all advantage. I created the character for a community in which the faction she was joining(an underworld faction) had a strict rule about no force users allowed. She was really an experiment in character building for me. So to play her as a jedi will be simple. I'll post something once CS submissions are opened up.
Oooh....I would love to bring in my Miraluka Jedi as a prisoner and just have her run her mouth the whole time. Count me in.
Okay sorry Cale. I'm basically a SW wiki. Sometimes I forget others may not know the things I do. So Definitions...

NRI - New Republic Intelligence
IIB - Imperial Intelligence Bureau

There is also the ISB(Imperial Security Bureau) which is more like the Secret Police of the empire. I would make more since for my characters to be ISB if I go empire as it is typical for ISB of have agents secretly inserted within the command and line structures of the Imperial Military. So I can do that and work off of conflict between our characters once yours finds out that ISB placed an agent on your ship,

Or I can make my character into that NRI agent and be lead on the plan to get into the imperial ship. It all depends on what other interest we get in this RP.
Sorry Cale. I've been working nights and didn't check here when I got off this morning. I should have a full explaination up tomorrow afternoon. But in short form either the character can be an NRI agent on loan at the time to teach counter insergancy tatics or an IIB commander leading a team to hi-jack the power stations or however we do it.
I am interested. I actually have a good idea for a Republic Intelligence character if you don't mind one of them going that way. Or IIB. I can take it either way.
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