Avatar of gowia
  • Last Seen: 10 mos ago
  • Old Guild Username: gowia
  • Joined: 12 yrs ago
  • Posts: 1755 (0.39 / day)
  • VMs: 1
  • Username history
    1. gowia 12 yrs ago

Status

Recent Statuses

4 yrs ago
Current Sometimes it doesn’t matter too much what choice you make, as long as you make it quick and stick to it.
4 yrs ago
Merry Easter, one and all. Happy Day if you celebrate it or, if not, I just hope it was a happy day anyways
2 likes
4 yrs ago
Just had a long weekend of travel, weddings, and hangovers. I will reply ASAP once my head stops hurting. Apologies for the delay
1 like
4 yrs ago
You should laugh every moment you live, for you'll find it decidedly difficult afterwards.
1 like
4 yrs ago
Remember never to step on a mans Timbs. Entirely not based.

Bio

Hey there, I assume you want to know about me so here it is...

The name is gowia (g-ow-ee-ah) or Alex. Or anything else you come up with, I'm not fussy.

I am a 25 year old male, though comfortably I'll play anything as a character.

I am a Brit born and bred and so that is my lingo, I use British words and love my slang, and if I don't seem to make sense I may simply be using English idioms that don't translate outside the rural country abodes I swan around.

I enjoy all sorts of things, I am an avid football (soccer) player and supporter, adore music, and live for a good story. I am in love with history. So you will always get a decent plot or conversation out of me on that subject.

If there is anything else you need to ask, feel free too. I swear I don't bite... much.

Most Recent Posts

Quick Check List













Okay the map is now updated. I am out at wembley stadium today ad so wont be posting it until tonight. After the map is up I will get things rolling.
Asghard

Flag

Form of Government: Hereditary Monarchy
Describe the System: Asghard is run by a hereditary Monarchy, where the royal family's most worthy child is gifted the crown and takes the title 'Sensei Overlord' and is the figure of power for the Nation, but is guided by the political figures hidden from the public. They run on four main manufactures: Mining, Farming, Manufacturing and Life, where you either grow up to become a Miner, Farmer, Factory Worker or worker, or if you're in the royal family, the Sensei Overlord. You work as an adviser for the Sensei Overlord if you are not chosen for the role and are in the Royal Family. People who are gifted, especially in a way that could advance the Nation, are taken to the Capital and tested by the Sensei Overlord and his family. Most of the Factories in Asghard are Eco-friendly, consisting of Sawmills, Windmills, etc. Every city holds atleast one School and one Marketplace, and depending on the popularity and growth of the city, a Factory or two of some sort. (sawmill, windmill, etc as said above). Universities are only held at the Capital and at Tachkard.

Location on Map Desired: As North as possible, The people of this Nation enjoy the cold.
Capital: Named 'Dasghard', located North but not too North, more at the central North of the Nation. It is where the Sensei Overlord and Royal Family live in the castle, where the Sensei Overlord commands the Nation and where he/she lives.
Important Settlements:
Asrard- The most Mining-centered settlement in the Nation, where vast tunnels/caves of Mines are layed and where most people go if they become a Miner and choose to leave their hometown. The supplies mined by the mines are ran out throughout the Nation to where it's needed.
Nathshard- The most Farming-centered settlement in the Nation, where vast fields of crops are layed and where most people go if they become a Farmer and choose to leave their hometown. The crops farmed by the mines are ran throughout the Nation to where it's needed.
Ashrard- The most Factory-centered settlement in the Nation, where large factories sprawl the fields and make the supplies and tools needed to make more farms/mines/buildings/things and where most people go if they become a Factory worker and choose to leave their hometown. The supplies produced by the factories are ran throughout the Nation to where they're needed.
Tachkard- The most lifestyle-centered settlement in the Nation, where buildings such as Universities, Marketplaces, and etc are held and where most people go if they become a factory worker and choose to leave their hometown.

Description:
Cities The cities are based on whether it would be a Farming or Mining city when it's built. The Mining cities are usually built where the homes are underground and connect to entrances of mines and also connect to the surface. The Farming cities are usually built where the homes are built on the end of the farms and usually next to medium-sized buildings that hold the farming equipment (such as tractors, mules, tools, etc). The roads are built on the edges of the farms next to the houses.

Currency The currency is named 'Aqad', which starts with S (value of 0.5 American pennies), K (value of 0.3 American pennies), Sd ($1), Kd ($3), Sed ($10), Ked ($30), Seid ($100), Keid ($300), Seiud ($1000), Keiud ($3000).

Religion They belong to the Religion 'Eer Elugos', which is a religion devoted to three beliefs, "1- Supplies (food, housing, etc) can only be given through equal work. 2- Fighting destroys Nations, ruins lands, and kills. Peacefulness leads to diversity, happiness and paradise. 3- Science is a victory, living in the past leads to Civilizations crumbling." There are no Gods or Goddesses in this religion, only these three beliefs and a few Holidays. The leader of this religion (the one who shares the three beliefs and the one who organizes Holidays and etc) is Sensei Overlord, but all people in this Nation or raised with this religion, so the Sensei Overlord has so far never been recorded to be deceitful with the religion or his or her power.They also in this Religion believe three to be the luckiest number. The most known Holiday and most favored is 'Ahaf Ister', which is celebrated on the thirtieth week of every years. It is a week-long celebration where they celebrate whatever good has come of the year since the last year's Ahaf Ister week.

Language The most popular and considered the language of the Nation is named 'Yicealon', which isn't similar to any other language, but uses Chinese characters. There is no national song or anthem, but there is plenty of songs made in Asghard, many of them worshiping the Sensei Overlord or relating to Farming or Mining.

Extra Culture Most names start with the letter 'E' and include 'R' somewhere. Three is considered a very lucky number.
Important Characters
Erage Khahule- He was the first Sensei Overlord to abuse their power. This was important because it made Asghard change their leadership and organization system a bit, leading to so far having no abusive leaders since then. Erage was banished from the kingdom afterwards.
Eins Ourl- The first Sensei Overlord to be chosen.
Elger Gose- One of the most influencal into the creation of Eer Elugos.

Traits
Never been out of the village: Your men have almost all never been outside their own borders. Other countries lands and environments are almost alien, especially those on another continent. They will suffer from not being able to deal with weather and being unable to forage as well. +1

Conscription: Your army conscripts men from the countryside to fill out it’s forces. You have large numbers of men that can overrun positions however they have next to no training and break very easily. -1

Scared of water: Your nation has never been one for their sea legs. Many naval loses and ship disasters have left your people unsupporting of any venture in which they need to leave the sight of land. +3

Landlubbers: Your sailors don't exactly train on a boat, boarding and marine forces perform slightly worse due to the moving deck. +1

Rotting Hulls: Your nation views ship maintenance as an unneeded cost and so many of your ships have weak wood and the sails are torn and with holes in them. They will not perform well at sea. +2

Strong Industry: Your craftsmen and labourers are good quality and hardworking making some of your nations goods very reliable, sometimes fetching a high price from a market. -2

Fertile Fields: Agriculture is what your nation is known for. Fields of golden wheat and barley run throughout your country. -2

Trading Hub: Your country is a nation of traders and merchants, many coins pass through the fingers of your citizens every day, especially through your own after taxes. -3

Natural Great Men: Great minds and people seem to spring up from your populace every day. The chances of an inventor or great person appearing in your nation are increased. -3

Army:
10,000 Regulars
25,000 Recruits
25,000 Conscripts

Navy:
1 Frigate
4 Barques
5 Brigs
1 Galley

GDP: 41,000,000,000 ($)

Stability: Very Stable
Winston Smith said
I'm very tempted You must know that this is my kind of thing by now Gowia, It'd be good to get another shot at one of these but I'm afraid about committing knowing how these often turn out.


Thats fine I understand...I have basically reshuffled my time in regards to this RP and so whilst during the week I am normally quite busy I have a lot of time free now on the weekends and so whilst I wont be updating every night I have now made it possible for me to take this long term.
Nations Name: The Kingdom of Azor
Flag:

Form of Government:
Monarchy, however with Governors regulating the flow for each city. (Mayors for smaller cities)

Describe the System

At the very top of Azor is the King, and his family. The Royals as called by the populace is basically the ruling order of the Kingdom. Now in reality there government tasks are low since the governors have their own staff and minsters. However they also play an important part in the diplomatic processes of Azor.

Underneath Azor’s Royals are the Governors. Governors tend to have huge estates, a family and also a city under their control with minsters with them. They often speak with Royal family representatives when an important matter comes up regarding a law or diplomatic matter. However other than that, they handle the running of their city by themselves. Laws, disputes between Noblemen and commoners are handled by the courts. Major or Head offices exist in the cities, for trade, military and other major functions of society. While smaller officers are present in towns, for claims that need to be made. Power is divided evenly, and bigger functions require head offices approval before being conducted by smaller offices.

Location on Map Desired: Decent sized location, with sea access.

Capital: Near to the Sea, probably facing towards the New Continent

Important Settlements:
The City of Haven
Major Docking City, Head Office of Trade is located here.
The City of Earl
Land Military City with a lot of Domestic Production
The Town of Bullsworth
Industrial Powerhouse, with natural resources galore.
Town of Landon
Known for it’s farms and wine production.

Description: (Describe an average city in your nation. Culture, language, currency etc.)

On Average, Azorian Cities tend to be well spaced out. City Planners spend a lot of times planning out zones for each city, and often zones are well planned to allow people to travel quickly to one end of the city to another. Foot is the preferred mode of transportation, however horses and carriages do well for travelling outside of the cities.

Culture is respected in Azor. In cities, it is common to see a small museum, or a theatre in its boundaries. Painters and Artists go to the northern parts of Azor to paint in there scenic environments. While musicians are spotted in cities playing there instruments and earning coin from the traveller.

Language or dialect in Azor varies. Villages tend to speak a local language, but however all legal documents , and verbal court proceedings are written/said by Azortian. Azortian is an extreme basic dialect, easy to learn and grasp onto. Various translators are also hired from other continents to translate during diplomatic proceedings.

The Market of Azor varies. Towns often have a small storefront, with mostly stockpiles at the back for their resources. There shipped to the major cities to be shipped and sold. The main things Azor prides it self on are its Wine, Wood and its Iron. Smelters in Bullsworth, Wineries in Landon and it’s wood production in smaller villages on the land are known to be it’s bread and butter, and but also its pride. Fishing is also an incoming trade for Azorians, and it’s known to be one of the fastest growing industries for Azor.

Currency for Azor is simple. The Office of Trade, in cooperation with the Office of Coinage makes several of coins. The Smallest coin, with the number one on both sides and the largest one is the pure gold coin, worth 100 Azorian Dollars. In total, the currency goes from: 1 , 5 , 10 , 20 , 50 , 100. Villages in Azor are known to trade in their village matters, however coinage is required for interacting with towns and cities.

Important Characters:

King Joseph The Second (King of Azor)
General Doris Townsend (General of Land Army of Azor)
Admiral Benjamin Litworth (Admiral of the Navy)
Governor of Haven : William Rendel
Governor of Earl : Lance Shepard
Mayor of Bullsworth : Saul Bodey
Mayor of Landon : Kaleb Sinyard
(More characters introduced in the story)

Traits:
Large Army (-2)
Outdated Army (+2)
King of the Sea. (-3)
Sealegs (-1)
Fertile Fields (-2)
Off a Beaten Track (+2)
State Controlled (+1)

Army:
40,000 Regulars
10,000 Recruits
50,000 Arquebusiers

Navy:
2 Frigates
7 Barques
10 Brigs
3 Galleys

GDP: 30,000,000,000 ($)

Stability: Slightly Stable
darkwolf687 said
Who are we waiting on now?


Sorting out boboclown's NS with him and really its just me putting up final NS and updating the map. I have free time now so I am hoping to knock that off and we MIGHT be able to start tonight.
Feel free too...the map is quite open and more rpers means less npcs for me to do.
Hopefully we can start this weekend if i get the last nation or two in and i will have made npcs by this point.
There is still room for one more. I have work tonight so i wont be updating much however i will try to keepin contact etc. And by tonight if every ns is in and accepted i will update the map...and one or two npc nations and we can begin shortly.
Keyguyperson said
The United Vanjanan Empire wishes to use you as a shield under the guise of us being allies.Uh... I mean, alliance?*Hides old men carrying pikes and vomiting sailors**Shoves plans for Ships of Line towards ambassador*"Alllllllllllyyyyyyyyyyyyyyyyyy uuuuuuuuuuuuuuussssssssssssssssssssssssssss."


I am certain I said I dont want lots of alliances straight away...or made pre RP. You are all competing empires...you shouldnt like each other all that much without a good reason.

duck55223 said
Is it me or does it seem unfair that Mors Et Stercore got veterans without Professional Army trait?


Sorry that was my typing, it was meant to be regulars as that is what was rolled. I have rectified this.
© 2007-2026
BBCode Cheatsheet