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    1. ForeverBWFC 9 yrs ago

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Colour me very interested!
Oh, and do people want to do write-ups on their home worlds if they choose to have one? Might help build some character interaction if we knew some of the stereotypes or histories of where they came from, or if the GM/other players prefer we can leave it deliberately blank and fill it in with random little snippets of info from ourselves/other players.
Marissia Renard - A senior fleet officer from the world of Aldivi an old and central colony of the Hegemony. Id like for her to have served with Captain Lee of the Resource before, possibly during counter revolutionary activities in the Pegimind Cluster. She was XO on a ship that was hit hard underwent emergency battle field repairs.


I'd be more than happy with that! Lee probably just has a list of ship names, not COs, so it'll be a pleasant surprise to see that Marissa is doing well for herself after all this time! If you want to go into more detail about the battle/scope of the damage to your ship or w/e, feel free to hit me up on PM or in here.
HSV Resource

Apollo Shipyards, Lalande 21185 System
Captain Lee strolled into the smoky briefing room, acknowledging the gathered officers and NCOs rising to their feet with a half-hearted salute before heading straight to the podium. The Resource had been on shipyard duty for the past 6 months, officially it was downtime between deployments, unofficially it was busy-work, using the Assistance Class' repair facilities to perform basic repairs and maintenance to ships back from patrol, freeing up slipways for major casualties and building work. His men were anxious to take the Old Lady out again, she was a fleet repair ship and her place wasn't here with the contractors and docksmen.

“At ease.” the captain said, pressing a button on the console built into the podium in front of him. The wall behind him shimmered, and transformed into a star display centred on their current position at the shipyards. Pausing for a second, the image then zoomed back out, tracking across the Orion Arm before resting on some unnamed system on the border of controlled space. “The Old Lady has an assignment.” Smiles spread across the flight officers and crew chiefs, and datapads were swiftly withdrawn as it became apparent this wasn't the ordinary daily repair brief. “We are to RV in this system with the other ships that will form Hegemony Deep Space Task Force 148, and from there conduct a standard long-range patrol until relieved. No, I don't know when that is, before you ask. Further orders are to be issued in-system, but I'm authorised to give you the repair brief now.”

The repair brief was an essential part of pre-mission planning. Each crew chief present would be assigned a member of the patrol, and it was his responsibility to study their blueprints, design spec and technological intricacies. The idea being that, in case of an emergency, the Task Force would have repair crews capable of operating swiftly and effectively, without relying on individual captains directing outside repair crews on top of commanding their own vessels. “First up, the flagship.” A button press, and the wall behind him flashed up the technical schematics of the dreadnought HSV Mictlantecuhtli. A few of the men groaned. “Grover, she's yours. I've asked the XO to draw up a list of all Nahuatl speakers on the crew, you should have it before we're underway. What we know – these ships are heavily armoured and shielded, which is good for us, but they carry short-ranged guns, so she'll probably keep us busy. She's smaller than most dreads we've served with, which will be a blessing for your lazy legs Grover, and has a small fighter launch which she can mostly service and repair herself. Look over the blueies, and have an energency action plan on my desk by 0200 shipboard on Friday.”

Another button press, and this time the display brought up a sleek, modern looking cruiser, unfamiliar to many of them. “Jones, you get the HSV Europa. It's a class namer, still on its first coat of paint, so expect some technical wrinkles on its shake-down. It's provisionally classed as a heavy cruiser, so expectations are that this will be the primary ship of the line in mid to long engagements. The Admiralty assures me that the ship is heavily armoured enough to hold her own, and heavily armed enough to take on a dread at range. Personally, I'll believe the Admiralty when I see proof, so expectations are that this ship will be suffering pretty heavy battle damage, plan accordingly.”

The display changed to another cruiser, this one more squat and compact than the Europa, but bulkier, and more powerful-looking. “The HSV Nelson. Gregory, you're on this one. Probably one of the most reliable ship classes going, she's sturdy and hard to break. She carries plenty of her own supplies, and three AIs to make interfacing for repair jobs even easier. Frankly, if she's in trouble, then we're all in trouble, but that doesn't mean you can slack on your report!”

“Now, the trouble begins – our destroyer contingent.” The screen displayed three very different ships. One was a hyper-sleek clack arrow, its image giving a striking sense of it piercing the heavens. The next was a squat, insect-like craft bristling with weapons and defensive systems. The third and final one was a ramshackle-looking Opportunity Class, a class even older than the Old Lady, and though this one showed signs of a recent-ish overhaul, enough of the crew chiefs had worked with Opportunities before to know the problems that could be caused by the dated computer infrastructure and thin-skin hull.

“HSVs Trapper, Vespera and The Vulture's Claw. Three more different ships you're not likely to see, Hells know it's enough to make you wish for standardisation!” the crew laughed, the Hegemony was so vast, and its military resources so diverse, that standardisation had remained a pipe dream for the last century or more. “Kyle, you get the Opportunity Class. You've worked with a couple before, this one has the Mk.2 upgrade package so you're spared the old engine system at least. Hutton, you have the Malediction. She's tough and reliable, and a long-ranger to boot, to she shouldn't be too much trouble. Nielson, you get The Vulture's Claw. Currently, I have no data to share, but The Admiralty assures me that we'll get the tech specs before mission underway. All I know is she's Ixythl, which means we'll probably have to sign NDAs before we board to put out fires and patch the hull, so just make do with the external plans and do the best you can.”

“The Old Lady will sail again, and as always, she will perform above all expectations, even our own, is that clear? Dismissed.”
HSV Resource (AR-12):

The Assistance Class fleet repair ships are a legacy of the Hegemony's rapid expansion through the Orion arm and the race towards the core. The demand for new resources and territory was massive, and suitable colony worlds were scarce, so the fleet needed a relatively cheap way to extend the longevity and range of its patrols. The Assistance Class was born. Essentially it is a long, flat deck, like the naval carriers of old, with a spinal dock capable of taking ships of up to a light cruiser in size. Around the central structure are nine repair decks, each capable of taking a small ship by itself. The ships are held still in place by powerful artificial gravity generators, allowing the repair crews aboard the Assistance to work on them in stabilised conditions, and the lower surface of the ship holds hundreds of deployable repair drones, capable of administering hull patches, removing debris and other small tasks, whilst manned repair craft and EVA pods are dispatched, sometimes under fire, to the more severe emergencies. If needs be, the modular shielding allows the Assistance to accept a ship to the repair dock even under combat conditions, though the mating is extremely dangerous and usually entirely governed by the two ships' AIs.

The Resource herself is an older ship of the class, having been in service for the best part of twenty years, including time out for overhaul. With a ship that old, crews say that she takes on a life and character of her own, and that it rubs off on the officers and men. The same is said of the HSV Resource, who is said to be a fine and proud old bird, and tough as old nails to boot! Scratching off the paint from the latest stint in dry dock would reveal a plethora of scars and old wounds, relics of a tough life in the service of humanity. Her crew, likewise, are seen to be proud and fiercely loyal to their home, not standing for the warship crews' taunting or belittling of their auxiliary ship. They know that, even on routine patrols, the Old Lady will always be needed, and routine patrols are a rare occurrence this far out into the void...

Assistance Class
Length-Width-Height
2000m 250m 280m (repair dock) 150m (hull)
Class: Repair Ship
Tonnage:
14,000,000 tonnes (Fully Loaded)
12,000,000 tonnes (Dry Weight)


PRIMARY ARMAMENT
The Assistance Class carries no capital armaments.

SECONDARY ARMAMENT
10 6GW Point-defence laser turrets (automated)
5 Twin 40mm Shrike auto-cannons firing Proximity Fuse Hi-Explosive Shrapnel Rounds (automated)
20 150mm Twin Railgun turrets firing Non-Explosive Solid-Core rounds (automated)
10 200mm Quad Railgun Turret Positions firing Non-Explosive Solid-Core rounds (manned)

ARMOR/SHIELDING
Repair deck armour is rated as 10 meter thick Iridium-Titanium alloy with an additional .5m thick nanite-regenative armour.
Hull armour is rated as 15m thick Iridium-Titanium alloy interweaved with Carbon-fiber netting with an addiional .5m thick nanite-regenative armour.
Fuel and ammunition storage bay armour is rated as 40m thick Iridium-Titanium alloy interweaved with Carbon-fiber netting with an addiional 1m thick nanite-regenative armour.
Shielding is conventional powered Fullerene shielding, with modular shield generators to allow access to and exit from the repair deck whilst active. Moderate strength.

COUNTERMEASURES
100 chaff rocket launchers
50 flare launchers
20 "Spoof" decoy drones

ENGINES
Intra-system engines are fusion-powered CARV4 forced-fusion engines providing 1,400,000 tonnes of thrust. x8
Inter-system engines are VAR4 VASMIR drives providing 600,000 tonnes of thrust. x4
FTL engines are Mass-canceling fields combined with Alcubierre Drive technology to provide a 100x SoL rating.

REACTORS
4 Tokamak heavy fusion reactors providing .75 YW of power. (Yottawatt)
12 Anti-Matter Medium reactors providing 1200GW of power.

CREW
1,500 Flight Crew
4,000 Engineering Crew
10,000 Mechanical and Repair Crew
600 Marines

COMPUTER SYSTEMS
2 Main Computer cores manage all flight and defence systems. All systems are EMP hardened and isolated to prevent hacking attacks.
2 Drone Datalink Computers manage all autonomous launches and operations. EMP hardened and isolated.
1 Engineering Computer manages all automated repair operations on the repair deck. EMP Hardened and isolated.
1 Backup computer core on standby. EMP hardened and isolated.
1 AIs assists in managing ship functions and coordinating repair efforts with other ships in real-time, named Hephaestus (commonly known as "Harry").

DRONE AND LAUNCH COMPLEMENT

50 Mk.4 Asteroid Mining Droids
40 Mk. IIa Freight Shuttles
5 Mk.IV Transport Shuttles
10 "Cradle" Class Mobile Repair Vehicles
100 EVA Pods
I'll work on a destroyer. I'm a bit stumped on where to start with the schematics; I assume an easy route would be to scale down everything to 1/4 of the OP's example ship?


((Just my 2 cents, if the OP disagrees then ignore this.)) I would assume it sort of depends on what role you're thinking of for your destroyer. A guided missile destroyer that takes on enemy capital ships from a distance would be pretty heavily armoured, not necessarily the fastest, and bristling with long-range weapons. An escort destroyer, that interdicts enemy fighters/missiles would probably be very small and light, not necessarily the fastest, but have good computers and lots of PD weapons. A scout destroyer might be small and lightly armoured, but with an upgraded sensor suite and proportionally more/larger weapons. Basically, don't get too caught up in trying to standardise based on the example!
Working on the Fleet Repair Ship. Does the task group have a collier, or will spare ammo be carried on the FRS/supplied by UNREP ships?

I like a nice, detailed world! Consider me interested!
I am so down for this! Thinking long range sensor/fire control ship (I play too much Aurora).

Ed: If you're allowing squadrons, then a destroyer/missile defence squadron would be cool :)
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