Username: Tailpin
Level: 11
Age: 30
Gender: Male
Hair color: dull black
Eye color: Blue like dark glass
Skin tone: Pale enough it seems that he should glow
Height: 5' 10"
Build: thin but defined with dense muscle and long fingers
Starting outfit: White shirt, white pants, leather hauberk, leather greaves, soft leather boots, leather long gloves that go up to the elbow, leather headband
Current Armor: Crafted Leather; Vest (+ Piercing Res), leggings (+ Run Speed), Boots (+ Jump), Long Gloves (+ Skill Activation Speed), Skull Cap (+ Night Vision)
Current weapon: Crafted Composite Bow (+ Range)
Passive Skills: ((Approved by Zelosse))
Cold Blooded- Party members gain increased damage.
Soft Soul- The player is harder for monsters to notice and less likely to be attacked by monsters they haven't damaged.
Craft Skills: ((Approved by Zelosse))
Refining- Improves the quality and attributes of a component material by a value relative to skill level.
Synthesis- Allows a single attribute of a component material to be transferred to another material
Level 10 Skill: Elite Fletching = The crafting of arrows, particularly arrows that require rare components to craft and have special or unusual effects.
Level: 11
Age: 30
Gender: Male
Hair color: dull black
Eye color: Blue like dark glass
Skin tone: Pale enough it seems that he should glow
Height: 5' 10"
Build: thin but defined with dense muscle and long fingers
Starting outfit: White shirt, white pants, leather hauberk, leather greaves, soft leather boots, leather long gloves that go up to the elbow, leather headband
Current Armor: Crafted Leather; Vest (+ Piercing Res), leggings (+ Run Speed), Boots (+ Jump), Long Gloves (+ Skill Activation Speed), Skull Cap (+ Night Vision)
Current weapon: Crafted Composite Bow (+ Range)
Passive Skills: ((Approved by Zelosse))
Cold Blooded- Party members gain increased damage.
Soft Soul- The player is harder for monsters to notice and less likely to be attacked by monsters they haven't damaged.
Craft Skills: ((Approved by Zelosse))
Refining- Improves the quality and attributes of a component material by a value relative to skill level.
Synthesis- Allows a single attribute of a component material to be transferred to another material
Level 10 Skill: Elite Fletching = The crafting of arrows, particularly arrows that require rare components to craft and have special or unusual effects.