She was guided by a thread—the steady but invisible kind. In the sun it was a flicker, the shadow of a line cast by no particular object. In the dark it was like the slightest shimmer of a spider's webbing. When she focused on it, she could almost see it, piercing through buildings and street lamps as it led ever onward. Underneath her goggles, her brow was furrowed, honey-olive eyes unblinking as she glided over streets and alleys. Most humans would have imagined an angel's flight as being more graceful—her wings didn't glide through the air so much as grasp at it, feathers clawing at the sky as if they would drag it down along with the weight of her body.
Low altitude flying was annoying like that. She didn't stop flapping until she could veer around in a stoop, diving like a falcon for its prey, and that didn't come until the right moment. She had to wait until she sensed she was close, and by that time sweat was already beading her brow before it was whipped away by the wind. The red-brown of her hair followed her head like a flag at wartime, the rest of her body a blur as it passed, a burnished shadow over the street lights and cars.
There. Her lungs sucked in air as she suddenly launched herself upward, whistling up past the rooftops of seven-story buildings. She stayed there a moment, a shadow against the backdrop of stars as she tried to make sense of the maze of alleys below her. A cat licking itself as it lounged on a dumpster lid, a lamp flickering beneath a dark, curtained window, the slap-shut of a door as a shock of blonde hair disappeared into a car—no, there!
One girl, three guys, the former running away from the latter. Roanne only needed to see the silhouette of the frantic figure before she knew beyond a doubt the girl was the charge who'd summoned her through one of her wards. Her body whipped into motion again, her wings circling and gathering height as she prepared for her intervention.
Bird watchers and hunters had the pleasure of wondering at birds of prey, how the creatures somehow figured out the perfect diving angle, acceleration, and distance in the split seconds they had before committing to a stoop. Even Roanne didn't fully understand it, her wings sharpening into 'v's by instinct as she turned in the air and began her descent. Like an arrow, her arms and legs tightened together, her eyes boring into the scene below as she approached at rapid speed. Nothing moved as fast as she did in that moment, the arms and legs of her targets blurring as one particular item came into utter focus—one boy's gray hoodie. She barely heard his scream as he was forcibly yanked from the ground, the wind whistling sharply in her ears as she whistled through the narrow space between two buildings.
Her wings flapped furiously, gaining altitude rapidly before she turned around again. The remaining two boys had stopped and immediately started running backwards, but their sudden sense of danger was much too late. With her victim still kicking and screaming beneath the thick fabric in her hands, she grinned and promptly propelled herself forward into another stoop. Another dive took her into the alleyway again, but this time she dropped her victim at just as she was several feet above their heads, sending him flying into his fleeing friends with an ugly snap and a thud.
Rather than flying upward again, she flapped against her own momentum, stopping mid-air before dropping onto the pavement several yards in front of the toppled boys. As she turned around to face them, the stiff white of her wings seemed to fade before disappearing completely. Her mouth opened in a smile, about to say something before she was interrupted by gunfire.
Pling! The bullet meant for Roanne's face bounced off her arm instead. By the time she lowered it and glanced at her would-be killer, her heart stopped in icy shock. It wasn't some other thug shooting at her—it was the girl!
“The Hell is wrong with—” Another pling interrupted Roanne as a bullet bounced off her chest. She glared at the little ingrate as she stepped forward, unsheathing her blade. Just like that, the bond she'd felt guiding her to the nasty creature dissipated. Somehow, the girl had summoned her and given some air of danger when it was, in fact, her who turned out to be the threat.
And yes, that nasty creature was grinning, her youthful face wicked as a devil's. She had delicate brown curves tumbling down to her shoulders, the length of her tan arms exposed by a blue tank-top. More importantly, she had a gun pointed in Roanne's direction, and it popped again as a bullet came buzzing toward the angel.
“That is it!” Roanne roared as she came charging forward. Bizarrely, the girl didn't move the inch, just smiling and firing as the distance closed between them. Finally, Roanne was within a few feet, so close to striking distance when the girl suddenly just... changed.
The flesh of her face twisted and stretched in all of a second, expanding several times its former height as hair and lips and eyes disappeared. Two enormous black bulges began to emerge from the would-be head instead, fangs hissing outward as they popped out just below the bulges. Tan skin peeled away with a sickly pop, four long, spider-like legs flailing out from the girl's quickly disappearing torso. Before Roanne could even process what was happening, the thing shrieked, the equivalent of at least ten squeaky chalkboards being scraped at the same time—if they were attached to a cranked up amplifier.
Wincing as her ears rang, Roanne still managed to lunge forward and plunge her blade into the demon. At the same time, something cold and sharp stabbed into her side. She gasped, eyes wide as she stared into the empty depth of the demon's slimy face. As much as she didn't want to look, she had to, and sure enough, there it was—the demon's sharp, stinger-like leg slipped up into her side.
Stay calm, stay calm, just a flesh wound! Roanne sucked in a breath, trying to think past the pain needling through her nerves and directly into her brain. How had the damn thing's claw pierced the angelic mail under her shirt? If it was hard enough to do that, there was no way she'd be able to cut it off...
“Go back to Hell!” Screaming, Roanne ignored the hot wetness starting to soak her side. Her blade slid out from the demon's chest with a sickening pop before she jabbed it in again, this time slipping the blade into the wicket thing's mouth. Having already been all but dead, it shuddered once before spitting out a splatter of dark, thick blood across her face.
The angel cussed, using the pommel of her sword to bash the leg stuck in her side from its joint. It took a few cracks, another icky splurt, and then she was free to stumble back. Sucking air in through her teeth, she pulled out a slick black phone from her pocket and speed-dialed the only person she knew who'd help her clean up without any questions.
Relevant plot question, though: is our group starting together under some expedition leader, or is the start of this going to be them coming together as expedition partners and picking a direction to walk in?
Personality: Quirky by nature, she's probably best described as capricious, brazen, and outgoing. She loves the study of runes but prefers field testing rather than lab testing for her ideas. Her intense focus is useful in her intellectual pursuits, and she can suddenly turn into an introvert in the middle of putting a project together. Generally speaking, she doesn't follow social norms and attaches no value to them, calling things as she sees them and often acting in unladylike ways. Is she friendly? Most of the time, if one is inclined to academic conversation or exciting stories about the Frontier.
History: Verity was born in the Yaroi Republic, where she attended public school and later received scholarships to pursue the study of runes. In addition to learning advanced rune techniques, she also had a universal education studying cartography, chemistry, mathematics, psychology, anatomy, history, geography, geology, alchemy, basic engineering—you get the point. She had the ability to soak up knowledge and had great promise as a graduate student to become a true expert in her field.
But lab work was boring! The university didn't pursue more diverse branches of runic magic and as news of the frontier came in, she realized their materials were also exceptionally limited. Desiring to truly advance runic magic further and to make a name for herself, Verity decided to adhere to a goal that would financially support both—to find the Wishing Star. While she finds the nature of the stone intriguing, she also doesn't believe it exists. It simply happens to be a namesake for her desire to scour the frontier and test out her runic creations.
Other: Her favorite sauce is honey mustard
Combat section
Weapons:
Elemental Cannon III The elemental cannon misleadingly sounds like some sort of gun, but the truth is that it relies purely on magical runes, not powder and bullets. It is shaped like a hand cannon, featuring a wide black iron muzzle of about six inches and a long strap of leather that harnesses the cannon to its wielder. All along the top of the muzzle, however, are a series of switches, each belonging to a 'filter' inside of the cannon. These circular 'filters' (approximately 2'') are composed of various metal elements (largely copper, with traces of tin, iron, and gold), and each has a different shape. By lining up a series of these filters together, they form an active runic chain that releases elemental energy. Unlike a traditional firearm, these rune patterns take time to coalesce and release magical energy. Over time, these filters wear out from magical use and must be replaced.
Pattern I: Forked Lightning Range: 10ft Delay Time: 10 seconds Use: 5, before replacement is necessary Description: Three tongues of lightning emerge from the cannon's muzzle for approximately 5 seconds. They work much like a tazor does, causing surface burns, internal burns where it passes through a body and into the ground, erratic muscle tension, and sometimes heart attacks to those exposed for the full 5 seconds.
Pattern II: Lightning Bolt Range: 100ft Delay Time: 1 minute Use: 1, before replacement is necessary Description: The cannon fires one bolt of lighting, which gives one heck of a recoil. It causes much more severe forms of damage than Pattern I causes. Usually results in death when used on a target, but can also be used to electrocute soaked people/objects and to blow apart some heavy obstacles with the sheer force of the strike.
Pattern III: Lightning Trap Range: 20ft Delay Time: 5 minutes, unless triggered earlier Use: 1 Description: The cannon automatically clasps two filters together and ejects them. These unstable filters become active once they hit the ground, and upon impact, explode with electric energy. The direct shock caused by this can incapacitate a human-sized creature.
Pattern IV: Water Stream Range: 1-2 inches Delay Time: 10 seconds Use: It produces up to 50 gallons of water before replacement is necessary Description: The cannon glows blue and begins producing a steady trickle of water.
Pattern V: Water Blast Range: 15ft Delay Time: 30 seconds Use: 2, before replacement is necessary Description: The cannon instantaneously transmutes air to water, blasting 10 gallons of water in a straight spout forward.
Pattern VI: Fire Blast Range: 5-10ft Delay Time: Instantaneous Use: 2, before replacement is necessary Description: Fire patterns are where Verity's magic gets most experimental. She's still perfecting the runic pattern to harness its full potential, but at the moment all it does is release a wide burst of fire for 5 seconds that, y'know, lights stuff on fire and burns things.
Armour: Runic Corset. It's under her dress, but has runes inscribed into it. These don't protect against bullets or blades any better than regular leather—rather, it provides elemental resistance. Heat, cold, dust, and wetness are repelled by the runes, keeping its wearer at regular temperatures while also keeping them dry and clean. It also provides protection against magical flame and electricity, effectively reducing the damage of such offensive spells by half.
Clothes: A long, button-up blue coat with black stockings and knee-length blue boots. Under the coat is a pleated black dress and a black, laced petticoat.
Magic: Runic. Verity can make defensive and offensive elemental runes. Her preferred medium is metal.
Skills: -Frontier Knowledge: The Frontier is a wide, unexplored place, but what research journals do exist from the field are things Verity has read and researched. While this amounts to knowing little more than 1% of what's out there, it gives her a basic idea of what to expect in the climate and terrain of the Frontier.
-Basic Engineering: Verity can make basic solutions and extractions (glue, oil, herbal tonics, even some metals) with her knowledge of chemistry (not to mention metallurgy) and understands how coal and rune powered machinery works.
-Cooking: Verity can cook! Seriously, she knows how to prepare and cook wild plants and animals in addition to more domestic baking.
-Cartography: Verity understands how to measure, annotate, represent, and interpret actual land to maps and vice-versa.
-Academics: Verity knows math, history, and the basic anatomy of humans and most normal animals. She's got some philosophy and cultural studies under her belt as well, and knows the basic geography of the world.
Fighting style: Verity isn't necessarily trigger happy, but her morals are few when it comes to restraint. By nature, her magic can't be used as quickly as a hand weapon or with the range of a firearm. Instead, it relies on precise timing and distance, often following up one pattern with another to maximize efficiency depending on the situation. A lack of hand-to-hand combat experience means she relies on others to draw attention away from her so her patterns can form and release.
Miscellaneous stuff
Inventory:
-30 spare cannon filters (remember these are 2'' in diameter) -100ft of copper wire -10ft of silver wire -10ft of gold wire -30ft of tin wire -8 5oz. bottles, which include: aloe vera extract, calendula extract, peppermint oil, hydrogen peroxide, and lemon balm. -1 10oz bottle of lantern oil -10ft of gauze and a small assortment of bandages and small cotton pads -A mess kit consisting of two bowls and metal cutlery -A canteen holding up to 20oz of water -A travel journal and an almanac -10 rolls of parchment -A small calligraphy kit with 2 pens and spare inkwells -1 compass -1 collapsible hand telescope -1 sextant -3 changes of clothes -A wallet with 10g -1 plain steel knife, about 5'' long
-Oil Lantern -10 feet of rope -blanket -soap -1 2- person tent -1 chemistry kit, which includes a distiller, an oil burner, a few beakers, a dropper, tweezers, etc. -Rations of nuts, bread, dried meat, and dried fruit to last for 1 week -1 fishing rod -A sack of 140g
Personality: Quirky by nature, she's probably best described as capricious, brazen, and outgoing. She loves the study of runes but prefers field testing rather than lab testing for her ideas. Her intense focus is useful in her intellectual pursuits, and she can suddenly turn into an introvert in the middle of putting a project together. Generally speaking, she doesn't follow social norms and attaches no value to them, calling things as she sees them and often acting in unladylike ways. Is she friendly? Most of the time, if one is inclined to academic conversation or exciting stories about the Frontier.
History: Verity was born in the Yaroi Republic, where she attended public school and later received scholarships to pursue the study of runes. In addition to learning advanced rune techniques, she also had a universal education studying cartography, chemistry, mathematics, psychology, anatomy, history, geography, geology, alchemy, basic engineering—you get the point. She had the ability to soak up knowledge and had great promise as a graduate student to become a true expert in her field.
But lab work was boring! The university didn't pursue more diverse branches of runic magic and as news of the frontier came in, she realized their materials were also exceptionally limited. Desiring to truly advance runic magic further and to make a name for herself, Verity decided to adhere to a goal that would financially support both—to find the Wishing Star. While she finds the nature of the stone intriguing, she also doesn't believe it exists. It simply happens to be a namesake for her desire to scour the frontier and test out her runic creations.
Other: Her favorite sauce is honey mustard
Combat section
Weapons:
Elemental Cannon III The elemental cannon misleadingly sounds like some sort of gun, but the truth is that it relies purely on magical runes, not powder and bullets. It is shaped like a hand cannon, featuring a wide black iron muzzle of about six inches and a long strap of leather that harnesses the cannon to its wielder. All along the top of the muzzle, however, are a series of switches, each belonging to a 'filter' inside of the cannon. These circular 'filters' (approximately 2'') are composed of various metal elements (largely copper, with traces of tin, iron, and gold), and each has a different shape. By lining up a series of these filters together, they form an active runic chain that releases elemental energy. Unlike a traditional firearm, these rune patterns take time to coalesce and release magical energy. Over time, these filters wear out from magical use and must be replaced.
Pattern I: Forked Lightning Range: 10ft Delay Time: 10 seconds Use: 5, before replacement is necessary Description: Three tongues of lightning emerge from the cannon's muzzle for approximately 5 seconds. They work much like a tazor does, causing surface burns, internal burns where it passes through a body and into the ground, erratic muscle tension, and sometimes heart attacks to those exposed for the full 5 seconds.
Pattern II: Lightning Bolt Range: 100ft Delay Time: 1 minute Use: 1, before replacement is necessary Description: The cannon fires one bolt of lighting, which gives one heck of a recoil. It causes much more severe forms of damage than Pattern I causes. Usually results in death when used on a target, but can also be used to electrocute soaked people/objects and to blow apart some heavy obstacles with the sheer force of the strike.
Pattern III: Lightning Trap Range: 20ft Delay Time: 5 minutes, unless triggered earlier Use: 1 Description: The cannon automatically clasps two filters together and ejects them. These unstable filters become active once they hit the ground, and upon impact, explode with electric energy. The direct shock caused by this can incapacitate a human-sized creature.
Pattern IV: Water Stream Range: 1-2 inches Delay Time: 10 seconds Use: It produces up to 50 gallons of water before replacement is necessary Description: The cannon glows blue and begins producing a steady trickle of water.
Pattern V: Water Blast Range: 15ft Delay Time: 30 seconds Use: 2, before replacement is necessary Description: The cannon instantaneously transmutes air to water, blasting 10 gallons of water in a straight spout forward.
Pattern VI: Fire Blast Range: 5-10ft Delay Time: Instantaneous Use: 2, before replacement is necessary Description: Fire patterns are where Verity's magic gets most experimental. She's still perfecting the runic pattern to harness its full potential, but at the moment all it does is release a wide burst of fire for 5 seconds that, y'know, lights stuff on fire and burns things.
Armour: Runic Corset. It's under her dress, but has runes inscribed into it. These don't protect against bullets or blades any better than regular leather—rather, it provides elemental resistance. Heat, cold, dust, and wetness are repelled by the runes, keeping its wearer at regular temperatures while also keeping them dry and clean. It also provides protection against magical flame and electricity, effectively reducing the damage of such offensive spells by half.
Clothes: A long, button-up blue coat with black stockings and knee-length blue boots. Under the coat is a pleated black dress and a black, laced petticoat.
Magic: Runic. Verity can make defensive and offensive elemental runes. Her preferred medium is metal.
Skills: -Frontier Knowledge: The Frontier is a wide, unexplored place, but what research journals do exist from the field are things Verity has read and researched. While this amounts to knowing little more than 1% of what's out there, it gives her a basic idea of what to expect in the climate and terrain of the Frontier.
-Basic Engineering: Verity can make basic solutions and extractions (glue, oil, herbal tonics, even some metals) with her knowledge of chemistry (not to mention metallurgy) and understands how coal and rune powered machinery works.
-Cooking: Verity can cook! Seriously, she knows how to prepare and cook wild plants and animals in addition to more domestic baking.
-Cartography: Verity understands how to measure, annotate, represent, and interpret actual land to maps and vice-versa.
-Academics: Verity knows math, history, and the basic anatomy of humans and most normal animals. She's got some philosophy and cultural studies under her belt as well, and knows the basic geography of the world.
Fighting style: Verity isn't necessarily trigger happy, but her morals are few when it comes to restraint. By nature, her magic can't be used as quickly as a hand weapon or with the range of a firearm. Instead, it relies on precise timing and distance, often following up one pattern with another to maximize efficiency depending on the situation. A lack of hand-to-hand combat experience means she relies on others to draw attention away from her so her patterns can form and release.
Miscellaneous stuff
Inventory:
-30 spare cannon filters (remember these are 2'' in diameter) -100ft of copper wire -10ft of silver wire -10ft of gold wire -30ft of tin wire -8 5oz. bottles, which include: aloe vera extract, calendula extract, peppermint oil, hydrogen peroxide, and lemon balm. -1 10oz bottle of lantern oil -10ft of gauze and a small assortment of bandages and small cotton pads -A mess kit consisting of two bowls and metal cutlery -A canteen holding up to 20oz of water -A travel journal and an almanac -10 rolls of parchment -A small calligraphy kit with 2 pens and spare inkwells -1 compass -1 collapsible hand telescope -1 sextant -3 changes of clothes -A wallet with 10g -1 plain steel knife, about 5'' long
-Oil Lantern -10 feet of rope -blanket -soap -1 2- person tent -1 chemistry kit, which includes a distiller, an oil burner, a few beakers, a dropper, tweezers, etc. -Rations of nuts, bread, dried meat, and dried fruit to last for 1 week -1 fishing rod -A sack of 140g
A stallion with a calm temperament.
Money: 150g
As a side-note for your question about the CS, Verity made the cannon herself as a final project in an advanced runic machinery class. Had she gone on to refine it, she likely would have used it for a graduate level thesis.
The idea is that, although she has patented the design, it's not yet stable or practical enough for commercial use. While it has unlimited potential, she wants to use her time on the field to reduce delay times, create more elemental patterns, and increase the life of its filters.
I know, I know, there are 4 CS's up. But! I had a character that seemed perfect for this RP. Go ahead and give her a look-over, or if you're not so inclined, best of luck with your RP going forward!
Personality: Quirky by nature, she's probably best described as capricious, brazen, and outgoing. She loves the study of runes but prefers field testing rather than lab testing for her ideas. Her intense focus is useful in her intellectual pursuits, and she can suddenly turn into an introvert in the middle of putting a project together. Generally speaking, she doesn't follow social norms and attaches no value to them, calling things as she sees them and often acting in unladylike ways. Is she friendly? Most of the time, if one is inclined to academic conversation or exciting stories about the Frontier.
History: Verity was born in the Yaroi Republic, where she attended public school and later received scholarships to pursue the study of runes. In addition to learning advanced rune techniques, she also had a universal education studying cartography, chemistry, mathematics, psychology, anatomy, history, geography, geology, alchemy, basic engineering—you get the point. She had the ability to soak up knowledge and had great promise as a graduate student to become a true expert in her field.
But lab work was boring! The university didn't pursue more diverse branches of runic magic and as news of the frontier came in, she realized their materials were also exceptionally limited. Desiring to truly advance runic magic further and to make a name for herself, Verity decided to adhere to a goal that would financially support both—to find the Wishing Star. While she finds the nature of the stone intriguing, she also doesn't believe it exists. It simply happens to be a namesake for her desire to scour the frontier and test out her runic creations.
Other: Her favorite sauce is honey mustard
Combat section
Weapons:
Elemental Cannon III The elemental cannon misleadingly sounds like some sort of gun, but the truth is that it relies purely on magical runes, not powder and bullets. It is shaped like a hand cannon, featuring a wide black iron muzzle of about six inches and a long strap of leather that harnesses the cannon to its wielder. All along the top of the muzzle, however, are a series of switches, each belonging to a 'filter' inside of the cannon. These circular 'filters' (approximately 2'') are composed of various metal elements (largely copper, with traces of tin, iron, and gold), and each has a different shape. By lining up a series of these filters together, they form an active runic chain that releases elemental energy. Unlike a traditional firearm, these rune patterns take time to coalesce and release magical energy. Over time, these filters wear out from magical use and must be replaced.
Pattern I: Forked Lightning Range: 10ft Delay Time: 10 seconds Use: 5, before replacement is necessary Description: Three tongues of lightning emerge from the cannon's muzzle for approximately 5 seconds. They work much like a tazor does, causing surface burns, internal burns where it passes through a body and into the ground, erratic muscle tension, and sometimes heart attacks to those exposed for the full 5 seconds.
Pattern II: Lightning Bolt Range: 100ft Delay Time: 1 minute Use: 1, before replacement is necessary Description: The cannon fires one bolt of lighting, which gives one heck of a recoil. It causes much more severe forms of damage than Pattern I causes. Usually results in death when used on a target, but can also be used to electrocute soaked people/objects and to blow apart some heavy obstacles with the sheer force of the strike.
Pattern III: Lightning Trap Range: 20ft Delay Time: 5 minutes, unless triggered earlier Use: 1 Description: The cannon automatically clasps two filters together and ejects them. These unstable filters become active once they hit the ground, and upon impact, explode with electric energy. The direct shock caused by this can incapacitate a human-sized creature.
Pattern IV: Water Stream Range: 1-2 inches Delay Time: 10 seconds Use: It produces up to 50 gallons of water before replacement is necessary Description: The cannon glows blue and begins producing a steady trickle of water.
Pattern V: Water Blast Range: 15ft Delay Time: 30 seconds Use: 2, before replacement is necessary Description: The cannon instantaneously transmutes air to water, blasting 10 gallons of water in a straight spout forward.
Pattern VI: Fire Blast Range: 5-10ft Delay Time: Instantaneous Use: 2, before replacement is necessary Description: Fire patterns are where Verity's magic gets most experimental. She's still perfecting the runic pattern to harness its full potential, but at the moment all it does is release a wide burst of fire for 5 seconds that, y'know, lights stuff on fire and burns things.
Armour: Runic Corset. It's under her dress, but has runes inscribed into it. These don't protect against bullets or blades any better than regular leather—rather, it provides elemental resistance. Heat, cold, dust, and wetness are repelled by the runes, keeping its wearer at regular temperatures while also keeping them dry and clean. It also provides protection against magical flame and electricity, effectively reducing the damage of such offensive spells by half.
Clothes: A long, button-up blue coat with black stockings and knee-length blue boots. Under the coat is a pleated black dress and a black, laced petticoat.
Magic: Runic. Verity can make defensive and offensive elemental runes. Her preferred medium is metal.
Skills: -Frontier Knowledge: The Frontier is a wide, unexplored place, but what research journals do exist from the field are things Verity has read and researched. While this amounts to knowing little more than 1% of what's out there, it gives her a basic idea of what to expect in the climate and terrain of the Frontier.
-Basic Engineering: Verity can make basic solutions and extractions (glue, oil, herbal tonics, even some metals) with her knowledge of chemistry (not to mention metallurgy) and understands how coal and rune powered machinery works.
-Cooking: Verity can cook! Seriously, she knows how to prepare and cook wild plants and animals in addition to more domestic baking.
-Cartography: Verity understands how to measure, annotate, represent, and interpret actual land to maps and vice-versa.
-Academics: Verity knows math, history, and the basic anatomy of humans and most normal animals. She's got some philosophy and cultural studies under her belt as well, and knows the basic geography of the world.
Fighting style: Verity isn't necessarily trigger happy, but her morals are few when it comes to restraint. By nature, her magic can't be used as quickly as a hand weapon or with the range of a firearm. Instead, it relies on precise timing and distance, often following up one pattern with another to maximize efficiency depending on the situation. A lack of hand-to-hand combat experience means she relies on others to draw attention away from her so her patterns can form and release.
Miscellaneous stuff
Inventory:
-30 spare cannon filters (remember these are 2'' in diameter) -100ft of copper wire -10ft of silver wire -10ft of gold wire -30ft of tin wire -8 5oz. bottles, which include: aloe vera extract, calendula extract, peppermint oil, hydrogen peroxide, and lemon balm. -1 10oz bottle of lantern oil -10ft of gauze and a small assortment of bandages and small cotton pads -A mess kit consisting of two bowls and metal cutlery -A canteen holding up to 20oz of water -A travel journal and an almanac -10 rolls of parchment -A small calligraphy kit with 2 pens and spare inkwells -1 compass -1 collapsible hand telescope -1 sextant -3 changes of clothes -A wallet with 10g -1 plain steel knife, about 5'' long
-Oil Lantern -10 feet of rope -blanket -soap -1 2- person tent -1 chemistry kit, which includes a distiller, an oil burner, a few beakers, a dropper, tweezers, etc. -Rations of nuts, bread, dried meat, and dried fruit to last for 1 week -1 fishing rod -A sack of 140g
X3 Not even complicated angel history can stand against us when we work together! I'm still debating how I want to write my first post. @Howler is a buddy of mine, so if he decides to jump in with a character, it might change how I introduce Roanne.
@Wind Wild Yes! Thank you for putting it together. And sorry for ninja'ing you--it's funny we were working on it at the same time! The one thing that might help clean up the timeline a bit is to fix some of those B.C. dates. 3000 B.C. indicates The Great War happened about 5,200 years ago.