Avatar of Fairess
  • Last Seen: 4 yrs ago
  • Joined: 11 yrs ago
  • Posts: 277 (0.07 / day)
  • VMs: 1
  • Username history
    1. Fairess 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I'm still here-ish.
I admit, it would be nice to have some manner of plot hook. While I'm happy to tangent off about my character and area, I feel the longer the characters go on apart, the harder it will be to take them cohesively out of each individual sub-plot and dump them all in the same one suddenly. A well thought out origin point with each character having a reason to be there would be a great, seamless, unified starting point.
Name: Rosella Burke
Alias: N/A
Age: 25
Apparent Age: 25
Height: 6’1’’
Weight: 160lbs.
Eye Color: Blue
Hair Color: Chestnut
Physical Identifiers: N/A

Appearance: Rosella is barely muscular, her figure built with stubborn fluff that lends her body an hourglass-like shape. It also softens her face, which features a soft, round chin and wide, almond shaped eyes. Her fingers are conversely long and almost spindly, speaking no small amount of grace for handwriting and drawing. Due to her lifestyle, she dons no paint on her face, but she does make use of oils and perfumes to combat the excessive sweat the hot climate wrings out of her.

As far as clothing, Rosella wears light linen blouses with skirts of heavier leathers and cotton. Her hair is long and perpetually braided, and she is known to keep a small knapsack at her side or on her back at all times. She also wears long stockings and knee-high leather boots made to withstand wet and muddy terrain.

Equipment/Personal Possessions:
Knapsack: A plain leather bag with straps that can be worn over the shoulders or across one shoulder. It carries necessities for basic travel, including: vittles, soap, a bag of coins, perfume, an extra change of clothes, a tough woven tarp, and a blanket. Most important of her possessions is her field journal, along with a few quills and two small bottles of ink.

Machete: A curved blade made from iron, about two feet in length. She wears it in a sheathe at her waist, and though she has had no formal training with the blade, it is infinitely useful for cutting away brush, flaying animals, and being the most basic bone of self-defense.

Pets/Companions:
Name: Vixen
Breed: Delian
Age: 5
History: Delian is the name for a strange breed of animal that appeared during the chaos of 300 years ago. As the terrain changed from a deciduous river delta to a mess of jungle, the local deer of the area disappeared, either falling prey to the ferocious predators of the wild or transforming themselves into what would later be called Delian.

Delian retain a very deer-like appearance, but are much larger with thicker legs, long white tails of “horsehair,” and have no antlers. They were largely hunted for food during the retaking of Keithon, but it was later discovered that they could be domesticated. Since that time, they have been bred as labor animals and mounts, though they must undergo intense training to endure the intensity of combat.

Physical Description: Vixen shares all of the features of her race, looking much like a deformed horse. Her legs, however, are quite suited for moving quickly across forest terrain. Her fur is a light brown with white spots along her back, her tail a creamy ivory. Her face and neck has the elongated, graceful form of a deer, and her eyes are black with thin brown irises along their edges.

Temperament: Vixen is a spirited creature and cannot seem to be kept in one place for more than a few hours. She needs at least one good run during the day and pokes around endlessly at humans, usually looking for sugar and other treats.

Tribe/Village: Colchetta
Titles/Occupation: Former Expedition Secretary
Languages Spoken: Common, Cantran, Ancient Cantran
Languages Written: Cantran

Opinion of the Ruse: Utter hatred
Opinion of Outsiders: Survival requires cooperation, and Rosella does have invested interested in the cultures and histories of other tribes, and is thus quite friendly towards most of them.

Hopes and Dreams: Rosella wants to uncover more of Airedale’s history for herself, or honestly any great revelation hidden somewhere in the world. Unlike many of the successful expedition leaders of Colchetta, she has no wish to retire early, wanting to learn as much as she can about the events and people of 300 years ago.

Likes and Desires: Books, tea, leisurely rides, ruins, salted pork, mercenaries, rain
Fears and Dislikes: Wild animals, squash, cold weather, tight or long clothing, grunt work
Secrets and Regrets: Rosella has never been confident in her abilities with leadership and translation; she was made secretary of the expedition only because she was the former secretary’s aide—he was brutally eaten alive during an expedition.

Personality: Rosella is a bold and curious woman, raised in a land where equality between the genders was a norm. She is confident in matters of money and knows enough to be polite around everyone she meets, more often than not keeping irate comments to herself. She's seen a great deal of frightening things but has never been a solider, instead being lead on by unquenchable curiosity. As a daughter, she is loving, as a secretary, she is caring, if a bit overbearing at times, and as a stranger, she is a well-rounded, calm individual eager to learn and please.

Relatives: James Burke (father), Ermine Burke(mother), Jack Burke (younger brother), Ella Burke (grandmother), Ray Burke (uncle), Alexia Burke (aunt), Crystal Burke (cousin), Raven Burke (cousin), Nathan Burke (cousin), Christopher Elam (uncle), Marigola Elam (aunt), Robin Elam (cousin), Alex Elam (cousin), Holly Burke (aunt)

Friends:
Drew Molstoff-Former Expeditionary Leader
Anna Reynold-Expeditionary Cook
Edgar Crumley-Expeditionary Laborer
Collin Jaques-Expeditionary Cartographer
Eloise Bryant-Merchant’s apprenticed daughter

Enemies:
Jennifer Coal-Former rival

Defining Moments:
-Rosella’s parents were relatively wealthy merchants living off a trade route established by their great-great grandmother, and thus she was able to study matters of commerce, history, linguistics, and even drawing while learning the trade of her family. Her particular skill set was such that she apprenticed to the Greenthorne Expedition Guild, a group of professionals formerly associated with discovering the trade route her family had used for generations.

-Rosella was part of the Kimberton Recovery Expedition, a journey meant to take her group approximately 102 miles away from Colchetta to examine the ruins of a lost city. It was both a risky and expensive venture on behalf of the Church of Casper, as fragments of history declared Kimberton a place of sacred significance. Of all 32 people that left for the expedition, only 18 returned. However, it was deemed a success, as the group was able to make extensive maps of both the Ruins of Kimberton and the route they’d taken, as well as bringing back relics from the lost city and a few broken tablets of scripture.

-As secretary to the Kimberton Recovery Expedition, Rosella was given monetary compensation significant enough for her to retire for life. She was the only remaining member who did not actually retire as a result, instead choosing to re-invest her money back into the guild so they could fund an expedition of their own.

Religion: Disciple of Casper
A Typical Day:
Rosella awakes early in the day, prepares herself to go see company, and spends the first hours of the day pouring over old maps and journals. As a potential expedition leader, it is necessary for her to memorize the safer-known routes of the jungle. She then does book-keeping for the guild, managing money for needed repairs, lodgings, food, and additional equipment for guild tasks. Sadly, life in an expeditionary guild comes in bursts and lulls of activity—once a group is hired, it’s endlessly busy as she works with both expedition leaders and clientele, logging all the appropriate needs, expenses, and goals of both parties. During the few lulls when the guild has no or little work, she gives herself over to reading, taking rides across the roads of Colchetta, or socializing with her fellow guild-mates.

Then there are also the days she spends with the expeditionary groups themselves. Those are the most frightening and yet dull days, when the group travels for endless periods of time and also must defend themselves from wild creatures. It is her duty to log as much information as possible—the weather, the terrain, the beasts they encounter and of what intensity, and of course, any actual findings they may come across. She even acts as an aide for the company’s cartographer as they travel. Should the goal, in fact, be to meet another tribe, she plays the part of diplomat along with the company leader, again logging all information discussed and providing any additional information, contracts or copies of information requested.

Tribe/Village Detail: There is waaaaay too much information to fit here, so I put it in some hiders.


Magic: N/A
I admit I had written out a whole list of counter-points and objections and ideas, only to come to the conclusion that there is nothing in this CS or about Colchetta that should change. So, Rosella Burke and Colchetta are approved. Please copy to the Characters tab. :)

There may be plotty things that will surround Colchetta's prosperity, however, and I maintain that there are no other settlements remotely as successful as this one. It's an oasis in a world of chaos.


Yay! I appreciate your willingness to accept my ideas, truly. I realize I wasn't quite going in the direction the RP was, but I did try to check myself as much as possible. Great light casts the darkest shadows, so I imagine plenty of intrigue and chaos will stem from Colchetta's society as it develops in-game. And don't get me wrong--the death toll is still very high in Colchetta, and they fight every day to maintain their walls. They've just established a center of economy that can support the heavy demand on population. A single imbalance could ruin their prosperity, and they are acutely aware of that (hence so much anti-magic and anti-madness sentiments). Their fate is in your hands!
Name: Rosella Burke
Alias: N/A
Age: 25
Apparent Age: 25
Height: 6’1’’
Weight: 160lbs.
Eye Color: Blue
Hair Color: Chestnut
Physical Identifiers: N/A

Appearance: Rosella is barely muscular, her figure built with stubborn fluff that lends her body an hourglass-like shape. It also softens her face, which features a soft, round chin and wide, almond shaped eyes. Her fingers are conversely long and almost spindly, speaking no small amount of grace for handwriting and drawing. Due to her lifestyle, she dons no paint on her face, but she does make use of oils and perfumes to combat the excessive sweat the hot climate wrings out of her.

As far as clothing, Rosella wears light linen blouses with skirts of heavier leathers and cotton. Her hair is long and perpetually braided, and she is known to keep a small knapsack at her side or on her back at all times. She also wears long stockings and knee-high leather boots made to withstand wet and muddy terrain.

Equipment/Personal Possessions:
Knapsack: A plain leather bag with straps that can be worn over the shoulders or across one shoulder. It carries necessities for basic travel, including: vittles, soap, a bag of coins, perfume, an extra change of clothes, a tough woven tarp, and a blanket. Most important of her possessions is her field journal, along with a few quills and two small bottles of ink.

Machete: A curved blade made from iron, about two feet in length. She wears it in a sheathe at her waist, and though she has had no formal training with the blade, it is infinitely useful for cutting away brush, flaying animals, and being the most basic bone of self-defense.

Pets/Companions:
Name: Vixen
Breed: Delian
Age: 5
History: Delian is the name for a strange breed of animal that appeared during the chaos of 300 years ago. As the terrain changed from a deciduous river delta to a mess of jungle, the local deer of the area disappeared, either falling prey to the ferocious predators of the wild or transforming themselves into what would later be called Delian.

Delian retain a very deer-like appearance, but are much larger with thicker legs, long white tails of “horsehair,” and have no antlers. They were largely hunted for food during the retaking of Keithon, but it was later discovered that they could be domesticated. Since that time, they have been bred as labor animals and mounts, though they must undergo intense training to endure the intensity of combat.

Physical Description: Vixen shares all of the features of her race, looking much like a deformed horse. Her legs, however, are quite suited for moving quickly across forest terrain. Her fur is a light brown with white spots along her back, her tail a creamy ivory. Her face and neck has the elongated, graceful form of a deer, and her eyes are black with thin brown irises along their edges.

Temperament: Vixen is a spirited creature and cannot seem to be kept in one place for more than a few hours. She needs at least one good run during the day and pokes around endlessly at humans, usually looking for sugar and other treats.

Tribe/Village: Colchetta
Titles/Occupation: Former Expedition Secretary
Languages Spoken: Common, Cantran, Ancient Cantran
Languages Written: Cantran

Opinion of the Ruse: Utter hatred
Opinion of Outsiders: Survival requires cooperation, and Rosella does have invested interested in the cultures and histories of other tribes, and is thus quite friendly towards most of them.

Hopes and Dreams: Rosella wants to uncover more of Airedale’s history for herself, or honestly any great revelation hidden somewhere in the world. Unlike many of the successful expedition leaders of Colchetta, she has no wish to retire early, wanting to learn as much as she can about the events and people of 300 years ago.

Likes and Desires: Books, tea, leisurely rides, ruins, salted pork, mercenaries, rain
Fears and Dislikes: Wild animals, squash, cold weather, tight or long clothing, grunt work
Secrets and Regrets: Rosella has never been confident in her abilities with leadership and translation; she was made secretary of the expedition only because she was the former secretary’s aide—he was brutally eaten alive during an expedition.

Personality: Rosella is a bold and curious woman, raised in a land where equality between the genders was a norm. She is confident in matters of money and knows enough to be polite around everyone she meets, more often than not keeping irate comments to herself. She's seen a great deal of frightening things but has never been a solider, instead being lead on by unquenchable curiosity. As a daughter, she is loving, as a secretary, she is caring, if a bit overbearing at times, and as a stranger, she is a well-rounded, calm individual eager to learn and please.

Relatives: James Burke (father), Ermine Burke(mother), Jack Burke (younger brother), Ella Burke (grandmother), Ray Burke (uncle), Alexia Burke (aunt), Crystal Burke (cousin), Raven Burke (cousin), Nathan Burke (cousin), Christopher Elam (uncle), Marigola Elam (aunt), Robin Elam (cousin), Alex Elam (cousin), Holly Burke (aunt)

Friends:
Drew Molstoff-Former Expeditionary Leader
Anna Reynold-Expeditionary Cook
Edgar Crumley-Expeditionary Laborer
Collin Jaques-Expeditionary Cartographer
Eloise Bryant-Merchant’s apprenticed daughter

Enemies:
Jennifer Coal-Former rival

Defining Moments:
-Rosella’s parents were relatively wealthy merchants living off a trade route established by their great-great grandmother, and thus she was able to study matters of commerce, history, linguistics, and even drawing while learning the trade of her family. Her particular skill set was such that she apprenticed to the Greenthorne Expedition Guild, a group of professionals formerly associated with discovering the trade route her family had used for generations.

-Rosella was part of the Kimberton Recovery Expedition, a journey meant to take her group approximately 102 miles away from Colchetta to examine the ruins of a lost city. It was both a risky and expensive venture on behalf of the Church of Casper, as fragments of history declared Kimberton a place of sacred significance. Of all 32 people that left for the expedition, only 18 returned. However, it was deemed a success, as the group was able to make extensive maps of both the Ruins of Kimberton and the route they’d taken, as well as bringing back relics from the lost city and a few broken tablets of scripture.

-As secretary to the Kimberton Recovery Expedition, Rosella was given monetary compensation significant enough for her to retire for life. She was the only remaining member who did not actually retire as a result, instead choosing to re-invest her money back into the guild so they could fund an expedition of their own.

Religion: Disciple of Casper
A Typical Day:
Rosella awakes early in the day, prepares herself to go see company, and spends the first hours of the day pouring over old maps and journals. As a potential expedition leader, it is necessary for her to memorize the safer-known routes of the jungle. She then does book-keeping for the guild, managing money for needed repairs, lodgings, food, and additional equipment for guild tasks. Sadly, life in an expeditionary guild comes in bursts and lulls of activity—once a group is hired, it’s endlessly busy as she works with both expedition leaders and clientele, logging all the appropriate needs, expenses, and goals of both parties. During the few lulls when the guild has no or little work, she gives herself over to reading, taking rides across the roads of Colchetta, or socializing with her fellow guild-mates.

Then there are also the days she spends with the expeditionary groups themselves. Those are the most frightening and yet dull days, when the group travels for endless periods of time and also must defend themselves from wild creatures. It is her duty to log as much information as possible—the weather, the terrain, the beasts they encounter and of what intensity, and of course, any actual findings they may come across. She even acts as an aide for the company’s cartographer as they travel. Should the goal, in fact, be to meet another tribe, she plays the part of diplomat along with the company leader, again logging all information discussed and providing any additional information, contracts or copies of information requested.

Tribe/Village Detail: There is waaaaay too much information to fit here, so I put it in some hiders.


Magic: N/A
<Snipped quote by Fairess>
Absolutely permissible! Just remain aware that death rates will remain high, as would raids and natural disasters, and crops would therefore be unreliable to feed a high population. You'd probably be looking at something that is on a cycle of destruction and constant rebuilding. In other words, life ain't easy.

In other-other words, a character who feels relatively safe would have no reason to participate in this story. ;)


On the contrary! If anything, tons and tons of adventures begin with characters who have relative security in life and who can actually afford time away from home without, you know, worrying about her entire family dying while she's away. I intend to keep the society plenty 'on the edge,' but I feel like 300 years is a fair amount of time for a broken civilization to rebuild to the point of at least relative security. If they didn't have some sufficient means of survival, after centuries of this crazy world, one would assume they would be completely wiped out. That's... kind of the basis I'm working off of, anyways. Call it Darwin's Law of Natural Selection at work.
Well, I've been in the throes of building stuff myself, and I have to admit I'm already making plans to go against the grain. While I don't plan on having an advanced or even magical "tribe," they would be a coalition of villages with walls, canals, and engineering feats not unlike the Romans. Given the relative stability of such a background, is such an idea permissible?
Color me interested! Where there is lost civilization, there must be civilization rebuilding. And that is very fun.
In Totem 11 yrs ago Forum: Advanced Roleplay
:< That's no good! What shall we do?
All I can say is Nemesis really, really wants to take that pixiebot apart.
© 2007-2026
BBCode Cheatsheet