In my character's condition... I could only do an introspective bit right now. That wouldn't do much beyond bump up the post count and that's not worth it. It feels better for flow and development for the Captain to have a scene with the princess now, followed by or interrupted by the orc emissary. At least... that's what my gut is telling me.
My suggestion is as follows:
The introspective interlude of the injured fisherman should probably happen after the emissary part and immediately before Skurr wakes up, ready to interact with somebody who has either heard about his efforts or observed them directly. Since none of the PCs have taken note, it would be helpful if someone heard about him from an NPC. The most likely witnesses would be some of the wounded civilians in the chapel or perhaps the Captain's subordinates.
This interaction would give a plot link and justification for Skurr to join the Princess's personal forces, though he would be at the lowest rank as a newly recruited non-soldier. Well, that's where I see Skurr's development going right now. Without someplace to go and something to do... his story would lack drive and trail off into oblivion. Still, this isn't up to me. It's up to the "Princess" and the "Captain" to decide.