Avatar of Gwazi Magnum
  • Last Seen: 8 yrs ago
  • Old Guild Username: Gwazi Magnum
  • Joined: 12 yrs ago
  • Posts: 32489 (7.15 / day)
  • VMs: 0
  • Username history
    1. Gwazi Magnum 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

9 yrs ago
Current :magnum:
1 like
11 yrs ago
PRAISE THE SUN!!!
11 yrs ago
Note to self, enter = post.
11 yrs ago
Apparently these are a thing.

Bio

You followed me all the way to my Bio? Well... Now we must drop it.

Most Recent Posts

jasonwolf said
I just finished teaching a bunch of noobs 4e for an adventure, but now 5e is claiming to be as easy to teach and having enough content for advanced. UGHHHHHHHHH


It's lies.

From what I've seen it's butchered down/simplified 4th edition that uses old looking art-work to give the impression that it's for advanced players.
Pachamac said Only way you can really guarantee this is by making an rp and running it yourself and striving for this pacing. It's exceptionally rare to find rps doing this, but they're there.


On the Guild I've only been part of a handful that lasted a long time.

2 of them were 1x1 however (and one has honestly milked for far longer than it should have been).
The third was group based, a huge anomaly among RP's I've been in here.
->Though fun note, it was with one person in that group that I had the non-milked 1x1 with.

That's out of 100+ RP's though, still a pretty poor track record. :/

I only case of consistent RP success I saw was on the site I used before the Guild, but that was because it was a dedicated community of players who were all also friends. And each RP was in the same universe (just somewhere else on the time-line) so there was more reason/investment to stay there.

Brovo said No really just find a good core group, works wonders. I got tired of searching and made my own and it works wonders.I actually have no real complaints. More astonished and pleasantly surprised that players I've invested time in to help grow are actually flourishing as a result. I suppose a gripe of mine would be when people complain that "newbies never learn", then never bother to try teaching them or looking inwardly at their own flaws. , projected exclusively by


Obviously your RP counts as an exception, that should go without saying. :P
But it should be noted that yours started as a table top, not a forum RP which could have helped.

But yea, I agree that complaining about new people only kills a community. People all too often forget that:

1) They all used to be new too
2) That as old members leave we need new members to take over

It was never due to say "Newbies" though that an RP I was in died, it was just due to lack of motivation. People were no longer invested and they dropped it.
For example, I was in an insanely promising ODST RP last month. The GM just got everything right and got players pumped to play, but then out of the blue life hit the GM and it all screeched to a halt. The RP died in an instant.
Brovo said This is pretty normal. Microsoft's consoles have always done pretty mediocre in Japan.


I know, I even noted (or at least thought I did) that the story was rather believable.
I was just wondering if there was a non-Kotaku source of it.
Frizan said I'll just reiterate a post I remember from old-guild about "realistic" things in games/rps"

Realistically.
Undead.
Wat."

In a game like Dark Souls, where the purpose is actually to get the player to have fun and be satisfied with their progress, instead of being punishingly difficult, balance is of the utmost importance, and "realism" has limited place within its world.


Just cause there some fantasy elements doesn't mean all sense of realism is thrown out the window.
For example Walking Dead, zombies are not realistic. But they don't use it as an excuse to ignore survival basics, they still need to gather resources and survive none the less.

It's all about trying to stay realistic according to the confines of your fantasy world. It's not all or nothing, you can be realistic in some aspects and not realistic in others.

Frizan said Going back to "how the game is really meant to be played", the developers put in a level system for a reason: For you to level up. They want you to level up as you progress through those areas. So in later areas, they obviously intend for you to be a higher level than people in, say, the Undead Parish, and NOT be able to invade them with your +15 Infinity Blade of Pwnage.


Obviously levels main design purpose was to level up.
But the invasions are also not purely random, there are scripts to fight people of ______ level range.
And it is coded in a way that low level players are going to get invaded by higher level people, while high level players tend to get invaded by weaker people.
That was a design choice, which once again resembles a Prey Vs Predator deal. Not a completely fair/balanced fight.

If it was meant to be completely fair/balanced the level ranges would not be so extreme, nor would they favor the stronger player so much. But it is still fair in the sense that if the new player is smart and skilled enough they can pull of a victory.

Frizan said Besides, that "No patch, fair game!" argument is just...ugh. You know what else they didn't patch out? Pivot backstabs, which are performed by obfuscation of the lock-on system. Pivot backstabs are backstabs you would never be able to pull off otherwise due to your character's turning speed.

Not only that, but then comes in the problem of patching something like that. How the hell do you "patch" the game in such a way that you can stop people from taking certain weapons to certain areas? Without some kind of level restriction on areas(there's that reference to leveling up again), it can't be done.


Not liking a feature isn't the same as it being something that should of been patched but wasn't.

And patching the item acquire system is rather simple, enforce railroading.
All those items are obtainable early because the game is more open world, where if you smart (and use the master key, which you can start with) you can reach those spots early.

They would not of had such inter-connected areas, or given master keys if that wasn't an intended design choice.
Also note it's not as simple as say "Take two steps to the left and boom, OP item".

It takes effort, skill and smarts to maneuver around the stronger enemies to obtain said items earlier. It's a risk vs reward system.
The pyromancy OP stuff also fits Dark Souls in my opinion, not everything is going to be balanced/the same effectiveness. Realistically there will be some things more dangerous and effective than others. That's how life works, I imagine Dark Souls would try reflecting that.

The Early items is honestly something the game was purposely designed for. Considering no attempts were made with patches to cut players off it's safe to assume the developers intended people to be able to do that if they tried hard enough.

Using glitches I can agree is not something the developers or dark souls is intended for. But even if Dark Souls is meant to be a bit fair, it's a brutal fairness. The new player had the same opportunities as others to speed ahead and snag certain items, if one player had the preparedness/initiative to do it and the other didn't that will be reflected in the battle's balance. It should also be noted that the way the game is coded the higher level the player get's the easier it is to fight against invaders cause there's less of a level distance. The invasions were never quite meant to be fair, but meant to more reflect a prey vs predator sort of thing where eventually the prey could turn into the predator.
Humanity would not just band together into one community after an apocalypse. The more logical people would, but at lot of people would use this as a chance to take advantage of others. Take things for themselves, and there would be warring groups anyways. Humanity is full of that, packs, nations, tribes warring with one another. Without a legal system in place during the apocalypse the amount of human killing would increase.

So no, not 100% of people would go Day Z in real life. But a lot of people would, even if it doesn't make logical sense it was a lot of people will do out of pure selfishness and greed. If you don't like that you don't need to play Day Z or Rust, but don't go calling an entire community dishonest/ignorant simply because you dislike the game premise.

As for Dark Souls, griefing or not raiding players give benefits. It gives souls, it gives humanity. It is exactly what the game is designed for people to do. Honestly, you're attacking players for playing a game the way it's meant to be played. If you don't like said game that's totally fine, but you not liking a game doesn't mean the people who do play it are now wrong.
Nephriel said
Actually, in my playthrough killing Flemmeth didn't happen till quite some time after Lothering was destroyed. I guess they figured most people wouldn't have already gotten Morrigan to trust them enough to ask them to kill her that early. Honestly, she never asked me till I had her approval almost maxed out. I was already in Orzammar.


Most people, if not everyone doesn't kill Flemeth right after Lothering.

At least not without cheat codes, and that shouldn't count for canon story timelines or anything.
Smilodon Actual said
I did indeed watch Spoony's review, and as much as I love Spoony and admire his reviews, I can't say I agree with his approach for 5e - and, fortunately, he even admits he has the more historical lens focused on it rather than the post 3.5e/4e one.I can't speak for 2e, and even less so for 1e, but 5e seems to have the balance of novelty that came from a plethora of options in 3.5e, and the simplicity of 4e. Even more unusually, they some how boiled down an already simple game (4e) even more and put the perspective much more heavily on roleplaying and less on number crunching. Some elements just work well together, and those that don't aren't soul crushingly bad (90% of true gish builds in 3.5e for example) and it seems to have drifted away from the issues of progression between tiers of content.It comes down to, I suppose, what you want more of and can put up with. If anything 5e feels like a better successor to 3.5e than 4e does, but isn't as much a incoherent mess as any other updates to 3.5e from my experience.The only "bad" I've experienced thus far with 5e is how the current modules are still very much the "X, Y, Z" options when it comes to choices, but they're at least more... well, I suppose dynamic than 3.5e ones.


They're lore description and halfling/gnome artwork certainly doesn't work well though... *shudders*
I mean like Spoony highlighted with the Paladin, a new person just wants to know what the class is. Not 3+ paragraphs about shiny armor.

I'm all for the attempt of simpler mechanics and better roleplay, but it's hard to execute in practice. And like I said before, some mechanics they did like advantages or no tiles even just wouldn't work. The former turns the entire game into a tug-of-war, and the latter just makes it not even feel like a table top as much anymore. I can see it working, but I don't see why it's not even a option.
Derpestein said
[2]Most RP's die out anyway however.


I know, it would be nice to see an RP with a good story at least keep up a decent pace though.
I'm honestly glad whenever Bioware delays a release. It shows they are paying attention to the quality and aren't just rushing a release like with what happened with Mass Effect 3.

I loved the first game, was fine with the second (gameplay was definitely smoother) and I'm interested in the third. But I'll wait before getting it because I don't really trust EA enough anymore to buy a game right off the bat from them.

As for Flemmeth and Morrigan?
I think Flemmeth has some respect for things like magic and fate, and recognizes when something is a danger to her. But ultimately is an evil woman who always puts herself first in the end. She's just smart about it.

Morrigan on the other hand? I see her as selectively good and evil. She was can really selfish, cruel and wicked to most people. But there are those who she will turn around and be good and caring for. Not in a traditional kiss up way, still in a very "I am Independent and Wicked" sort of way, but you can tell she ultimately does care for some people's wellbeing.
© 2007-2026
BBCode Cheatsheet