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    1. Hesoca 10 yrs ago

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I'm still here. Looking forward to this as well. ^_^
Hey, everyone! Sorry I haven't posted on the OOC in a few days; there was an issue involving a few of my relatives, and I've been unable to do much more than check into the site for a few minutes every day. I should be progressively more active as the week goes on, and will be getting up that evil villain post as soon as I can.

Synchronize said
that could work. they dont have to overexert themselves though, it was just an example. maybe randomly losing your mind and dying could be a negative side effect to having powers? lol.we could have shida hit on luce, then she starts acting crazy and theres a bright light. then her body disappears. that could be when wolgran explains that dying is a possible side effect. this is all with the approval of mokeia hesoca and you of course.


Xzayler said
this is gonna be so messed up... :P I'll talk to Hesoca but he's been quiet the past few days


I HEARD THE WORD DYING AND I APPROVE.

In all seriousness, though, I am completely for any and all character death that contributes to the overall story provided it is approved by the owner of the character. If Zordon doesn't mind his character imploding into a miniature supernova, then by all means, turn his character into stardust. I also love the idea of having her overwhelmed by her powers (it'll be an excellent warning for people not to overexert themselves). Perhaps she could start feeling the effects of overexertion in Nature's Haven but die while using her powers against a Vygorn raid of some sort? Not only would it show the dangers of overexertion, but it would also make the Vygorn's that much more of a threat.

I almost wonder if we should make Wolgran an official character. It seems like every time he disappears we need him for something plot important. xD Perhaps everyone could get some sort of telephone-stone so that they speak to him regardless of where he seems to have teleported off to?
Glad to see that everyone is going at each other's throats; it makes my job as the main villain that much easier. >=)

Naw, I'm just kidding with you all. But seriously, I've been loving the first posts so far.

Since Xzayler started the first post, I'll be doing the introductions for Vrain, your resident Vygorn overlord, (which should be up once the adventure has gone on for a bit.) I'll also be helping him make your life miserable control the villains by initiating Vygorn battles and such. Other than those villainous activities, though, we'll be out of your hair for most of the RP (or at least I will, anyway; after all, someone's got to sit in the evil overlord's chair.)
VitaVitaAR said
@Hesoca: He seems fine, but I just have one question: He's not going to be lifting people up inescapably with the telekinesis, right?


Nope; it only works on inanimate objects. Sorry, I should have specified. =P
Estylwen said
Ah, I see. Thank you. I also thought of another question: how does the world look? How cramped is cramped when you talk about the cities, how poor is poor? Are the cities fenced in, is it just desert out there under the trash? How trashy is it inside the cities? Where does food come from if there's little nature left? Is it synthesized?Sorry, I like getting a feel for your world. It's easier to create characters that way.


Think of it as a post-apocalyptic, modern Industrial Revolution. The human race is overpopulated, sprawled out on every small section of land able to be built upon, and herded into towering, monochrome complexes. There is no middle-class; a handful of wealthy aristrocrats run the government, and the rest of the human race must resort to factory work and other menial tasks. Any land not being used for habitation is considered a dumping site; seas of waste line shores and mountainsides, and even the streets are littered with remnants of their human populants. Natural food, being mostly unusable, are either synthesized or grown on government-run greeneries. Water, being filled with toxins as well, must be purified before being drunk, a luxury that is rare to some of the poorer folk.

That's how I envisioned it, anyway; a world destroyed by waste. If you'd like a visual example, check out some of the scenery from Wall-E's universe, which is probably slightly worse than the world your characters would be dealing with. I expect Xzayler will have some other details to add.

Mokeia Mateao said
Thanks, ill make those changes. Germany, doesn't exist haha it will be interesting to see what kind of fights we'll be in. I'm excited :D So i really cant be an Elf? :(


Not a true Elf, no. But you can totally be an Elf wannabe, if you'd like.
Aether automatons, huh? I like the sound of that. Combine that with having more than one character per person, and the number of positions wouldn't be a problem whatsoever. Think I'll do something along those lines, and also have a few jobs that could double-up with each other.
Arty Fox said
This look so cool. Count me in.An Idea on how you could get around the expansiveness problem could be to just have a very small ship, something that would mean we would be camping out on the deck, and could actually be a sub-plot of the pirates slowly getting bigger ships over time.


I like the idea of having a smaller ship; it would keep the crew within easy reach of each other, and make for some cool twists and turns along the way. The issue isn't so much with the ship, however, as it is with the number of jobs possible. I'll probably just combine some of the jobs (such as Gunman, Swordsman, and Gunner, which are really more like combat classifications than actual positions), which should (hopefully) make the number of required positions significantly lower.
Estylwen said
I'm quite intrigued by this role-play. These kinds of stories are my favourite. If you were still needing people I have an idea for an Ice-type character, and it would seem you have an opening for that. But I do have a few questions: 1) What year is it? 2) What standards do you want with your RP? I have a preference for high-casual.


To add to what Xzayler said, this RP is going to focus a ton on action, combat, and character interaction. Writing-wise, I don't think I would consider it completely high-casual (at the moment, there's no set post-length requirements other than what is necessary for a casual roleplay), but I would say that the openness of the plot and the emphasis on character would go well with that style. Tl;dr: we're not technically high-casual but we might as well be.

Mokeia Mateao said
Thanks for replying so quick. Also, how upload picture in comment? :D


If you have a url for the picture, use this template (just take out the asterisks (*)):

[*img]Your image url here[/*img]

EDIT: Whoops, ninja'd.
And... done.

Human
Name: Martin Quincy
Age: 17
Appearance: Err… sorry. I kind of zoned out. W-what did you say, again?
Personality: Martin is… well, a bit of a quirky kid. An introvert and a daydreamer, he often acts as though he lives in his own thoughts, and is prone to making unusual (though usually understandable) remarks on a moment or situation. Even so, he isn’t scatterbrained enough to know that what he says is strange; he’s a bit embarrassed by it, in fact and it is not uncommon for him to retract his words with a nervous or anxious stutter.

Though not shy in any way, he isn’t the kind to start a conversation; rather, he enjoys listening to others stories, grinning at their unusual accounts and ramblings, and sharing his own stories if the conversation allows it. If the topic has anything to do with technology or inventions, though, expect Martin to ramble. Engineering is practically his life, and he is constantly researching, studying, and creating his own machinery and inventions in his spare time. This passion, combined with his willingness to help out his friends whenever he can, makes him one of the best repairmen in the school – provided his overly-excited explanations on the inner workings of machines don’t grind any gears.

With his quirky and carefree attitude, Martin tends to come off as being rather harmless or gullible. However, everyone has a dark side, and Martin is no exception. When it comes to dealing with confrontation, Martin is especially cunning, able to easily read others emotions and use his reputation and his knowledge of machinery to his advantage. He is also surprisingly secretive, careful to keep information about himself and his background hidden. To be fair, this manipulation is not without reason; having been lied to before, Martin has little trust even in his closest friends, making it difficult for anyone to truly get close to him.
Clubs: Security Team, Engineering & Robotics Club
Contract(s): Byte the Poltergeist

Contract
Name: Byte
Type: Poltergeist
Personality: Byte is a ball of energy – in more ways than one. A hyper and poltergeist with a penchant for pulling pranks, Byte can hardly stay in one place for more than a few minutes, hopping from focus to focus like a candy-crazed toddler. He’s loud, (singing and shouting are his only two volumes), gluttonous, (stealing food from the fridge is practically and habit), mischievous (sending objects flying across the room is his specialty), and messy (he tends to make every room he enters look like the scene of a robbery.) Truly, he is a child in spirit form.

And yet, for some reason or another, Byte is one of Martin’s closest friends. Maybe it’s because of the summon’s curiosity, and its shared passion for all things mechanical. Maybe it’s the poltergeist’s goofy sense of humor, which, while annoying at times, has its moments. Or maybe it’s because Byte is one of the most loyal and caring summons Martin has ever seen, the kind that would take a bullet for its contractor without a second thought. Whatever reason it may be, it is great enough for Martin to look past Byte’s shortcomings, as obnoxious as they tend to be.

Powers:

  • Telekinesis – Martin is able to move objects of almost any size and weight with his mind. These objects need to be within a few meters of his location (about the distance between the front and back of a classroom.)

  • Electronic Disruption – As a byproduct of his telekinetic abilities, Martin can activate and disrupt electronic devices nearby, causing them to turn on by themselves, perform operations, or malfunction. As with telekinesis, these electronic devices need to be within a few meter of Martin’s location.

  • Phasing – Additionally, Martin is able to briefly phase through physical objects as though he were a ghost, (enough to phase through a wall or a piece of furniture). While in this state, Martin is unaffected by physical objects and attacks, but takes more damage from magical and other energy-based attacks.

Fusion: When fused with Byte, Martin gains the properties of Byte’s wraith-like form, becoming ethereal in nature. In this state, the lower half of Martin’s body appears to fade into a wisp-like , spirit-like form, and all of Martin’s features – his clothes, his skin – dull into a two-dimensional, glitchy silhouette. His face, meanwhile, becomes something out of a horror flick, a featureless set of transparent circles and a wide, cartoon-ish grin, and his voice seems to reverberate with both his and Byte’s voices. Ghostly, static-like particles float around him, bouncing chaotically into each other, and causing his own appearance to fizzle as though it were static on a TV screen. But perhaps the most unsettling feature of this form is not its appearance, but its personality. In this fusion Byte and Martin’s conflicting personalities combine, resulting in a chaotic, manic temperament prone to dramatic shifts in mood and excitability.

Powers in this state:

  • Enhanced Telekinesis – Combined with Byte, Martin is able of controlling several objects at once, causing them to float, fly, and crash into nearby enemies as though part of some chaotic maelstrom. These object still need to be in his vicinity, but can be pulled from a few rooms away, (about the area of a high-school stadium)

  • Electronic Disruption – Just as in his non-fused state, Martin is capable of activating and disrupting electronic devices. However, due to the chaotic nature of his fused form, all electronic devices near him will malfunction and act randomly; he is entirely unable to control what any specific device will do.

  • Object Possession – Martin can enter and object and possess it, either to hide from, defend from, or attack a nearby opponent. The possessed object becomes significantly more difficult to break or destroy (especially by magic), and is capable of unleashing small bursts of energy thanks to Byte’s power.

  • Enhanced Phasing – Martin is also capable of remaining in a phased state for significantly longer (enough to cross a high-school stadium). Just as before, physical objects and attacks phase through him, but magical attacks do significantly more damage.

Summon: Hey! Listen! Imma roar like a dinosaur! You’re listening, right? RAAAAAWWR~!

As Byte is a spirit rather than a physical entity, he doesn’t have a form easily seen by humans. The best way to spot his presence (other than checking for flying household appliances) is to look for the glitchy, purple-ish aura that appears out of the object he’s possessing when he uses his powers. His favorite object appears to be Martin's stuffed dinosaur from childhood, Nibbles, which he possesses whenever Martin in holed up in his room.

Powers in this form:

  • Enhanced Telekinesis – Like in it fused form, Byte can cause dozens of objects to spontaneously begin flying around the room at hurricane speeds, and can pull them from up to a few rooms away.

  • Electronic Disruption – It can also activate and disrupt any electronic devices nearby. Unlike in its fused form, however, it can actually control what these electronic devices do, and prevent them from malfunctioning randomly.

  • Object Possession – Byte is rarely out in the open, feeling most at home when it has an object to possess. This object, like in its fused form, increases in strength, durability, and magic resist, and is capable of unleashing small bursts of energy.

  • Undead Phasing – As Byte is a spirit, he is constantly in a phase-like form, cannot be harmed by physical objects, attacks, and ailments, and consistently takes extra damage from magic and other energy-based attacks.

Whoops, didn't see that this was posted. Time to help with suggestions!

Xzayler said
Name of the lead Vygorn.

Since the Vygorns control most-if-not-all of the politics and military in the world, perhaps the head Vygorn is posing as a government official or influential businessman of sorts? If that's the case, then he'd probably have a human identity he's masquerading as, an actual alien name, and some sort of moniker for the main elemental group to call him by. As for actual titles...

Xzayler said
How should the Elementals meet, or generally find out about the Vygorns? Explanation in Nature's Haven? Maybe an Old man lives there, a protector, master of all elements who can teach the new Elementals?

I like the idea of visions, actually. Maybe Nature could, as part of giving the Elementals their powers, give them a vision telling them to go to Nature's Haven, and then, once they're there, ultimately explain the rest of the plot to them.

Xzayler said
How did/do the Elementals acquire their pets and items?

Pets could be a part of the abilities granted by nature. Upon receiving their powers (or when visiting Nature's Haven), the Elementals could gain the ability to summon them, kind of like a familiar.

Xzayler said
Should pets be a thing at all?

Depends how much everyone wants to have a pet. To be honest, I like the idea of them being familiars working with Nature to guide the Elementals on their way, but how useful they actually wind up being won't be apparent until the RP starts, unfortunately.

Xzayler said
More Vygorn powers!

Here's what I could think of:

  • Pollution Control - Vygorns are capable of bending the pollution and grime around them as though it were an element. This can come in a variety of forms, from dousing a battlefield with acid rain to flooding the streets with a wave of oozing sludge. Naturally, they cannot make the pollution they want to control (that's the humans job, after all), but can amass and stockpile these destructive materials for later use.

  • Garbage Animation - Vygorns are capable of causing trash and other masses of unusuable or contaminated objects to merge into various creatures and beasts, which can be used for a variety of sinister purposes. However, they cannot control any trash that just happens to be lying around; to use this ability, Vygorns must process the objects they wish to use in advance with specific energies and chemicals. This ability technically applies to non-trash objects (such as usable appliances and furniture), but like trash objects, these things need to be prepared in advance.

  • Instability - For admins and the Big Bad - High-ranking Vygorns are capable of causing the objects around them to become molecular-ly unstable, resulting in random chemical reactions and destructive explosions. Since the actual effect of this instability is largely random, it has the potential to backfire against Vygorn forces, and as such, is only used in controlled environments or desperate situations.

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