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The Nexerus said
Plate armour didn't exist in the 10th century.


I know, which is why I said it is fairly new in Elyden, most of everything else is about 10th century however.
I posted this in the nation Int and got quite a bit of interest so if anyone finds this and is still interested.

Edit: OOC is up!
Tales Of A Gilded Throne
-One Spot Now Open Post or PM me if interested-
Fantasy Nation Role play
Theme

Chatroom


The Continent of Elyden, an empire sized Kingdom first founded by the Phoenix Queen, Valarien Paragon, Lightbringer, and Lady of Dawn. Since time immoral, it has been Valarien's line that has ruled from the Phoenix Throne from the majestic city of Skyhaven. A mountain top metropolis and the capital of Elyden, and thanks to Valarien's covenant of fire, a powerful magic pact with the Lord of Fire and Sun, the Realm of Elyden has known eternal summer and spring.

In the 700 years of its existence, and the exception of a minor squabble here and there between the lords and the incursions of the beastfolk, all of Elyden has known peace. The turning of the age sees an end to that long peace.

The Rp will start with the death of the most recent High King, Lord Taramyth Paragon 'The Fowler', named so for his love of falcons and obsession with flying. Lord Taramyth was a fairly 'good' king, though this may be due to the fact he was quite an absent one, spending less time ruling and more time hunting, leaving more and more work to his Lord Regent. A tragic accident born of a new, 'flying chariot', saw Taramyth meet an untimely end. Taramyth had two sons, the older of which was young promising if a bit...simple...

However, on the day of his ascension ceremony, tragedy would strike again. As four men dressed in the priest garb of the Order of the Silver flame were revealed to be assassins, and taking his honorguard by surprise, struck the young would be king before they in turn could be killed. One of these assassins managed to stole away with the Crown of Fire, a powerful magical artifact widely known to be the key to the 'Long Summer.' With the loss of the crown, and no immediate heir of age to renew the spells of the seasons, the days are growing cold once more, such as they have been during the days of the Everfrost.

The youngest son is but a child, and the crown is still lost, throwing the realm at large into near utter chaos. It is in the midst of this that Taramyth's cousin, Ealstain Paragon quickly rose up support for his claim to the throne, citing that a mere boy was too young to rule and they could not afford to wait for him to be of age to renew the flames of Long Summer. This has only thrown more oil on the fire, as this act would overthrow countless decades of tradition. Many claim Ealstain is an opportunist, and has no right to the throne, others still see the slowing colder days ahead and wish someone would simply come and put an end to the chaos and restore order. Ealstain has long since fled the capital and currently rallies support for his claim.
Players will play as a High House of the Greater Realm, each House rules their own provincial state, and these smaller realms are kingdoms in their own right, but all ultimately swear fealty to the Phoenix Throne. The RP will begin with an immediate call for a Grand Council meeting of all the rulers of the lesser realms to decide how to deal the recent threats to the realm. They will also decide on who will be placed as the new Lord Regent for the newly appointed heir.

Each High House rules at their own domain, lesser realms that are powerful provinces in their own right, with their own armies, traditions, and cultures, but all are united by the worship of the Silver Flame, Lord of Light, the sun god Kammeth himself. Players will have vast control over the lore and events from within their own realm and be a vital part in shaping the kingdom. Tied history between realms is not only expected but encouraged, as these realms have been neighbors for centuries.

Other open Council seats of the Sky Tower:

Lord Regent
Lord Regent, The Lord Regent oversees all common affairs both small and great in the name of the Phoenix Throne, and serves as the main administer. Second only to the man or women who sits on the Phoenix Throne itself. Acting as the right hand of the King offers much authority, influence, and raw political power. Only the most trustworthy are given this position, and for good reason.

Seeker of Secerts
The Seeker of Secrets, The eye of the crown, the Seeker of Secrets, or more commonly simply called the 'Seeker' by most, oversees the 'Crowns Eyes' an expansive network of spies encompassing from the lowest house servant to the mightiest baron. Their knowledge often obtained by bribes, black mail, or outright threats, few are fool enough to lie to an Eye of the Crown. Though the High Lords of the Greater Houses are above their authority. When the King wishes to know anything, he turns to his Seeker, and it is the business of the Seeker to always have an answer.

Firstsword
Lord Marshal and First Sword, perhaps the second most powerful position in the realm working for the Throne, The Lord Marshal commands the Royal Phoenix demesnes, which are largely made up from levies pulled from across the Great Realm, every house must give an account of their full might, and a sizable portion of this is taken to serve the crown directly. Aside from organizing the standing army and navy, The First sword is named so for often leading these very forces in battle directly in the name of the Phoenix Throne. It is a highly prestigious position to be sure, but aside from his duties on and off the battlefield, the Lord Marshal councils his lord in all things marital.

Master of Coin
Master of Coin, Perhaps least glamorous of the council seats, but yet still among the most important, it is the Master of Coin who oversees the kingdom's coin counters and is chiefly occupied with the finances of the realm. In addition to finances, the Master of Coin is also the chief diplomat of the realm, and is expected to be the face of peace representing the Phoenix to the outside world. It is he who must balance the ledges keeps the realm afloat and out of debt, if he can manage it.

Arch Dawnbringer
Arch Dawnbringer, if the Seeker is the ears and eyes of the Throne, the Lord Regent the right hand and the Marshal the strong arm with the Master of Coin his purse. The Arch Dawnbringer and Chaplin serves as the soul. The unwise might think the Arch Chaplin has little in the ways of power, or influence if the current King is more secular then god fearing. Such men could not be more wrong, for the Arch Dawnbringer is the head of the church of Kammeth, the official religion of the realm, and holds the hearts, minds, and faith of the people, for he is seen as the mouth piece of Kammeth himself. The relationship of the state and the church has always been a tenuous one at best, largely due to the fact that the Arch Dawnbringer often times has as much if not 'more' power then the crown if the masses truly favor him.

Keeper of Kingdoms
Due to the importance of this office, some question that the Keeper of kingdoms is easily the most influential seat in all of Elyden. The Voices task include the administrating of laws and over seeing major diplomatic overtures to other realms (something more or less unheard of). However, his main task is that of policing the many bickering High Houses of the realm through internal diplomacy. If the Realm were a machine, the Voice is in charge of keeping it well oiled and in one working piece. The power of this office is sufficient enough that those chosen for it are the most carefully selected, more so than even the Master of Coins. A single word misspoken, after all, could easily result in civil war, or a House falling into out right rebellion. The reverse is also true however, and many are the famed Voices who have managed to maintain peace for the greater good. Any lord who is subject to a visit from the Voice of the Throne does well in being cautious if not outright fearful. As the Voice may call to court any lord he wishes who he feels has acted in such a manner as to endanger the realms stability, even if that man or women sits on the gilded throne. Though few Voices have the gall to question the rulership of a Paragon, not without very good reason at least. Of all the seats on the High Council, the Voice of the Throne is most abroad, often travelling from House to House during times of turmoil in the Realm.

Religion


Kammeth, Sun God, Lord of the Sacred Flame.
Kammeth is both seen as the god of light, life the long summer, sky, athletics, spring, self-perfection, vitality and youth, he is also the lord of battles, and master of war. Novices in the Kamthein faith were called the Enlightened while clerics were known as Dawnbringers. The full priests take a new name in his service when they were ready to signify that Kammeth has personally recognized and accepted them. This new name could either be used instead of their old name or simply used only when addressing other Dawnbringers and when in solitary prayer. Due to his aspects of worship, temples to the Lord of Battle look more like military fortresses than the archetypal temple of past or present religions. They feature barracks, mess halls, armories, and training grounds, along with the common rooms for prayer and schooling in the faith.

The church is divided into two parts; militant and ministry. The ministry oversees administrative functions of the church. The ministry also gives spiritual guidance to the church's members. Every kingdom has a network of priests and bishops who answer to the Council of Flamekeep and then to the Keeper of the Sky Flame. The church militant is comprised of warriors, paladins, clerics, and exorcists. Unlike the ministry, it battles evil rather than evangelize to the people. The soldiers live and train in monastic fortresses, and patrol across the territory of Elyden. Knights of Kammeth are often called Kumen
Tenets,
1. Be fearless
2. Never turn away from a battle.
3. Obey the rules of war
4. Obey your rightful Queen and king
5. Defend those who cannont defend themselves


Valarien Paragon, Lightbringer, Phoenix Queen, Lady of Dawn.
It is said Valarien was so favored by Kammeth that he took her as his bride, making her the first and last mortal to ascend to godhood. Her spheres include creativity, renewal, birth, and oaths. Many women who seek to serve the faith in a more militant role often take up knighthoods as Maidens of Valarien. Her dogma dictated the use of careful tactics in battle to achieve victory, under the belief that sound strategy was the best way to win a battle with the most favorable outcome. Her symbol is that if dawn on the horizon. Valarien temples are often much more artistically pleasing then those of Kammeth, making up some of the grandest and breathe taking structures in the realm. Maidens or knights specifically, of Valarien are called Vala's. Worshipers of Valarien are called Valaiths, and preach peace and harmony between neighbors.

















Rules



  • No arguing, there will be zero tolerance for needless bickering

  • Keep travel time reasonable, this being in the middle ages and teleportation being very much not a thing, word of mouth will travel slowly at best.

  • This being a NRP, a level of wiring is expected and necessary; consider it High Casual at least.

  • This is a heavily story focused Rp, so there is no 'game' to win. Or any points to earn, so that should not really be your goal, yes the throne can be a goal for your character, but the goal of a Roleplayer is that crafting a story not winning the 'game'.

  • Technology is about 10th 12th century, with plate armor existing but still rather new and expensive. Crossbows, blast furnaces, paper mills, Chimneys, Segmental arch bridges, Treadwheel cranes, hourglasses, spectacles and trebuchets sure, gunpowder and cannons? No.

  • This does boil down to a kind of game of thrones (I know it sounds corny as hell), and so character death should not only be expected, but seen as something that would be damn hard to avoid. So no one has any plot armor, and you should not expect special treatment for characters you really like. That being said, I don't plan to kill characters willy nilly, but if it will advance the story, there is a good chance.

  • At last...HAVE FUN! ^.^, that is the true main purpose of any RP I feel and it should be no different here. NOTE: This rule will be enforced with armed crossbowmen at ALL times... :K




Nation Sheets

Worldbuilding Thread

Map


Claimed

Nex: Light Blue

Bridgeburner: Black

solamelike: Red

naxhi: Blue

LordZell: Purple

Lone Wanderer: Green

Goldeagle1221:Pale Orange

Crabmeat: Light Grey

DeadBeatWalking: Oxford Blue

Milkman: Dark Red

Gorgenmast:Dark green

Aristo: Gold

Katabasis: Dark Yellow

ethanjory: Pink

Open: Dark Purple

Celeste: White

Open: Silver

Nation Sheets

And now magic is finished.



Will start work on the OOC.

Edit: OOC is up!
Always did find it odd how few true fantasy NRP's show up in the guild. In the Old guild they were like the most demanded and sought after kind of NRP, (second only to Sci-fi settings perhaps).

Anyway if this goes in that direction I'd be interested.
The magic bit is the last thing I need to finish, aside from rules but with magic bit finished and some further explanation on the other landmasses of the setting I can get the OOC going and we can really start this party. ^^

So really today the OOC should make an appearance short of some disaster preventing me from doing so.

As for sheets, I went ahead and posted the NS page, that way people can post what they have so far, and decide on their current relations with other Houses as a kind of per-established history.

http://www.roleplayerguild.com/topics/58762/posts/ooc?page=1#post-1811352

Also if anyone wants to expand on the faith of the Sky God Pantheon feel free to.
This page is for NS for Tales Of A Gilded Throne.


Sigil


House Name: House Paragon

Head of House: Currently Shamgar Paragon, a younger brother to the former king.

House Specialty: House Paragon is known more for just as the rulers of the High Houses, magic runs thick in their blood. Each new generation however has seen a sharp decline in those gifted in the art. The Houses true power however has been in its shrewd politics and diplomacy. In days of yore, the Paragons had an empathy for dire hawks, these lesser Phoenixes are roughly the size of a large oversized horse.

House Ancestral Weapon: As the only House to be brought from lesser to high, the Paragons do not possess an ancestral sword. The currently lost Crown of Oaths has been the symbol of authority of the House since its rise to power. It is a thin, yet elegant, silver crown adorned with a single red ruby.

Important members:

Shamgar Paragon 53- Shamgar paragon is currently the eldest member of the House of Paragon. Having served as an adviser to Taramyth, Shamagar currently oversees administration of the realm until a Lord Regent can be appointed proper. As Taramyth's younger brother, Shamgar had been content enough with the knowledge he would never rule. When Shamgar later discovered his personal connection to Kammeth himself, he was more than willing to revoke all claim to the throne and take up the holy cloth as a newly anointed Dawnbringer. Before the passing of his brother, Shamgar was a member of the Council of Flamekeep within Skyhaven. He has since resided mainly within the tower of the Phoenix to watch over his nephew and future king.

Asura Sky 20- Asura is the bastard son to Taramyth Paragon. Born out of wedlock, Asura was acknowledged but never legitimized, and thus will never inherent. He has since grown up more a prisoner then a true son. Not having the heart to disown him, and his councillors arguing against just letting him wonder or legitimizing him, Asura has been brought up feeling largely an outsider in his own home.

Agrippa Paragon 6- Agrippa Paragon is the second son of Phoenix King Taramyth, and rightful heir to the throne after the untimely passing of his brother. His tutors believe him to be a fairly bright boy for his age, but being only just over 6 turns of the wheel his future is uncertain.

Alysara Paragon 21- Alysara is the younger daughter of Shamgar Paragon, a girl who had often been sheltered for most of her life.

Valera Paragon The Wild Wing, Lady of Greyhall and first Mistress of the Maiden Blades 29 - Valera Paragon is said to be one of Elyden's most brilliant military minds and a tactical genius. Valera is has been said was born the first in several generations of Paragons to be 'marked by the Phoenix', such individuals would often achieve great renown in their deeds. Valera was raised into knighthood as a daughter of Valarien. Rumor has it Valera first and only daughter was stillborn, and ever since a sword wound later in life caused her to go barren. A deep depression followed before Valera found her way again, so it is safe to say she has known much grief in her life. Despite this, Valera has managed to achieve much in her career as General and warrior, acclaimed as the Elydens most talented commander.

Ealstain Paragon 27- Ealstain Paragon is the eldest son of Shamgar Paragon, but is most recently known for being the pretender to the throne, being among the loudest voices against a boy king. Ealstain career started as a captain within the Royal Army, a move that he had known would upset his father, who had foreseen a life in the service to Kammeth for his son. Knighted as a Kumen at the age of 16, he esteemed himself well in the Black Water campaigns during an Eldfolk uprising. He later gained even more fame in the Gothica conflict known as the 'Under Wars' when a large hoard managed to infiltrate the Under City bellow Skyhavn. He proved instrumental in ending the threat, and was said to have personally slain the Voregoth War chief in single combat. An accomplishment unheard of for nearly any among the races of men. Ealstain's renown is second only to Valera Paragon, and due to this, is largely forgotten among most known Royallanders. A man of action over words, Ealstain is a man dictated by honor, he believes in deeds over false promises.He has also given out of his own pocket in several ventures to aid the lower commoners. Ealstain is however brash, young, and prone to acting before thinking, a trait that has seen him in trouble more times as not. He and his father have also suffered a significant falling out of late.


Nation/Realms Name: Aglil, Also known as the Royal lands.

House Motto: 'Rise, until lambs become Lions.'

Region/color on map: Gold

Race name: Tilrin

Racial appearance: Royallanders, also known as Tilrinics, are a race of men native to the civilized, cosmopolitan heartlands of called Aglil, ruled over by House Paragon. Their skin maintains a very bronze if almost golden hue, quite unlike the pale white of the northern human races such as Greenfolk or Eldfolk, but not as dark as the far eastern races. On average, Tilrinics are of smaller build than the other races of men, and thus generally not as strong. However, they appear to be often more agile and remarkably tough.

Racial traits: Royallanders are renowned throughout Elyden as endowed orators, a trait bested only by their persistent and ardent approach to artwork, peace and metallurgic development, and though physically less imposing than the other races, the Royallanders have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races and erect the monument to peace and prosperity that comprises the Glorious Greater Realm of Elyden. This has profoundly fore-grounded Royallander social and political norms within modern Elydenic cultures, contributing to the fortitude and esteem of the Greater Realm and the Royal Army currently recognized throughout Elyden. Tilrinics are also very agile and are known as the most fleet footed of the races of men. They are also rumored to have an abnormally high tolerance to pain and injury.

Capital: Skyhaven

Capital Population: 33,180

Other Major Settlements:

Silverdeer
Castle Greenwood
Greyhall
Lyonhall Citadel
Direwood Caslte

Population: 4,300,600

Culture: The overwhelming majority of Tilrinics are honest, proud, and passionate people who believe in the Church of the Sacred Flame. Equally devoted to family and work, Tilrinics do nothing halfway. If a citizen of Aglil undertakes a task or agrees to serve a cause, he gives it his all. That said, few Royallanders are mindless zealots. Though still demand cremation upon death, for this reason no official graveyards exist in Aglil. Education and wealth are broadly distributed through all social classes where Royal culture has flourished. Many citizens are literate and protected under Royal Law. While most followers of the Flame tolerate other belief systems.

After all, Valarien Paragon herself began as a peasant and follower of the old gods before she was touched by Kammeth and reawaken as the Phoenix Queen. The Sacred Flame demands only that its followers fight evil, whether it’s evil incarnate—beastlings undead, and other abominations—or the evil that plagues the human soul. If a paladin or knight of the Sacred Flame senses evil in an innkeeper, he should try to find a way to bring that soul back to the light, not strike down the innkeeper or destroy his business. However, this is a hard road to follow, and try as they might, many Tilrinics do not measure up to these high ideals. In general, Tilrinics lead ascetic lives. Gambling, carousing, and similar activities are frowned upon in the land of the Sacred Flame. Religious observances are very important.

Pass times such as hunting, or falconry is very popular, while passions such as art, and gardening are also common. Royallanders are well-educated and well-spoken. Though there is a small cultural split between those who live north nearer to the Greenwood, to those who live around the southern rivers and western coast. Tilrinics in South-Western Aglil are more free-ranging, sharing similar beliefs such as a heavy martial and seafaring traditions. While those of the North, especially those who live within Skyhaven tend to be more culturally rich. They have a greater appreciation for magic, art, commerce, and spirituality. Royallanders are also known for the discipline and training of their citizen armies, and their respect for the rule of law.

Government: Each major city has its own Count(ess) who rules over the city (the county seat), and the surrounding county, which has the same name as the city. These counts are all loyal to the Protector of the Realm and the Phoenix Throne and are part of the outer council. Skyhaven City doesn't have a Count as it is ruled by the Phoenix King or Queen. Skyhaven City has no accompanying county, but the Royal Reserve is located to the west and the Tibenay Basin to the east. The Inner Council is the central government of the Greater Realm of Elyden, The Council convenes at its chambers in the center of the Royal Palace complex, within the Phoenix Tower. The Council chamber comprises a large circular table encircled by tall chairs. The Elydenic government is a unicameral and unelected body. It comprises the heads of each High House or their representatives, as well as aristocracy from the other Hold provinces lesser noble houses, the highest-ranking members of military and police forces, as well as appointments made by the head of state, the Phoenix King or Queen of Elyden. This government is in charge of the province as well the whole of Elyden.

Influence and relations: TBD

Military – 22,000
Each major City has its own city watch. City watch guards are stationed throughout their respective city, watching over city or castle gates, or patrolling the city streets. The guards are led by a captain, who reports to the local Count and/or Countess. Their duty is to uphold peace and order throughout the city and county, as well as ensuring justice is had in the event of a crime. Additionally, they are the last line of defence of their city in the event of assault or invasion. These forces are slightly better trained and equipped then the standard militia force, made up of volunteers. As serving in the watch is seen as a great privilege.

As Aglil is the seat of power for the Greater Realm of Elyden, it has all of the continent to which to pull forces from. The leaders of the Phoenix Throne in days of yore, found levying forces from across the Greater Realm to be time consuming, expensive, and largely ineffective when dealing with an immediate crisis. The solution was the Royal Army. A professional, well funded, well trained, well equipped organization that was over seen by the Thrones hand picked Lord Marshal, Firstsword of the Realm. The Firstsword is head of the army, the a next in the hierarchy are the Overswords who remain in command of roughly 5,000 mean each, while Knight Generals oversee 1000 men of their own, broken down further with Knight captains overseeing their own 500s. The Royal Army is thus among the most organized in the Greater Realm.

As the Royal Army is the main fighting force in and for Elyden. Its the supreme military power of the Royal province of Elyden; no other organized army in the known world is believed to match it in standard combat. The Army is primarily composed of Royallanders (who occupy most high-ranking positions) with the other races of men serving in its ranks. Each city guard is equipped with a chain mail hauberk and tabard, bearing the city's color and insignia. In addition they are clad in chain mail leggings, boots and gauntlets, and a unique light helmet. Skyhaven however, is an exception, where the guards wear steel rather than chain-mail. Most of the Royal forces wear armor that is a combination of leather and chain mail.

Royal Spearmen- The mainstay of the royal armies, spearmen serve the all important role of defending the armies flanks and center from cavalry. Often bedecked in chain mail or studded leather with a square shield. -7,500

Royal Infantry- The heart of the Army, well equipped in Aglil steel mined and forged from Skyhaven. Standard equipment is often a single short sword with a wooden reinforced kite shield, with men equipped in steel mail armor. -3,500

Royal crossbowmen- Royal Crossbowmen suffer a little when compared to Odeshian Sharpshooters as they are not as skilled - which renders them weak against prolonged exchanges. Their crossbows are also weaker compared to Odeshian counterparts and their proficiency lower as well. Though their smaller crossbows tend to be faster to reload, still, while the crossbow is relatively easy to use and powerful, it leaves the user quite vulnerable during the slow reload process. These Royal crossbowmen have thus taken up to wearing large pavise shields on their backs, which they turn to the enemy while they reload. 3,500

Jaghut- Influenced by Khitani light cavalry traditions, Jaghuts shun heavy armour and lances in favour of light armour and javelins. These well trained horsemen are fast and manoeuvrable, capable of employing a shooting circle tactic enabling riders to create a continuous cycle of firing. Jaghuts hurl their javelins before closing in and fighting with their cavalry swords. - 1,000

Tilrin Javelinmen- Tilrinic warfare has a long tradition of light mobile troops, both mounted and foot, fighting with the javelin since pre Valarien times. These troops are drawn from the Aglil peasantry, protected by light armour and fighting with javelins, in old Tilinric fashion, allowing them to hurl their weapons at their foes, while remaining mobile enough to stay clear of trouble. These are professional warriors are elite light infantry skirmishers armed with javelins and spears. Despite their light equipment, they have a fearsome reputation.- 2,000

Aglil Knights- Knights of Aglil who serve in the Royal Army are often third, forth or even fifth sons unlikely to inherent. These unwanted heirs often seek service in the Royal armies in order to acquire glory enough to be awarded titles of their own. While taught to be noble heroes in shining armor, in principle at least, these men espouse the noble ideals of chivalry and honor. In truth they are brutally bloodthirsty but effective warriors who practice their skills daily in royal tournaments and mock fights. On the battlefield, their steel plate protection makes them hard to kill though slower then light Calvary, something the Royal army is lacking. After the charging in with their lances, they engage in close combat with heavy maces that can knock a man senseless, when a sword blow would glance off his armour. 1,500

Dismounted Royal Knights- These distinctive looking knights are the Kingdoms Of Elyden's elite warriors. Encased in splendid tilrinic plate armour, including the distinctive visored winged helmet, these knights can take on anyone on the battlefield even when fighting dismounted. These very heavily armoured foot troops can cut a bloody swathe through nearly all infantry they encounter. This unit is deployed by the Phoenix Throne and often forms the vanguard when assaulting enemy battlelines - 2,000

Winged Riders -Aglil Winged Riders make a brave sight in any battle, their gold wings giving them an imposing and intimidating appearance much like the ancient Phoenix of old. These troops are usually members of the nobility, for only they can afford the expense involved in being a member of this prestigious force, and are often the bodyguard of the Crown. They are armed with long lances, and sabres for fighting at close quarters. Their armour and elaborate uniforms, complete with two towering, feathered wings, set them apart from other “Kumen”, and make them appear to be a kind of cuirassier to the uneducated eye. Their charge with levelled lances and fearsome appearance is enough to strike terror into many foot troops. - 1,000

Skysentinels -Haven skysentinels are the eyes in the sky for the Knights of the Burning Wing, scouting the landscape, looking for evidence of beastling activity. They employ trained dire hawks breed by House Paragon as swift aerial mounts and a variety of combat tactics that allow them to swoop in, strike enemies quickly, and race away again before reinforcements can arrive. Whether spying on a caravan flying the banner of the Black Network, delivering battle orders to a Knight raiding party, or hunting and duelling one of the hated wyvens gothica riders, a skysentinel is the light cavalry of the Royal Army forces. -53

Landscape: Much of Aglil is made up rolling hills that surround the capital city of Skyhaven, these make up the 'heartlands', the rest is mostly an expanse of forest and mountains. The land is full of sheep herds and other cattle, with the uneven landscape almost seeming idyllic with it's fields of flowers of all colors. Inner lands are almost considered a giant garden of wind swept hills with little flat ground to be had. The west forest, also known the silverwood, is made up primarily of oak, alders, elms, and yews trees. The forest is well patrolled and sees less of the beastlings then the Greenwood to the north. Many rivers flow through the south area, and as one ventures further down the rivers, they come upon more flat plains, these are the major farmlands of Aglil. The elevation of the region rises gradually to the east and sharply to the north around Skyhaven. The western part of the region is relatively dry forest. The central part of the region is relatively dry. The Velathi Mountains (Valar Mountains, as the Royallanders call them) that seats Skyhaven has many of the major roads, with most other travel in Aglil being dominated by rivers. Aglil is fairly diverse as a province in terms of geography and climate.

Wildlife:(Optional)

History: (Optional)

Strengths:
Seat of Power- Aglil greatest advantage comes from being the seat of the Phoenix Throne. The unifying seat of power allows it to levy from all the other holds of Elyden, something only down under great crises. It remains among one of the richer most protected and advanced regions in Elyden. Owing to it's relatively safe position and Royal Guard.
Unified-It also remains the most unified by the strong hereditary Phoenix Throne and bureaucracy, the rule of law, a professional army, and tolerance of disparate polytheistic cult worships.

Weaknesses:
Peaceful- Aglil has seen very little conflicts throughout most of it's history since the Greater Realm came into power. While it may boast the only true professional army of the time, it is also largely untested. None of the other holds are foolish enough to attack the Phoenix Throne directly, leaving for a rather unbloodied fighting force. Once more, they see the least raids from beastlings, with the Oak men of the Greenwoods being the only true threat, and a rare one at that. One might say peace has cost them their strength.

Seat of Power- While holding the Phoenix Throne is their greatest weapon, it is also a double edge sword. As many covet that very same throne, even within Aglil itself, hence the most resent conflict over succession. The greatest danger to the throne may not come from an outside power, but within. It should also be noted that the Crown possess little to no real navy, relying instead on other holds.

Export: Iron, armor, ale, arms, cloth, furnishings, leather goods, livsestock, pottery, refined metals, and all other sorts of finished goods
Import: Grain, jewelry, leather, ore, glass, and exotic goods from other lands
NarcolepticSailor said
I have a few questions; 1. To what extent is magic in existence and usable by humanity?2. Are those Makitherin weapons supposed to be more like the swords from Game of Thrones where they're just better quality and reknowned, or do they have magical properties and capabilities? Furthermore, would I be allowed to have mine somehow be a specialized warship, or at the very least superior armament upon one?3. How advanced is naval technology during this time period, are we looking at later middle ages with Carracks and such in existence?


1. I did plan in fact to cover this today in a short introduction in magic of this setting so I will answer this in an hour or so properly.
2. Makitherin, or Star Metal weapons, are in fact much superior to common steel, think of it on the same level that adamantine in D&D is better then common iron or steel. They have some unique qualities aside from reportedly being unbreakable and never rusting, in that they can cut through almost anything. (you'd need quality like that for cutting through dragon scales.) As a side note, on the topic of the Makitherin weapons, I'm also thinking each will have a minor enchantment unique to each weapon, something like a war hammer that is as light as a feather for those of the house it belongs, but being beyond heavy for anyone else. I call them weapons rather then swords as to open up weapons to things aside from a sword, like spears, daggers, hammers, etc.

As for your houses weapon being a warship, I was planning these weapons would be more like ancestral weapons passed down the line as a sign of rulership, rather then mini super weapons. As for armaments, it would depend, keep in mind these weapons were made almost over a thousand years ago, (in a time the races of Men were just learning steel weapons) if it was a warship it would be way behind the times it would be rather outclassed. Which brings me to the next topic.

3. Good question, naval advancement has been shaped very differently then our world for a variety of reasons. Due to the fact the continent has few real islands off it's coast, and only one other continent has ever attempted to invade (and even then only a total of four times spread out throughout the ages, only two of these incursions have been during the reign of ht Phoenix Throne), war galleys are the premier ships of this time period for naval engagements, with advance sailing techniques mostly resembling those of the 11th century. Long distance trade uses cogs with the more impressive and advanced Carracks not being invented (yet) in Elydan, mostly due to a complete lack of the need for a true deep sea ocean going vessel.

Pepperm1nts said
Looks like he claimed it first.As a side-note: I caught some kind of virus or something. Have a strong fever, my body hurts and I have chicken-pox-type spots all over my body. Needless to say I'm sick as shit. I'll try to stick around, but forgive me if I'm not as active.


Damn man, sorry to hear that, I hate getting sick. x.x

Hope you feel better soon. ^.^
LordZell said
I'd like to add this to myself and it'll be my capital island being the largest.


The large island to the north? That's quite spread out, I mean that island in terms of distance one would have to travel even by sea is the equivalent of sailing from Sicily all the way to Sweden. You'll have to pick between the north island or the southern ones but not both, it's simply to impractical for a hold to be so spread out and still support itself properly, without one of the islands going independent any.
Actually I always liked linking, D20 for people interested in starting D&D.

I've played a allot of D&D games online, never liked D&D 4 at all. Have not seen much of 5e of late, and after the few reviews I have seen of it, I can't say I was looking forward to it, still it's a step up from the horror that was 4e. >.>
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