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    1. Hatgremlin 10 yrs ago

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Introduction
This premise is based on the setting explained in this D&D podcast episode Dice Funk S3: Part 1 - Crab Day(youtube.com/watch?v=UKBtHvJZYIM), i’ll summarize for us:

It's my first time setting one of these up but I thought it would be good to do to get the ball rolling for our group. To start you need to have a written character background with a basic bullet point character sheet, for other players to be able to reference. Once you've done that feel free to post and start your narrative and we can figure out the details of this as we go.

Premise:The Cursed City
Once they enter no one can leave the boundary of the cursed city. It is known throughout the world as a mystery, a marvel that has cost many a curious magician and explorer… or at least people assume it cost them, no one actually knows since they are never seen again to tell. No one knows what goes on inside, how big it is, or how many people are trapped there, from the outside all that can be seen is the murky silhouettes of people and buildings through an ethereal wall that reaches all the way up to the sky.

Despite this many still willingly enter, the last of magical or strange races hoping for refuge, researches and sorcerers hoping to discover its mysteries, crooks running from consequence and occasionally, the foolhardy optimist hoping for a new chance and adventure.



Settings:
Inside the city can be as many kinds of environments as our story requires, city, rural or town. It’s set in a typical fantasy kind of world so magic stories, creatures and races such as elfs, dwarfs, dragonkin and so on are possible.

Your Characters:
This is a typical fantasy setting so most humanoid(and possibly not if you want) creatures are on the table. Beyond that the only thing your backstory really NEEDS to have is how or why they ended up in the cursed city, their motivation or circumstance.

In you character description please think about;
Race
Age
Temperament/Personality
Appearance
Pros
Cons
Fun Details(Like hobbies or quirks)
Other(Things that may have not fit in the backstory you want to add for flourish before stating)

Narrative:
The story motivation I think can be left simply to emerge from why your character chose(or didn’t) to enter the city. What lead them there and what were they hoping for, revenge, to get away from something to find something? From that and how they find and then interact with others characters narratives should be enough I think to start with.
Continued:A fool and a God 001
Thrum wandered back, through the village gates, largely ignoring the immaculate stares on his current neighbours faces as he strode by, only pausing to causally kick the horse keepers dung bucket as he went by. That man reminded him to much of the horses he served, and Thrum wasn't all to keen on horses either. He turned into the Mermaid's tavern and noted the hush of voices as he walked in, turning only to grin and jump slightly towards the young lads sitting by the door. WIth the sound of a clatter and a thud behind him he goes to the stairs and up to his room. The old maiden was up the stairs sweeping the floor and was the first to only give him a vague look before returning to her duties, seeing more sense in it than staring at a resurrected old man, probably did something bad to your eyes.
Quick Pose:A fool and a God

The god walks up to the wounded warrior
"You know" he says waving the blades in the warriors chest out of existence like the smoke of a candle "I've never had a mortal so ready to simply deify me that they would get themselves killed to do it"
"Yes well" The old warrior croaked "Fear death as the 'Great Unknown' becomes a little redundant when you know a god who's personally playing around with you life for kicks *HAck HaCK*" The old man coughs blood out of his mouth before continuing. "Sort of spoils the whole mystery of the thing."
The god chuckles.
"Still, it is rather interesting." The god muses "A man so petty that he would die simply to refuse a god? You really could have just sacrificed a goat you know, or done some quick hand gestures to the sky and I would have moved on to some boy playing around with some sticks."
The old man grinned "Some gestures, please. That would have just been rude ain't nobody want that. The dying to deify you plan," he nods "was better."
"Indeed" the god grins too "However I simply can't let that happen now can I?" The pain and general stabbing feeling in the old warrior chest starts disappearing and a knew strength tickles up from his feet to the tip of his beard. "It is far to interesting to let go to waste, a mortal that defies me just for the sake of it, why I simply must see what you do next."
"Oh really" The warrior gets up with a smile and turns to walk to the village "Well I quite doubt you're siblings are going to like it."

Just had this sequence pop into my head between a god and a old man who goes so far as to get himself killed simply to refuse the god. Finding this mortal who so regularly defies him with such vigour interesting the god grants the man immortally so he can see what he does with it.
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